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/adv/ - Advice


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Hey Anons,

I genuinely don't know what to do anymore, and I could really use some advice.

For the past 9 years, I've been pursuing my dream of becoming a 3D animator. It started in high school, and I originally wanted to study animation in college. However, seeing how expensive that was, I decided to attend my state college and pursue a Master's in IT as a backup career. Throughout college, I've continued working on indie games, building my portfolio, and applying to AAA studios. I've submitted over 600 applications. I've made it to final interviews multiple times and come incredibly close to getting hired, only to lose out at the last hurdle. What's frustrating is that my work isn't bad. I've shown my portfolio to industry veterans, and they've genuinely been surprised I haven't landed a position. Now I'm roughly 6 months away from completing my Master's, but I have practically no IT experience or projects to show for it. I've spent so much time pursuing animation that I've neglected my backup career.

Last week, my family, who supported my dream for years, told me they've lost hope in me. They believe it's time to give up animation and pursue something realistic. Honestly, it broke me. I've spent nearly a decade working toward something I genuinely love. I've built a portfolio, worked on indie projects, and gotten further into hiring processes than I ever expected. Yet I'm still nowhere. Now I'm stuck between continuing to chase animation with no guarantee it'll work out, or focusing on IT and accepting that my dream might never happen.

Anons, what would you do in my position?

Am I delusional for continuing after 9 years and 600+ applications? Should I give up and treat animation as a hobby, or is there a realistic way to pursue both? I'm not looking for empty motivational speeches. I want honest, practical advice.

I genuinely don't know where to go from here.
>>
>>35077118
become somebody else and ditch the senpai
https://www.bitchute.com/video/4fcKwaMO8sGr
>>
I would never have put that kind of effort into literally anything I have no fucking clue what you should do
>>
Why are you failing despite the interviews?
Are you networking within the industry? It's pretty tough in general right now, not sure if you'd need to continue with indie stuff for a while.

I think it'd make sense to keep up with the animation side, but to maybe focus or capitalize on your masters a bit more to make sure you can find some kind of decent work post-grad. There's a whole software side to animation so you can maybe capitalize on that to start and use it to get more artistic roles after.
>>
>>35077118
600 over 9 years sounds light, and I'm not seeing anything like using upwork to make cash using your skills (which may be what's killing you considering the game industry is temporary project work at its core). IT with no experience is useless. Your skills can only be transferred to CAD work, so either go that way or accept that you need to start over completely and chase money this time.



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