Post about 3D animation, mainly lewd. Share your favorite clips, WIPs of your own projects, and feel free to ask questions or share tips and advice. This thread is to encourage the making of one's own content.Note: for any beast content, upload to Catbox and link to it here.Tutorials:>General Blender course for noobshttps://www.youtube.com/playlist?list=PL3GeP3YLZn5gZhJhyIQPKoz9Yrs9oKU9R>Quick Tips & Trickshttps://www.youtube.com/playlist?list=PLZpDYt0cyiuuIU6iLZXex0BN7MdyK-TJJ>Quick Animationhttps://www.youtube.com/playlist?list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ>Quick Rigginghttps://www.youtube.com/playlist?list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_>Various NSFW tutorials for rigging, lighting, animation, etc.https://rule34video.com/tags/66334/https://smutba.se/tutorials/https://drive.google.com/drive/folders/1BkXOBk0yyhApFJANP4x0AL2mAQ1f5UHAhttps://archive.org/search?query=creator%3A"Anime+Nyan">How to animate a sex loop (demonstration)https://rule34.xxx/index.php?page=post&s=view&id=10537089>1 minute tutorial for animating charactershttps://youtu.be/TjJLIuFKA20 >How 3D works - For Dummieshttps://youtu.be/181JQ7ypS3w>In-depth general Blender animation course (44min)https://youtu.be/JQT9sT1YuAI>Character animation for impatient peoplehttps://youtu.be/GAIZkIfXXjQ>Professional-grade animation workflow for beginnershttps://youtu.be/v71G6TCw_0M>Layered Animation workflowhttps://youtu.be/cdj0YytsHSI>3-minute NLA (Non-Linear Animation) Editor tutorialhttps://youtu.be/mfdufhaiKtI>Using Poses & the Asset Libraryhttps://youtu.be/b9Un_JpIs4A>Linking Assetshttps://youtu.be/Ghl_glWr8xk>Using "Child Of" constrainthttps://youtu.be/zjz_9v29Rmk
Resources:>NSFW models, scripts, and toolshttps://smutba.se/>SFW models, maps/sets, and toolshttps://open3dlab.com/>Build-a-Harness (procedural body harness maker)https://smutba.se/project/e5d0eca2-6e1e-4143-84b1-914dacafc4db/>Practice modelshttps://files.catbox.moe/gffh2m.zipFree addons>Mustard Simplify (boost viewport performance)https://extensions.blender.org/add-ons/mustardsimplify/>DuBlast (make playblasts easily)https://rxlaboratorio.org/rx-tool/dublast-for-blender/>Playblast, Animation Layers, & more! (Simple, yet powerful tools)https://github.com/evilmushroom/blender-tools-collection>Offline Texture Upscaler inside Blenderhttps://github.com/haseebahmed295/Texture_Upscaler>Jiggle Physicshttps://extensions.blender.org/add-ons/jiggle-physics/>Camera Righttps://extensions.blender.org/add-ons/add-camera-rigs/Paid addons>Proxify+ (massively boost viewport performance)https://superhivemarket.com/products/proxifyplus>Animation Layershttps://superhivemarket.com/products/animation-layersMake your own customizable models to use and share:>Tool similar to Make Human, works directly inside Blenderhttps://github.com/Upliner/CharMorph>Tutorialhttps://youtu.be/2uF7j2VULjM>How to make a base model for CharMorphhttps://charmorph-docs.readthedocs.io/en/main/Custom%20Characters.htmlhttps://charmorph-docs.readthedocs.io/en/main/Character%20editing.html
Gifdoozer's tuts>Part 1:01. Introduction & porting02. Rigginghttps://mega.nz/folder/eFkzzYaR#lF-HfmQNzHF7egPKe71Ncw>Part 2:02. Rigging - Cont. 01https://mega.nz/folder/aYEyRaRJ#y0HDInTBDBp4OL30g75rmQ>Part 3:02. Rigging - Cont. 02https://mega.nz/folder/SBFBgKaS#bbT-6GfdbebGTtoj9GnvAA>Part 4:03. Animation04. Tips & tricks05. Lightinghttps://mega.nz/folder/jIszGY5Z#f900JkqBsx_LSjLVKDw08A>Part 5:06. Textures & shaders07. VFX Fluids etc.08. Clothing & Outfits09. Body Modificationshttps://mega.nz/folder/DlAQ3SYR#NBOAmzuXtATCI_LUdn4WLg>Part 6:10. Tentacles11. Re-targeting Animations12. Daz to Blenderhttps://mega.nz/folder/mYlzkbBT#qvuP8SuSZNX76mPBWdVCig>Part 7:13. Physicshttps://mega.nz/folder/0RQG2CZS#F40pz9nxung9vCrcxKnDjA
Happy Year of the Horse, everyone! Hope to see some of you working on horse themed projects, this year (remember to use Catbox). And I hope the last few months have been decent for everyone.
I've made some updates to the pasta links, especially the general Blender course, plus an actual video tutorial for CharMorph. Hopefully people will make a decent nude model for it, so more people can just stick with using Blender instead of also having to deal with Daz.
Speaking of Blender, the devs are working on not only reworking the animation editors to be way more friendly to animators, they're also working on building animation layers as an internal feature rather than just something addons provide. So, this year is looking pretty good, right now.
Also, a reminder that not everything needs to be a sex loop. And, if you are working on animations for a project, like a game, WIPs and questions and anything else is very much welcome.
>>9127196Oh nice, I thought these threads were a fever dream since I hadn't seen them in a while. I hope they get more traction this time.
>>9127256Thanks! I hope they get traction again, too. They seemed to be doing alright for a while. I stopped posting them for a while due to personal things that occupied my time and energy, but I wasn't sure if anyone would try to keep them going in my absence or not. Oh, well.Thankfully, with all the new stuff happening with Blender, it seems like an even better time for people to get started. So, hopefully we'll see people dipping their toes into it and others will offer quality help and support here.
>>9127196Nice to see this general is back.Been learning Blender recently, so it's nice to see a thread with resources and lessons.
>>9127217animation layers already exist, it's called the NLA editori thought what they were doing was decoupling the action system from being strictly for one object so you can make a two person sex animation in a single action and have it affect both armatures at onceyou could also then animate your materials and shapekeys and anything else in there too from what i understand. will be pretty nice if they pull it off
>>9128693>animation layers already exist, it's called the NLA editorThe underlying architecture is present in the NLA editor, yes. But, I mean they're going to be replicating the user friendly ways of interacting with it that the Animation Layers add-on provides.>i thought what they were doing was decoupling the action system from being strictly for one object so you can make a two person sex animation in a single action and have it affect both armatures at once>you could also then animate your materials and shapekeys and anything else in there too from what i understand. will be pretty nice if they pull it offThey already have in 4.3(?), actually! They're now moving to deprecate the Timeline editor and turn the Dopesheet editor into an Animation editor. The deprecation has already started by adding the playback controls of the Timeline editor to others (Dopesheet, VSE, etc.), but they're still apparently figuring out what exactly they want this more unified "Animation editor" to be.
>>9128693Actually, it was added in 4.4, apparently. Also, it seems that they're refactoring the NLA editor and I think it's being merged with the Dopesheet to create the new thing, but that's being done in incremental phases.You can follow the Animation & Rigging module's meeting notes here: https://devtalk.blender.org/tags/c/meetings/28/animation-rigging
maybe on topic maybe nothttps://xcancel.com/ginyoagoldie/status/2020178441564492082#m
Any one got a simple way to create vaginas? Those are hard to model.
>>9129864I haven't watched them, so they may not be helpful, but here's some from the Google Drive link in the first post: https://drive.google.com/drive/mobile/folders/1BkXOBk0yyhApFJANP4x0AL2mAQ1f5UHA/11kq3rzT1JbKs58OCFNuMO5xoo6pK_FIp/1ginbrPV7JQQ6tXeCgO0XXyePL_0yAmZF?sort=13&direction=a
I hate fluid animations, even if i follow guides it always look like absolute garbage. Whoever is capable of making a nice looking cumshot has my respect.
>>9130019These are pretty helpful, Thanks.
>>9130521honestly the animations I find the most hot are the ones without fluid animations, where the creampies are implied by sounds and visualsi.e. audible squelching, throbbing balls, the women's legs shaking, slight belly inflation (from the cum), etc.even just an audible creampie is often enoughwhat you could do as an alternative which some people do, is animate the thing in 3d, but draw in the fluidsin 2d frame by frame in after you've rendered the 3d stuffArcane is a good example of combining 2d and 3d elements in this way
>>9130521you don't always have to use fluid sims, even nyl sometimes uses meshes which he animates with bones or just shapekeys and splooshes them out of the dick
>>9131246Which is less work?
>>9132030the work with fluid sims is getting the settings right and waiting for it to cachethe work with the mesh is having the animation skill to make it look good/naturalso pick your poison :^)
>>9130746>>9130746You're welcome! I hope it does help you. I might need to watch them, too, since I tried to model a vagina on a non-nude model and...it didn't go well. LolThe second attempt was better, but not enough. So, I tried just doing a "vag hack" by taking some geometry from one of GeneralButch's models (Widowmaker) and stitching it onto the other model, which...kinda worked, I guess.
>>9127208thanks for the links!
>>9133742nice
viewport render of a walk cycle i finished a while ago, i don't have a lot of animation experience so it's not great but oh well..gotta start somewhere. Also learned how soft body works during this so that helped. And i kinda hate it (the whole baking, delete baking, try other settings, rebake bullshit). I think you can achieve this without sims, with bones but i have no idea how to set that up. Still, the jiggles turned out ok. The only issue is in a looping animation they settle down eventually, even if i added some noise and keyframes to the gravity field....the cycle loops like idk 20 times of not more, so eventually the jiggles stop. But it's fine, this was just a test.
>>9134357That's not bad. I can see what you mean about the physics. I don't have any experience with mixing simulations and animations, yet. So, I can't help with that, especially for a loop. But, maybe somebody else might have some ideas.Awesome share, btw.
>>9134689thanks, it's not that bad if it wasn't for the whole baking and waiting process, which eats up a lot of time
>>9134856How much time exactly?
>>9135016maybe 2-3-4 minutes/bake/body part (i have 4 soft body jiggles there - boobs, tummy, thighs and butt) so each has their own settings and separate bake. Add to this all the trial and error to get the jiggles right and it stacks up. Plus if i adjust the walk cycle animation in any way i have to rebake every time. But it was a good learning experience
I am trying to mod Deadlock, I have basic knowledge of 3d and 2d but have never used blender (mostly daz, octane etc), is there a guide/tutorial to learn how to replace model's bodies? or do i have to make the new bodies from scratch
>>9135619you should be able to modify the mesh however you like but it needs to be weighted to the original armature (transferred from the existing body, autoweighted using the armature or manually weight painted)you can extract models with source2viewer so i assume it has some function to export models back to the source2 format for the game, i don't know about packing them back into the game so probably find a guide
>animation thread>look inside>dickgirlsevery timewhy tho
>>9135818there's 1 dickgirl webm retard
>>9135818>every thread in the catalog has "no futa" in OP>enter thread that doesn't have it>see 1 futa>lose mindfuck you bitch
>>9135818>why thoThe Baphomet demands worshipers, I guess.
>>9135984>>9137117it appears my superior taste has caused some controversy
>>9137123that makes sense I think
>>9137124sadly that creator uses ai for his animations
>>9141572>Tentacle doesn't move in and out in sync with butthole tentacles6/10 see me after class
>>9141575That's not my work. It's just to bump the thread. Plus, there's a lot of room in there, so you could contrive an apparent lack of syncing. A delay between entry and exit motion is 100% fine and expected, though, given how all that works (tentacle compression, penetrative friction, and sheer length).
I'm working on a 3D porn game. Learning to rig, animate, code, etc. has been a wild ride. Well, not that I feel like I've learned any of those things. Hopefully enough to make something people like. Here's the anim picker for one of the rigs.I'm thinking of doing only body animation in maya and handling all dynamics/jiggle in UE5, but I'm not sure how that'll turn out.I just finished making a fairly simple flaccidity control so that I can drive it from game variables, like horniness or whatever. The skinning isn't so great and I feel like I put the base of the penis joint in the wrong place because I'm getting some weird rotations.https://files.catbox.moe/h1gj24.mp4
>>9140246artist?
Why is the 3D NSFW art/animation space filled with futa? I think the amount of futa in the medium is highest percentage wise compared to digital art. I'm not trying to speak negatively of futa as I know everyone has a kink, I'm just curious as to why this is so.
Anyone have the new X3D video? They just dropped it
>>9141831Nice. What kind of game is it going to be?>UE5Please make sure you optimize it!>odd rotationAre you talking about the pelvic region above the penis, or the main shaft? The bone might be in a less than ideal spot, but the skin around it looks more like something that could be fixed with adjusting the weight painting.
>>9143518An RPG, this a preview from a few days ago. Characters aren't even textured in game but I guess it can give you an idea of how the gameplay is meant to behttps://files.catbox.moe/v47x3x.mp4It's getting 160+ fps on old hardware. UE5 on DX11 is very fast. You can't use Lumen, etc. but I think it's a good tradeoff.I'm not too worried about fixing the erection rig right now, I've got a bunch of more important stuff to make including the actual sex gameplay. I'm not even sure if it should be like a movie director where you just play whatever animations you want or if they should be mechanics involved. I think there's pros to both and I may end up with a hybrid approach, with a sort of gallery mode where you can just play whatever, and gameplay sex with a semi active/receptive partner via AI.
>>9142923I don't really think it goes much deeper than wanting to see babes getting fucked, but don't want an ugly ass man in frame.
>>9142923it appeals to the lowest common denominator
>>9142923Really efficient to set up. Rather than find an ugly generic male model you can stick a dong on one of your female rigs and you're good to go
>>9142923Mentally ill people like trannies and furfags will dump their latest paycheck on futa commissions instead of rent or food, it's basically a money printer.
>>9143955How low are we talking about here?
>>9142923CC processors don't oppose it
>>9142923It isn't, it's just you looking only at futa
I got a character with long hair in blender. my current solution is using dampt-tracks for the flow, but collision is killing me. I just don't know how to do collisions
>>9142923It's because they're attentionwhores and bar for making 3d art is really low.
>>9145954lol, none of those 2 statements are true at all
>>9145307source?
>>9146598nvm found it:https://rule34.xxx/index.php?page=post&s=view&id=16583860by rouse3d
pitybump
>>9147569
>>9143528It looks good, so far. I like how it feels unique and is like a "real game," rather than just some indie "simulator" or art prpject., or something trying to capture a "true AAA experience." What are some of your inspirations for the style and mechanics?>I'm not even sure if it should be like a movie director where you just play whatever animations you want or if they should be mechanics involved.I think it depends on how immersive and story driven you want the game to be. If that's important, then I'd recommend tying it strictly to mechanics of some kind, even just a simple unlocking of new acts, but a movie director mode would be fine otherwise. The hybrid approach sounds like a good compromise, too.
>>9148384Inspirations are mostly TB RPGs for exploration and combat. Games like Dragons Age Origins, NWN, BG3, stuff like that.For sex gameplay I've been working on it and I think I have something that at least in my mind sounds pretty cool. We'll see how it turns out.Sex happens at Places, organized by Positions, with Actions and Sub-actions.Places define what positions you can do (for example, you can't do missionary on a chair).Positions are not what you do really, it may sound a bit counterintuitive but I'm grouping Actions by positions. So for example, Missionary before penetration, pumping soft, mating press, etc. these are all Actions inside the Missionary position. What the players (and ideally AIs too) do are Actions.Sub-Actions are variations on actions. For example, grabbing the girl's boobs (done via IK targeting) while another action is going on.Gameplay would happen in a sort of turn based manner.At any time an Action is happening (animation is playing), and you can either choose another action or click next to progress.AIs can choose actions too. Here's where I think it gets interesting. I'm thinking of a Power Frame. Participants can be partners or there can be a power dynamic between the two. If they're equal partners the AI may request something from the player (another position, etc.) but if the AI has a superior power frame it can actually dominate the player in a way you can't choose the next actions, only hit next to see what happens.I think this creates a nice spectrum between "the player controls everything" to "the AI fucks the player" with something in between that should feel pretty unique I think, with a give and take between the two. This is a sketch of the AI's behaviorI also made a camera that goes from third person to over the shoulder to first person povI hope I can get this working soon so I can release a small demo
If I were to learn Blender, how can I make girls boobs as big as this?
>>9148983select the boobs mesh in edit mode, scale them up with proportional editing, ez pz
>>9148983could also download mustard's model since it has some pretty good breast sliders due to it being a daz port
>>9149003>>9149004Here's another question as I don't know much about Blender, if I were to make an animation that's about a minute long of just paizuri with cum at the end, how long would it take? A month? Two?
>>9149034hard to answer as that'll scale hugely with your skill level but for a total beginner i would say run through it to find what mistakes you make and you'll get it done in 24 hours of work. im assuming you have an idea of where to source models.
>>9149063I don't, I know jack all about animation but I'd like to learn to make my fetishes made manifest.
>>9148395tl;dr?
>>9149034>>9149173I'm you in about three weeks time anon. We're basically in the same boat. Knew barely anything about blender but wanted porn of my favorite characters so doggedly slammed my head against the software learning it until I can produce picrel. My main take aways:You're probably going to spend the first 24 hours if not more just learning where all the controls are. I know the more experienced anons here say that blender is easy to get into, (and to be fair, they're probably right comparitively speaking) but there are just so many hidden controls and commands that I've had to onboard just to control characters. The silver lining is I can say after these past weeks, I've started to just know what setting I need to push to make the thing I want happen.Rendering timewise, I think it was about 5 minutes for one second of footage as a rough estimate, so what 60sec x 5 = 300minutes? Haven't touched fluid stuff that you want so no idea how complex that shit is.My learning was almost purely animation/camera work. No modelling/ texturing/sculpting or any of that shit. I learnt only what I needed to make the characters fuck. Hope this helps.
This thread has a great deal of knowledge but I'm not seeing where people get genitals from, I can't possibly believe that everyone just models, rigs and textures their own dicks and pussies
>>9149034Minus the initial learning period, I'd say probably a couple weeks, especially if you're not too picky about quality. I'd recommend looking at using the NLA editor to do layered animation. Have one layer be just the paizuri action and loop it until the ending cumshot, then animate a different layer for extra head motion and facial expressions to keep things from feeling like just a simple loop for one minute straight. You can post your loop here if you think it needs some tweaking, but it otherwise should be pretty straightforward if you keep it simple, especially to start.
>>9154665most people use daz to make models, either by headhacking the game head on to a daz body or by wrapping the daz body/head to the game character and transferring textures
>>9155699Well I guess I'll be using golden palace, now I have to figure out how to get the materials of the vagoo looking good when using global skin
>signed up for rigid3d's patreon>realized bobd3d takes rigid's uploaded blend animations and tweaks them a bit then re-renders them and calls them hiswow this is fucking cringe
>>9156555and kisx too. shameless as fuck
Don't die yet I'm learning here
>drive is goneit's over
>>9159246I see potential here, you have vision
>>9159268could someone reupload the drive if possible?
>>9159461sometimes vision is all you need
So if I'm using MHX in blender I'll have to rig the nipples myself, right?
>>9127196How's the Blender video editor? Any experience with it? I'm kind of handicapped in being stuck with mostly Blender and whatever works on Linux (Fedora) because I don't like Microsoft.
I downloaded some 3D models from Smutbase to learn how to pose and animate them. However, I find it strange that they all came with their own lights and cameras, already striking a pose. Is this common?
>>9164017
>>9145308Nice
>>9140246i'd buy this if it were a resource pack
>>9127196Did anyone make a backup of the drive folders?Even when putting in the link on the wayback machine, the link and folders are dead.
>>9168936wayback machine only archives things people tell it to archiveunfortunately those drive links are probably perma-dead unless someone is able to get in touch with the original uploader
>>9159268>>9160338>>9168988Luckily I found another active link.Better to archive it on a more reliable file sharing service as a backup just in case this ever gets nuked too.https://drive.google.com/drive/folders/1hYaWsWWJcXKAfSwqrI32va8U7UI82EnN
How likely is it that an AI would be useful in generating me good instructions to help me quickly learn the ropes with Blender?Not looking for it generating models or textures etc.At the moment just render settings to get certain styles right.
>>9169080not very likelyto use a food analogy, it'd be like telling you how to assemble a burger without telling you why those ingredients work together
>>9169088>not very likelyI figured it would be the case.There is a tiredness I have that is setting in with Blender tutorials. So many feel like clickbait now that it is unreal. What I have considered doing is making NSFW animations that have a "SFM style" to create a nostalgia effect for degenerate coomers that were into this kind of 3D NSFW stuff since Elizabeth Comstock from Bioshock Infinite was the queen of 3DR34 before Tracer from Overwatch took over. Comstock was primarily in SFM renders with her nude models. The idea is to set up Blender to emulate the rendering look of Source Filmmaker when properly set up to look "professional" or as professional as the Source Filmmaker's animations can get.
>>9169004thanks! you are a lifesaver
>>9162736It's a bit weird to use if you're used to other editors, as with everything Blender, but every powerful outside of sound where it's more basic.That being sais the golden standard DaVinci Resolve is also available on Linux, should you prefer that
>>9162736Think Kdenlive works with linux. It's pretty good I've found, free too.
Any ai models to make repetitive / common motions easier? I saw theres something called cascadeur that I think helps with physics?
damn someone got a lil butthurt at the suggestion
Is there anyone else here, or just bumps?
>>9182003Can you really blame them?
>>9184920Yes?
>>9183571I just found this thread about a week ago. I check in every now and again to see what's happening. I plan on animating eventually. But right now, I'm trying to figure out some other 3D stuff.
>>9184998No.
>>9135818faggot everywhere
demoralization
>>9187234love it!
So, I downloaded koikatsu on a whim because I wanted to make my own scenes, for personal use. Has anyone used it? I wanted to at least take a crack at animating, but I didn't see anything in the animation menu that indicated making my own, only choosing from existing ones.I'd post on the more weeaboo boards, but nobody is discussing this program/game. If anyone knows the right place to go, that would help too.
>>9190612I didn't know you could use koikatsu for that.
>>9190612I haven't used koikatsu but I was using HS2 quite a lot and all I have to say is that I wish I had started with blender earlier instead of using an unity engine toy.Though if you aim to make anime stuff, building in koikatsu and porting into blender might be a good workflow.
>>9190612Just you know, the market is pretty bloated with Koi/Honey games. You should learn to use blender if you want to stand out. (Koi and honey are pretty good to make a concept of your characters tough)
>>9192901What's the advantage of blender?
I want to get better at animating, so I'll try to make and post practice animations more often
>>9195260
>>9195261
>>9195299
>>9195260Are you the same guy who made >>9140246?
>>9195368Yes, I also did >>9127217
>>9195372Cool! It's nice to see that you're still around, since you have a good eye for animation and uncommonly good taste in positions. The mockups you do are almost better than the finished thing imo
>>9194537More flexibility, better rig controls
has anyone here used wildeer's lara model before?it includes controllers for ass/pussy, breasts and face, and the first two work fine from the items tab in the N side panel, but the face controller doesn't seem to have anything in it. is that one unfinished or am i missing something obvious?
>>9195364
peak
>>9197139>>9195364>>9195299>>9195261>>9195260Wow those are really cool
>>9195372got a tag I can follow?
do you guys enjoy your work? do you enjoy porn? I always imagine being who make these drawings and 3D animations as people who hate their jobs and are fed up with it all but have to do it to give porn to the stupid peasants so they put food on the table
>>9197139nice
How hard is it to learn 3d modelling + animating if I know a thing or two about 2D drawing?
>>9201145it's not really a transferable skill, except that you'll probably be good at scene blocking
was practicing making clothes
>>9201363a good startI'd look into making the skin and hair look less greasy/damp if you can
>started learning 3d like 2 weeks ago>realized that lighting is like 90% of what makes a scene look goodmind blown, but holy shit that part is hard to get right
>>9201451I did manage to make it a bit less greasy looking
>>9202760marked improvement anon, very nice
Requesting futa Scrag Pacifica receiving a blowjob from Raven.
>>9203023Request thread's there: >>9201953
I can't believe AI has completely killed the 3D lewd scene.
>>9206325I also can't believe things that didn't happen
Does anyone have the Mega or Drive to Redapple2's archive?
>>9197139Your stuff's incredible
>>9197139Those are some incredible poses. Any chance you'd share them, anon?
>>9195260anymore?
Total and utter blender newbie who only wants to get into this for horny purposes and not be creative. Is there an archive or site that has leaked blend files and models made by other artists that are locking ig behind patreon? Kemono is dead and some mega links were killed.Also what guides to follow if I want to make the models do poses and "interact" with each other. Not in animation format but just to make them touch and pose
>>9210759>even older stuff don't work anymore on kemono, thumbnails are there but full images are goneit's fucking joever man
Is there a good place to grab generalbutch's models in full? I can ever seem to find their actual post where they publicly posted them
>>9211738all of them are on fzone
>>9211741Damnit.
>>9142379>>9127217
balls over
>download Nyl's BG3 models because I want to mess around with Mizora>turns out you have to compile your own models from his presets, built-a-bear style>reading through the provided tutorial .txt>still no clue how to add in clothes, horns, wings, tail>have to google tons of outdated terms like bone layers which haven't been a thing in blender since 4 apparently>still no clue what is going onbros why is it so hard, I just want to learn how to make vidya characters bump uglies...
>>9203023>>9203445I remember there used to be a 3D/Blender thread that you could request on
>>9215748his bg3 model already has included horns and clohtes for mizora, they're under hair and accessories.
boo-womp
I have a question: any AA/AAA games that had the brillian idea of giving the male models cock and balls despite never showing genitalia on actual gameplay/cutscenes? ie GTA IV DLC doesn't count because it shows it on a sceneRDR horse balls excludedFULLY MODELED also excluded as that's a woman
>>9218842I don't think there's a reason to ever model a cock unless you're going to show itAll the examples I could think of, like Outlast, Dante's Inferno, Agony, Succubus all show penor at some pointTher's a difference between things like Marvel Rivals models having details on the underlying naked body mesh (makes sense for reference when designing cosmetics) and making an extremity and then not using it. I could MAYBE imagine that at some point something was planned but then the content got cut, but I'd assume it would also be deleted from the files, as it could only lead to trouble later, like accidently displaying it through a bug and now your game is no longer PG-13 rated. Guilty Gear XX got an adult rating because if ONE frame of one animation that had a nipple in it.
>>9218842cyberpunk gave you genital customization with 6 different dicks during character creation, but it never showed up ingame
>>9197139>last seen: 33 days agoI wish this anon wasn't scared off every time someone showed interest in his work
>>9221335True, its really good animation
>>9219854that seemed like a marketing gimmick
>>9194537Beyond what the other mentioned blender, moreso if you make your own models, has a disdinct difference in style to Daz/HS/KK because theyre so uniform which means they wont be as easily glossed over. The products of others can all get muddled together far more easily.
>>9218541
i kept seeing that sexy clown girl on twt alot and decided to make a quick animation of her. i only spent like 30 minutes on posing
>>9226181if you want to make some money, you should lock this version behind a paywallcucks will pay for this instead of groceries or rent
>>9226229i only do renders for fun (jacking off) i've no desire to make money from italso i'm not very good lol
>>9225750
>>9226322do you need a high end pc to do stuff like that and is easy or hard to learn?
>>9227364i only have a 10gb 3080, but it's pretty decent with tweaks. i primarily use eevee rendering, which isn't as good as cycles quality wise, but it's still pretty good for most use cases. i even managed to use an rx6600xt with hip rendering, which wasn't half bad.as for learning, animation is still quite tricky to get the hang of, but there's loads of tutorials online and even on nsfw sites.
>>9227372Thanks Blint
What happened to all the 3D animated threads on /gif/? Is it just AI and Blacked now?
>>9229221Yeah. They seem to have died out sadly cuz I liked collecting stuff from there. They occassionally pop up but they die quickly at times.
>>9229221Yes, AI has made 3D artists mostly obsolete.
>>9229221Pretty much. Cutting the board in half made it easier than ever for discord cabals to spam threads so that anything decent immediately falls off the board without constant upkeep. New generations are also just lazier and dumber, so there's no new blood cutting up and posting new webms of recent animations, just indians or spiritual indians spamming >SOURCE SOURCE SAUCE SOURCE SAUCE?instead of doing the bare minimum searching, or hell, even reading the filename.Also this guy >9229251 is clearly trolling, and you'd all do well to (6 letter word beginning with 'R' and ending with 'T') him for it.
there was a free resource somewhere out there that had like 2000-3000+ MHX animations that could easily be ported into blender. I wish I remembered where that was or what it was called
>>9229221gif's catalogue size got reduced and all the ai shit and israelis making blacked threads constantly pushes smaller threads outthere's sometimes good ones there but not often
I've been trying to pose a character that I downloaded from Smutbase, but I recently realized that its textures have some sort of problem. They all look black in render mode. Not only that, but their materials look black in the preview window, too. Does anyone know how to solve this?On the other hand, maybe my PC is too weak for this kind of stuff. I've been thinking about switching to Source Filmmaker.
>>9230626Fuck, I forgot to upload the screenshot.
>>9230629you're probably running into a shader node limit (which i think was lower in older versions) or you're maybe using a model made in a newer version of blender and it's fucking up in the version you're using (3.3)you might also be maxing out your vram but usually when that happens blender crashes or something
>>9230652Now that you mention it, I've never tried rendering that model as is in my current version of Blender. After doing so, I see that the problem persists. Unfortunately, it seems that this issue is caused by the version of Blender I'm using. I previously tried version 4.4, and the textures seemed to work correctly.It looks like my only options are to switch back to the newer version of Blender or switch to SFM.Thanks, anon.
>>9229221>tfw the hmv threads keep dying due to SHITTED spamfuck /gif/
>>9197139Pls come back
>>9127196This is a good thread
Where do you even start? Get blender, get a model, fuck around?
>>9236854did you notice the tutorials section of the OP?
Besides some donuts, this is the first image I made using Blender. What do you think? I can't help but think the lighting could be better. On the other hand, it took me about three minutes to render this. If I decide to try my hand at animation, I'm afraid I'll have to use SFM.
>>9127217Remember to donate. https://fund.blender.org/
>regina got banned for beast stuffrest in peace>>9237031it's fine for a first try, pretty bland lighting like you said, but you've used a more interesting pose than most people go for on their early works. don't worry about animation for now just make a bunch of pictures until you get the hang of shit
>>9237200who? from where?
>>9237212regina3d from twitter
>>9237031pretty decent, i still don't understand lighting myself since it's quite complicated since i use eevee most of the time.>>9237200he has a new accountREGINA3Dnext
>>9238089the legs being an entirely different shade and the seam around her hip joints makes this somewhat uncanny
>>9237200Thank you. I'm quite happy with the pose, unlike the lighting.>>9238089I had planned to use Eevee, but my graphics card is too weak for that. For now, I'm rendering with my CPU in Cycles.I've been experimenting with lighting and compositing nodes. The final result isn't perfect, but it looks okay for now.
This is a shot in the dark, but can someone with patreon access to doublenyl copy the google drive link to the Open Animation file for "Disciplinary Action"? I'm really just trying to do some research. Nyl's cock wobble animations are consistently really good, It's gotta be some kind of physics set up and I'm trying to figure it out.
I blame lurking ITT for noticing clipping and stiff animations even in my favorite animations
>>9190612i would not use it, i would use a dedicated software like Blenderi started out in SFM and while it was easier and less taxing on my system, the lighting and quality is not great. found out quickly that Blender is the way to go, even back then it had a large amount of .blend models already and if needed I could always import SFM models into it and it will immediately look way better than it ever could in SFM. I could also import XNALara models but that entire scene seems to have died and deviantart (where I got my XNALara models) is horrific to browse nowBlender has more of a learning curve but it is simply better, only problem being you need a decent PC
>>9196760i used it, stopped because the heart is hard textured into the body.why did you decide to use this model? what is it about this one that other models do not have? i found wildeer's model lacking in features and clothing, and other models do not look worse, yet this is the one that everyone seems to use and to this day i do not understand why
>>9200533im unemployed and it does not seem like i am willing to get a job any time sooni dont even release content:>get an idea>start making it>cum>never touch the .blend ever again>repeatthink i have a porn addiction desu
Can someone tell me what blender files have a pool like these?>>9239110>>9239109I have browsed through all of smutbase and open3D but did not see any pool with a glass wall like these in the previews.
>>9239623you should post screenshots of some of the incomplete .blends
>>9239822seconding >>9240809
After two years, I recently started playing around with blender again. my skills are still lacking
Are stills okay in here? I'm not good enough to animate yet. Hell I'm not good at all but I do have fun with Blender, at least. I wish I was better though. There's so much more I wish I could do, not just talking about animation now either.
>>9127207Are those free add-ons really worth it?
>>9239621nice looking materials are like magic to most people doing porn because they never open the material editor. that's why people use it if i had to guess>>9242165when i take a long break i feel like i have no idea what i'm doing but my deep brain remembers somehow and after a while it all just clicks back into place>>9242194very nice. don't feel discouraged about not being able to do stuff, 3d is an enormous discipline with an endless amount of stuff to learn
>>9242194>Are stills okay in here?Wondering this too. I have some OC I'd like to post but they're all stills.
>>9242850I'd say so
>>9242887Great!Here's Sasha and Rhys from Tales from the Borderlands.
>>9242902And another.
>>9242906Here's Sylvia from Potionomics.I also posted a couple images of Mint, another character from Potionomics, in a different thread:>>9224369>>9224376
>>9242909Here's an ariral from Voices of the Void.
>>9242910Here's Sadako.
>>9242912Lastly, here's Piper from Storm Hawks.How'd I do?
>>9242909Post more Mint please
>>9242838The thing is, I'm mostly winging it. Mostly, there are some things, usually small which I look up videos on i.e how I add an HDRI or make a ring light. Otherwise I just try my best, really. I really ought to start soaking in some tutorials but I admit I get overwhelmed easily. I kind of miss my days in HS2. It was simple and I could make OC's but for now, Blender is the superior tool but I can't bring back my OC's (yet). ;_;But it is also a whole lot of fun. I love just making stuff, warts and all. Creation feels great!
>>9243068a lot of people who made the transition from sfm to blender years ago had the same problem and now many of them are thriving so stick with itpretty sure there's probably a way to get HS2 characters into blender so once you're more comfortable you can get that going
>>9242958That's all I have right now. Sorry.
>>9242916Pretty good! You have a good eye for lighting and posing. You don't often see Arirals either, so that's nice>>9243068HS2?
>>9243068any advice on compositor nodes? I feel like I'm hitting the limit on what I can achieve through lighting alone, and my own attempts only led to things looking worse. Your Panam render looks nice, thought I'd ask how.>>9243310Honey Select 2, a japanese game (-ish) where you can create and import your own anime girlst.
>>9243486Experiment! I don't go heavy with compositing. Lens distortion, maybe some film grain and vignetting and colour tuning is what I usually roll with! I'm not good at compositing either but I'm gradually learning it further. >>9243310>>9243486Koikatsu is the anime one. HS2 was more focused on a more realistic style. I did like over 4k renders in it before I finally switched. Fun few years, for sure.
>>9233860
>>9242194Nice Tits
>>9244238
i tried to play around with the lighting and depth of field a bit more because i never get it just right. wrangling with the shadows while trying to give the eyes some 'life' was the hardest part. Still not satisfied but i'm sick of this scene by now and want to try something different.
>>9245528she's cute, can you make without the hand choking
>>9197139>>9221335>>9233229I have a bad habit of perfectionism and falling off.>>9242408They're free, so there isn't too much of a "worth it"so long as they work and aren't viruses>Mustard SimplifyYes, because rigs can be stupid heavy. Instead of manually turning every items modifier on or off, you have an easy button to do it on the scene scale. The smoother you can play your animation in the editor, the easier it is to animate.>DublastYes, because if you want to preview your animations in a "closer to final" quality, this lets you quickly render it out. It also lets you bake in frame numbers so you can see when something is screwing up. It can also be valuable if you can't run your animation at full speed in the editor. You can animate, then playblast to view the animation, then adjust.>Jiggle PhysicsI fucking hate every jiggle physics addon there is, but you'll eventually need one. The one linked is the least bad one I've encountered, but you'll want to test out a few of them to find one that actually works for you. Save often and incrementally.>Blender Tools Collection, Offline Texture Upscaler, Camera RigCan't say, haven't tried them, but they could be good.>>9243068Winging it is how you'll learn. Try to make something, and if you get stumped, google or youtube it.That way you're immediately applying that knowledge. But most importantly, have fun with it.
>>9246681I would be remiss if I didn't try to get a straightforward answer: do you have any socials to follow, or some kind of accessible archive of your work? I hate discovering really talented artists, but then having no way of seeing more of their work outside of chance encounters ;_;
>>9246681are those models just placeholders you use to animate with or do you have a very specific fetish
>>9246740Sorry, I don't. I just post around here when I make something. I mostly just have fun practicing now. But thank you for the friendly words.>>9247191There for practice. The benefits are:>Very Clean rigFor practice it's easier when you don't have to fight the rig. Not that you shouldn't learn how to wrestle or clean a bad rig, but when practicing animation it's easier to just focus on the animating.>Very Fast ModelsAs said earlier, the faster your viewport performance is, the easier and faster to animate.>Non-DescriptThis might be the biggest reason for me, but if I use an actual character model, I get too in my head about details, what characters I can match in a lore-believable way. The scene then builds up till it gets out of scope. I get bogged down and analysis paralysised till I drop the project.I find animating non-descript mannequins more freeing, since I can just try animating their character instead of finding the right model.But I'll try making something based on what I learned from the last practice. Nothing big, just a more finished animation.
>>9247374what kind of rig are you using? if it's something widely used like rigify or whatever you can always animate with those models then apply the rig actions to a character with the same rig. there'd be some clipping problems probably but easily fixable
>>9247374>Sorry, I don't.What a shame...Well, I'll try to keep an eye out for when you do post somethingI'm glad you're enjoying yourself in any case :)
>>9246681That's really cool
>>9247374I agree that the nonsescript thing helps not get bogged down in details, both setting-wise and the animation.
I made a thing. It's not great, but by the end my timeline was such a mess I gave up on trying to fix it. However, that did show me what I need to learn to make it more organized and manageable.
Anyone here able to add bones to tits and ass for a rigged model? I paid for a model of my OC, but didn't notice anything was missing since I don't actually work with blender, strictly a commissioner. happy to pay for it, if anyone were interested/able
>>9250473It isnt that hard, you should be able to do it yourself, even if you never opened blender
>>9250475>It's super easy but I won't explain how!I'm not that guy but come on, it won't kill you to be just a little bit helpful.Cool OC, anon. I dig her outfit. How much did it cost?
>>9250476$275 all together, which seems like a good price! I'm real happy with it,and I'm only discovering some small shortcomings now that I'm having people use it. I'm pretty clueless about the 3D art process, so that's been super valuable in figuring out how to improve it.
>>9250483That's a really good price. Happy for you, king! I hope to one day be able to afford someone as well.Ironically I'm getting better at 3D but I can't make anything myself, really.
>>9250473...Wass is that you? I can smell your love of Renaissance clothed women
>>9250489Nah, just a humble commissioner of halfling ladies taking their first steps into the third dimension.>>9250488Thank ya! I hope you're able to get something done as well.
>>9250494she looks kinda normal-sized for a halfling, non?
>>9250538She's standing upright in that webm, so I don't believe so. The proportions might not be exactly right, but I think it's close enough. I got like a hundred images of her otherwise, but posting those in the 3d thread seems silly. Basically she stands at stomach/waist height to people
>>9250473I'm vaguely interested in posing her for something, anything. Probably an SFW pin-up style, maybe give her a big zweihander and have her holding it against her shoulder.But I've got another one or two projects in the oven for now.