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File: 05.webm (1.84 MB, 1280x720)
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Thread about 3D Animation, creation, WIPs, advice and tips.
This thread is to encourage the making of one's own content.
Note: for any beast content, upload to Catbox and link to it here.

Tutorials:
>General Blender course for noobs
https://www.youtube.com/playlist?list=PL3GeP3YLZn5gZhJhyIQPKoz9Yrs9oKU9R
>Quick Tips & Tricks
https://www.youtube.com/playlist?list=PLZpDYt0cyiuuIU6iLZXex0BN7MdyK-TJJ
>Quick Animation
https://www.youtube.com/playlist?list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ
>Quick Rigging
https://www.youtube.com/playlist?list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_
>Various NSFW tutorials for rigging, lighting, animation, etc.
https://rule34video.com/tags/66334/
https://smutba.se/tutorials/
https://drive.google.com/drive/folders/1BkXOBk0yyhApFJANP4x0AL2mAQ1f5UHA
https://archive.org/search?query=creator%3A"Anime+Nyan"
>How to animate a sex loop (demonstration)
https://rule34.xxx/index.php?page=post&s=view&id=10537089
>A helpful Anon's tutorial on porting from Daz to Blender
https://files.catbox.moe/mapfyi.mp4

Last thread: >>9127196
>>
File: 06.webm (1.7 MB, 1920x1080)
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Gifdoozer's tuts
>Part 1:
01. Introduction & porting
02. Rigging
https://mega.nz/folder/eFkzzYaR#lF-HfmQNzHF7egPKe71Ncw
>Part 2:
02. Rigging - Cont. 01
https://mega.nz/folder/aYEyRaRJ#y0HDInTBDBp4OL30g75rmQ
>Part 3:
02. Rigging - Cont. 02
https://mega.nz/folder/SBFBgKaS#bbT-6GfdbebGTtoj9GnvAA
>Part 4:
03. Animation
04. Tips & tricks
05. Lighting
https://mega.nz/folder/jIszGY5Z#f900JkqBsx_LSjLVKDw08A
>Part 5:
06. Textures & shaders
07. VFX Fluids etc.
08. Clothing & Outfits
09. Body Modifications
https://mega.nz/folder/DlAQ3SYR#NBOAmzuXtATCI_LUdn4WLg
>Part 6:
10. Tentacles
11. Re-targeting Animations
12. Daz to Blender
https://mega.nz/folder/mYlzkbBT#qvuP8SuSZNX76mPBWdVCig
>Part 7:
13. Physics
https://mega.nz/folder/0RQG2CZS#F40pz9nxung9vCrcxKnDjA
>>
File: 04.webm (1.33 MB, 1280x720)
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Resources:
>NSFW models, scripts, and tools
https://smutba.se/
>SFW models, maps/sets, and tools
https://open3dlab.com/
>Build-a-Harness (procedural body harness maker)
https://smutba.se/project/e5d0eca2-6e1e-4143-84b1-914dacafc4db/
>Practice models
https://files.catbox.moe/gffh2m.zip

Free addons
>Mustard Simplify (boost viewport performance)
https://extensions.blender.org/add-ons/mustardsimplify/
>DuBlast (make playblasts easily)
https://rxlaboratorio.org/rx-tool/dublast-for-blender/
>Playblast, Animation Layers, & more! (Simple, yet powerful tools)
https://github.com/evilmushroom/blender-tools-collection
>Offline Texture Upscaler inside Blender
https://github.com/haseebahmed295/Texture_Upscaler
>Jiggle Physics
https://extensions.blender.org/add-ons/jiggle-physics/
>Camera Rig
https://extensions.blender.org/add-ons/add-camera-rigs/

Paid addons
>Proxify+ (massively boost viewport performance)
https://superhivemarket.com/products/proxifyplus
>Animation Layers
https://superhivemarket.com/products/animation-layers

Make your own customizable models to use and share:
>Tool similar to Make Human, works directly inside Blender
https://github.com/Upliner/CharMorph
>Tutorial
https://youtu.be/2uF7j2VULjM
>How to make a base model for CharMorph
https://charmorph-docs.readthedocs.io/en/main/Custom%20Characters.html
https://charmorph-docs.readthedocs.io/en/main/Character%20editing.html
>>
Thank you for baking
Any advice/recommendations on DAZ studio tutorials?
>>
File: piano.png (102 KB, 512x288)
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Decided to work on this some more. Still fumbling around with the assets but I'm slowly fixing things I didn't like about it.
>>
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Gifdoozers new tutorial on liquid simulation he posted on twitter
>https://xcancel.com/gifdoozer/status/2075088983596417402#m
>https://xcancel.com/gifdoozer/status/2075446255824544135#m

>>9277215
My recommendation would be to create the character you want and set up an environment in Daz then port the whole thing over to Blender to animate.
Animating in Daz is a bad time
>>
Help bros, i'm burned out i have like 4 projects going but i dont find the motivation to work on them.
>>
>>9277611
same except I keep deleting shit because it looks bad and I get frustrated
>>
File: Turn-Based-Tifa(mute).mp4 (3.29 MB, 720x480)
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https://files.catbox.moe/ip4li5.mp4
>>
>>9276856
I like 3D stuff.
>>
File: Pacifica X Raven.png (3.92 MB, 3342x2430)
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Requesting futa Scrag Pacifica receiving a blowjob from Raven.
>>
>>9277886
Finish it even if its shit then post it here so we can tell you youre being a moron whos fucking himself over in pursuit of perfection. Make it good enough and it can be improved later.
>>
>>9277611
i have like 10 projects on the go at once which i chip away at and eventually they get close enough to the end that i can finish them off in one big final push
it's a terrible way to work :)
>>
>>9278255
Sorry man try the request thread
>>
>>9277602
>Gifdoozers new tutorial on liquid simulation
cheers mate
>>
>>9277602
looks weird once it settles on the skin, like his fluid settings aren't right and that's why it turns into like a waterfall of cum on her face/body
>>
>>9279787
Yeah, needs to be stickier and less fluid
>>
>>9277899
pretty good, artist?
the catbox webm is kinda choppy tho
>>
>>9279787
>>9280651
i think it looks good stylistically even if it's not realistic
cum running off her body and pooling below her is hotter to me than it being the consistency of glue
>>
>>9281406
It doesn't stick at all is the problem
>>
>>9282377
good
>>
>>9282377
So then fix it instead of bitching
>>
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>>9284115
Love this
>>
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Gadabout 2 finally got released and no fanfare?
>>
>>9285969
never heard of it, and those models with big floppy balloon tits guarantee I didn't miss anything
>>
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>>9285975
Wow, if I look for mentions in the archive, the last time was by me 3 years ago .
5 years to make. No sex until 9:50 seems to end at 33:00 out of 39:00 minutes.
Uh, thought it would be longer for this much wait.
>>
>can't even browse nsfw animator's work now because nitter/xcancel got C&D'd
can't have shit in 2026 bruh
>>
I have upgraded my graphics card from 3060ti to 5080 but my viewport performance is still dogshit
I've tried fiddling with many settings, increasing pixel size, reducing samples, disabling denoise, using simplify, manually disabling things like subdivision modifier, but it's still not good enough
How do you set up lights when the preview is choppy
>>
>>9287055
typical cpu bottleneck
>>
>>9287055
>This is written with the assumption you are using Blender.
For Dummies: Make sure the rendering device is in fact your GPU. Check the System tab in Preferences and make sure your GPU is listed. Shading Methods can also be a factor so if you're using a method (Like OptiX for example) that may be acting slow on your system, try changing it to use a different shader like CUDA.

In terms of quick scene setup, Material Preview is your friend. If you are running your renders through Cycles, Utilize the Material Preview for the General placement of lights you can set it to use scene lighting. Once you get your lights in the right spots, then you can switch to Rendered view to double check it and make additional adjustments.

If you're using Cycles in the Viewport, Up your noise threshold in the VIEWPORT to such that the approximated render looks good enough without committing to extra time to make it polished. A setting of ".1" can work fine with most graphics cards, but i've heard of people using as high as ".25" for really low-end systems.

You could also try changing your light path settings, If you're in cycles and are using "Full Global illumination", it will tank your Performance in terms of approximating lights. "Fast Global illumination" works relatively well in a fraction of the render time, you could also use the "Direct Light" preset is performance stats are dire.

Other things to mention is that scene density does play a huge role in render times. Make sure you're rendering all the right objects.

If you have a Viewport Preview of the scene, I can take a look for you. Ultimately, it's largely dependent on your render subject and your Hardware.
>>
>>9287006
Anyone can send a Cease and Desist for anything.
It is not necessary for a suit.

You regular people are pathetic pushovers.
Someone sends you a letter and you comply.
That is pathetic.

You even remove your opensource project because someone sent a Cease and Desist letter.
It is PATHETIC.


>Yes I am a Lawyer.
>No not your lawyer.
>Yes I know you won't believe me.

nitter: noooo someone might sssuuuueee meeeeeeeeeeeee
THey said TO STOP, I MUST OOOOBEEEYYYY
JAAYYYSSUUUSS SAYS IN ROMANS 13 TO OBEY ALL EARTHLY RULERS
I MUST OOOBBEEEEYYYYYY

THEY MIGHT TAKE MY HOUSE!! IF THEY WIN THE SUIT THEY ARE THREATENING AND GET A MONEY JUDGEMENT
>Why is it not in a non revocable trust, or some other holding aparatus such as an S-Corp or LLC depending on juristiction?

YOU DONT UNDERSTAND
THEY MIGHT TAKE MY HOUSE
>If someone comes to physically throw you out of your land: why don't you physically kill them then?
>That's what property ownership is: the exclusion of all others and their claims
>No you white people in the USA do NOT own land
>You pay property tax to the town under penatly of forcible seizure by their police
>and you never fight them you always comply
>>
What sort of names should I be searching for to get models like those in the OP's pic? I want to use Blender to set up poses and lighting to practice my drawing skills, but I don't know what sort of thing to be searching for.
>>
>>9287505
please take your meds, schizo
it was twitter themselves
>>
>>9287560
>>9276863
>>Practice models
>https://files.catbox.moe/gffh2m.zip
>>
>>9287812
Completely overlooked that, thanks anon.
>>
>>9287419
>Material Preview for the General placement of lights
this is actually massive, I've never realized that you can do that
>>
File: 5d6.jpg (14 KB, 250x250)
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>>9287625
SAY IT TO MY FUCKING FACE.
A Cease and Desist is not a legal document, moron. You do not need to send a C&D before you initiate a lawsuit.

It's the equivelant of a verbal warning,
a threat of a suit.
A request for person A to stop doing whatever from person B
It is pathetic that you white fucking morons cave to that.

Old opensource projects did not.
They didn't even cave to won-court cases.
They obeyed no law.

You people are spineless eunich faggots.
Worthless woman-respecting anti-loli anti-anime pieces of shit.
In a word: Zoomers.
((Toropets was Nuclear btw (btw))
>>
>>9288271
that's cool
let me know what nitter/xcancel alternative you're using since the main one was shut down due to ongoing legalisms
>>
does anyone here have the bonedynamics blender addon or a link for it?
there's supposed to be a free version but superhivemarket and gumroad only have the paid pro version for 15 bucks. i don't really wanna buy it before testing it
>>
>>9287812
There seems to be an issue with unzipping this file? It just won't do it, giving a generic error?
>>
>>9289334
Works for me
>>
Anyone got a recommendation for models for Mei and Zarya from Overwatch? I'm spoilt by how good the ones that Dzoo and AlexaVL do. Would also like to hear any for any of the men.
>>
>>9291036
Just grab some off smutbase
>>
is dr. driggs head-hacking tutorial any good? i mean as an general entry point since its 2 years old already
>>
>>9285976
The wait was entirely some drama thing with the original audio guy. Haven't paid too much attention to that myself, but it was essentially fully animated 2 years ago, give or take some quality editing to finish up.

Hell, a couple years before that he had a different version entirely he scrapped to start over.
>>
New Tutorial from Rigid3D's twitter
https://files.catbox.moe/ww4ld0.mp4
>>
>>9293773
Getting a corruption issue with the video around 1:24 that copying with ffmpeg doesn't fix
>>
>>9294028
No clue why it fucked up the file but its on his twitter anyway like I said
>https://video-s.twimg.com/amplify_video/2095928519108775940/vid/avc1/1920x1080/_14iDscQ0mxnEh11.mp4
Hopefully this link works for people
>>
>>
>>9294339
That's not an animation anon
>>
>>9295038
It soon will be muahahahah. But this one too and others.
>>
just starting out animation after only making renders for a while, and i looked up a bunch of stuff on how to adjust the models for animation, like adding physics etc.
from what i've seen, some people (like rigid3d) just use jiggle bones for the tiddy while others (like wildeer / singularity etc.) add a proxy mesh with cloth sim.
now i have no clue which method is better for which workflow, but i'd assume a jiggle bone setup is the laziest quick method, the proxy mesh takes slightly longer to set up but has better results out of the box, and if you want more control for insane shit you'd use jiggle bones + tons of custom shapekeys?
>>
>>9295345
that sounds correct
>>
>>9295039
That's AI, not 3D animation.
>>
>>9296964
AI 3D
>>
>>9297563
That's an oxymoron.
>>
>>9297704
I'll oxy her moron.
>>
>>9276859
The videos about cumshots are just a small test video file, does anyone have the tutorial version? I have been looking for how to do that for a while..

Also thank you for providing these guides! Amazing stuff
>>
File: widowmaker cumshot test.mp4 (188 KB, 1080x1080)
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>>9298758
part1
https://litter.catbox.moe/b8yjpr34oah5bc5h.mp4
part2
https://litter.catbox.moe/y8bt76wkcfjjiuhd.mp4
>>
>>9300351
Thank you!
>>
>>9297563
E=Mc^2 + AI3d
>>
File: gifdoozer.mp4 (2.12 MB, 1080x1080)
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>>9277602
>>9279787
Hes managed to get it sticky now
https://files.catbox.moe/ni04jt.mp4
>>
File: Radeong3d.jpg (451 KB, 1920x1080)
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The fucking madlad Radeong3d has been making a Lara Croft x futAmazonians animation since like 2025 from what I can see.
AFAIK, it's finally completed and it's a whopping 50min voiced animation:
>https://rule34video.com/video/4606959/amazonian-mist-1080p/
Show some support for the dude if you are able.
>>
>>9302544
>futa
>"Show some support"
No; buy an ad
>>
>>9301794
damn that is a nice looking cumshot. thanks for the tutorial anon
>>
>>9302801
Do you know where to get the cum texture?
>>
>>9302823
He mentions on his twitter that the cum material is from Rigid3D cum pack on smutbase
>>
>>9302866
Ah found it here for anyone else looking

https://smutba.se/project/623b84b7-7fe0-4a74-92b1-e28b1695fbbc/
>>
>>9301794
Nice
>>
>>9302544
futa is not really my cup of tea, but damn i commend the skill and effort that went into this
>>
>>9301794
very nice
>>
Alright gang I'm grinding the bouncing ball exercise to eventually join you all wish me luck
>>
if I wanted to see a man fuck a woman, I'd watch regular porn
>>
>>9307594
The what? I started with a handjob anim, but godspeed anon.
>>
>>9307677
I just started some animation tutorial and the guy said it's a good idea to try and get a bouncing ball to animate correctly before moving to more complex stuff.. so that's where I'm at right now.

Surprisingly difficult
>>
>>9308246
That sounds reasonnable, my approach is that i mainly learn blender to make wallpaper and porn animations of my favorite character, so why should i focus on anything else beside how to make her look as good as i can.
>>
>>9277602
Weird affect on that cum...
>>
>>9309169
If you can bounce a ball correctly you can bounce a girl on someone's dick, and it'll look better than people who didn't practice
>>
File: 4K_X7q_0cnuQVIjg.mp4 (3.63 MB, 1920x1920)
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A new tutorial from Gifdoozer covering procedural belly animation
For purely academic tentacle purposes of course
https://files.catbox.moe/pgcqdl.mp4
>>
What happened to StudioFOW?
>>
>>9313260
last thing they made was that coomer game "Subverse"
>>
>>9313169
good stuff, thanks.
>>
>>9313265
Ah yeah that rings a bell
>>
>>9289334
It might be using a newer compression method and whatever you're using to unzip it is out of date.
I've had the same issue before and updating usually fixes it.
>>
>>9302544
That's pretty impressive
>>
I really want to talk with 3D NSFW artists and get their genuine opinions because I always assumed they do this stuff for money and don't enjoy it which always made me feel bad for doing so.

Do you guys enjoy your work? Do you like what you do or do you hate it and hate the people that view your work and see them as dumb worthless disgusting degenerates, and are only doing this because it pays money and wish you did something else? Do you genuinely enjoy pornography and enjoy creating it? How do you feel about others getting aroused to your work?
>>
>>9316883
most people who do these things do it because they like it first, and for money second (if at all)
Disgusting commissions notwithstanding
>>
>>9316883
>do this stuff for money and don't enjoy it
That's my normie database dev job, it'd be a pity if I extended that mindset to smut
>>
>>9316883
I like what i do and it makes me happy when others like it too.
>>
>>9285969
>no fanfare for an animation still using SFM
huh, wonder why.
>>
>>9320006
that's not it imo, i think there's no fanfare because it's demoralizing and niche
>>
>>9285969
Where can I watch it
>>
>>9276856
>Thread about 3D Animation, creation, WIPs, advice and tips.

But does anybody know how to set up Blender's Cycles or EEVEE to accurately mimic Source Filmmaker's rendered look when done right?
Source 2 Filmmaker's rendering look is also good too.
>t. AMD Ryzen 9 7900X CPU, AMD Radeon RX 7800 XT, CachyOS KDE plasma

I am pretty sure that SFM (when rendered properly) is a good equilibrium between being high definition enough and also not being too hard on one's hardware.
>>
File: MakraSmutbasePrev.jpg (1.95 MB, 2560x1440)
1.95 MB JPG
fuck me yobo makes some ugly ass models
>>
>>9320563
just use old eevee (4.1 and earlier) if you want low hardware impact but you'll never get it to look exactly like sfm, you're better off just using sfm if you want that
>>
>>9320730
Fair enough. It was worth a shot in the dark.
>old eevee
Is there no way to make sure that current eevee renders remain looking like the old? Or is that more so Cycles' thing of ensuring a consistent render "style" throughout Blender editions?
I'm fairly new to Blender.
>>
>>9321139
old eevee is basically unreal engine 4 but new eevee is unreal engine 5 and has raytracing and shit
no idea why they didn't keep it as an option, there's apparently only one guy in charge of eevee development and he's an idiot clearly
you can't make new eevee look like old eevee because several key features are gone (screenspace reflections, totally different lighting, different shadows, etc)
>>
>>9301794
this is way better. nice and sticky
>>
>>9320563
>>9320730
I know people like noname55 who've used SFM for years and are doing everything to make it NOT look like SFM, striving for the opposite with Blender is quite puzzling to me
But on the other hand I recently saw this tutorial on how to achieve old 90's CGI look, similar to how Bryce2 renderer looked like:
https://www.youtube.com/watch?v=LGVUtCEoQR4
Maybe research into that, but I think getting the shaders right to replicate SFM would require a bit more experience
>>
>>9321319
>there's apparently only one guy in charge of eevee development
That isn't a good sign.
>you can't make new eevee look like old eevee because several key features are gone (screenspace reflections, totally different lighting, different shadows, etc)
Now I know why he's an idiot.
>>9321343
>make it NOT look like SFM
When I say "SFM" I mean SFM done really well. SFM just seems to have a rendering "style" that I can't quite articulate but it is there if that makes sense. I want that.
>that link
Man I needed one of those. Maybe I'll emulate the Fallout 1/2 CGI cutscenes instead.
>striving for the opposite with Blender is quite puzzling to me
It is to be less harsh on my AMD gaming rig I have when I was getting into Linux around W10 ending and "somewhat" before graphics card prices shot up like a rocket to the moon. I read that AMD just works in Linux so I went with those. The prices were also lower.
Is it gonna suck for Blender though?
GPU is a AMD Radeon RX 7800 XT.
CPU is AMD Ryzen 9 7900X
>>
>>9321373
i have a 2070 which is drastically shitter than your gpu and i render stuff with cycles and eevee (new and old) just fine
>>
>>9321379
I guess I was overthinking things and getting worried a bit.
Can we see some of your renders, please? If not NSFW maybe a catbox png link then to not take up image space on this thread?
>>
>>9321319
Screenspace reflections are still there though
>>
>>9321414 (me)
I remember installing Blender on my CachyOS build and it had a lot of extra things to download on the "shelly function."
Let's say I installed something I should not have. Is that going to cause problems or is it okay?
I somewhat remember some of the functions being support for Intel and AMD and Nvidia hardware. I selected the ones for AMD if I recall correctly.

I've recovered from a computer problem where I thought my hardware was failing but it turned out it was a failing surge protector. So I am a tad bit paranoid of messing up my PC.
>>
deadazz
>>
tutorials on how to make undressing animations?
>>
>>9276856
sexooo
>>
>>9324148
hide as much of it as you can with clever cuts and camera angles because it's really hard
>>
>>9324148
this >>9324766



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