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Indomitable edition
Previous Thread: >>11486156

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/

>/dgg/ Game Catalog:
Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>New thread guide & template:
https://pastebin.com/196MgvBQ
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>>11501985
Crossdressing in Camelot dev sometimes hangs out here, it's not a bad game desu.
I'd say secretary but it's more sissy than femboy content.
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big text game progress:

Coding part 1: done
Coding part 2: done
Lewd Texts: 64%
Images: 0%
Quests: 0%
Coding part 3: 0%
Final polish: 0%

the texts busted my time estimates but it's the biggest task by far. There's going to be a lot of words here
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>>11502408
>words words words
tl;dr
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>>11502408
I'm a fan of text games. What's the premise of this one? The kinks?
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>>11502440
Open world CoC, but all content is available from the start. Designed for short game runs and long term replayability, instead of gating content behind a 20 hour grind. 33% monster girls, 33% humans, 33% furries (you can disable these)
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>>11502446
I'm familiar with CoC, and get what you're saying, but you might want to consider doing two modes. Sandbox, for people who are familiar with the game's mechanics and don't need any hand-holding or tutorializing, or arbitrary limitations, and then a "story mode" that guides new players through the different mechanics.

I sort of wish that CoC had an "advanced start" option that was basically a sandbox with all the features unlocked. That would've bowled me over when I was new to the game, but starting over in CoC is such a drag because of that aforementioned grind.
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>>11502408
Wow it's nothing!
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>>11502454
I don’t think a second gameplay mode is in the cards but you bring up a good point about tutorials. I’ll add a txt or a how to play window or something
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>>11502253
What are some goblin games?
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remember to give your functions suitable names
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>>11487067
>Only problem is I don't really like games where you have to fight/kill/run from everything that wants to have sex with you. It feels unnatural and gay.

You're thinking about it wrong. You are supposed to put yourself into the shoes of your character - in a lot of these games if you fuck you'll either die, lose your freedom entirely or the experience is so mindblowing it ruins your life forever.

You're supposed to fight it until you, yourself, get so horny you just need to blow and walk yourself into it. It's the best way to get immersed.

Anyway Succubus Prison, Succubus Academia and Captive Alstromeria might be up your alley. SuccPri is a RPGM escape room game where you walk around a house to find items and work out what you can do at what times of day - it's a somewhat challenging puzzle but not so hard, just hard enough that it feels like an actually well thought out game.

Academia is about walking the right boys into the arms of death and trying not to die to something else on the way with some battlefucking.

Captive Alstromeria is more of what you're complaining about but the game is mostly non-stop sex that you can't get out of but you're just trying not to nut so you might be into that.

I want to assume you know about Monster Girl Quest since you didn't reference it so parts 1-3 should be your first stop if you're only just now getting into being fucked and eaten by girls.
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>>11502618
>Succubus Prison, Succubus Academia and Captive Alstromeria
a true knower. all great
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>>11501588
It's even worse than that, cards replaced by events are only replaced for a single combat, so even if you replaced a bunch of cards it wouldn't really matter.
Both will be fixed in tomorrow's public release.
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>>11502719
the nonplussed slight frown cracked me up
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The UI being essentially an exact clone of StS puts me off honestly, I guess it's meant to be an homage but it's just too similar to the point of feeling uncanny.
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>>11502615
Last I heard all the Stardew NSFW mods were either glitchy or straight up didn't work with the latest version of the game
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>>11502596
How much do people expect from a pregnancy system, anyway? I'm just now thinking about Breeding Season and the 'pregnancy' in that is sometimes when you breed two monsters together they'd just instantly spawn a new character.
TiTS and some similar text adventures just have a 'daycare' area that all your hellspawn get thrown into like a plot black hole.

These are two complete opposites, one focuses only on the result of breeding, the other focuses on only the process. Do breed/preg fags like games like Breeding Season? Do they like how it is in TiTS?
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>>11503108
Is that Moncurse fanart?
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>>11503112
yes
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>>11502489
My hot take here, but I feel like certain kinks don't work well on their own in a vacuum. I like goblins, but I wouldn't be that interested if a game was only about that. It's like futas, it's more interesting to have a couple interesting futas than a game full of dickgirls, but I guess it boils down to the setting and how the game is designed.
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>>11503108
Breeding and pregnancy are two different (even if very closely related) fetishes and which will fit into a game really depends on the gameplay and story. Games like breeding season are breeding fetish games, not pregnancy fetish games. Games with a fast-pace or action games tend to lend themself to sped-up pregnancies or pregnancies with no consequences. Slower paced games and life sims tend to lend themself to more detailed mechanics related to the pregnancy itself.
I personally prefer it when games take a slower pace to pregnancy and give detailed information instead of going straight to full term or birth but of course because of how much pregnancy can affect a character that can become very un-fun for anyone who doesn't have a pregnancy fetish but does have a breeding fetish and gets their character pregnant.
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>>11503108
It depends on your game. If pregnancy is a means toward advancing your goals in the game, then shortening it makes sense. You have to pace the pregnancy in a way that feels rewarding to the player, but doesn't force them to wait forever for payoff they need to progress in the game. This is why breeding simulators tend to skip over pregnancies or else operate on fast time scales so the player isn't just idling in game the whole time.

But if pregnancy isn't an essential component of the game, but optional content, it makes sense to make it last a long time so players get the most out of it. For them, the pregnant woman is the point, not the breeding cycle. Some might actually care about the kids after they're born, other's not. Childcare might result from pregnancy, but not everybody's interested in simulating that.
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>>11502618
>You're thinking about it wrong. You are supposed to put yourself into the shoes of your character - in a lot of these games if you fuck you'll either die, lose your freedom entirely or the experience is so mindblowing it ruins your life forever.
I'm more of a secondary audience to these. I mostly just play the game and then enjoy the animations. (ever so slightly more than if I just looked up a rip on a booru or whatever because I earned it.)
But I did engage with a game in a somewhat similar way because it was an action game that's fairly challenging, and at one point I got frustrated with the difficulty and let the monsters have the character.

Virgin Invader is one game that goes the other way. You play as a demon king possessing the hero's body, and it's a bet-em-up where you defeat girls and then fuck them of summon monsters to do the same. Maybe the other MenZ Studio games are the same, I should give them a look. Anything else like that?



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