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Summer edition
Previous Thread: >>11533112

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/

>/dgg/ Game Catalog:
Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>New thread guide & template:
https://pastebin.com/196MgvBQ
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>>11545330
hhhnnggg I just want snusnu with a giant Nagi is that too much to ask for
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I wish there was more futa farming games

there are farming games
there are futa games
but the only futa farming games I found are futa rancher and Breeders Of The Nephelym
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>>11544209
There's a 20 page beginner guide for Ero Dungeons in the Discord, here's a link https://mega.nz/file/KQp2QYoD#A-hBYYm-fEBuXSzqThWwGg5-EgEjGry0HvX5afhE9Nw
Though it's more fun to use trial and error to figure stuff out.
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Any new BE games come out recently?
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>>11545390
Didn't the breeders game get abandoned some time back?
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What happened to the cloud meadow or whatever the latest cashgrab was called? It had top monsterfucker art, I really miss it.
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>>11545725
last update was a year ago but the update before also had a year gap so I don't think so
>>
big text game progress:

Coding part 1: done
Coding part 2: done
Lewd Texts: done
Lewd Text editing: in progress
Quests: 0%
Images: 0%
Coding part 3: 0%
Final polish: 0%

Editing pass continues. It’s annoying having to keep working on texts, but also a lot of fun to constantly find something average/poor and make it high quality. By the time I get back to coding we’ll have upgraded from GPT 5.2 to GPT6 lmao

It's closest to CoC & Flexible Survival with the open world cheats enabled, but will still be pretty different. All content is available from the start. Designed for short game runs and long term replayability, instead of a long chain of linear gated content.
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>>11545742
Still being updated, but going by F95 reviews the dev hasn't been adding much and the existing content is really shallow
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>>11546151
Sounds about right
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>>11545919
Hey, let me know if you any help with the writing. I'm not good at writing people, but I'd be happy to send you a text document full of flavor text for the sex scenes. Just list the scenes you plan to code into the game, and I'll post some good shit for you.
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>>11546204
Thanks but that parts done already, and I’d rather keep it a one man project
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Also there’s no sex scenes. Theyre barely a turn on for me so I always read them once and then click spam through them the next times. I’m putting all the word count into content with replayability
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Damn. I think I've played all of the games i like
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>>11546287
Time to start coding !
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>>11546327
cute!
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>>11546327
Seems like too much of a barrier to entry. For example, some of my favorite games have good enough art to work with.
I think I could be okay with the game design part of things, but that's just me being an idea guy to myself.
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>>11546327
(NTA)
Funny enough, I like coding, but never got to the point where I could make games. I just use code to solve problems now.
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I loved Corruption of Champions but hate CoC II. Any good games that hit the same notes as CoC?
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>>11546353
>Any games
TiTS, Fall of Eden, Nimin Fetish Fantasy, Lillith's Throne
>Good
no
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>>11546353
Flexible Survival, offline mode not the MUD
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>>11546327
me on the right
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>>11546351
>>11546341
Easy way to learn coding:

- Build the simplest, most basic 'hello world' application you can. In web development for example, this should be a folder with one HTML, CSS, and JS file. No frameworks, build tools, nodeJS, or anything like that yet
- Every day, add one new thing to it. Don't worry about reading books or tutorials first, just use Google or ask ai. Learning to research new things on demand is just as important as learning to code. In real work situations you'll usually be given a preexisting project built with a bunch of tools you have no experience in, and you need to be able to work with it
- After a couple months you should have something cool or useful to show off
- Add it to your resume/portfolio (ofc not if it's a porn game) and then repeat the process
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Someone looked into the code of MonCurse and found it's all sorts of spaghetti in there.
I hope that doesn't mess with updates in the future.
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>>11546375
Well it's unlikely for one guy to be that competent of an artist, and a game designer, and a programmer all at once so I can't say I'm surprised, something has to get the short end of the stick. Game's still more than good enough as is.
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>>11546377
Oh, one hundred percent, but (allegedly) it would make updates progressively more difficult to stack on top of it.
Hopefully he was just doomposting, but I understand enough about coding to know that you need to start with a good base to build on.
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>>11546379
It would. Bad code takes longer to work on, it isnt fun, and easier for random shit to break
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>>11546372
this is misdirection

you learn skills by having a problem you almost know how to solve and the desire to solve it, *together*. you dont commit anything to memory by doing rote exercises except the exact execution of that exercise in that context.
if you want to make a game, you first sit down and think about what specifically you want it to achieve, then you isolate those goals to discrete, quantitative measurements of progress, then element at a time you work on them making sure to always move towards some tangible result.
i want to make a futa breeding game > im not an artist so ill start with text based > ill use a documented engine thats already close to the style i want > ill write down what the gameplay loop is expected to be > i need to think about the breeding mechanics > the player needs a way to interface with the system > ill make a small test scenario and then add new mechanics to it
you dont build a cathedral by stacking bricks, each one has purpose and a vision.
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>>11546372
>In real work situations you'll
be passed over during hiring for more jeet H1bs instead
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>>11546532
This is a good process but it’s the kind of thinking for when you’re already experienced. I’m talking about how to start from zero
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>>11546553
you start from zero with an idea and the persistence to see it through, which forces you to overcome the problems you encounter. the process itself doesnt change with experience.
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>>11546554
You gotta build a few mini apps before you’re ready for a real game. If someone with no experience says “I’m going build a CoC and plan it out like this…”, they won’t even have the knowledge to plan it properly. Or it’ll end up spaghetti code, like using a php server for state because you don’t know JavaScript variables exist (t. me in high school trying to make a giant game with no experience)
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>>11546555
For some examples Chess and Solitaire are two good ones to start with as you probably know exactly how they should function and hence will know exactly what you need to implement
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>>11546555
starting out with spaghetti code thats awful and shit and causes you problems begets the solving of those problems, because again, you almost know how to solve them already. it doesnt matter how bad it is, if you can compare the last result to the current one and see measurable progress then youre learning something.
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>>11546377
>>11546379
The issue is imo partially that the dev isn't a programmer, and partially that early versions of godot are riddled with objectively terrible sample code. This combined with gdscript being a wrapper for C++ code gives you undefined behavior and memory unsafe code in a garbage collected scripting language. All the pitfalls of python with all the pitfalls of C++, used by someone who knows neither, essentially a cargo cult programmer teaching himself from examples written by a different set of cargo cult programmers.
Even AI code would probably be an improvement at that point.
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All that shitty lore literally nobody cares about and unnecessary bloat in DoL yet I can't even grab a titty or make people suck me off during sex
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I wish akabur would wake up from his slumber and release a game.
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Where's the anon who wanted co-op porn games? An AI-art 0.0.1 fantasy farm simulator that promises it just hit F95.
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>>11547750
Promises it, when?
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>>11547750
oooooh buddy that vibe-coded netcode is gonna hit so good
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>>11547797
>>11547888
I'm not really optimistic. I mean, look at these tags. According to the dev(s) all of this is already there in 0.0.1
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>>11547948
Is 'catwomen' the patreon censored term for catgirl? Do they seriously have to be careful to avoid the word 'girl' on their page to avoid being banned?
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>>11548012
Look at "horse woman/boy/futa" for comparison. They probably intend to have all the variations of each "species" but only "woman" is available at the moment. Though it does seem odd they put in "boy" but used woman and not girl.
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>>11547948
Dudes just throwing out terms like an indie dev name dropping genre's to try and appeal to anything.
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>>11548048
Tons of fetishes and tags included! (in future updates, please give me money ;_;)
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>>11548012
Incest is probably way more needed to be avoided than girl.
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I've been playing this and read in the F95 thread that the dev was from /dgg/, he still around these parts?
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>>11548288
hopefully not, like most devs that successfully release a product
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>>11548288
unnie has a discord but i dont think he shows up here that often no mo
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i saw that dol now has a variety of chastity devices in the character viewer, like the fetish belt, small cage, and flat cage
how do i get any of em? they're not in the shoppe like i expected
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>>11548479
>>11548677
Darn, you hate to see a nigga blow up and forget where he came from... But nah seriously I just prefer the 4chan format as an avenue for feedback, I see he's active on F95 so I'll just pester him there. Always happy to see /dgg/ devs dodging the dev graveyard though.
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>>11546353
Debasing Grounds reminds me a lot of it
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>>11548288
speaking of that game, in the description he describes the content as involving "forced feminization", but in the tags he instead used the term "transgender". do you think that's just because the ff tag is too rare on itch to be worth including, or was it because doing so is necessary if you want your game hosted there?
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>>11548759
"transgender" is probably because of the futa content. I'm not familiar with itch really but I know some people are trying to sanitize the term futanari as a "fetishization" of transgenders and want it to stop being used, so itch might be the kind of place to listen to that bullshit idk.
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>>11548783
If ppl want to sanitize they need to provide a better alternative. I’m still using the word cuntboys until someone does
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>>11548696
anon the basically #1 goal as any creative on 4chan is to make it the fuck off of here
and I don't mean that in a bad way

anonymity and popular individuals do not mix very well
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>>11548804
You’d be surprised, big tech is making anonymity more and more valuable. Plus in early internet days everyone used their real names for lack of understanding of identity theft etc
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>>11548806
already back in the 90s pseudonyms were widespread.
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>>11548288
he popped up a few months back to dunk on somebody >>11468508 but otherwise I don't think I've seen him around
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>>11548821
KEK I didn't realize he was that based
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I'm in the process of making my own NTR game similar in style to that of Karryn's Prison/Niramare Quest-esque RPG, but you can pick 5 bulls from pic related. 4 stats for each that you upgrade throughout the story to help you corrupt the women you encounter. Some characters/girls have specific storylines and others bleed over into the other playable characters stories. When you beat all 4 you unlock the tentacle story mode with different mechanics to balance and different playstyle.

What kind of plot lines would you like to see in such a game?

I'm just using AI as a placeholder for sprites and basic animations while I focus on get the bones of the programing done and at least a general outline of the story and solidify the actual female characters. Once its in a good place I may reach out to artists. Goal is to have animated sex scenes at the bare min. I hate slideshows.

Ambitious I know but if retard anons from /agdg/ can do it I figured so could I. https://made-by-agdg.vercel.app/
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>>11548834
Not NTR
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Writing stuff at the absolute top tier of a games power scaling is really fun
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The v0.0.1 devs will never know this joy lol
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>>11548834
you forgot the horse
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>>11545334
sauce me please
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>>11549249
Udonge in Interspecies Cave
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>>11549215
Horse will be in the sequel
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>>11549304
Anon your game doesn’t even exist yet. This isn’t the time to be hyping content for a sequel
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>>11548288
I do check the thread occasionally, as a player rather than a developer.
No one here brings up my content, so there's no reason for me to post. Even right now you're not talking about the actual game itself.

>>11548759
Most itch tags have little traction. The only ones that matter are "adult" and "pixel art". The others were an afterthought.
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>>11549453
Based webm
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>>11549453
unnie while youre here let it be known that yuri is my wife and i will behead those who besmirch her name
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why are human women such sluts for big goblin cock in every game?
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>>11549453
Oh yeah, understandable. I was just curious if you were like, a known entity with a tripcode and stuff around here, is all.
>Even right now you're not talking about the actual game itself.
I did have a lot to say about your game, I just didn't want to shout it into the void! But I already posted my feedback on F95 instead so I won't repeat myself here. Hope to see your game continue to develop in the future.
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>>11549559
It’s human men being sluts for goblin pussy in most games I’ve seen
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>>11549453
I played this game around a year ago, liked what I saw initially but accidentally got locked into being a futa(?) Didn't even know that was an option, since I thought it was a mtf game.
Not sure if it's been changed since, but would like it if there were more clear ways to show/determine which sex/gender you end up as. Might just be me being retarded tho.
Characters were nice, I liked the slice of life stuff. Cute girls doing cute things with sinister undertones is good.
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>>11549453
How it happened I never knew about this game? Downloading it now.
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Found a decent RPGM TF TG game with good art. I feel like it's been a while since i've gotten some good food and this scratched the itch. Can't wait for some updates.
https://tfgames.site/game/3738/blessings-for-the-chosen
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>>11550280
Could you give a minor spoiler on how to avoid such a fate? "ACTUALLY I wanted to be a girl all along" is what ruined so many tf games for me. Based on how some choices are framed in Coffee Story, I'm afraid it might be the case. If I keep denying I'm a girl, will I stick with a dick?

>>11550601
I'll get allegations of shilling because of this post, but thank you!
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>>11550618
>If I keep denying I'm a girl, will I stick with a dick?
NTA, you decide girl or femboy route on the second night, based on what you tell Kari when she asks something to the effect of "what if you're stuck like a girl forever?" The BLUE answer you can give her turns you full girl. There are still monster and puzzle encounters that can make you a girl, but I believe that'll only be in the dream world and they are reversible (from what I've seen of the game so far, anyway).
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>>11550618
>ACTUALLY I wanted to be a girl all along" is what ruined so many tf games for me
this, so much
As soon as a game says 'I want to get a vagina!' I drop it
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>>11548288
Damn this game is pretty banging
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>>11550699
Thanks. Shame.

Other than that though, the game is very good. I love Yuri. Karl is an absolute psychopath, mc treats her way better than she deserves. Nanami feels kinda like a third wheel so far. Very interesting where it's going.

> Game mechanics are cryptic, the puzzles are difficult, and there is a lot of text
> Discovering what you can do is part of the gameplay
> The game is in an incomplete state: expect bugs and segments that don't make sense

This is a problem. Hard puzzles and discovering what you can do are fun, but discovering if the section is a bug or unfinished area or part of the puzzle is not fun. When I saw that dreamworld areas are unfinished, I just started skipping them. I'm not sure if they do something, other that an option to change appearance.
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About a month ago i posted about the game i am working on made some good progress since then.
Settled on a real time top down shooting game with stealth elements. it currently has Robots, Corruption, Latex, Yuri and Transformation themes. With some more things to come, based on if and how we can implement it.
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>>11551333
Intravenous but sexy?
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>>11551337
Nah. Intravenous is the cream of the crop of topdown stealth shooters. Don't expect that level of quality from a random weg.
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>>11551342
I can hope. And devanons should aim high.
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Any game that includes twinning in the first 10 minutes is a great game. Such an underappreciated fetish. I hope there is at least one twincest scene :p
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>>11551333
Looks neat, good luck anon !
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>>11551343
Nobody aims to make a bad game on purpose. Most just lack the skills, talent, work ethic and opportunities to deliver.
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>>11551337
Definitely looked at Intravenous.Not gonna aim at that level of sophistication, but definitely above your run of the mill RPGmaker/twine titles. Also since neither of us is a smut writer we gonna focus more on integrating the fetishes with actual gameplay than by story.

>>11551343
True. but you also need to be aware of your own limitations.
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>>11551333
>>11551494
big progress from what i remember being a bunch of black squares and placeholders. uooh get pregnant etc
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>>11546375
I had someone DM me about this and thought it was just isolated I didn't expect there to be a post here about it.
Are people talking about this?

So I'll clarify some things:
>>11547060
>sample code
Sample code isn't the problem here. Except for the multithreaded asset loader (which seriously suffered from the sample code issue), all the code is original.
>>11546377
>something has to get the short end of the stick.
When I started out, I had no experience with anything really, just some months of test projects and fanart. In terms of experience, it's pretty much equal, with the game taking about 50% of the time to work on art, and 50% of the time to work on code and other in-engine nonsense.
>>11546379
>but (allegedly) it would make updates progressively more difficult to stack on top of it.
The biggest issue is it's absolutely awful for any modders to work with it. I'd love to have modding but the game's too thick now to rework the entirety of the codebase to allow for a better modding experience, whenever a second game starts up I'll try to make it much more mod-friendly.

On the contrary, over time, the game should be easier to add stuff to. Over time I've gained experienced and made the code easier to work with, which is frankensteined in with old code.
The real reason that development hasn't gotten noticably faster however is because I keep overscoping everything. Ram's extra ending having all those animations, imps having 4 variants, lamia movement ...
(Cont)
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>>11551924
(Cont)
Another thing I forgot to mention, just putting new assets into old scenes takes time as well. I'm currently still grappling with how to add the 2 new bust sizes into bust scenes (like cat-girl groping, overflow) while making the animations work, especially now I have to consider 4 tits as well.

I have accurate records of my work time, it really is the case that if I never had to code again it would only speed things up 2x because I still have everything else to grapple with. I'm still wrangling artists to help with stuff I'm slower at.
The game's been in development for 5 years, there hasn't been an accruing tech debt that has crushed me, it's quite the opposite. Again, as I get experience, I make the systems better to work with and the foundations for the gameplay have been pretty much finished, so I haven't really had problems at all.
I am however reliant on the fact that, because I wrote all the code, I know where everything is and how it works whereas someone else looking at the code who maybe wants to help would have an aneurysm looking at it.

That's the thing about gamedev. If you've never made a game before and you have a computer science degree it's easy to open up games and wonder how it ever got there, but there are plenty of games like Undertale with highly questionable codebases.
At the end of the day, if it runs, that's all that matters. The game runs on mobile devices so I consider it good enough until it starts lagging and needs fixing.
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>>11551930
cute art
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:3
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are we doomed to play FC forever
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>>11554076
Yes
I wish there were at least some more mods or something to mix it up a bit
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>>11554076
If some anon were to make a spiritual successor to it, what would need to be added, what should change?

Truthfully I love the near future world dystopia setting but it is more unnervingly real now than it was in the 2010s to be enslaving huge groups of displaced people into your amoral future state

I had considered myself doing a fantasy version where you're a dark lord managing whoring activity to keep various minion groups (orcs etc.) happy, or a cyberpunk empire version where you coerce people into predatory contracts and exploit them in various seedy properties that you own
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>>11554255
>cyberpunk empire
You already have implants and artificial limbs, so FC is kinda that already. More of the same really - future societies, buildings, scenarios, and better rule assistant,
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>>11554255
NTA
Honestly, I don't want a spiritual successor to FC. What I really want is a more chill slice of life game, but with the same extensive character customization. I've yet to come across another non-3D game that has the same level of character customization as FC.
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hi im a fat retard how do i download the modded CoC?????
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>>11554255
Honestly, FC's greatest strength is that it doesn't railroad you or force you to play a certain way. It's basically a roleplay sandbox. Every attempt at a successor I've seen has focused on a completely different playstyle with a different vision of the world being described. Trying to make a true successor is going to be incredibly difficult because the "content" of FC is the insane breadth of the mechanics at play that allow you to create your own hyper-specific vision of your ideal empire of misery and depravity.

It might be lost lore, but in these threads FC dev originally planned the game to be a quick, disposable thing that covered the transition through the collapse, and the Free Cities would just be background lore for the game he really wanted to make, which was more focused on slaving in the ruined dystopian "after" world. Personally, I think there's already a glut of those out there, but that's what the original plan was.
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>>11554255
I'd like it to have more city management gameplay. More economy that isn't directly based on sex slaves.
Just doing the same thing but in a fantasy setting might be refreshing too, though.
>>
>>11549453
If you are still looking at the bread, I thought you should know that Coffee Story is the most captivating h-game I have played and I think about it all the time when I'm doing other stuff. I only ever think about this shit when I'm horny normally.
>>
>>11547039
That only works if you have enough experience to understand that the shit you're doing is a problem in the first place. There's been a lot of examples of shit codes that have come through /dgg/ where the problem is that the dev genuinely doesn't know enough to recognize that it's shit code, much less why it needs to be fixed or how.

My first experience with coding was making a shitty little webpage in middle school that I posted random doodles and poetry on - I knew some basic HTML from a thing I'd done in scouts, but all I knew was basic markup, specifying files, redirects, where to put pictures on a page, etc. When my friend tried to get me into coding with C in high school it was a completely new world where suddenly I was having to figure out how to tell a program what to do, and because I was just learning it casually on my own instead of through a class or a book or even working with my friend on a project, and was just trial and erroring my way through shit instead, I was completely oblivious to super basic shit or bad habits - commenting, variable naming, built-in operations and functions, logic loops, etc. I once showed my friend something I was working on for fun (some shitty good squares shooting bad squares game) and I remember him asking
>Why the fuck do you have like 50 variables for tracking this thing? Just use an array.
And I asked him what the fuck an array was and when he showed me it was like an Amish person seeing a spaceship; I nearly shit myself.

You don't know what you don't know, and when what you don't know is a complex skillset that you're learning from scratch, you're going to develop really bad habits or misconceptions if you're just stumbling through it blind.
>>
>>11554255
I'd like to make it less grim, really.
>>
just dumping my idea here if any anon's interested in ripping this off, otherwise I will try to vibecode (and probably abandon it, like most things I do):
>base defense-style SRPG, you play a faceless male or nonhuman entity managing defense of some keep-the-planet-together device with a group of superpowered girls and mindless mechs against waves of monsters
>most missions goals are defeat all enemies or last a set number of turns
>one global stat (let's call it Enmity) manages the monster army's aggression level. starts high and having it high gives some serious buffs to the monsters
>monsters can use H-attacks against girls, this drains a separate resource (SP) and is tuned to be weaker when using these, as a result girls tend to last longer on the map
>if the girls run out of HP/SP they are downed and the monsters can capture them off the map, this lowers enmity and removes some enemy mobs around the downed girl, making defense easier.
>kidnapped girls build corruption while they're captured. As they get corrupted, the girls get higher SP, tank role skills like provoke, and SP-cost milking skills that are highly effective against monsters, in exhange they get less combat xp and their normal combat stats are lower (but combat in general should be easier due to low enmity).
>at times you can launch rescue missions with mechs to recover captured girls; these maps are tuned to be easier.
>players can play pure for a challenging srpg, or enjoy ntr-like experience with the girls being captured and corrupted.
>maybe if enough girls are corrupted the player can flip sides and be the ones capturing girls instead for a chaos ending.
slap some dating sim elements here and there and I think it'll be a decent game.
>>
>>11554255
Slaves need more distinct personalities. In FC the only thing that really matters is their position on the devotion and fear axes. Either they're broken and will love everything you do or they're not and will hate everything you do, it's boring.
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>>11556071
Cool, make it yourself
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>>11556071
have you played I think its called Corrupted saviors?
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>game has soulful menu icons
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>>11556194
Very cute
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>>11556194
subtle way of telling people "keep vsync on unless you have a reason"
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>>11556194
Nice.
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It's AI art assets but maybe anons into giant gals should try Dwarfing Dreams (itch.io)
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>>11556194
Game?
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>>11556238
Art looks good desu
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>>11556289
https://erodungeons.itch.io/ero-slayers
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>>11556527
Thanks.
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>>11556054
I vaguely remember FCdev ran a poll here and seemed somewhat disappointed that everyone picked Paternalism and the other "nice" future societies
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>>11556608
his fault for allowing us to make Paternalist+Body Purism vanilla utopia
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>>11556610
I would like to run Transformation fetishism if installing prosthetics wasn't a huge pain while it focuses on grotesque bimbos. I just want a harem of brilliant shotas in the shell.
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>>11556608
All the future societies are fucking retarded.
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>>11556635
design better ones
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Could I get some game recommendations? I'm looking for something unusual, I'd like people to recommend games they consider the best, or worst, example of some facet of the h-game genre. It can be anything; art, fetish appeal, game mechanics, just some aspect of the game that stood out to you as noteworthy for being great or awful.
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>>11556900
As a TF fag, I put forth Kemuriya - Gehenna

It's simultaneously one of the best in terms of committing to the fetish and having all sorts of content, and also the worst for being an RPGmaker labyrinth of reused assets and plot threads akin to the hair threads in a hairball a cat just vomited up.
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>>11556905
Well consider me intrigued, I will try this one out
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>>11556900
XXXivilization, for being very fun as an actual game. I think it gets too overlayered after you clear the first map though
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>>11556635
>All the future societies are fucking retarded.
That's kind of the point. Elites are so disconnected from reality they're turning their (sexual or political) fetishes into social compacts. You can have an arcology where meat is banned and the only way to get animal protein is cum. Which hurts the economy, duh. If we could just feed ourselves by cumming into our mouths we'd never do anything else (conservation of energy be damned).
>>
>using Translator++ to MTL rpg maker game
Any recommendation on which language model should I pick?
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>>11556900
>I'd like people to recommend games they consider the best, or worst, example of some facet of the h-game genre.
Iroha's game, the mind control chapter, may have been the best mind control I've played. It was so good to me it feels as it this was the main game, and everything else was filler (especially since I don't like the other fetishes of Iroha's game).
>>
Any good reccomendations for text based games like Degrees of Lewdity? I like the game itself, but the kinks aren't quite my jam.
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>>11557497
Wish I could help anon but that’s not my genre, I got nothing
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>>11557497
course of temptation: same game but less rape
debasing grounds: same game but gigarape
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>>11557497
There's a bottomless rabbit hole of twine games like it plus a few outliers that aren't made in twine but similar html games regardless
>good
No, none, not even DoL.
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>>11554255
one issue I had with this game is the sheer amount of info, details and options and the shitty UI. I get that more options is better for customization of the slaves, but the result is a lot of bloat, maybe the game could be better organized and cut some non sexual details somewhere, maybe focus on training a lower number of girls.

Of course, since the MC is pretty much a governor, it makes no sense to have a small number of slaves, but maybe instead of being the ruler of the city, the player could be just a rich pimp managing a single building/business, or a small community.

I only played the pregmod.
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was there a game about BE and you had to pop balls for the girl to grow?
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>>11558464
There was a few Suika game BE games. At least 2, maybe 3, can probably find them on itch.io if you look that up.
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>>11558475
this must be it.
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>>11549453
this exchange made me go try your game, I must have skipped it originally years ago because of the combination of body horror/puzzle genre not being my thing on both the game side and the h side.

I still don't like puzzle games, so it's difficult for me to comment on all the dream sequence stuff, but the lack of a clarifying goal somewhat early to try and turn your first few dreams into SOMETHING of a directed wander instead of just blind fumbling might be nice. After the reality storyline progresses a bit it does throw a few bones, but a lot of stuff is very esoteric and I wasn't able to fully progress through without crutching on a guide. Overall can't strike any points since I'm not a good reviewer on the main progression, but the corruptions, especially that damn rabbit suit, are viciously sticky and hard to untangle. I swear I read the decontamination recipe but when I went back I saw that I didn't somehow, so now I had to go do a whole clusterfuck in the manor that was still blocked behind story content just to not be neon pink with bigass ears.

As far as art goes (both h content and otherwise) the pixel style is great and the characters are cute, but some more animations would be nice. Some, like the mannequin missionary/holding up legs one is a bit meh, especially with your face obscured making it a lot less dynamic. I think a lot of your animations would benefit from a bit more fluidity, at least in the non-nightmare h scenes, like the Banshee pose.

The best part of the game by FAR is the characters and reality storyline. Kari is peak beyond belief but I was disappointed to never see the fun stuff from the firstish day of the femboy route never come back later, especially as your relationship got a lot more intimate. Some more options to willingly skip school again after the fact would be nice too, rather than reloading a save just to redo it
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>>11558669
>wegs
>good
lol
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>>11558669
>good loli wegs
Have those ever existed?
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>>11558669
>recently
No, best ones you can get are at least a few years old.
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>>11558667
I had similar issues with his games. There's just not enough direction and it feels more like wandering around trying to randomly hit the arbitrary progress point.
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>>11558669
>good
>loli
>weg
pick one
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>>11558667
The puzzles are obscure but that's kinda the point. You actually have to think about them and experiment. If you're not afraid to fuck up and try every random thing you can think of you'll eventually figure it out. The transformations are sticky as you say, but that's why Rin gives you a needle and tells you to use it if something bad happens. If you ever get a sus looking transformation you can always use the needle.
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>>11558711
He can pick two if it's good and loli. Queen Casino 2 came out on steam recently iirc.
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>>11558669
>>11558755
Prison
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>>11556071
sounds like a solid concept, good luck anon
I toyed with the idea of making a fire emblem clone with a similar theme, play the pure harem route or set up supports for your units to buff them in exchange for corruption/ntr stuff
I ended up making the engine but abandoned it because I can't write or do art for shit
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>>11558776
Use ai
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>>11558778
all the AI art games I've seen look bad
can it make decent game art now?
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>>11558776
You need to come up with a game idea that requires no art or writing
Sexy Dwarf Fortress
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>>11558669
The writer for IA was doing another (2D) visual pass on the whole thing but I'm not about to drop $6 to see what the latest update on an update is to going to be.
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>>11558812
It’s been good for about a year
>>
File deleted.
>>11558755
Knew about the first game, nice to know there's a sequel.

>>11558767
Compared to some of the stuff on /d/, loli is pretty vanilla. Also very lame of the mods to delete my post, it's not like I posted actual loli hentai for fuck's sake.
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>>11558814
>Sexy Dwarf Fortress
funny, this is the game I'm actually working on
it's Adventure Mode, though
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>>11558846
Prison
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>>11558875
Not my fault little girls are hot
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>>11558755
>He can pick two if it's good and loli
nope
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>>11558767
>>11558875
Haven't heard of a loli weg with that name
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Oh great, after DoL sperging, AI posting, and a debate on the nature of futas, we now get a zoomer virtue signalling arc.
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>>11559082
>you don't like my fetish? v-virtue signaler!
Why are lolicons like this? I don't give a fuck about the morality of it I just think the fetish is shit and the people who have it are as cancerous as furries.
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>>11558857
That sounds sick. What's it gonna be about?
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>>11559086
You're a retard and a faggot. I've seen this happen to /agdg/ where eventually every thread started with loli image posts and a mentally ill guy angrily responding to all of them, making any discussion impossible.
And I don't understand you are like this. You're not only shitting up the thread, you're also asking for more oversight that fucks everyone over.

It's retards like you why all Japanese games on Steam need censorship patches.
It's retards like you why many great eroge don't even get through the Steam review.
It's retards like you why the latest Sequel game got banned from F95.
It's retards like you why the translator of Paradise Succubus got banned from F95.
It's retards like you why I have to ban all porn from the discord server of my porn game.
It's retards like you why every country is adding age verification.
Kill yourself.
Hopefully next thread will be better.
>>
>anon makes a joke
>histrionic lolicon starts crying about the collapse of society
every time
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>>11559103
Maybe the other anon was just playing along with the joke? Did you think of that, huh?
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Is this the correct thread to discuss Under the Witch?
And shamelessly ask if any anon has the latest Xen's room build
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>>11554255
Fantasy setting. You play as a powerful wizard lord, administering your wizard tower and its associated holdings. In addition to managing your many slaves, you must also keep up with your magic studies, to unlock even greater power and be ready for the occasional wizard duel. Subjugate magical beings! Ponder your orb! Create life out of nothing so that you can stick your dick in it!
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>>11559195
Oh it's still in the making? I thought it was abandoned.
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Agent Feminine looks much better than his first game. https://balledra-games.itch.io/agent-feminine
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>>11559378
> Game Features (Implementation in Progress)
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Their previous game is still v0.3.2 lol
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>>11559385
Yeah, most first game don't reach the finish line unfortunately.
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File deleted.
>>11559103
I just wanted a discussion on recent loli wegs, wasn't expecting my posts to be deleted and fags to overreact.
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>>11559427
rapeape is on x now, i dont care either way but it would be a good use of your autism energy if you harassed him nonstop about this
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>>11558475
have you found it?
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>>11559082
Can zoomers even be lolicons? This guy was a shota 2 days ago.
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>>11559522
The oldest zoomers are nearly 30.
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>>11559524
they still all look like shotas
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How are people circumventing DLSite's retarded region blocks? I don't know of any decent free VPNs anymore unfortunately, but this just came out and not being able to buy it is annoying.
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>>11559378
It's quite good from what I've played. It feels a bit grindy and slow-burn right now but it's easily fixable with more content
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I’ve never played sequel and there’s a new one. Are these games the kind with 50-100 girls, or 3-6 girls that you go in depth with?
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>>11559733
Firefox's built-in free VPN
What kind of garbage browser are you using
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>>11559774
I didn't even realize that was a thing. I use Brave normally, but this worked. Thanks anon!
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Today I’m writing gorilla kissing texts while DK music plays in the background. This is the life I’ve chosen ._.
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I once again making a twineslop that will probably never go anywhere and never see the light of the day, which brings me again to this super important issue, that I totally never asked here before: 1st person or 2nd person?

2nd comes more naturally for me and I think its better for the "gamey" parts, such as options being presented to the player and obtaining things ("you obtained a XXL pink dildo!"), but 1st person on present has arguably more impact for the sex scenes ("I feel her anal walls contracting around my penis", instead of "you feel her anal walls contracting around your penis"). I could also do 1st person on past ("I felt", instead of "I feel"), but anyway, 1st could be weird to write the whole game in, idk.

Some people swear 3rd person is better for writing in general (like books and stuff), but I think for adult text games its the worse. Since you fags will argue about useless shit anyway, I submit my super important query to the council of coomers.

I was gonna post a frog, but have this webm for your troubles.
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>>11559864
2nd person seems good imo, but I like the 1st person in monster girl quest too. Maybe it depends on how important the main character is. Like are they part of the story, or a silent jrpg protagonist type.
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>>11559864
Second person is the standard form. Only deviate from it if you want to be weird.
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>>11556608
I've been using Codex to make a pregnancy worshiping society that's less grim. More fertility culty than brood rape slave. I like the Maledom aspect, but don't like it quite so grim. I like a more lovey-dovey male dominated. Paternalism is great for that reason.
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>>11559864
I depends. Are you making a proper CYOA with actual choices and a blank-slate self-insert MC where the player gets full control on how he reacts to the situations proposed? Then yes, by all means use 2nd person.

However, the moment you start telling the player not just what they feel (physically) but what they *think* (or worse, making decision on their behalf), you're no longer writing a blank-slate in a CYOA, you're writing an OC with his own personality, and those should use 1st person.

For the record, I'm *not* suggesting you must keep your MC as a blank-slate. (If anything, we probably need more MCs with their own personalities). All I'm saying is that these two have a very different vibe from each other, and that using 2nd person heavily predisposes the player to expect the former, thus why you should use 1rst when going for the later.
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>>11559082
You could have contributed but opted to be a faggot about things instead.
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>>11559752
The latter, but there are a couple of side scenes with various one-time girls such as some monstergirl loses, or picrel.
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>>11548783
>>11548783
Those larping rejects *wish* they were being fetishied lmfao. This is just as stupid as them trying to occupy 'trap' too; delusional self-importance in thinking that all these different things are about them, when they predate them and people aren't even thinking about them.
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>>11560440
Yes, I am writing a blank slate cyoa. Its just that, for the sake of porn, I wanted to have "you feel this and that" in the porn scenes, but its mostly minor descriptions of the sex acts ("you feel her hand in your ***") but maybe I should avoid that as well, maybe it doesn't matter much, idk.

I don't see why 1sp person could not be used for a blank slate cyoa tho. It could still be used, in theory, without telling exactly what the player should think and feel, every single time.

"I walk down the hallway and find two buttons.

A)I press the red button
B)I press the blue button
C) Masturbate furiosly to OPs mom."

I choose to press the red button. I hear a strange noise and after a few seconds, a giant boulder comes rolling in my direction."

I will probably stick to 2nd person. Just saying.
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>>11561263
>, I wanted to have "you feel this and that" in the porn scenes, but its mostly minor descriptions of the sex acts ("you feel her hand in your ***") but maybe I should avoid that as well,
There's no need to avoid it, using 2nd person to describe what the player *physically* feels is 100% perfectly fine, the disconnect only happens when you describe their *thoughts*.

>I don't see why 1sp person could not be used for a blank slate cyoa tho. It could still be used, in theory, without telling exactly what the player should think and feel, every single time.
Yes, we agree here. First person is actually the safe choice, as it works either way. Second person is often used in these kind of games because it offers a stronger immersive vibe, but that comes with a higher risk of disconnect if handled poorly.
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>>11548783
>>11561194
Transgender is obviously referring to the MC changing gender, are you people well?
>>11560440
>However, the moment you start telling the player not just what they feel (physically) but what they *think* (or worse, making decision on their behalf), you're no longer writing a blank-slate in a CYOA, you're writing an OC with his own personality, and those should use 1st person.
Depends, it's definitely something to be avoided in normal writing but that dissonance caused by telling the player what they're thinking and feeling could be exactly what you want when you're writing a fetish game especially if it involves mind control, hypnosis, etc.
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Props to Aphrodite for the nice interface, I'll be keeping an eye on this one.
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>>11561467
fascinating and complex themes, tell me more anon
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>>11561469
Main objective is to rescue your sister and not get corrupted on your quest to find her. There's clothing/corruption/sanity/hunger/thirst and sex system that's not combat based. Interface reminds me a bit of Cave of Qud.
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>>11561477
thank you anon i shall be downloading
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>>11561455
>Transgender is obviously referring to the MC changing gender, are you people well?
Well I was mostly thinking about f95 tags admittedly, and how futanari gets lumped together with trans and vice-versa there. The MC changing gender would be more covered by the transformation tag. Obviously it's not the same from site to site, just explaining where my brain went when I made that guess at an explanation.
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>>11559733
Bit late on replying to this, but you could also use DLBooster which is specifically made to circumvent the region block if you don't want to use a general VPN.
>>
can /dgg/ help me track down an ancient eroge i played like a decade ago?

it's a mystery dungeon style game, you play as a nun, it was only partly translated, maybe not at all. the nun's full-body portrait was on the right side of the screen,and when lewd things happened you watched her move and squirm.

if it helps, she wears a blue outfit instead of a traditional black one. this is all i remember about it. it mIGHT be RPGMaker, maybe not, but the graphics were really hot...
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>>11561645
If your mind defaults to the f95 tagging system you might need to kill yourself for your own protection
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>>11562034
MaiDenSnow Eve
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>>11562151
the tagging system people running these websites are choosing to use and how stupid those choices are is exactly what the topic was though? might need to look into killing yourself instead for the protection of the gene pool
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>>11562151
f95 is the most widely used porn game (piracy) site with the least bad (still imperfect) tag system. Lots of places are worse. f95 is just king of the shithill.
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>>11562360
>f95 is just king of the shithill.
perfectly worded.
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>>11562155
i think i love you. i wonder if it got a translation after all this time...
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>>11562411
I only saw mention of a partial translation
I remember just getting halfway through and thinking it was an unfinished game or something. one of the first games to include TFs on a player portrait and perhaps an inspiration for my own game, even if what was in the game was very limited
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>>11562411
I think the translation's been slightly improved, but it's still not complete. If you want to read the story scenes, you'll have to run Textractor and machine translate it.
It's also gotten a sequel, though that one has no sex (and isn't translated at all).
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I know i'll probably get shot down about this, but is anyone who's good at coding and animation interested in getting a joint project going in the thread? I'm surprised how little collaboration there is on 4chan, since the first time i heard about the site was discovering that one visual novel (also pokemon clover).

I can provide music, storyboards, and writing for the game. Not sure about sound effects though.
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>>11562693
If you’re a composer you gotta do SFX too. It’s not as much fun but it’s part of the job being the audio guy
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>>11562719
True.

In my experience, most of my time is taken up by coding and art.
This would be less of an issue with a game like an RPGmaker game (less coding, less background and environment and UI art unless you want custom assets)
In my opinion, if you're not doing the coding or art then you should do literally everything else including community management and maintaining webpages. But also the SFX role in indies tends to be tied to the music guy. unless you're just a temp hire.

I do find that even on /agdg/ people rarely collab with each other, people will form friend groups and shit but actually collabing tends to happen waaaay more when you're in-person. I've probably seen more people team up in-person than over the course of watching /agdg/.
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>>11562719
Okay, fair enough. Though, i'd probably have to stick to just sex and gameplay/environment noises, instead of moans.

>>11562724
There's a new rpg game engine out called eldiron. I've always wanted to try an ultima-style game, and that seems like the engine to it with.
>>
Does anyone know of any forced feminization game with a hair growth mechanic? The only one I know about is sissy girlfriend experiment.
>>
>>11562422
>>11562452
thank you both. i'll definitely try and play it again, i think.
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>>11562751
>hair growth mechanic
Do you want games where the character's hair grows as part of the transformation, or games where you can manually manage the character's hair?
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>>11545330
What are /dgg/s all-star list of games that have stood the test of time AND/OR been overwhelming popular
Like CoC 1
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>>11562982
FC and DoL. That's pretty much it.
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>>11562982
>>11562991
it's lonely at the top
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>>11562991
Monster girl quest
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>>11563056
I assumed anon meant games from here.
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>>11562982
VH01
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>>11562982
Old testament FutaDomWorld up to about 0.3b was and still is really good.
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>>11562982
CoC, FC, DoL, LonaRPG, Karryn's Prison, Portals of Phereon,Tales of Androgyny, Sinisistar, Night of Revenge, Alien Quest Eve, Princess Sacrifice, Pandora's Forest, The Agnietta, Starless VNs, EraTohoK, Anthophobia, The Imperial Gatekeeper

Underrated (imo):
TF Card Battle, Mage Kanade's Futanari Dungeon Quest, Hentai High School+, Succubus Successor, Witch-IN-Debt's Pornalicious Ventures

Recent:
CelSector, Silent Echo, Syahata's Bad Day, Gobboree, Pure Night, City of Secrets, Paradise Succubus, BDCC.

/dgg/ devs special mention:
Ero Dungeons, Crossdressing in Camelot, Corrupted Saviors, Para Ark, Coffee Story, Trap Quest, Futadom World, Dryad Quest.

Most likely forgot more titles.
>>
Gotta say Gobboree's roguelike trappings are just a nuisance. I want to have multiple saves going on at the same time, one for each race at least. Maybe one for each class. Wake me up when the dev has fixed this.
>>
>>11562693
If your game is good I'll contribute code but I won't join a faggy discord and I won't take on a project "role" since I can't dedicate consistent time to it
>>
Played through Latex Dungeon Remake. I liked some of the art, but the game itself is a janky mess. The idea of liquid latex and body modification is also appealing. Any similar games, preferably with less futa or none at all?
>>
Anyone know of more games with a "strategic domination" angle where you have a woman at your mercy, but aren't all-powerful?

Picrel is Agent Mirai (and the submission machines) A game featuring pre-rendered CG animations where you control sex machines on the captured girl, managing how to stimulate her and how much while trying not to stress her out so much it triggers her latent power.

About the only one I know along these lines is Sealed Room Breed, where you have a captured girl and try to train her to be obedient while managing her needs so she doesn't starve to death or go comatose from stress.

I think something along the lines of a blackmail simulator might be nice if it's out there. Demand too much, and the target may decide cooperating isn't worth it, apply too much pressure, and she might give up on life entirely.
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This game was really fun and had some good animations, it was too short though.
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>>11563248
Silent Echo
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>>11563177
This should be in the OP, it’s very impressive
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>>11562856
Hair growth part of the tf. Most just give you long hair at a certain point. I'm looking for slow hair growth as you play through the game it gets longer.
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>>11562693
im pretty good at coding desu
If you have a idea or even a list of fetishes and themes it'll be a lot easier to recruit people
>>11562745
idk about using a niche engine for a group project, its best if everybody has a little skill in the engine they're using, or at least having a gorillion tutorials on how to get up to speed
Im also personally against using RPG-esque stuff if you've got a decent coder because RPG systems are not particularly complex, and engines have decent workflows for implementing them. You get the flexibility of a full game engine instead of finding out "oh well X cant do Y because its impossible or would take an inordinate amount of fighting against the engine to do".
>>
>>11563177
>TF Card Battle
If you like that, you might enjoy some other games Apollo Seven has put out. Futa Oasis and Naked Ambition have have a lot of polish/good presentation. Calibration Error is older but might hold up. At the Mountains of Friendship is neat in theory, but execution is lacking IMO.

Of the things I've played recently or dropped into an archive drive that I don't see on your list, I'd add:
- Aurelia (so much wasted potential in a rushed 1.0 release)
- Becoming Prom Queen (surprisingly deep, but femMC + real porn will give people pause)
- Lust Doll Plus
- Ravager (spiritual successor to Defiler Wings)
- Starwatch Academy (same team as Silent Echo)
- Wandering Ryo (tiny but great)
- Paradise Inc (completed)
- Space Whores (completed)
- Headpats and Handholding (no really that's the title, completed)
- Battle Quest (proto-slop but done well, completed)

>>11563370
I'm actually having trouble recalling games that specifically do progressive hair growth. Underneath the Labyrinth technically qualifies - MC starts out male and progresses along the femboy/tomboy/female/demon track via corruption, with longer hair on each stage. Secretary - I last played it a long time ago, I recall there's a bimbo hair transformation trigger, but does hair grow slowly too? The Princess Trap grows MC's hair too, maybe? Free Cities which increments hair growth each week and supports extentions/cuts, but hair is not tied to feminization at all (unless you'd consider "beauty" stat value changes as such). Wandering Ryo doesn't force hair growth but might be up your alley.
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>>11563449
Nice follow up, didn't know about Starwatch Academy so I'll give it a try thanks.
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>>11563449
>I'm actually having trouble recalling games that specifically do progressive hair growth.
I know it's an obscure mechanic that's why I asked. If any game developer is reading these put that in you're game. It adds so much immersion.
>>
>>11563377
Sorry for the late response. I was thinking of a first-person grid-based dungeon crawler game, with quick turn-based combat. Have a predefined protag with a customizable backstory that determines stats, traits, deficiencies, and fetishes; i generally want the game to have a simplistic gameplay loop, but a ton of attention to detail. Making the game an rpg allows for the game to focus primarily on vanilla, but have more fetish-y stuff as an optional part of exploration. I wanna avoid the shittier tropes of the genre, so sex and combat should be separate, and experiencing sexual encounters should be tied to character progression. Levels, xp, and quests should be non-existent; instead, you gain stat points and skill points by making important decisions, like making a pact with a succubus, or destroying a cave nested full of slimes. The combat and stat check formulas would have to be super basic, so that the gameplay has a good flow it, and the primary stats should be all encompassing. Luckily, having it be a grid-based drpg gives us more control over what the player sees, meaning you can small scale game with a short plot, limited sex scenes, a compact world, and only a few worthwhile npcs; while having the game still feel like a complete and fleshed-out world.

(I'll make sure to posts some ideas i have about plot/combat/sex scenarios for the game, when you finally reply to this post.)
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>>11563733
Be warned, Starwatch Academy is hot garbage despite how good Silent Echo is.
>>
>>11563830
It came first and they clearly learned things from it, but it's definitely been sidelined for more Silent Echo development. Which I don't blame them for, as I also enjoy Silent Echo more, but it's a different game with different pacing.
>>
I wanted to browse f95 again, but my usual burner emails don't work there anymore. did anyone here recently create an account there using a burner email?
>>
okay i just wanted to post a rant ive wanted to post for fucking forever that is probably not relevant to the majority games posted here, but what in the absolute god damn fucking shit is with mongoloid retarded niggers who think its a good idea to create a life sim inside fucking shitty ass gay cunt aids twine ? who actually thinks oh i want to make a game in twine, but its a life sim hey retard its a fucking cyoa system, what faggots want to literally do the equivalent of pressing the proceed button 20x to get a crumb of your shitty writing? 99% of tf themed games are this for the last 10 years. You wake up <click> You get dressed <click> you eat food <click> you go to work of wait you need to shower first.. go shower <click> you go to work <click> wait you forgot your shoes <click> put on shoes <click> go to work <click> is that co worker giving you the stink eye <click> stupid retard minigame <click> you finish work <click> you go to bedroom <click> you have a weird dream <click> You wake up .... Repeat 5 days of this until you proceed in the story. JESUS FUCKING CHRIST DUDE WHAT IS EVERYONE DOING? WHY CAN'T YOU JUST MAKE A NORMAL CYOA GAME? BRO WE DON'T NEED A FUCKING 20 Dialogue block simply for the purpose of artificially prolonging the story? You dumb monkey fuck. Hey retard, you understand you are making the equivalent of a fucking slide show but I have to find the next button on every single slide and go through the same 20 slides between each actual story event? why would you do this? Why is it that 99% of games that use this system end up incompleted? Wha? and they also have positive reviews? fucksake!!!!!!!! it really does my head in when I find a new game, see the tag html and in the preview there is some kind of day system actually kys for real just make a story with meaningful decisions or just fucking post a deviantart story you cretinous streak of pish. or better yet, make a mod for the sims or some gay shit that has a life sim inside it. whytwine?
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>>11563938
>it's a different game with different pacing.
Also consider: it's a bad game with bad pacing.

You can see that it wants to develop towards SilentEcho-like gameplay after the dull, overly lengthy and thankfully optional academy prologue... but it's already facing progression design issues not present in Silent Echo.
The dev is indeed smart to focus on his newer game. It's a much better design. It works on a conceptual level, starwatch doesn't. Though Silent Echo might also face progression problems if the dev tries to lengthen it too much.

Jaded Dreams is a good example for aspiring indie devs on why you need to have a pragmatic, actually implementable design details (not just vague ideas) in mind or prototyped out for the entire game before writing a book's worth of content.
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>>11564141
>why
DoLclones. One dev makes something good, everyone tries to copy it. Remember the mountains of crappy doomclones?
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>>11564146
I give them props for seeing it through.

Silent Echo has issues with pokewaifu and combat balance. You have to collect them all because they're all combat characters, and your entire team participates in every fight. To the point that late game mc just tanks and hands out the odd nuke because normal attack damage is irrelevant vs waifu zerg rush.
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>>11564155
I disagree. The game is developed enough for different playstyles. It even has cheevos for soloing each chapter. It's also got enough mutually exclusive content (including mutually exclusive 5 combat party members) for at least two playthroughs. One where you treat it as a survival horror game and keep 36 completely uncorrupted, and another for corruptmaxxing.
Despite that, the defiant/compliant system is undercooked. But at least it doesn't a have plethora of completely unused character traits sliders like starwatch.
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>>11564166
>5 mutually exclusive combat party members
Or just 2 if you don't count the variants. Minor spoilers but this nigger of a board doesn't support [spoiler][/spoiler] tags.

Ava (Apex)
Ava (Succubus)
Lina (original)
Lina (sexbot)
Lina (AM-37)
>>
>>11564150
DoL was not even close to the first twine lifesim, people were making lifesims at least as far back as Cursed on RAGs and Perverted Education was the first big twine game in the format.
>>
>>11564225
I never said that. But it popularized the genre as is.
And twine wasn't the first major engine for such games.
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>>11564141
Take some meds, but I agree completely. I hate those games too
>>
I don’t dislike the life sim idea, but the ratio of ui navigation effort vs actual game content is insanely bad.
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>>11564226
>But it popularized the genre as is.
But it didn't, that was PE.
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>>11564166
Yeah but there's no in-game incentive to do any of that other than alt content and chievos. If you RP a reasonable party leader there's no route other than low corruption and pokewaifu. Which should if anything be the hardest build to run.
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>>11563449
Forgot to mention The Allure of Wanton Cove. It's a Cthulhu mythos game done relatively well, and even had a more recent remaster with more/better graphics. I don't really recommend it and wouldn't replay it - the more MC engages the sexual content, the worse things go in the end. "Best" ending in 'New Game+' mode has MC find the NPC they're after immediately after arriving in town, and then the two of them just leave. That said, playing the game might be worth it for the mystery plot, or if you enjoy MC sliding into depravity while getting feminized.

For >>11563753 I want to say MC experiences hair growth as part of feminization, but I don't recall and don't want to replay.
>>
What's the discord link? My shit got perma'd
>>
anons there is a super powerful preview coding ai free on openrouter rn, two days only. Ox Alpha. You have until monday
>>
I remember a long time ago hearing about a game from /dgg/ that a few people here seemed to know, the one constant was that of the people who knew it nobody had ever bothered to finish it because it was the most rancid, disgusting thing they'd ever played. And that it was famous online for being truly just an unenjoyable experience, but that there was a rumor that the ending was truly incredible and almost made the game worth it. Something like an experiment to see just how far humans would subject themselves to something foul. But nobody had really bothered to play through it so you couldn't say if the rumors were true or not.
Anyway my memory is probably filling in a lot of gaps here but does anyone have any idea what game it might have been?
>>
>>11564523
Paraphore? It has a lot of disturbing/gross content but I've never heard anyone describe it as having good writing.
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>>11564586
I concur, even if the ending was "actually this was all just a ruse and I made you read 100 paragraphs of ABDL cub shitfiction just to discover I only wrote that as a joke and I'm totally not into that" it doesn't matter unless you give any sort of inkling that maybe the writing was ironically bad and that the writer was actually capable of writing. I don't remember any of that.

For example, Fetid Wind has a bunch of similar bullshit but I'm willing to at least sit through some of it because someone took the time to actually make animations and something resembling gameplay (even if it's buggy as shit)
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>>11564523
>it was the most rancid, disgusting thing they'd ever played
>an experiment to see just how far humans would subject themselves to something foul
Sounds like a vague description of modern AAA gaming in general. Between the temporally smurred antigraphics, the target audience getting dumber every year, and increasing politicization with inane american idpol garbage... they truly are foul.
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>>11564170
>Lina (original)
>Lina (sexbot)
>Lina (AM-37)
Huh?
>>
To whoever first recommended Silent Echoes here, thanks for that. I am enjoying it quite a lot and am already dreading running out of content since it's still in development.

>>11564648
You can give the combat drone an upgrade and turn her either into a proper combat robot, a sexbot that also has combat capabilities or just keep her in her original chassis.
>>
So. Feminization games are a dime a dozen nowadays, and while I like feminization and chastity, I have stopped trying to find good games due to being burned too many times by things I despise. These being:

>ntr/cuck shit
>forced gay shit
>"I actually always wanted to be a girl!" shit
>full gender transformation shit

Does anyone have good recommendations for feminization/chastity games with no ntr, no forced gay, where the protagonist keeps his penis and still considers himself a man?
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>>11564658
So basically a game where the MC gets turned into a femboy (and nothing more), but only by women who are interested in emasculating him but not cucking him?
Yeah I'm afraid you're essentially looking for a unicorn there, sorry mate. Basically all of the more recent games featuring feminization feature one or more of the things you don't want.
Though I guess Bonds Defiled is arguably the closest you'd get that can potentially fit all criteria, since you can avoid NTR, aren't forced into doing anything with men, and can choose to stop your transformation at the femboy stage. But it's kinda long winded and of course entirely AI art and animation. So if that ain't your cup of tea then you're probably kind of outta luck.
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>>11564657
>the combat drone
Huh? When is it found?
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>>11564662

>So basically a game where the MC gets turned into a femboy (and nothing more)

What exactly do you mean by femboy? Maybe I wrote that point a bit too strictly, I mostly just don't want the game to strive for some dumb trans allegory. I am fine with the protagonist being otherwise fully feminine as long as he keeps his penis.

But yes, feminized by a woman (or maybe a futa, though woman preferred) with no ntr and no gay shit.

I'll check that game out, not too fond of AI but I'll take what I can get.
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>>11564665
If you chose not to merk the first doll, never, because the two are mutually exclusive.
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>>11564667
Just don't expect too much, it's a very obvious work in progress. Oh and one last word of warning: The PC basically builds a whole ass harem, and IIRC there are some interactions between the members (F/F, F/futa and futa/futa) that are unavoidable. So if harem members getting intimate with each other gets flagged under NTR for you then avoid the game.
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>>11564658
TF quest is close, full TF is optional and there's an option to turn all the male npcs into futas but I don't know if it's possible to make the MC always identify as male. But like the other anon said your preferences are very niche and contradictory so I doubt you'll find much else, this game just happens to have 200 different options for fine tuning stuff.
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>>11564658
SillyTavern would be a good option. Find a good open world card and edit it as you like
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>>11564522
im coooooooding
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>>11564747
So far I’ve done multiple passes through my entire code base, purging bugs and weird ai code complexity. Also had it redesign the whole ui three times, and applied the best one in one shot. I love this shit lol
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>>11564841
(While playing videogames the whole time)
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>>11564689
>TF quest
Ah, right, they renamed Trap Quest after a decade.
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>>11563449
I've decided to give TF Card Battle another go, and now I've got the strong urge to try modding it. It's not open source so I'm just modifying the .html, and I've got other projects I REALLY should be working on instead, but...
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>>11563773
>experiencing sexual encounters should be tied to character progression
----_----
so its just a normal rpg but the NPCs fuck you? will the enemies be like lewd slime girls but just normal combat?
Im already not a fan of of combat in porn games as im more of a management/life sim fan but having "normal gameplay" with snippets of lewd stuff is lame, or at least not my cup of tea
>>
>>11564523
>>11564586
>>11564591
umn i actually enjoy all the fetishes of paraphore and its the game I coom the most to when I play, and i dont think the writing is particularly bad. But i just keep playing the beginning part over and over again because i keep loosing my save. Ive never seen this so called "ending"
w...what does this make me
>>
>>11564901
>But i just keep playing the beginning part over and over again because i keep loosing my save
I don't care if you have degenerate fetishes but this just makes you sound like a retard
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>>11564896
There is no non-con, and combat is separate to sex. Combat would be quick and fast pace, like one of the old school wizardry games. Sex would be something you seek out, since there are no quests in the game (only ultima 4 style tasks to complete), your character would receive a pool of stat points, and one skill related to whatever h-scene you engaged in (one time only). For example: get rumors from various npcs out an haunted old manor on the outskirts of town > find and enter manor > sneak / fight / talk through supernatural encounters within the manor > succeed stat or skill check for seducing a specter > watch h-scene > journal marked with "ghost-buster" [event] > receive 6 points to spend on stats, and gain a skill that grants bonuses to fear or madness saving throws against the supernatural. If you successfully ally yourself with the ghostly countess of the manor, you gain more stat points, 2 skills, and can progress the plot (different routes based on allegiance) by mentioning her in conversations to certain characters. Because interactions drive plot and character progression, the game would have a very organic feel to it's pacing, similar to a sandbox game. It's important to note, that an [event] can occur based on sex (ex: sex with a childhood friend), combat (ex: clearing out all of the trash mobs near a town), exploration (sailing on a boat for the first time).
>>
>>11564886
Someone's doing a remaster, there's a thread up on f95.

>>11564901
>>11564936
It just means anon has ADHD. He starts the game to fap, comes, and then forgets where he was and what he was doing. So next time he restarts from scratch again.

It actually makes him slightly less bad, because the vilest shit (pedofur guro) isn't right at the start of Paraphore. Game's good at luring you in and stringing you along until you're in the middle of a "what the fuck did I just click on."

One could argue Paraphore is kind of like "boiling the frog" or "Aristocrats" - seeing how far it can string along the player by pretending to be "nice" and increasing its "vileness" slowly - but, well, it's still a porn game. Even if it looks like a performance art piece riding the line of "just pretending" at first.
>>
>>11564586
>>11564591
That's probably it, the name's familiar. Shame, I was hoping it was actually a case of something neat being buried under torture, albiet "this was all just a troll btw" always kind of stuck out as not that much of an interesting twist. Thanks fellas
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>>11564860
Yeah troons decided you're not allowed to say trap or sissy any more. It's super annoying. You can't be a woman and also have a monopoly on gay shit.
>>
Debasing Grounds has been getting updates at a pleasant cadence.
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>>11562991
>DoL
I joked about how it was an accurate depiction of life in modern Britain. Then the rape gang report came out and it turned out it is not a joke and it really is modern Britain except the rapists aren't 90% named Mohammed. Game aged either well or horribly.
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>>11565433
now we just need to wait for FC's prophecy
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>>11545330
Ok, I'm trying to add a monstergirl transformation mechanic to my text-based game where the gimmick if you wanna call that is that its directly tied to the equipament screen, like, limbs and torso also acting as equip slots that decide what equipament can be put in the slot directly bellow it.
Does the idea sound good to anyone or just a hassle to play? I'm still figuring out if I should allow treat these special aplots just like normal equipment that can be pit after experiencing a TF scene related to it, or make the TF slots automatically change based on effects, events and etc just how TFs usually already behave in games like Corruption of Champions and etc.
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>>11565444
Sounds good to me
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>>11565444
I think it depends on the number of transformations. Will equipping to different kind of parts create a new transformation, or does that only happen when the equip types align? Also, will the sex scenes be from the monstergirl's perspective?
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>>11565444
Be careful, Anon. Seems to me you're trying to create a convoluted TF system like the one from Lilith's Throne. That's hell you're walking into.
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Speaking of Lilith Throne, did that game had non-con transformations? The PC being forced to become a sex demon sounds hot af
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>>11565707
It's exactly the right amount of complexity. Inno just sucks at automation.

>>11565803
Yeah the only thing they're not allowed to do is call the PC a sissy.
>>
Is the Lolilith mod still active?
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>>11565806
>only thing they're not allowed to do is call the PC a sissy.
Booo lame, its possible to make it so they can at least call PC a faggot? Being name-called is hot af
>>
I forgot what are the advantages of becoming a noble in Caliross, I don't it was mandatory to the story either it was?
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>>11565444
you mean like lamia tail changes the foot/leg slot so the character can't wear pants or shoes, but can wear skirts or whatever? What's the gameplay objective of this?

I have similar monster-girl related equip slots but it's strictly debuff eg: Harpies don't have hands, so that magic sword the player has been relying on with their human character is now useless and can't be equipped. Hope your character learned magic or they'll have to avoid fighting til you've got some spells ready or find a way to change them back. It's meant to be a obstacle for the kind of player who likes that sort of thing.

What is your goal?
>>
adjatha must be destroyed
>>
>>11566568
No
>>
Struggling to clear the Chaos route of Paradise Succubus. Any tips? It feels like around the end of area 2 beginning of area 3 I start losing steam and simply don't have the stats to keep up.
>>
>>11566971
You get huge boosts for corruptionmaxxing on chaos.

PS in general is all about choosing maps that give you attack/strength/resilience growth, then spending as much time as you dare on each map gathering artifacts and fighting the most difficult enemies you can manage, in that order.
>>
Just found out a game I love got hit by the Patreon admins
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>>11567318
They deserve it for using Patreon and credit cards
>>
Next thread:
>>11567517
>>11567517
>>
>>11554255
>>11556054
>>11556608
>I vaguely remember FCdev ran a poll here and [everyone chose the] "nice" future societies
Dungeon Keeper 1, Dungeon Keeper 2, and Dungeons 1-4.

DK1 was incredibly visually dark with deep shadows created by a primitive real-time lighting system, and equally thematically dark as demonstrated in the introduction cutscene where a troll is hanging in a noose, and a lone knight gets decapitated by the horned reaper. The ending cutscene likewise has the Avatar get transformed into a topless female troll. There is a real sense that if the developers were allowed to, they would have included more nudity and sexual violence (each torture chamber animation for a creature is unique, and one animation is a hammer crushing the crotch, repeatedly) The hero knight lord of the land that dies at the end of each level takes 3+ seconds to play its death animation as excessive blood sprays out unrealistically.

DK2 lightens the game visually by increasing ambient light and making shadows shallower, and lessens the grim themes by distancing the violence from the player or making it more cartoonish or generic. (Electrocuted creatures in the torture chamber turn into a skeleton variant for a moment; unique torture animations are gone) Creatures still die bloody deaths in combat, but it's less drawn out and less "blood squib explosions" and more like "corpse leaking blood onto floor"

Dungeons 1-4 is a self-referential, nothing is serious, even death is a joke, wink wink nudge nudge *looks directly at the camera* and makes an out-of-date meme/joke only someone with brainrot would understand.

tl;dr Know your lane and fucking stick to it:
Do not ever be like Dungeons 1-4 in humor, it doesn't last.
Be Dungeon Keeper 2, if you want a game that's an actual game that "anyone" can play at any time, even in public or around family.
If it's for the expression of a fetish you have to go further than Dungeon Keeper 1. FUCKING *LEAN* INTO IT, YOU PUSSY!
>>
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>>11559864
>I once again making a
>>
Desperately seeking a decent monstergirl waifu collecting game.



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