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Afterwork edition
Previous Thread: >>11545330

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/

>/dgg/ Game Catalog:
Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>New thread guide & template:
https://pastebin.com/196MgvBQ
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big text game progress:

Coding part 1: done
Coding part 2: done
Lewd Texts: done
Lewd Text editing: in progress
Quests: 0%
Images: 0%
Items / finalize combat: 0%
Final polish: 0%

Still text editing. Did a ton of coding work during the Ox Alpha free weekend. I feel like I should post fewer updates here, but being a vaporware dev is worse so we’re doing it until the end.

It's closest to CoC & Flexible Survival with the open world cheats enabled, but will still be pretty different. All content is available from the start. Designed for short game runs and long term replayability, instead of a long chain of linear gated content.
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Huh? Lilith's Throne is dead? I was looking forward to my biyearly or so playthrough.
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>>11567848
wouldn't surprise me if innoxia is a corpse too
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>>11567741
Looking forward to not playing it
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>>11567848
Always has been, with sporadic resurrections every now and then.

Maybe Lolilith's Throne development will take over once Innoxia drops it for good.
>>
How do we feel about posting game ideas? Not things we're pretending we're going to ever make, but just "would be fun"s.
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>>11568231
As long as it’s a creative brainstorm and not an Idea Guy looking for free labor
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>>11568231
>How do we feel about posting game ideas?

Summary of my 'tism post which i mistakenly put into the old thread on page 10:

>>11568254
>> [description of what these 3 games, Dungeon Keeper 1, Dungeon Keeper 2, Dungeons 1-4, felt like to play/watch being played]
>tl;dr Know your lane and fucking stick to it:
>Do not ever be like Dungeons 1-4 in humor, it doesn't last.
>Be Dungeon Keeper 2, if you want a game that's an actual game that "anyone" can play at any time, even in public or around family.
>If it's for the expression of a fetish you have to go further than Dungeon Keeper 1. FUCKING *LEAN* INTO IT, YOU PUSSY!
>>
>>11568262
Good advice. Marvel humor is expired and should not be used
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Anyone know what was added in the Bountiful Harvest mini-update? 1.03? If it's not much I'll wait until one of his (B. E. Grove) other games updates
Pic unrelated
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someone tell the hinsdale days developer to pick a proper name so they can make moar gaems
>>
Probably doesn’t exist but does anyone know of any gay games focused on chastity (or at least features it in some games mechanics sense) that’s not a VN, not sissy, not just a Skyrim mod, and not text based? I’m probably asking for too much
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>>11567848
LT is apparently stuck mid-revamp of some prehistoric code. But in case you're not on F95zone, there's been a bunch of drama that came from this just recently.
>Some guy emails Subscribestar support, claiming to be a journalist
>Guy claims that Innoxia is secretly behind Lolilith's Throne, and also using the platform for money laundering
>By allowing Innoxia's page to be up, Guy claims Subscribestar is violating the law
>Retard threatens to go to the press and police if they don't take Innoxia's page down
> Subscribestar takes Innoxia's page down a day later
>Guy goes to F95zone to brag about doing this, even posting the email he sent (pic attached; emails were redacted by me, but you can track the original pic down on F95 if you want)
>Last night, Innoxia's discord mods announce that they're working to get the false allegations cleaned up and the Subscribestar brought back
>Innoxia then updates the game's TOS, forbidding vibecoded engine swaps that someone on F95zone who isn't involved in this shitfest is working on
It's supreme autism, typical of anything coming out of F95zone as far as I've seen of that site, but that's the state of the game as it stands.
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>>11568488
F95 mod chat must be interesting with all the schizo yarn boards they make. First the Paradise Succubus translator gets banned for apparently possessing loli and now this. It's even dumber because Inno and Keldon are very obviously separate people.
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>>11568231
I've been pondering a game where a single man is on a spaceship full of women, but then I remember Vault 69 already exists.
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>>11568231
DoL but it's a fantasy setting and you're a wizard's apprentice. Your master is charging exorbitant fees for his teaching, but many fields of magic are monetizable, either through selling people magical solutions for their problems, or burning out the ghouls at a nearby haunted crypt and taking their funerary gems. You have to decide which studies you prioritize.
You can eventually complete your apprenticeship and become a fully licensed mage, though in the meantime you'll have access to your master's library and tools. Having to buy your own crystal orbs and grimoires will get even more expensive, but there won't be as much of a time pressure.
>>
are there ANY actually good battlefuck games other than Karryn's Prison?
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>>11567848
>>11568488
Speak of the devil, and you might actually get an update.
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>>11568923
sir this is the dickgirl board
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>>11569023
It’s fine
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>>11569023
This is also the general purpose weg thread which isn't tainted by aco audience
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Will F95 ever stop being ultra cucked? Just found out the Happy Heart games had their threads removed.
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>>11568977
Poor guy. His whole career is dev hell and burnout
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>>11569063
The lesson, for any aspiring dev, should be that you need to END your game at some point. You're gonna learn new things in the process of making a game, of course. But the worst thing you can do is look back at the game you're actively making and decide to fix things instead of finishing them. Stop your plot and make a clean break part 2 if you have to, but don't remake things that you haven't completed.

It's the same advice given to writers: finish writing your book before you edit it.
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>>11568231
I think it'd be neat to take the engine from Lilith's Throne and then make something like Unholy Arts using it.
Restricting the actual environment to a single house/training ground with 5 or 6 procedurally-generated rivals that you can butt heads with and gradually transform/condition.
I'd made a lot of personal edits to Lilith's Throne over time, just for my own use, like having characters gradually develop fetishes from performing/orgasming during those acts or adding more combat interactions, like being able to grab/strip enemy clothes during combat. I feel like trying to execute something like the idea wouldn't be THAT hard, but at the same time if I'm spending time doing gamedev stuff I'd rather put it towards and original project instead of some hacky repurposing of a different one.
>>
best trainer games of recent years?
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>>11568923
princess sacrifice
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>>11569078
Why? With crowdfunding, it's quite possible to monetize a forever game that you're constantly updating.
A forever book can work too, if you're constantly writing it forward, publishing a chapter at a time.
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>>11569026
It's the mods not the audience. aco is actively shitting up the rest of the site.
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>>11569161
to avoid mental illness
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>>11569161
I'm working to end my game because at some point the whole thing gets bloated and, while I can keep up with it, it makes it incredibly hard to scale with modders or hiring people

I guess a game like LT might be fine though if there's a modding scene already
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>>11569215
It's unavoidable. All coders are crazy.
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>>11569124
Most trainer games have little to no /d/ content.
Teaching Feelings, Strive For Power and Jack-o-Nine-Tails used to be quite popular here. No Haven used to be on RAGS and it's getting reworked on Twine, not sure how it's doing.

Trainers aren't really my cup so I don't play them often, for more recent games I think Hero Party Must Fall, Naked Ambition, Honey Kingdom (traps). Maybe Thirteen Goddess but it's too early to tell.

I don't really like parody trainers but I can understand the appeal of games like Slutcraft, Akabur, Four Elements Trainer, etc.
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>>11569078
I don't think lack of a definite end is the problem so much as arguably overambitious scope. It's the Lord of the Rings of wegs.

Also the decision to start in the imperial capital was probably a mistake because it makes every other area less interesting. Probably in 40 years she'll have enough fully fleshed out side areas for an alternate start mod.
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>>11569271
It's a terrible idea to start where all the action is. Generally, in any game, you want to start with only some of the features and then add the features on over time so you can learn it.
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>>11569161
the ero dungeons dev makes significantly more the lilith's throne dev even though he actually finishes his games
because in the end that's what people who pay for games actually want
(well the graphics buff probably helps as well)
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>>11569312
When you're making an engine from whole cloth you want to start with all the features, or at least all the fundamental interactions you need to model. At this point she could've just stuck to writing ungendered protagonist cyoas and bind them all together in one game when off the shelf engines catch up to her.
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>>11569161
>Why? With crowdfunding
I'm not talking about money, I'm taking about what you end up doing for it. You'll learn more as you go. Then you can either refactor/remake/recode for little result, or cut the cord and start clean. There are plenty of VNs on f95 that do this once they grow too large. Their devs are still making "the same game" but the break between chapters/parts/etc lets them start with what they learned, instead of having to deal with the baggage. Besides, showing off that you COMPLETED a product is the kind of thing that will give you MORE followers than stringing along the ones who still believe in your initial promises.

>>11569271
>start in the imperial capital
>>11569312
>start where all the action is
Not a bad call, actually. You can have MC be exiled, gather allies/knowledge, then return. Or you can have the capital be the one place that matters, and keep all the action there. What you need to do is aim the player experience/expectations to a specific goal. If you're ONLY staying in the capital, there has to be growth WITHIN its scope (slums and moving on up, slave>servant>manager>master>ruler, etc). If you're using the capital as both starting town and endpoint, you have to give MC enough time to develop attachments and then force them out on the "hero's journey."

In this specific case, I feel the "plot" and "management" parts of LC are pulling in opposite directions. Inno obviously had grandiose plans for non-city areas, but it might be a better idea to chop those off and shorten the plot loop to JUST the city.

>>11569124
Naked Ambition by Apollo Seven just got updated with some endings. May be worth your time.
>>
anybody knows about h game based game jams? I just had the stupid idea of "enter the goongeon" which is just enter the gungeon but all the enemies are sex toys instead of bullets, and now i need an excuse to make it real so i can get it out of my mind. a 1-2 week long jam should be enough to make something playable
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>>11569473
I think itch.io hosts one
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>>11569412
>Naked Ambition by Apollo Seven just got updated with some endings. May be worth your time.
NTA, but I took a quick peek at it on F and it looks interesting; did you play it and if so, what did you think about it?
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>>11569797
I don't recall the last time I played it at length, but I suppose now's a good a time for a replay as any. Immediately greeted by a message that "you can save the game but reloading won't change outcomes and restarting will wipe all saves." So if you like save-scumming or getting perfect results you should probably stay away.
>>
Where can I find mods for ero dungeons?
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>>11570085
https://erodungeons.itch.io/ero-dungeons-mods
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>>11568231
I'd like to make a DoL-lite type of sandbox text game about a girl (the player character) doing various temp jobs in a city full of futas. You start out doing simple, relatively safe jobs like street handouts for a marketing campaign where you might get some harassment and groping, and move on to jobs (like waitressing at a bar) where you'll get into more involved sexual situations. A lot of focus on groping, sexual harassment, ENF, eventually actual sex stuff, all futa on female. Also an option for things to be anal focused because that's what I like.

I'm calling it DoL-lite because the days would have more of a rigid structure than in DoL - you go to a job, then you decide on some sort of free time activity, and then you go home, where the main character acts semi-randomly on her own for the rest of the day according to your stats and other game state - you get a summary of these actions, and then start the next day.

I might get around to actually making this one day, even.
>>
Does anyone know of a decent h-game centered around collecting and fucking Monstergirl Waifus? Don't mind paying for it if its a complete or sufficiently meaty experience and not a messy early access slopfest. Quality and diversity of porn is top priority, but should have fun and engaging mechanics, and not just another VN.

Picked up Monster Girl Factory last night. Gameplay is rather fun, sort of a puzzle idler, you have to line up and orient your monster girl cards to make the symbols match to generate energy and produce resources that you use to upgrade and buy new girls. Probably rate it 8/10 from a gameplay standpoint, but the porn part is a bit one note. A set of static images that only sometimes get explicit, and a lot of the girls are a bit samey and more elemental than traditional monster, already have like 5 different types of plant girls, and the last girl I unlocked was "human" lol.
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>>11569033
No, not until credit card companies stop cracking down on everyone.
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>>11569412
>showing off that you COMPLETED a product is the kind of thing that will give you MORE followers than stringing along the ones who still believe in your initial promises
This. More devs need to start doing this. Feature and fix creep are serious problems.
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>>11568231
You play a slime/tentacle monster trying to escape a lab; you can rape to earn XP and upgrade points, absorb to add biomass (increase health/size/strength), and implant spores/seeds/eggs/whatever to act as save points. As you go along, exploring and beating bosses, you unlock upgrades that give you more tentacles/flexibility, damage resistances, let you possess or duplicate humans, etc.

Basically a lewd version of Carrion.
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>>11570261
That sounds like playing Debasing Grounds with a female character and setting all NPCs as futa
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>>11570427
>not until bankers hang from lamp poles
ftfy
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>>11569033
They're in the power tripping mod death spiral.
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>>11570540
what are the bankers last names
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>>11569161
>With crowdfunding, it's quite possible to monetize a forever game
Go away Chris Roberts.
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>>11568231
Thief, but the MC is a trap who takes his jobs by dressing in different girl's costumes depending on the location he's robbing.
There is a hospital level with a nurse outfit, a lord's mansion with a maid's outfit, a cabaret and casino with a showgirl leotard, a ballet theater with a ballet dress and shoes, and a chapel with a bridal gown.
And the game either ends with you becoming a wealthy femboy thief, or there are side endings where you end up with a job as a maid, or a nurse, or a dancer, or you end up getting married to a handsome suitor.
Or you get caught and you become a prison bitch.
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>>11570584
This is a good idea
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>>11570584
I will now buy your game
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>>11570431
Check out Project Hivemind. Unfortunately quite a bit of AI slop at the moment, but dev's supposedly re-writing bits to de-slopify as he goes.
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>>11570640
Well, not that anon but as long the new art is good, otherwise might as well just stick to ai.
Rise of Corruption started replacing its Koikatsu art with comissioned artwork and its so fucking ugly I dropped the game entirely
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>>11570542
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>>11570431
I've been brainstorming a game similar to that (Without tentacles because holy shit that would be a rigging issue) only issue is payment processors and hosting.
I know that majority of people would just pirate the game anyways but I would like to at least make SOME money if I were to full-dive into making one.
Maybe Subscribestar? I would try to put on steam because wtf is mad island doing on there but apparently they have cracked down recently.
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>>11570669
Something like this.
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>>11570261
Based. The guide-the-mc-while-they-get-themselves-into-trouble style mechanics are great. It's the best way to solve the problem that some of these corruption games have where you can just make good decisions and then nothing happens. I hope now that TQ is forbidden the devs of that revisit Lesser of Two Eves.
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>>11570669
>>11570679
Just try substar to begin with, they do crack down on things but it really depends what content you're thinking would violate the payment processors' feeble minds.
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>>11569270
>Honey Kingdom
the sissies are willing from the start and genetically engineered and raised to be sissies from birth, what a waste
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>>11570679
I made one of those in Spore back in the day
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>>11570689
>It's the best way to solve the problem that some of these corruption games have where you can just make good decisions and then nothing happens.
Yeah, it's always a bit of a letdown for me when you're playing a corruption game and you have to actively choose to get corrupted every time with very little to no downside. It's so much better when you're at least somewhat forced into bad situations, be it via failing RNG checks, genuinely needing power from braving sketchier circumstances, or ideally, both. The corruption should feel like an (inevitable) outcome rather than an active choice.
>>
it's heartbreaking how few games in my preferred fetish have good sensibilities to what makes it hot.
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>>11570734
explain
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>>11570584
Actual rare good idea with a doable scope as an HTML game. Makes me think about ways to do it, I assume you could choose which level to go to next instead of it always being in one order? Would be fun if it had "bad end" simulator elements too, where you can play a little loop for whatever ending you end up with, or possibly escape.
>>
recs for futa/dickgirl games with a focus on moral corruption or penis growth? GFF's art and games (contamination, oozehazard, happiness potion, etc.) have opened my heart to dickgirls with grotesque dicks being shamelessly slutty in public
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>>11568231
I've been slowly learning godot, but holy fuck I'm more retarded than I originally thought.
>player is middle aged fat groundskeeper at a university
>game is mix between warioware minigames as your 'job' and typical VN choose your wall of text
>two main player 'paths'
>genuinely good at the job, be a steady & wise shoulder for the girls to rely upon
>one or two insist on putting out because of genuine affection
>or level 80 rape master that gets kicked out of school but keeps sneaking back in to rape more cause he knows the hidden ways in
>keep doing the same jobs but for lonely housewives for cash (and ass)
>only reason for option 2 is because I thought of a 'run from the police' sidescroller minigame
Game would be called FUBG (Fat Ugly Bastard Game)
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>>11571034
>html
You could probably make a decent 3D Unity or Unreal asset game with the concept
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>>11570704
I only like the redhead, I don't care about having a harem in that game.
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>>11569797
there's certainly more "game" there than 99% of stuff on f95. as other anon mentioned, it can be fairly RNG dependent so if you're the kind of person who absolutely needs to go down a specific route you probably won't like it. as a Long Live the Queen inspired game that actually has some replayability though, it's pretty impressive for what it is.
but i'd actually wait until the endings are done, since the dev is finally actually plugging away at it (no idea why he left the game dormant for so long, it's by far his best imo. writer's block as to how to end it I guess.) and endings are being completed at a pretty good pace from the looks of it.
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>>11570746
NTA but I suppose they mean like hypnosis; most of the games claiming to feature it are actually just mind control, where the victims are instantly turned into slaves or sluts. It removes most of the appeal, no humiliation, nor gradually corrupting/breaking them.
>>
Thinking about making a porn game where you and a girl fuse and swap back and forth in a way similar to attached image. When you're a guy, she controls your cock, and whenever she is in control of her body, you embody her pussy. It would be a sort of Pheonix Wright episodic mystery thing, where each update would be its own self contained story with its characters and kinks. Your current form is the result of a wish gone wrong, and you are given the oppurtunity to help out other people quantum leap style while trying to figure out how to return to normal. While in genital form, you'd get different abilities to help find clues, as a cock, your gf would be able to track pheremones like a bloodhound. As a pussy, you would be able to detect microscopic details on anything inserted in you. Stuff like that.
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>>11571440
If the girl is some sorta succubus like pic related that could actually be fun imo
otherwise human-human isn't bad it's just I've seen enough school life bodyswap nonsense for one lifetime

with that said, you should probably look for that one furry CTF visual novel that I can't remember the name of, because it's the only game I've seen that has full "you are living as the genitals" content
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>>11571493
I think we've all played enough "mc slowly transformed by his high school sweetheart" games to last a lifetime. MCs would be post college, none of that tedious lifesim/rpg nonsense.

Current plot idea is that you and you gf make some type of Freaky Friday "I wish you understood me better" type of wish but instead of swapping bodies, you merge. You get contacted by a supernatural being, either a genie or angel or goddess or succubus or something like that, who was responsible for your change. She's been trying to help other people, and every time it gets perveted Monkey Paw style, and she wants you to help get things back on track for the people she's tried to help, as well as figure out who or whats causing all these wishes to go awry. First case would be helping someone who wished to be a pornstar and got turned in to a woman. Like Quantum Leap or Doctor Who, you would be jumping to different times or timelines or dimensions, some more traditional, some fantasy or sci-fi, with different tfs and kinks based on that episode
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>>11571440
>Thinking about
Well, I will be interessed once it starts actually taking shape.
Borrowing your words, I think we've all read enough Idea Guy posts in a lifetime.
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>>11571440
>>11571516
I really like the concept, but what would the actual gameplay involve? A PW style VN or something a little more open? And how would the player solve other people's problems? Would it be helping them get used to their new situations or full-on fixing things like a magical handyman?
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>>11571580
Yeah, that's fair. the last project I worked on, I did about 5/7 of what i set out to do. It was basically a short little CYOA to teach myself TWINE during COVID. Started writing an ending about a fictional LoZ inspired world and decided I wanted to make it into a full game, bit off more than i could chew and lost the ambition and vision for the original project. Hoping to make something somewhere in between the two in scope, where each release would be a complete little hour or so little erotica adventure. Here's my last project if you are interested, and I always appreciate feedback. https://tfgames.site/game/2621/lamp

>>11571584
That's the part I'm trying to figure out. I'm definitely more of a writer than a designer. I'm taking some inspiration from a game I picked up recently, Dragon Sleuth Brittany, its a throwback to Old adventure games like Dagger of Amon Ra. I'm a big fan of logic puzzles, like this kind https://logic.puzzlebaron.com/. What I'm kind of thinking of is that each person will have both an external and internal conflict that needs to be resolved, like a fear that is holding them back, and a jealous frenemy that is sabotaging them. You collect clues to complete the puzzle and expose the external conflict and help them deal with the internal conflict so that they can deal with the external. One thing I'm trying to work out is how the TF works in. I want you to be able to switch between girl and guy forms, but the question is, is it something the player can control, or is it something that has to be triggered. If it is something the player can choose to do, is there a limit to how often, or is there a consequence for being in the wrong form at the wrong time. I know I want it to be possible to make it to the end of the episode without all the clues, endings would be based on how much you got right. I'm also unsure if I want it to work like the first image, or more of a Two Goblins in a Trench Coat type thing like this one
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>>11571606
Lands of lore 2 (not porn), had forced player transformation on a random timer, and players generally didn’t like it. You had a normal human form, a big brute thing, and a small lizard thing. Most of the time the result was you had to wait and stop playing for a few minutes until you changed back, because you would become too small to survive enemies, too heavy to jump across a pit, etc
>>
In theory, I think the idea was that transformation forces you to adapt in unexpected ways. But if transformation makes many situations impossible the game design of it doesn’t work
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>>11571614
I think what i am currently leaning towards is something like, you can only swap back and forth every so many turns, or a certain amount of times per episode. You and the girl are turned on by different things so you have to be mindful of who is in control while talking or interacting with certain things. If your arousal gets too high, you either lose turns or have to leave the location you are investigating and thereby miss out on clues. If I feel real ballsy, I might write each episode like the Clue movie where it can have different clues and different endings as to who the person the external conflict is with, each person would have a motive, put depending on an rng, it could be any one of 5 people, and you'll have to use the clues to correctly identify each time, so you can't just brute force the right answer as easily.
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Any tecommendations of games with level drain mechanic and male protagonist?
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>>11571844
I'm assuming you already know about "Drained and Tamed"?
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>>11571894
No. I just discovered and went through a few ero mangas about the concept and I was interested in seeing it in the actual game.
Is this game a popular choice? It has ai images, which means it is made recently and thus it is not likely to be one.
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>>11568231
Breeding Farm but with Only Futa
Basically BoN but playable on a toaster and the Futa have balls
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>>11568231
>>11571844
Just throwing out an idea. Rogue-lite, The player (Human Male) teams up with a rogue succubus in order to take down a group of succubi that are trying to take over. The bosses can drain your levels when you're defeated, but you can "bank" levels by sacrificing them to your allied succubus in exchange for lesser, but permanent, buffs. Exchange your levels for buffs before a boss to be safe, or risk losing them by facing them with your raw stats. Enemies could be futa, female, or a combination, whatever.

Your succubus can change form based on their level. Letting them drain you leads to a sex scene, with variants based on their form, and how many levels they're draining at once. Some different endings depending on her level and yours when you defeat the final boss.

Losing to a boss succubus leads to a similar scene where they drain you. They can also change form if they take your levels, becoming marginally stronger for your next fight. Victory sex scenes where your ally joins you to drain the boss as you both fuck them.

Regular enemies could include lesser succubi, who could possibly drain less levels, possibly only temporarily.

A game with level drain as a major feature seems like it could get real annoying real fast. Being able to bank some levels, and the fact that the shorter run-time of the rogue-lite format could mitigate some of this annoyance. And there could be an element of purposely giving levels to bosses for different scenes or such so losing levels could still lead to progress in a way. Difficulty modifiers could let players adjust things to fit their preferences.
>>
Are there any decent games that run on mobile/android?
>>
>>11571953
It's not my fetish so I haven't been following games with that theme. Maybe there's something in the japanese titles that would scratch that itch for you. "Japanese game" is a tag on f95.

>>11572137
HTML in theory, though page layout will probably get fucked. Some people on f95 do Android fan-ports. I don't think there's a way to search for them specifically, you'd have to check individual game pages to see if it runs on Android or has a port.
>>
man ero dungeons was pretty close to my kind of game, if only the UX is a bit more polished and the game records sex stats... (yes I know there's a buggy-ass mod for it)

Anyone know of similar games?
>>
>>11572123
>A game with level drain as a major feature seems like it could get real annoying real fast.
Yeah, I have the same thought, but still want try something out to see how people implement it.

Your idea sounds not bad, one of two main focuses of rogue-lites are item and weapon variety which provide build diversity, so I think adding level drain wouldn't fundamentally affect if the game is good or bad.
There could be some other succubi merchants in the hub, charging you levels for their stuff, assuming you are not always restarting from lvl1. It would pair nicely with possibility to leave the dungeon with all your equipment and exp, but you are triggering an escape sequence by trying to do that and on your way back you are pressured by timer while having to avoid many traps or chased by monster, got a bit inspired by Pizza Tower here. But alternatively such a game could be made without hub and escapes if the structure of dungeon locations is hevily branching and traverseable in any direction and the boss leave to another area after defeating you, though it stretches the definition of rogue-lite this way.

Jrpg seems like a native genre for level drain concept and where it would be the most comfortable with being, but for some reason my brain struggles to envision a good game in such ruleset. Instead it is easier for me to imagine a 2d hack and slash game in inverted tower scenario, where mc is put in the bottom of the dungeon and have to ascend through it's levels to the surface. There are normal monsters to farm exp and to get loot from while succubi are few, but they usually guard chokepoints between layers, so if you lose to them, then you are drained of your levels and put back down to farm again. It's like mc is a cattle on a ranch for them.
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>>11570669
SS is practically as bad as Patreon these days, unfortunately.
>>
>>11570702
It makes me sad that crypto ended up the way it did, we could have been using bitcoin to fund hentai game devs without having to beg for permission from payment processors, instead we get endless KYC regs that ensure crypto will never be a threat to Visa and Mastercard.
>Sorry goy, but you're gonna need to submit 3 pieces of ID and a butthole scan if you want to bypass the payment processors.
>>
>>11572520
“””fraud prevention”””
>>
>>11572520
KYC doesn't prevent you from making or receiving above board payments.
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>>11572608
It provides no benefit to the user, aside from exposing you to the taxman and wrench attacks
>>
>>11572608
It means if you want to use crypto, you have to give your ID to companies that have notoriously bad infosec, therefore the vast majority of people will refuse to use crypto.
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>>11572612
>It provides no benefit to the user
It lets the user support anything that isn't illegal in their country, which is a dramatically better standard than credit cards.
>exposing you to the taxman
So do Patreon and SS
>wrench attacks
I don't think you understand how exchanges work.

>>11572613
Nigger these people give their drivers' license to Discord
>>
>>11572616
> give your address to exchange
> exchange gets hacked because they’re high value targets
> your address and net worth are now on the darknet
That’s how
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>>11572619
It's already on the darknet from your bank account, credit bureaus, paypal, venmo, cashapp, ... These outfits are protected from loss by the banking system and they know it. Coinbase holds the US government's 328,000 BTC stash for anyone who can take it. Nobody is taking it.
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>>11572627
I’m pro crypto, just debating here because it’s foolish to use it without properly understanding the risks. Coinbase has been leaked before and peoples irl addresses were part of it. The vast majority of wrench attacks rn are in France, because a govt wagie there was paid to leak KYC data and account values. KYC does more harm than good, until we get to a world with perfect digital security.
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>>11572631
You haven't explained how this is any more risk than a checking account.
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>>11572631
>Coinbase has been leaked before
Notable this was from bribing support staff not a technical breach. Only traditional finance gives your information away.
>I’m pro crypto
Yet everything you say sounds like concern trolling.
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>>11572633
A checking account can’t be drained by home invasion. You’d have to interact with the bank somehow (web, phone, atm, etc) and they’d tell you no. Crypto accounts can be drained easily because there’s no “bitcoin company” to protect users. It’s just automated code.
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video games?
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>>11567848
I expect nothing and still am disappointed
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>>11572690
That the only recent change? Maybe the license update was spurred by some trouble with his payment processors.
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>>11572640
How does that effect people sending <$100 to a porno game maker you fucking dolt?
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>>11572849
Personal info is personal info and nobody's gonna risk getting attacked by some psycho with a drill just so they can give a porno game dev $3 per month.
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>>11572908
>Personal info is personal info
Your bank and your CC already have your personal info, and are dramatically more likely to leak it.
>risk getting attacked by some psycho with a drill
You still haven't established how having an exchange account is more risky than a credit card.
>>
>>11572912
An exchange account that never has any serious amount of money in it is safe from wrenches, correct
>>
But if you’re using it as they advertise, for heavy savings or investing or stock ETFs, you have to be careful
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>>11572912
Even despite that one indian stealing someone's PI, my bank STILL has a better track record than 90% of crypto exchanges.
>You still haven't established how having an exchange account is more risky than a credit card.
Wrench attacks are literally a crypto thing.
Owning a credit card doesn't put you more at risk of getting mugged than not owning a credit card.
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>>11572932
>my bank STILL has a better track record than 90% of crypto exchanges
But there are only 3 crypto exchanges known to normalfags, and they're all nation-state level security actors. Nobody cares if cumcasi.no got hacked.
>Wrench attacks are literally a crypto thing.
They're an any kind of cash card thing. Someone can beat you with a $5 wrench until they get your ATM PIN or credit card details, then go buy a bunch of easily resealable items with it. Happens all the time. If you're seriously worried about that, maybe don't load any banking or crypto apps on your phone.
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>>11572940
>Someone can beat you with a $5 wrench until they get your ATM PIN or credit card details
But NOT owning a credit or debit card doesn't reduce your chances of getting mugged like this in the slightest.
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>>11572940
Getting robbed for a debit/credit card has a maximum loss of $500 or something like that. Getting wrenched for a crypto account has no upper limit, they can steal 100 billion dollars in one transaction as easily as if it were $20.
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>>11572953
If I had a hundred billion dollars I could probably find a solution to that particular problem
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>>11572947
Because everyone has a credit card. Everyone and their mother who was an adult as of 2021 has a crypto exchange account too.

>>11572953
>Getting robbed for a debit/credit card has a maximum loss of $500 or something like that
For consumer accounts in the US the maximum loss to the account holder is zero because you can always dispute the charges later. Most people have a much bigger line of credit than $500 though. Probably more like 2500-10k available per card these days. Much more than most crypto exchange accounts are worth.
>Getting wrenched for a crypto account has no upper limit, they can steal 100 billion dollars in one transaction as easily as if it were $20.
That's not how it works, and once again nobody is telling you to keep your entire net worth in crypto. Unless they hold you captive for several days, they're limited to whatever amount you've had in the exchange account for several days. If you are going to hold someone for several days, you can just as easily have them empty their traditional brokerage account and buy a few gold bricks from APMEX.
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>>11572964
>Everyone and their mother who was an adult as of 2021 has a crypto exchange account too.
I've encountered literally zero people IRL who have ever touched crypto.
>>
>>11572978
My cousin got into crypto shortly before it fucking plummeted in 2021
He was really enthusiastic about it for a few months
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>>11572982
This is the demographic that flips shit whenever someone brings up crypto payments.
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>>11572964
That is how it works, but I’m not going to bother anymore. If you don’t understand tech that’s your problem
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>>11572985
That is quite literally how it works, and you're a shut-in who's still salty about losing $200 of GoodBoyPoints 4 years ago.
>>
Hero dungeons or Ero hunters?
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>>11573012
hero dungeons? did you mean ero dungeons?
personally I enjoyed hunters more, in dungeons I would always, without fail, get party members kidnapped after some BS status damages faster than I can heal or some OP NPC oneshots my party
there are some OP NPCs in hunters but nowhere near the same level of BS as dungeons
>>
>>11573136
Really? Since you can easily breed legendary traits for all your party members, Hunters quickly turned into rocket tag for me with only those mages being able to wipe me if they rolled higher initiative. Never had the same problem in Dungeons. I was strong, but not overwhelmingly and so were enemies.
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what's the most peak WEG experience you've had in your career as an ero-gamer? for me it was when I was playing a "phone simulator" and my character was having sex with a woman and as he was thrusting into her they were both holding their phones and texting each other their dialogue so I could read it, like
>clickclickclickclickclickclick
>fuck your pussy feels so tight
>clickclickclickclickclickclick
>oooooooooooohh that feels so good [blushing emoji]
>clickclickclickclick
>MMM FUCK YEAH
>clickclickclickclick
>AHHH HARDER
>clickclickclick
>*grunt*
>clickclickclick
>*moan*
I keep telling myself I'm going to go japanese only but I like to have as much control over what the mc says and does as possible and it seems like deciding things for yourself is a concept they still struggle with, I've never played a nihonjin erogeimu where choice making was any more than fuck her/don't or very broad route selection, I'm still relatively new to them I suppose
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>>11573468
You played a WEG with a phone theme and it WASN'T cuckshit? Impressive.
>>
Hello fellow degenerates

What is a fantastic horror hentai, think silent hill 3 meets fear and hunger meets Amnesia meets Corruption of Champions lol.
Something very high end, something perverted, sick, demented and sexy to impress my wife with. She is very new to hentai and is entertaining my nerdiness atm.

P.S. My wife is in my head, and that's ok.
>>
>>11573580
Paraphore
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>>11573580
I never played any of those games, but uzuraZanac's games are both horror and good act games.
>>
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Prospective devs, please do not use AI writing. I don't give a shit about the ethics of it, go ahead and gen art/code/whatever else as you please, but AI writing is just not tolerable at all. It is actively nauseating to read paragraph after paragraph of meaningless drivel like pic related and I will instantly close your game if you do this.
>>
>Lillith's Throne update after over a year
>10 minutes of new story content, one new TF item, and a new eye colour option
I expected nothing and am still disappointed.
>>
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>>11573831
good luck with that appeal, this is from one of the most high effort textwegs still in development, it started with the most snobbily written "AI free" disclaimer I've ever seen (now hilariously removed) and picrel came out either in v0.1 or v0.2, meaning the wegger cracked either before he'd gotten the first release out or just after, so often I think my opinion of them couldn't be any lower and they still manage to sink it further
>>
>>11567741
Just finished the first editing pass. It took months and every paragraph needed heavy manual edits. The text from the first few maps was especially bad, even though I knew it sucked and was patching it up over time. Half of that just got deleted and written from scratch. Really had no idea that writing and especially editing was such a serious job

Next thing, im going to grab a month of Codex, do some coding to regain my sanity, then have ai do a bunch of passes through the text. Stuff like rewriting boring sounding attack names, doublechecking for everything on my banned words list, etc. The remaining text issues are now minor enough that i can just automate it and verify after
>>
>>11573922
It's gotta be an IQ thing, so many retards just eat this shit up and I cannot understand it at all.
>>
>>11574052
I've come to believe that people who cannot discern slop have no soul.
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>>11573580
kamikakushi
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>>11573580
It's not hentai, but The Allure of Wanton Cove might apply. Lovecraftian theme (New England town hiding a secret, deep ones, tentacles) + MC feminization. The original and the remake don't differ much, as I recall - mostly a graphical update. I don't usually recommend it because there are no "good" endings (well there's one in New Game+ where MC finds the person they're looking for and immediately leaves town), but if you're going in with a horror mindset that's actually a plus.

There's also another game with similar (Lovecraftian horror) themes, a trainer named "Ruin Me" where your (customizable) MC is guiding/pervering an heir of a (really fucked up) family while also discovering/investigating various supernatural occurrences. Not all of the horror is of the "terrifying" variety, some side stuff is downright benign, but there's plenty of fucked up stuff. The biggest problem is that the art is horrifying, and not in a good way - incredibly awkward hand-drawn western images. The preview pics on f95 are not something I recommend looking up. But, if you can get past that, the text might be worth the effort.
>>
>>11573922
>a ripple passes through ... as though a sudden gust of cold
I've still got room to learn in writing but this clearly doesn't work to me. It's describing the same visual effect twice. It could be described simply as "a sudden gust of cold causes a ripple through the student body" or "a cold ripple passes through the student body"
If it were
>silence falls on the student body, as though a sudden gust of cold had stolen their breath
then you don't repeat the same thing.
Especially in games, it's important not to pad out text. I have to fit all my text in a speech bubble, after all.

>he stands like a shadow made flesh. Drapes in heavy robes of violet threaded with gold
This is a different issue. It's presenting different ideas with no flow. No clear connection that he is the sudden gust of cold, no "shadow -> his clothes"
i.e.
>Like sunset, a shadow descends upon the student body, turning every head forward and ushering in utter silence -- all toward High Magister Aegir Throne. His violet-robed silhouette is framed in gold, the stone itself trembles under his footsteps.
no, I'd probably rewrote that too. You can spend all day rethinking how you'll structure these things. I should ask my h-game writer friend what they think I can never make it sound right
>>
>>11574882
I only wanted to point out my favourite AI tell, when it triggers its "list three descriptive words" routine but then can't find enough suitable words, so it rams square pegs through round holes to fill in the blanks, given that the fact it's in there shows he didn't even read what the AI shit out before he pasted it into his game
>>
>>11573831
You open your eyes. The text is still there - short, succinct, the full blown wrongness of too much slop and too little effort. But underneath all that noise, your words are still yours. Pixels lighting up the screen. The shape of each glyph under the matte display, familiar and specific.
>>
New public version of Lewd Slay the Spire: https://erodungeons.itch.io/ero-slayers/devlog/1656460/public-05-achievements-and-more-encounters
It's mostly a bunch of new encounters while I focus on giving Ero Dungeons an overhaul behind the scenes.
>>
>>11574891
The only thing that really stuck out to me as obviously AI was the Not a X not a Y but Z". otherwise it just seems like a weird inhuman writing style that doesn't really make me think "this is definitely AI"

sometimes we get so caught up trying to tell whether something is AI or not when it doesn't matter, because it's shit either way
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>>11574937
The post disagrees that "three descriptive words" is a known AI speech pattern - artificial, inhuman, undeniably worded.
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>>11574937
No human writes like this though. If you're a sufficiently experienced writer to use these writing techniques and word choices, you're also experienced enough to not write like absolute garbage.
That's the AI tell. It's not just word phrases -- it's filling them with bad fitting words, phrases and linguistic constructions like a tree planted in a flowerpot that's too small.
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>>11574940
You used “it’s not X, it’s Y”. I’m afraid the brainrot has gotten to you too
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>>11573922
I think the main problem here is that the text is incredibly florid and descriptive even though fucking nothing is happening.

I'd reduce it to something like:
>As the High Magister enters, the courtyard falls silent. His footsteps seem louder than they should as he walks up to the dais.
>"This is Highrock. Not a sanctuary. Not a school, in the way you might've known once before. This is a crucible. You are not students. Not yet. Not until you've been broken, shaped and reforged. Not until you prove yourselves worthy. Then the true learning may begin."
>You're not entirely sure if he's speaking metaphorically.
>>
>>11575011
The "not a whatever" shit could really just be reworked though
aside from how insane it sounds
>this isn't a safe place. this is a torture chamber
yes great way to introduce your place to students. none of the "I got allowed into super cool school" animes do this (MHA, shokugeki no souma, etc) the important thing to frame is how important the school is and how students should strive to fulfill those expectations, not
>hi. i hate your guts, kiddos. that's all

for example
>You stand here today, not as fully grown students of Highrock, but as budding sprouts whose roots may some day spread to fill the hallowed soil within Highrock's walls.
or if you want a more evil character, make some analogy about filling a mould idk either way it sounds cheesy as fuck and I hate this still
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>>11575014
I think that part is fine, IF this is a distinctive speech pattern of Headmaster Swastika Hellmurder, and not something literally everyone does.
>>
>>11575011
you don't take issue with "promises of crucible" as an expression, then?
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>>11574950
That's the joke, anon.
>>
>>11575011
>I think the main problem here is that the text is incredibly florid and descriptive even though fucking nothing is happening.
And that's nearly always the telltale sign of AI writing because even with all of the progress that's been made it is still so goddamned hard for AI to be decisive about anything in writing.
>>
>>11573859
The content is extremely lazy, with many typos, no choices, missable NPCs and sex scenes, and so on. You're even discouraged from having sex (a far departure from previous content) and it has BDSMslop.
>>
>>11575243
In any other problem, too. I don't use generated code for my game but I've thrown a few of my problems its way, things that are mostly contained in one block of code (doesn't need to know the whole codebase) and it'll give
>long ramble
>list of answers, 1., 2., 3., 4., 5., ...
>oh but 1. is the exact perfect solution everything else is shit
or even
>list of garbage
>ask again "this is garbage"
>oh you could also just do this perfect easy solution that fixes it
I really just treat it like an extension of google search. there's going to be a lot of garbage you just have to look through it.

Same for writing. Don't just dump it in, use it for a synonym or a word you can't quite remember or for some alternate ideas of how to word something.
>>
>>11575471
When was the last time you tried it? This sounds like how ai coding was one year ago
>>
>>11575477
you're delusional if you genuinely think vibe coding has progressed toward being able to make a well-functioning product at any point ever, all you get and will ever get is non-modular spaghetti code on designed by the algorithm to fix other just-as-broken spaghetti code
>>
>>11575489
Ok that answers my question
>>
How do these porn game creators make money off of these (ren’py) games? I’ve been able to download full versions for most of the time. Just doesn’t seem like it’s financially viable after all the effort yet seems like the next frontier in porn.
>>
>>11575600
we live in a society where whales are normalized and spend enormous sums on useless subscriptions
>>
>>11575600
In the vast majority of cases it isn't if it's your sole source of income, but there are lots of people who want to make passion projects and thirdies who can live on pennies.

You also seem to have an internalized boomerism that people will never pay for things if they don't have to, which is clearly not the case.

>>11575604
You're thinking of gacha games.
>>
>>11575533
>asks an anon a question
>very obviously unrelated anon answers
>somehow this answers the question
this is why you don't use AI, anon, your ability to think was already bad but it's only gotten worse
>>
>>11575673
I don’t see any post IDs in this board
>>
>>11575673
>anon asks you a question on an anonymous image board
>another anon replies before you have a chance
>instead of replying to anon's question yourself, passive-aggressively gripe about being mistaken for the other anon
I hope you can identify which person in the conversation I am based on my writing style because it'd be pretty embarrassing at this point if you got it wrong
>>
>>11575675
>>11575679
if you're so mentally handicapped by your use of AI that you can't come to grips with identifying how posts with radically different opinions from one to the next are not the same person then there's alternative websites for you that enforce identity usage
>>
>>11575697
Next thing you know people will need to start spoonfeeding object permanence.
>>
>>11567517
more breast expansion/inflation games please.
https://twitter.com/tawawayasan/status/2091088989734531208
>>
>>11575604
>>11575606
I wish there was a futanari gacha game
>>
Any good new TSF/Trap MC ge in the last year or so?
>>
>>11575767
Paradise Succubus got an English translation. Not sure where to get it though. fag95 mods have gone full schizo.
>>
>>11575889
It's on Fag95.
>>
>>11575912
>Fag95
8ch is dead (RIP), you don't have to parrot its meme any more
>>
>>11575922
but some people here might also use it and I need them to know I think they're a load of faggots
>>
I cannot get hard for a woman irl because of sexuality issues and porn adfiction but I get insta hard if a game’s mc gets fucked by futa.
>>
>>11575935
Take two weeks off porn to cure it
>>
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>>11568231
After seeing the success of Scarlet Skips, I wish I could think of something simple myself, like a clicker game or single screen shmup. All the ideas I ever see posted are too elaborate yet also very vague
>DUDE what if you made a harem monster breeding game?
Ok, you want me to design like 20 monsters, each with their own folder of expressions, an entire rpg system, a breeding system, and an entire world/dungeon, with tons of dialogue? and what is the gameplay even supposed to be? Where is the win condition? Did you put more than 5 seconds into this idea?
>>
How about this:
Galaga as the base structure. Infinite procedural levels. Enemies and player are cute girls. Between each level, buy weapons/upgrades like Tyrian. Every few levels, a touhou boss girl but just one spell card, as randomized as you can make it. Big lewd visual character image during the boss fight. Boss selected randomly from a pool of 20.
>>
One handed play. Enemies and bosses put lewd images onscreen to distract you and make you lose. Brief flashes for enemies, like showing their tits. Boss images stay onscreen the whole fight
>>
>>11575922
I honestly forget which hgg I got it from, but it's true these days. That shithole has to die. Open creator abuse by mods and double standards for rule 7 are totally out of hand.
>>
In game text says you must play one handed at all times because it provides the ships energy source.
>>
so many feminization games where the author feels too much like a nasty old man so I can't get caught up in the fantasy of becoming involuntarily pretty and delicate cause the creators sensibility seeps into the aesthetics and tone holistically rather than being separated into select characters
>>
>>11576017
Game where you play as a gladiator, in a pseudo-Classical setting.

The game is divided between gladiator battles, and the downtime between the battles where you make management decisions and get involved in narrative events.
For the fights, I'm picturing a simple action brawler game, but you could make do with JRPG menu-based combat. The fights would usually be nonlethal, and there would often be objectives other than simply beating the opponent. Making the fight seem closer than it really is, losing on purpose without making it obvious, surviving as long as possible against an opponent that's way stronger than you, or trying to balance using a move the audience likes but not so often that they get bored of it.
The winner of the fight might fuck or otherwise humiliate the loser, but this must also be measured to audience expectation. If you're more brutal than they think is reasonable, they'll want to see you get your comeuppance.

Being popular (and also just winning fights) gets your manager more money, and unless you've done something to piss him off, he'll give you a cut. Between fights you can spend that money on equipment and training. You might get injured in a fight, and have to heal. You can also talk to the other gladiators to pursue friendships and rivalries, and you might have to deal with special events. Perhaps a local noble wants to fuck you. Perhaps someone is trying to fix a fight by having you poisoned.
The management interface could pretty much just be a bunch of nested menus, and the events could be done in a visual novel style, just text scenes with some background art for mood.
>>
>>11576053
That’s a lot of npcs with potentially long quest chains and scenes to write. For a small game their interaction would have to be minimal
>>
>>11576048
This is why I've made the antagonist of mine a greasy incel so I can write all my self insert dialogue through him and still have him sound authentic.
>>
>>11576086
that's the way to do it, like a talisman holding it all in.
>>
why won't f95zone add useful tags? I swear they said they'd add submission(pc) and domination(pc) ages ago and they never did.
>>
>>11576170
https://f95zone.to/threads/new-tag-discussion.168425/
they were supposedly adding new tags back in 2023 but it never actually happened
looks like someone made a userscript to pick up the slack though
>>
>>11575924
>>11576036
Well, yes, Rule 10 has been around for two decades. But just as I'm sure 8ch still autofilters here, "fag95" was an autofilter on 8ch. You're parroting dead bot speak.

Despite being a (specific flavor of) shithole, f95 is at the top of the shitpile. Their tags haven't been updated for years and yet the place is more easy to sort and browse than pretty much anywhere else, our resources included. Maybe TFGS comes close, but that's a site for very specific content, and it's been drowning under a sissy flood before the current AI one swept in. Now it's all vibe-coded AI HTML sissification.

I hate living in the future.
>>
>>11576170
I wish they would have a Futa on female/futa on futa/futa on male tag
>>
Watching someone take it up the ass in a game is nice but irl it does not feel pleasurable.
>>
I don't think I can do it lads, I can't play another HTML stat game again, the tedium has overtaken desire, I can't do it anymore.
>>
They’re not worth it. As soon as you see the “you wake up and..” structure just bail
>>
>>11576569
>>11576574
>>
>>11576569
>I can't play another HTML stat game again,
those are my preference honestly. but the sensibilities of the ones making them are often horrible.
>>
>>11576633
Twine needs to come with a tutorial video about UX design
>>
>>11576170
Because the staff their hate everyone and want to make it as painful as possible to use the site.
Honestly, we'd be better off making our own public database of games with user added tags along with the links to downloads/patreon page/F95 thread. No idea what would be the best site for it though.
>>
>>11575889
Kino rec. A bit grindy tho
>>
>>11576642
Twine was never meant for games
>>
>>11576569
>>11576574
>>11576633
>>11576642
>>11576766
DoL and Free Cities and their consequences have been a disaster for the the /dgg/
>>
>inner bimbo remake
I see we've hit the point where even porn games have run out of ideas and just started remaking old games.
>>
>>11576844
There's an old TFGS game where for plot contrivance reasons you need to feminize yourself to open the door to a secret treasure room in a mansion you're housekeeping, and it's been remade at least half a dozen times by different authors and of course left unfinished and abandoned every time.
>>
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>>11576690
>, we'd be better off making our own public database
The catalog linked in OP was supposed to be that, but noone really cares, it's outdated, and the tagging is somehow even worse that f95.

There was also a wiki (dgames.wiki), intended as an improved replacement for the catalog, but it was pretty much ignored too and seems to be offline now.

Making a database is easy. Maintaining it and keeping it ongoing is the hard part, cause we're all lazy bastards.
>>
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>>11576901
Yeah sorry I didn't update it last month, I'll put some time into it next week. Can't really do better for the tagging with a bin format but I'll try something different in the near future.
>>
>>11576909
Or just let it die and reclaim your freedom~ Noone would blame you. Relying on a single person to keep updating a private bin is probably part of the problem.
>>
>>11576918
I don't mind updating the bin, I had some hopes for the wiki anon but it looks like the project is on hold for now.
>>
What are some of your guys’ favorite themes in games? I like corruption so someone of high status getting defiled by someone of much lower. Also like interracial like that in seeds of chaos.
>>
>>11576982
In no specific order: Corruption, parasite/tentacles, latex, body mods, fem/futa dom, noncon, petplay, lactation/milking, raceplay.
>>
>>11576834
I hate free cities, why would I want to make OTHER people submit? I want to be made to submit
>>
>>11577001
You have like 95% of the games being made, why complain when PCdoms only get fucking trickles of content.
>>
>>11576982
Themes are less important than good game design for me
>>
>>11577008
My question wasn’t about which element you find more important, you fucking bitch.
>>
>>11577005
>You have like 95% of the games being made, why complain when PCdoms only get fucking trickles of content.
no I don't. I just checked the 10 newest game updates on f95zone and only one could plausibly be for me under this heuristic.
>>
>>11577011
Ok go make a bad game and I won’t play it
>>
>>11576690
We could leech off /hgg2d/ ipfs wiki i guess.
>>
>>11577001
Pro tip: make a slave that resembles you IRL. Then you get to do both.

>>11576865
And in half a dozen different engines! I remember the RAGS version calling out an ADRIFT one as inspiration.
>>
>>11577082
>Pro tip: make a slave that resembles you IRL. Then you get to do both.
but I don't wanna do both, one is an active turnoff. and if I'm not implanted in the desirable role why even play an eroge instead of just passively consuming a story.
>>
>>11576901
I lost the domain for a bit but got it back. I didnt want to keep hosting it for "posterity" because some crawler had picked it up and 99% of my outgoing traffic was for that website. I believe I still have everything but theres also another archive of it an anon made
>>
>>11576982
I like people being tempted/ succumbing to temptation and corrupting themselves. The more agency, the better; a lot of corruption games just sexually harass/assault the character until they like it, which makes me feel bad for them. The corruption route in RJ295122 is an example of the corruption I like; the event that kicks off the route is forced, but the rest of it is the MC trying to accomplish her mission while fighting off an implanted desire for (and growing addiction to) giving blowjobs. She goes from trying (and failing) to resist her urges, to gradually internalizing them as her own desires, to genuinely desiring to be transformed into a goofy-looking blowjob monster. The other routes are more standard corruption fare for the genre, and didn't interest me enough to complete them.
>>
>>11576901
Porn games have a discoverability problem that's getting worse, and I think the only solution would be to have something like Steam's curators system. You can't trust tags, or view counts. You certainly can't trust the ratings of the masses who give everything 5 stars in pre-alpha. Find someone with similar tastes to you that can speak descriptively and trust their recommendations.
>>
>>11568231
A life sim/princess maker game where you choose what you do each day to raise stats, but with a hard turn limit before you get an ending like the actual princess maker games, and there aren't crazy nested menus just to go to work each day. It's not a difficult formula, I don't know why people keep messing it up stumbling over design challenges that were solved before they were born.
>>
>>11577205
One thing you need is a custom engine. A lot of the dumb ui I see is because devs can’t code and still want to force a square peg into a round hole
>>
>>11568231
I've got a few...

>non/furry sonic style platformer; explorative maze-like gameplay, sexy robot gals you defeat through sex, speedy femboy protag, creative gimmicks and erotic bosses for each level.

>a dungeon crawler simulation game similar to dwarf fortress; generate male adventurers and gave them splunker into caves infested with monster girls.

>resident evil inspired hgame, because it honestly pisses me off that no one has ever though of using fixed camera angles for ingame sex scenes.

>a paizuri simulation; basically a tech demo that represents tittyfuvking as accurately as possible (breast texture, penis sensitivity, mood, point of no return, sperm production, ejaculation trajectory, ai the improves their paizuri skill over time, etc...)
>>
>>11576017
>>11577205
I suggest using Eldiron if you want to quickly cook up a small scale rpg. It's focused on node based procedural code/mapping, and all the necessary coding information is available for free on the game's webpage.
>>
>>11576982
Corruption but I like ACTUAL corruption
Good girls becoming evil sluts, not just regular boring sluts
>>
>>11576234
I just think that fag95 sounds funny, its not that deep
>>
>>11576982
Rape, exhibitionism, pregnancy, and sex not being something to avoid in a porn game.
>>
>>11576982
Transformation, brainwashing, romance, good ends.
>>
>>11577001
There's plenty of games for that. DoL, Course of temptation, Debasing grounds, Broken Dreams Correctional Center, Lilith's Throne (which is dead and has shifted to Ren'py-tier slop), and so on.
>>
It's a shame that the spa in Free Cities can only fix one mind-broken/sexual flaw per week. It makes owning a lot of slaves less practical and it makes it harder to buy bad slaves, fix them up, and then sell them.
>>
>>11577598
HG helps, also once you have a good spa you don't need to but from the flesh heap anymore. Treat yourself to a slave that doesn't need a body transplant.
>>
>>11577601
Fixing hopeless slaves is part of the fantasy though.
>>
>>11577604
What I like about Free Cities is that it insists on some level of realism within the fantasy. To go further beyond, you can just do the body transplant. Have a brood of daughters, artificially age them, and then brain swap them. Even then there are limitations the game puts in place.

Ultimately though, I see your point. Having a massive spa complex, rehabing broken girls at industrial scales, has its own appeal, and while the time it takes to un-mindbreak is that touch of realism, there's no real reason you're limited in your facilities the way you are.
>>
>>11577610
I'm dumb, body swapping doesn't fix mindbreak or sexual flaws, those are brought over. Not relevant to you, I guess I just wanted to mention it.
>>
maybe I could fix myself if I spent all month in a bath too
>>
Why is Free Cities evergreen while Accidental Woman seems to be more annoying every time I start a game?
>>
>>11577592
>plenty of games
>only name 5 and half of them aren't even really oriented around that with sufficient commitment.
>>11577644
why are you comparing apples and oranges? AW was always annoying anyway.
>>
>>11577644
Pregmod is always good
AW will never be good
>>
>>11577129
Use Anubis. Killed 90% of crawler traffic on my wikifarm
>>
>>11577668
Pow block is another option.
>>
How would one go about commissioning art for a /d/ game? I've never commissioned art before. Are there like forums for artists for hire, or should I find smaller artists who already draw similar content? It's a ways off, but I've made a few small games to learn and I'd like to make something bigger, but imagining hiring an artist is intimidating. I've tried AI and it's never satisfying to me, either in others' games or trying with my own.
>>
>>11577863
F95 has a Recruitment & Services sub-forum in Development. Maybe you can make a post there.
Besides this, you can always look for artists on pixiv, xitter or draw thread here: >>11575261
>>
>>11577863
>I've tried AI and it's never satisfying to me
Good taste.
>>
>>11577863
Post a recruitment ad in your local newspaper.
>>
>>11577964
real talk i'm not convinced this is worse than f95
at least pervert boomers finish projects
>>
>>11577863
If you intend for a cohesive artstyle and not an awkward janky mishmash ...

The best thing you can do is put out job offers in relevant spaces calling for artists, then go through the 100 candidates you get, narrow it down to a pool of 5-10 and interview them. Standard stuff.
If you get to know an artist well enough, and there are artists who want to make games but need someone to help, you can share profits and make something together, but you won't be making exactly what you want.
There is always a huge risk with an artist that they could leave you mid-project so try to keep the project reasonable in scope, or marry your artist. ToA is a couple making a game together iirc.

You can just stick to repeatedly commissioning the same artist if you find someone who doesn't get a lot of commissions but it's the most unstable. Again, keep the project scope reasonable or be prepared to switch artists if it comes to it. The best approach is to just develop your own art with your own artstyle because it will never fail then (and /d/ games have very low art standards) but it will make it harder to get artists later on and eat up a lot of your development time.
>>
>>11577999
How many perverted boomers that can draw digital art and read newspapers are there in your vicinity?
>>
>>11578040
You only need to find one.
>>
>>11578020
Thanks to everyone for the suggestions, but especially you. It's still so early in the process and I know I shouldn't get caught up in these details yet. I'm thinking of making some text-first/pure text games to actually publish and get my feet under me with more tools before I'd be ready to drop the kind of dough I'd need on artwork. Profit sharing is a really good idea, I can accept some creative compromise. This ultimately is a huge cart before a small horse, I have a lot of learning and practice to do in the mean time.
>>
Fuck it im going into stealth until v1.0 is ready. Despite all the notable devs that visit/lurk, almost no one posts about their own work here
>>
>>11578206
ok see you in the afterlife
>>
>>11578206
You should post before you die, it's best to get out at least a v0.01 to leave at least something behind
>>
>>11576048
>old man
Ikr, like go watch your fucking grandkids or smth. Fuck are you making sissy games for nigga
>>
>>11578040
Who said it needs to be *digital* art?
>>
An ejaculation concept for Rpgmaker:

Sperm Production - 2d6 * 10 per hour.

Sperm Quality - 1d4 (1. tacky, 2. sticky, 3. runny, 4. watery).

Sperm Count - 1d20 (1-8 = low fertility, 9-16 = average fertility, 17-20 = high fertility).

Ejaculation Volume:
|high fertility + tacky > coating/filling|
|high fertility + sticky > multiple ropes|
|high fertility + runny > messy splattering|
|high fertility + watery > cum blast|

|average fertility + tacky > generous glazing|
|average fertility + sticky > a few ropes|
|average fertility + runny > contained splashes|
|average fertility + watery > wet splotches|

|low fertility + tacky > fat glob|
|low fertility + sticky > single rope|
|low fertility + runny > sputtering droplets|
|low fertility + watery > thin leaky stream|

Ejaculation Trajectory: d20 + DEX; success - lands on desired location, failure - messy miss.
>>
>>11578295
I’ll post it here if I crash out or stall out. It’s at like v0.6 rn and would be playable
>>
>>11578397
A lot of devs tell themselves that, but then they also tell themselves that they haven't stopped working on the project even though they last pushed something to the git repo two years ago.
>>
>>11578393
Ok FATAL player
>>
Does anybody know of any games with content similar to DoL's wolf cave? Just from looking around on my own it's been hard to find any game where you can get forcefully integrated into a pack (doesn't even necessarily have to be wolves) as a sextoy/broodmare.
>>
>>11578131
I suggested all of those because I know teams who've done it. I live around indie devs so I've seen just about every set-up.

Having a physical connection to the person (i.e. not online) makes it so much easier. There's a team of 3 across from me and their artist has been with them since the lead's college days working on college dev projects. At this point, they're isolated in the middle of nowhere so they don't really have a world outside of the team they've made so I can feel very confident they'll stick together.

In my case, started doing art myself when I found how absurd it was trying to get artists to do art for you. I decided I'd rather just learn myself, then I got into gamedev after that. However, now I'm lumbered with always having too much work to do and never enough time, and whenever I try to get artists they don't want to commit to long-term commitments or they take forever to actually get anything done.
It seems like I'm cursed to never get artists but after asking "am I the problem?" I think the answer to that is I'm using artists who're the kind who do it as a hobby / commissions on the side / post to twitter. Even the ones who had a previous interest and the desire to do it more than just for the money aren't reliable.

Big corporates just train each artist on the house's style and force them to adopt that style. We can't do that as easily, so perhaps the advice should be to find some sort of corporate artist through job offer postings, I dunno.
>>
>>11578402
Flexible survival, I think it has hyenas
>>
>>11578405
I've played FS but don't remember it having the same kind of vibe? Usually you bump into someone who basically takes the role of an abusive furry boyfriend who tfs you into an anthro girl/boy of his species.
>>
>>11578402
dvoika's fallout
>>
>>11578408
Thanks. Looks like a big game. Any idea how to quickly get at the stuff I'm looking for?
>>
>>11578409
Not as big as you might expect, it's abandoned crap. Starts off as a promising Fallout 1 parody but content already dies off at Shady Sands.
Only the starting vault is developed to any depth, and after that you can freely wander off to the wasteland to get raped by wild dogs and end up in their lair.
>>
>>11578402
Thrown to the Wolves if you can tolerate AI art. Game is surprisingly solid otherwise.
>>11578407
It has a few actual questlines with more in-depth scenes and IIRC at least one or two of them involve the kind of content you're looking for. Can't remember any specifics though.
>>
>>11578413
AI's not my favorite but I mostly play text games anyway and ultimately it's the content/subject matter that matters, so thanks.
>>
>>11577863
LEARN TO DO IT YOURSELF, man may live for no more than one century, art endures for millenia, how small a price to pay is a few years of study and practice for such longevity
>>
>>11567517
Throwing an idea like a message in a bottle:
Someone should make a game based on the movie Obsession. Gameplay starts in a VN format but transforms into a survival RPG as your lover becomes more unhinged.

Also I feel like not many devs try to blend different types of gameplay.
I know, one is already difficult but I feel like sprinkling mini games into a main frame really adds to overall enjoyment, it's like those big rpg open world games with a neat like fishing mini game.
>>
>>11578517
Isn’t that what MiSide is
>>
>>11578521
Oh yeah, I totally forgot that game existed, that's the closest example that resemble my idea. But with H content and proper horror vibe like in Obsession.
>>
>>11578478
Nobody's going to remember Unremarkable Porn Game #234263 in a century, nevermind millennia.
>>
>>11578575
Make a good game instead, ez
>>
>>11578401
>FATAL
kek
>>
>>11578524
The miside devs teased adding H content and posted some in-progress animations but I don't know if they abandoned the idea or not
>>
wanna make an h-tower defense game, put it on steam, and have an uncensor patch so there´s no problem with guidelines. I can do 3d, but I kinda not want to be recognized from my SFW userbase, so I´d keep myself to the programming role, any 2d or 3d artists interested? when i say 3d im not talking daz stuff, but stylized stuff, I can facilitate some base meshes if neccesary
>>
>>11578763
I´ll leave an e-mail just in case, hit me up with your work, and a setting in case you have an idea of what you would like to focus the game around tower-d-fense.anon@proton.me
>>
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So is this faction just Sopranos references?
>>
>>11578938
oh did they make the portraits less horrific
>>
>>11579199
Isn't that the original art?
>>
I'm build NPC brain architecture and I'm doing it with vector math because its effecient. I have a question though. There's two different ways I could do the summation of vectors to get the npcs to make choices. One way gets an always correct choice from the NPC as far as the system is concerned but the other way leads to choices that look correct but aren't. Should I build the system so the npcs can make irrational choices or keep them wholly rational?

>>11567741
Hello fellow CoClike Dev. I too embarked on this godforsake road of torture. I wish you luck and pray you don't run into the same pitfalls I have.
>>
>>11579366
hi <3
>>
I'm super dumb how do I jailbreak the AI to be able to vibecode /d/ games?
>>
>>11579369
Ask it to make a sfw game and then swap in all the porn later. Or use something that has no porn safeguards. Glm 5.3 flash is currently really good for that
>>
>>11578763
it's probably important to state if it's a paid role or just revshare
because paid roles are easier to give out, but obviously require initial investment ...

In particular, game development spaces have a surplus of programmers but a limited pool of artistry, especially because artists already get their kicks from posting on twatter/bluesky/newgrounds/whereever whereas a programmer has less visual stuff they can show to the world. If you don't get a lot of responses, you may wake up to the reality that you'll have to handle the art, build up repertoire with art communities, or by making prototypes with placeholder art and looking for an artist using that. (Many successful developers put a patreon up with a prototype then use the money to fund artists)
>>
>>11579369
Also im using ChatGPT and it only has strict rules about writing porn prose. If you give it existing porn prose it’ll happily edit it. And your game engine can be full of porn concepts too, it doesnt mind
>>
>>11579199
only like a million versions ago
>>
>>11579366
Occasionally irrational sounds better? It’s more realistic. As long as it doesn’t look like a game bug
>>
>>11578763
you're gonna get recognised anyway, why does it matter
there's literally straight-up porn on steam these days you only get bonked if you get the specific autistic reviewer that randomly decides they don't like you that day
>>
>>11579369
/aicg/ on /vg/ is the best place to look for jbs for big corpo models and have a rentry listing for them in the op (you can post porn as long as it's just text there) but for beginners who have a decent amount of vram/ram or are just okay with shit being not great, i would recommend using a local model that's uncensored
most of those random spicy chat ai sites are using 8b models so if you can run something at least as good or better then that, it's a great place to start
>>
>like game
>have a lot of fun with game
>is still getting updates
>appeals to so many of my fetishes
>never gooned harder in my whole damn life
>feel incredibly inspired by it
>figure there must be quite the community surrounding this game
>look online
>nothing
>nobody
>not supposed to talk about game
>def not supposed to tell anyone that you like game
>"game is bad game for bad people"
>everyone knows about it and the fact is that the game is too degenerate to really talk about on /d/ because rules
I hate this.
I hate this so much.
>>
>>11579628
There's porn game threads on 8ch where you can talk about things banned from /d/.
>>
>>11579628
You know nothing actually stops you from naming the game, right?
>>
>>11579628
Trainwiz is that you
>>
>>11579628
Maybe consider some self reflection about your fetishes too anon
>>
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>>11579628
there's no game too degenerate to talk about on /d/ or even on blue boards unless it's actually illegal, you just can't post pics
>>
>>11579366
It depends on the type of game you're making, but generally you want NPCs to behave predictably, so that the player can make plans instead of always just reacting.
>>
>>11579631
nah he's busy making his freelancer clone
>>
>>11579628
what fucking game? stop being a coward.
>>
>>11579761
It's gonna be something trash if not wholly imaginary. He wouldn't go through the effort of crafting lame bait like that if it was a good game he actually wanted to discuss.
>>
>>11579763
well shit now I'm a little sad, I was looking forward to trying a new game full of "unspeakable degeneracy"
got any recommendations anon?
>>
>>11579379
I guess i forgot to put it in that post, but the plan is 50/50 rev share. Ill make sure to remind people of it next time i post about this once i finish the prototype.

>>11579602
Because once you go nsfw you cant go back. It always makes me sad whenever nsfw artists try to do something normal then give up because the only feedback they get is "wtf i cant coom to this", regardless of what the actual quality of theie sfw work is. I want that freedom, and if it means i have to share my earnings thats something im ok with
>>
>>11579794
>It always makes me sad whenever nsfw artists try to do something normal then give up because the only feedback they get is "wtf i cant coom to this", regardless of what the actual quality of theie sfw work is.
Shows you where their fans are and what they want, meanwhile their sfw art gets no followers.
>>
There’s also sfw coomer art, like you see at wayforward or inticreates
>>
Usually, people start on NSFW then go SFW once they have better skills. If you can't get traction on SFW then it's a skill issue or you're competing in a horrendously oversaturated market.
>>
>>11568231
Along those lines, anyone want to toss around the psychology ball and try to square the circle of intertwining gameplay and eroticism in a way where both support each other?

I think a good way of understanding it is the parallel to horror, because both center around invoking a feeling, and that's a goal often at odds with typical game design philosophy.
House of the dead heavily features zombies, but it isn't really a horror game, beyond the surprise of enemies popping out, which players quickly get desensitized to.
Proper horror games often lean in the direction of walking simulators, rarely offering a challenge in order to carefully maintain an atmosphere that feels threatening, even if it's hard or impossible to "lose."

So in both horror and erotica, gameplay and atmosphere are often at odds, but sometimes you get a rare gem where the two work together.
For horror, FNAF is one such example. (yeah it's popular, that makes it a good point of refrence for a lot of people.) The game doesn't really explain what you're supposed to do (and it's not like there's a manual either) and the feedback for a lot of things is weak. Normally, these would be bad design decisions, but for horror, it adds suspense and confusion.

So to get started on that, I kind of wonder what typical rules an erogame could break to serve the erotic atmosphere but still work as a game.
My first thought was to make a game that's brutally hard or unfair to make the player feel dominated, but doing that in a straightforward way just points towards desensitization.
Maybe have strategy gameplay where the RNG can make things impossible, but it's not immediately apparent at first? Pair this with a game progression that makes later content feel more like an ultra-rare gatcha pull the further into the game it is?
>>
>>11579794
>>11579803
That's why you make different personas for SFW and NSFW art, at least until you have a decent following on both.
Aside from the audiences hating each other, there's still some merit to serving the spicy and mild flavors on different plates.
>>11579602
Better to just avoid the Social Justice Bullies in the first place if you can.

>>11578763
So have people already been doing the "release SFW product with NSFW mod available elsewhere" strategy? How does it typically work out so far?
>>
>>11579855
>So have people already been doing the "release SFW product with NSFW mod available elsewhere" strategy? How does it typically work out so far?
most publishers who localize VNs do this on steam to avoid having to play russian roulette with what people consider to be a loli or not, to put a recent example the "steam version" of black souls is missing 90% of the game´s actual content when unpatched. After doing more research on what does go trough steam without much issue I think this TD project shouldn´t have issues but it´s an option to keep in mind just in case
>>
>>11579765
nta and not a new game but this game's pretty damn degenerate
https://badtraining.quest/story/trainer1
https://git.allthefallen.moe/voidsquad/ttuac/-/wikis/pregnancy#russian-nesting-dolls
>>
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>7 years and still no update to Teraurge
>>
Any games that focus on tentacle on female? Seems like one should exist given how ubiquitous the fetish is.
>>
hey lads, im the guy a couple threads ago ranting how fucking subhuman and stupid life sim games are in the twine format or visual novel format. Just came here to say that if you have claude or someshit, you can ask it to convert the vn or twine html game, to convert all the branches into a curated html doc. I did this, it gave me all the character dialogue, associated pic into each in a neat story format. So, you don't have to fucking click mindlessly to get to content or put on socks or shoes to go outside and proceed scene. Seriously, fuck the devs that do this retarded gay shit. No, claude didn't censor or amend any data. I even asked it to show make a page specifically for foot related content and it curated that too. So yeah, there's the solution to that shit. Busted many fat nuts afterwards. :)
>>
Any good games where you feminize (pref forced/non-con) someone else? Turn someone into a femboy or something?
I only know fall of the hero's party or whatever it's called. Hard to search for these games because you just get a hundred self-transformation games.
>>
>>11580120
is there an offline version? I don't want to have to make an account to save my game.
also I don't like having to be online to play it
>>
>>11580285
FC, No Haven, and Lillith's Throne let you feminize male slaves. If you want more specific narratives then CoC and TiTS have a couple of characters you can feminize, the Erkling in CoC1 is the only one I can recall that specifically goes femboy though.
If you mean a game actually focused around that content, as far as I'm aware there's nothing that isn't v.001 abandonware.
>>
>>11580288
No. Apparently it'd be "too complicated" to turn the game into a standalone version, which seems like an obvious lie considering how braindead simple all the systems appear.
You don't need an account though, it saves your data in the browser cache.
>>
>>11580304
makes me feel a little paranoid when they say shit like that.
>>
>>11580296
Bummer, thanks for the info.
>>
>>11580285
Debasing Grounds lets you transform any NPC with hormone cocktails. There's a couple of quests about it too
>>
>>11579855
I released Ero Hunters as Monstergirl Hunters on Steam and it worked great. No problems with the review and people find the patch without issues despite the name change.
>>11579862
>I think this TD project shouldn´t have issues
Steam reviewers are very inconsistent. You're only seeing the games that did pass the review, you don't see the much tamer games that didn't pass it. You can play the Steam roulette, but there's always a chance you lose, no matter how safe you think your game is.
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>>11580273
I'm not going to go back through the archive to read the original rant, but I'm curious. Do you think the life sim "genre" as a whole is inherently flawed and would rather have a more traditional VN format? I do understand the time-wasting elements, sometimes you see them even in less granular games than 'OOPS, you forgot your socks!!' type games. On the other hand I like slow transformation, so sometimes you have to click through a little. I'm at an early stage of a game like this, skeleton for systems testing right now. I want to hold myself to a design idea to avoid this, something like, "Make sure progression occurs in a few clicks if the player is focused", or at least "never force or encourage work-grinding".
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>>11580304
>>11580310
It's probably just made in a way that prevents modern browsers' autistic security models from running it in a local sandbox. Many relatively simple html apps have suffered the same fate - you either need to run a http server on your machine or use browser dev tools to essentially achieve the same thing, despite no obvious technical reason why it shouldn't work out of the box.
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>>11580336
*VN or interactive fiction, depending on if there are (enough) pictures or the interface is in the traditional VN style, I feel like I should be more specific. I'm a writer and light coder, my kind of thing is usually text until I either strike it rich or try to form a partnership (I was the one that initiated the art commissioning convo earlier).

I do also get bothered easily by life sim or literal clicking games. Clickers aren't terrible as learning project but are obviously lacking unless they have an especially fun loop and aesthetic (is Cookie Clicker the only actually fun clicker?). I was also whining about Accidental Woman earlier, although it has many other issues besides being very grindy and granular for very little reward. On the other hand visual novels rarely grab me. I like something interactive. I do read on occasion, but something about the text porn being interactive and giving an illusion of agency feels rewarding to me at some level, as both a player and a writer.
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>>11580342
so it might actually be that the dev is retarded and has no idea how to make it work on something like twine.
still feels a bit sketchy that they make bullshit excuses instead of admitting they don't know how.
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>>11580344
You sure jump to your preferred (and retarded) conclusions fast.

No, given that the dev made his own engine comparable to or better than twine's sugarcube, he definitely knows better than anyone using twine to make content.
And you can play it offline if you want. Just save a copy on your machine and run it through a local http server as outlined in my previous post to get through the cors issues. As you might now realize, the only problem is end-users who do not know how to do this.
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>>11580345
sorry I'm just trying to wrap my head around all this, I've been having really long days lately, I don't mean to be an ass about it.
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>>11580347
Well, the one takeaway you should remember from this exchange is that many simple html apps/websites no longer work locally because of a gay modern security inconvenience called CORS.
Just one of the many things that have gotten worse as the internet became normalfagized. No fun allowed because someone would abuse it.
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>>11580345
>And you can play it offline if you want. Just save a copy on your machine and run it through a local http server
A copy of what? The webpage?
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>>11580273
Will remember this. Thank you
>>11580336
nta but there are two main issues with that genre. One, the ratio of porn to meaningless menu navigation is very poor. You spend ten minutes clicking through screens with bad UX to read one paragraph of new porn content. Two, they have no creativity. They always take place in a Midwest America high school with characters named like Chad and Stacy, there’s a bully who tries to feminize you, etc
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>>11580372
Also the games often design beyond what Twine should be used for, which results in extra bad UI
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>>11580345
If you need a local server it’s too complicated for the average user. Saving a html and opening that in a browser is the most you can ask for
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>>11580343
There’s tons of good clickers but their time was ten years ago. You probably have to search deep to find them
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>>11580381
Universal Paperclips
Spaceplan
Wall Destroyer
Derivative Clicker
Sandcastle Builder
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They're slopping changelogs now.
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>>11580407
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>>11580407
Even cellphone tier ai can write better than that now. Dev must not know what he’s doing
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>>11580345
>the only problem is end-users who do not know how to do this.
I'd know how to do that, but all of my why. And no, CORS as a buzzword does not explain it.
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>>11580461
Been living under a rock for a few years?
https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/CORS/Errors/CORSRequestNotHttp
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>>11580384
Evolve idle
Orb of Creation
Terraformental
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>>11580450
dictated in hindi and summarized by phone ai
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>>11580468
COOOOORRRRRRRSSSSSS
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>>11580218
Subway Tentacles.
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>>11579761
DoL, probably. [DEFINITELY 18 YEAR OLDS] being raped makes it unmentionable on most websites.
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>>11580461
In simple terms; browsers will not let you access local files via JS without running a local server, because it's 'cross-origin' ("web" vs local file system).
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>>11580649
Not at all. DoL is about as "mainstream" as a porn game can be, it is widely discussed even on Twitter, Reddit, etc. Probably only CoC and the Illusion games have more cultural power.
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>>11580649
Lolno. If a game says the characters are 18 then people are 100% willing to rationalise away everything that suggests otherwise to feel better about finding it hot. There is a very active discord for DoL full of people who will swear on their mother that it's not a loli game, and there is at least one thread on /v/ about DoL every week full of people bitching that the developer is trying to pretend it's not a loli game (because they are proud instead of shameful lolicons). People only get the pitchforks out for real life CP.
tl;dr most gooners are lolicons and DoL is pretty tame/surface level smut
>picrel: a 500 year old woman who it isn't illegal to find attractive and you shouldn't feel bad about it ;)
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>>11580673
>most gooners are lolicons
lolno. Yes the PC and various other characters in DoL are obviously written as young children if you think critically about it for more than 2 seconds but that doesn't mean everyone who enjoys the game is secretly a lolicon. The same way that when I play CoC the characters as I envision them in my head are not actually furries, the DoL characters need not actually be lolis. That's how fiction works, especially for something that's 90% text.
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>>11580673
>>11580682
At least half of DoL's playerbase are women who self-insert as the player character and drool over all the rape scenes, especially with love interests like Kylar. These girls really are delusional and pretend they're playing a college student, as evidenced by the majority of the imagepack mods being otome-style artwork for adult women.
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>>11580698
Sure but that's not delusional, again that's just how fiction works. Especially if you're literally modding the game. Are people being "delusional" when they mod other games too?
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>>11580699
You've never interacted with these people. They refuse to accept what the default game is and pretend their art is closer to the original vision, and that the original art is just bad dev art.
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>>11580673
>picrel: a 500 year old woman who it isn't illegal to find attractive and you shouldn't feel bad about it ;)
The artist saw fit to give her an adult's body this time, so I'm not sure what this is supposed to prove.
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>>11580700
I refuse to accept Elder Scrolls Online, and genuinely believe that modded Morrowind is more authentic.
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>>11580712
I mean I agree in the broad sense that I consider PTR lore more legitimate to Morrowind than ESO and don't care about its official status, but at the same time I can acknowledge that Bethesda intends ESO to be canon.
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>>11580336
:) pastebin.com/4vpDUzCp
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>>11580651
>because it's 'cross-origin' ("web" vs local file system).
wat
Please don't try to explain things. That is so bad, it's not even wrong.

Anyone interested in learning about the subject should just read the mdn link >>11580468


Nothing here is cross-origin, nor is there any local vs web dichotomy here. It's strictly a local html file loading files from the local filesystem or a webpage loading files from the same domain.
The reason cors requests to local files are nowadays considered opaque-origin and denied (history: files in the same directory or subdirectories used to be considered same-origin and allowed) is because once users became so mind-bogglingly stupid that they would download malicious html files into their system root or otherwise buried deep into their filesystems, these relatively benign local file permits grandfathered into cors became a massive security risk and had to be cut out.
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>>11580673
look the world is retarded, my wife is the size of an 11 year old except she has a magnificent ass, I think in some circles I would be labeled a pedophile for being with her despite her being 3 years older than me
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>>11580839
I don't get it, either don't censor swears in your text or remove them. What a retarded way of writing text, don't make me decode your ***** ****ing text you ******ed n*****.
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>>11580905
I assumed that was a pastebin feature
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>>11580673
This is called plausible deniability.

Some people pick it unconciously even, but most often is done on purpose. Can you really blame them? Not one wants to be a victim of some moralist witch hunt.
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>>11580933
Oh no the poor lolicons, how sad
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>>11580933
Real talk it's called brainwashing the underclass and especially women to be terrified of intimacy. It wasn't but 5 generations ago people understood this is everyone's deepest darkest fantasy unless you're a serial killer.

>>11580935
fluoride take
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>>11580952
Conspiracy theory schizo too huh
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>>11580958
How about stop scrolling pol all day and read a book by someone born before 1950?
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>>11580963
Yeah let’s all take medical advice from old people in the 1950s who were born before germ theory was discovered lmao
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>>11580935
???
Is still plausible deniability, people do this all the time with different things. Not sure what is your angle.
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>>11581050
>what is your angle
He's a pedophile.



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