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Shattered mind edition
Previous Thread: >>11567517

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/

>/dgg/ Game Catalog:
Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>New thread guide & template:
https://pastebin.com/196MgvBQ
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>>11581473
Cute
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>>11581493
I like seeing enemies that aren’t the standard human skeleton structure with something like cat ears attached. It feels like the engine's limiting your creativity
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>>11581507
That's nothing to do with game engine (Godot) and more to do with the codebase.
Engines like RPGmaker and RenPY really pigeonhole you into certain types of games which makes it very easy to make those games while making it difficult to innovate (though some do), whereas an engine like Godot or Unity you can really do whatever you want.
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So the other day someone posted this picture on a /v/ architect thread, and i went down the rebbiat hole to end up finding the model in some 10+ year old abandoned skyrim modding forum. So I decided to play around with it. Once I polish the thing a bit more I´ll release the base for free for fellow devs, https://files.catbox.moe/g1ye1s.mp4
>>
>>11581523
yeah that's obv a bodyslide preset
anyone should recognize the bodyslide software render and the base body
>>
>>11581523
tfw no 150 cheeseburger gf
>>
To the anon who mentioned/recommended Naked Ambition in the last thread, I just wanna say thank you, it's pretty fun even though I'm a bit of a brainlet and took a bit to actually understand the way you're meant to game the system.
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>>11581507
It doesn't have anything to do with the engine. Adding cat ears to the Human skeleton also allows you to reuse existing equipment, animations, and moves. That includes counter animations or grapples. Creating a new skeleton is a lot of extra work (the horse animations are mostly taken from the centaur for example). I can create 10+ ear-tail-only monstergirls in the time it takes to make a new skeleton.
>>11581522
It also doesn't have anything to do with the codebase, new textures and animations will always take more time than reusing them.
>>
If I'm making a text RPG with social and sexual stats and such, should I just do it in html or try to do it with godot? I've seen some people do text games in that and it's more flexible, but html is simple.
>>
>>11581579
HTML is good as long as you design the ui well. Zero effort installing on any OS is very valuable

For a text only game I wouldn’t say Godot is more flexible. HTML can do all you need unless you’re planning to scale the visual quality up to something like ace attorney. And even then it’d probably be doable
>>
Crosscode was made with html, but they’re insane for doing that
>>
>>11581585
That's interesting, hopefully the next thing they do is a little better.
>>
Question for y'all:
When it comes to dating sims, waifu collectors, or just games with fuckable companions... What kind of character archetypes, personalities and tropes you think are a must-have? Which ones you think are underused and want to see more? Do you often go for your favourite and ignore the rest, or are you more of a completionist who wants to see all of them, even if not to your taste?
>>
>>11581584
I'm sure I can just google it, but does anybody have a favorite guide to RPGs in html they'd recommend?
>>
>>11581599
Only ones I can think of are neopets, kingdom of loathing, and runescape. There’s not many
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>>11581598
Completionist. I want more diversity; sometimes I want to wife an asian or brown girl and there’s only one in the entire game. A lot of games think ethnic diversity means all white girls with different hair colors and/or personalities. it’s so boring
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>>11581598
Katawa Shoujo is a good example of balanced character structure.
There 5 love interests, each of them feels unique with depth that unfolds as the story progress.
What's difficult is the balance of depth/unique character/attractiveness. In Starless I did all the routes because I was curious about the hardcore content.
>>
>>11581598
I'd rather have characters who are more than archetypes or tropes in any story that isn't just a comedy.
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>>11581598
Yandere type that intrudes on the other paths if you fuck with her too much.
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>>11581603
I mean like, a programmer's guide.
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>>11581766
Oh, idk guides. I just dive in and learn from experience
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>>11581623
Shizune best girl though
>>
Are there any new futasub games?
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>>11581598
I don't think the choice adds much value. I'd much prefer a game that focuses on only one waifu, with choices that influence how our relationship develops rather than a game where the choices only let me switch her out with a completely different girl.
>>
does anyone know where i can get lolithiths throne mod, the version i found isn't working?
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>>11582147
github.com/DegenDomain/LolilithsThroneIssueTracker/releases
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>>11582150
LT, how nostalgic. Ironically the game stopped being fun after you become a demon and can change your appearance at will.
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>>11582387
the game is more fun by turning on cheats and playing sex sandbox
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Will be participating im katsis v jam, any ideas before they announce the theme tonight?
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>>11581523
There's nowhere near enough rpgmaker games with weight gain mechanics and/or fat MC. Even better if her increasing weight stat affects the gameplay, like you can't wear your old equipment anymore since it won't fit, your speed stat drops, you can't run away from battles anymore, certain NPCs talk to her differently, etc etc.
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>>11582438
Update: theme is mega milk, pregnancy and experimental as optional themes
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>>11582445
would, would, would, would, would
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>>11582594
having some issues with the decal system in godot, but we´re moving along https://files.catbox.moe/oakm9o.mp4
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>>11582996
Nice work
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>>11581598
>tfw no game about qt femboy who's locked in a cage and lost the key - and you're the only one who can help him cum

As for your question I typically go for the ones who seem most captivating and fleshed-out to me. If a character is too one-note, I can lose interest. A good story with the character is excellent and very attractive.
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>>11583103
Good idea, sounds more suited for sillytavern though
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>>11581766
Unfortunately I don't think there a RPG specific HTML guides. You can learn the basic principles and architecture of RPG, also ai is pretty good for learning.
If you are planning to use twine/sugarcube you can also decompile popular games to analyze their structure.
>>
>>11583351
What might be good is, find a web developer that’s published their base ai webdev prompt online. That should be a dense page of best practices to follow, although it’d be sort of biased to personal taste
>>
>>11583351
>>11583353
>AI vibe code shit
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>>11583355
> writing code by hand when you can now input a page of todo’s and oneshot entire game systems in 20 minutes
>>
>>11583361
If vibe coding is useful then why don't you vibe code a good game instead of just preaching about it?
>>
>>11583421
I am lol
>>
“oneshot an entire game system in 20 minutes” wasn’t hypothetical, that was Astra adding consumable items to my combat system yesterday
>>
You should generally assume that when someone is asking for a tutorial, they want to learn how to actually DO something rather than how to prompt AI.
>>
With all of these people claiming that AI makes it so easy to make games, you'd think that at least ONE of them would have actually released something by now. But this time is different I swear!
>>
>>11583451
https://www.doctorwhotv.co.uk/doctor-who-fan-reboot-ai-107380.htm
I watched this it’s really good
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>>11583451
Turns out you still have to be a decent writer or have a really impressive grip on a fetish to make a compelling game. The Goblin's Pet guy is doing some impressive slopwork though.
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>>11583532
It's this. AI can do some heavy lifting, but you still need level of talent and effort to make something decent. I've seen some decent ones though, that is to say on a level of quality that is at least on par with a passable h-game.
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Courageous Orcess defied gender roles.
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>>11581576
Hey man, I was the one who gave you feedback here on the readability of Ero Slayers around half a year ago. I'm happy to see you took the feedback seriously because the game's readability has massive improved since then and it's much more pleasant to play now as a result of it. Good job.
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>>11583578
Thank you for the hints. The example you gave was great and helped me a lot.
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>>11581450
Please don’t get mad at me but haven’t lurked in a year+, what’s the current popular game for feminization/transformation type stuff
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>>11583766
Specifically like text based stuff, CoC back in the day was great
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>>11583766
All I know is that TiTs and CoC2 have been adding content for the past ten years. But I’m not searching actively for these either. Feels like I played everything a long time ago
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>>11583766
There's a bunch of them but your choices are always Alpha ver.00000001 with 20 minutes of content or a hyper-realistic chores simulator with some repeatable sex scenes. No idea what the actual good ones are now.
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>>11583848
TiTS and CoC2 don't really have feminization content as such because transformations are 99% optional and consensual in those games, so there's no real process.
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>>11583766
Idk about transformation, but Paradise Succubus was pretty popular recently.
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>>11583451
i've only been at it for a week, you only need to wait one more week, trust me
>>
At the risk of potentially getting yelled at to go to /aco/, has anyone here played Zombie Retreat 2 or SlutCraft?

>>11583766
Another anon mentioned it, but Paradise Succubus has 1 route specifically dedicated to feminization, plus another route for becoming a girl altogether. Another game (unfortunately a work in progress) that is likely up your alley would be Agent Feminine.

>>11581783
I'm a Lilyfag because she's somehow one of the only routes where the MC's illness actually gets brought up and seems to matter. Also she's a cute.
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>>11583991
>Agent Feminine
>Banner is some kind of blacked nonsense
Well that's not a good sign for this game.
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>>11583994
From having played it, there's only one specific character that's black, you're otherwise in Thailand, so that's the main ethnicity you'll be encountering. Don't ask me why the banner is like that.
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>>11583991
ZR1 was generic incest harem weg garbage, I can't imagine it's sequel (or anything from that dev) is worth anyone's time.
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>>11584005
I liked some of the girls and the art in general for ZR1, but seeing Sasuke Goonchiha as the MC for the 2nd game has been putting me off for so long that I'm not even sure if I want to touch it.

On a wholly unrelated note, new GFF eroge when?
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>>11583991
The ZR games look awful.
I played Slutcraft a looong time ago and it had some content and art I liked.
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>>11581507
Here you go, another non-humanoid.
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>>11581672
This. It's super rare, despite being considered a stock trope.
>>
Is there a greatest of all time list of /d/ games, or just the OP catalog?
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>>11583766
If you're looking for forcefem then Secretary is pretty good
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>>11583997
There are two games called Agent Feminine and Female Agent and they're both about being a CIA agent in Thailand and taking loads of dick. What a funny coincidence.
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>>11584261
Female Agent got stalled/abandoned for so long, someone made a MTF parody of it called Future Agent. Which, ironically, f95 has marked "abandoned" too.
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>>11584261
>>11584265
Female Agent was surprisingly competently written for what it is. Could have been a decent spy thriller without the porn.
Wouldn't be surprised if it got abandoned because the author went on to write something better than smut.
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>>11584268
I wonder how many games got axed because of a successful job application
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>>11584341
Only the good ones, only the good ones.
I presume most h-devs are unemployable.
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>>11584265
Wasn't the parody called Girl Spy? I remember playing it, it was pretty good. I don't think it was abandoned so much as the author wanted to make a quick parody for fun/as a love letter, and was only going to finish it if there was big demand.
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>>11584255
The OP catalogue isn't particularly extensive. There are quite a few games on there but it's missing a lot of good ones (and by good ones I am naturally excluding mass produced 3d slop marketed at the gormless masses of f95zone)
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>>11581450
Is there a good canned code system that you all recommend for paperdoll/multipart sprites?

I’ve found the old akabar set and some other custom ones and was feeling nostalgic, but most of my experience is just using different art for different situations
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For those who play Trap (TF now, I guess) Quest, what version do you use?
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>>11584445
Some old version from around 2020. But I only play it maybe once a year
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>>11579849
Back here, still wanting to talk about making game design and erotic psycology dovetail into each other.

The big difference between erotica and horror is that fear has a pretty consistent pool of stimuli between people. Arrousal is more varied, the big broad dividing line is how some want to dominate, while others want to be dominated.

In terms of breaking typical game design rules in service to the mood, I'm thinking poor communication could serve a feeling of helplessness. Make the player trial-and-error through the challenges to make them feel powerful.
Perhaps this could pair well with a bit of foddian game design where the protagonist is trying to escape a lewd dungeon and gets dumped back in thier cell every time they lose, or at least slips closer to start each time they fail.
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>>11584354
You're right, I couldn't remember the name.
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>>11584584
This all makes sense, but I think you’re overthinking it
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>>11584584
I see you're working hard, but Idk what to tell you.
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>>11584268
technically speaking it was not abandoned, the author continues to release updates rewriting existing scenes and adding plot-irrelevant flashback arcs to the game I think 7 years on from the last update that progressed the story, and is still making just under $3000 a month on patreon
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> "ai make me a d30 dice image" => bad geometry
> Left: reference image => svg wireframe => ai image
> Right: simple img2img
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>>11584800
Patreon is the gay idiocracy version of being a 20th century published author. At least John Norman can't go back in time and fuck up the first two Gor novels.
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>>11583997
>patreon poll to add ntr to the cia ladyboy tf game
actually comical. One of the big mean dickgirls going to not let the player character fuck her? Is the CIA going to send a letter that the nameless faceless sick contact that is allegedly the impetus for the story is fucking her male nurse?
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>>11585238
NTRfags are a fucking plague.
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>>11584445
Clothing is the best one by far but I like paper dolls more than any of the other content in that game.
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>>11584343
The only way to actually make a good /h/ game or /d/ game these days is to be an employed professional and develop it as a hobby completely by yourself to suit your own tastes and never make any money from it. Anything else just gets censored or ruined by discord or whatever.
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>>11585849
Wegger problems. Only happens when you sell a subscription service scam instead of a finished product.
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>>11584201
this is not related, but I think it's weird that the portal lady calls the player a "retarded broad" in her loss dialog.
idrc about it being offensive or whatever, but it's kind of immersion-breaking, i guess is the best way to describe it? maybe I'm the odd one out but retard as an insult feels very unerotic to me
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>>11581450
I forgot the name of the game and site where I downloaded it from, but it was a Godot turn based dungeon crawler RPG with prerendered sex scenes. You play as a "nerd" girl, you can swap costumes, go down the dungeon and fight/sex all creatures (slime, goblins, lizards, minotaurs etc)
The main mechanic was a "cum capacity"
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>>11582150
Interesting.
Aside from the Loli, which I'm not into, does the mod have more stuff for LT
I know it's literally called Loliliths throne but man, LT has some great concepts but, y'know, it's basically abandoned
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Had to change the Brazen Bull based on player feedback. It's surprising how many people really don't like peril in their games. Bunch of philistines.

>>11586196
Sure, I can change that. It's the hypnotist, not the portal lady though.
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>>11586280
lmao i remember fcdev being really disappointed when he ran a poll showing most /d/eviants were nice to their slaves and not sadistic

could we have like a sauna bull variant that makes the girls really sweaty without being baked or am i alone in that kink?
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>>11586281
That sounds pretty hot.
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>>11586278
It optimizes a bunch of the code to make the game run faster, adds some quality of life stuff, and a couple cheats. Also updated the game to Java21/25 (from Java8).

Aside from that (and the age stuff), there is a watersports fetish toggle, and a custom character from a new species (manticore) which adds a tail-pussy bodypart and sex options for it.
>>
Who even uses Java besides certain porn games? internal enterprise apps? I’ve never seen another use for it irl
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>>11586410
Minecraft
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>>11586280
You could always go with the horny hollow cow statue from the minotaur myth rather than the execution device one if it's that objectionable.
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>>11586410
I have it installed for RSSOwl.
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>>11586270
f95 lets you sort by engine. Godot + "female protagonist" tag should narrow things down enough for you to recognize it (if it was ever uploaded there). Good luck.

>>11586355
>rim(job)shot.gif
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>>11585851
Jap stuff is being censored, too.
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>>11581598
Okay, I will be the one who actually answers your questions.

>What kind of character archetypes, personalities and tropes you think are a must-have?
Naive young woman (bonus if she is into sports or tailoring depending on where and when story takes place), woman who wants to date you and is always telling that right in your face, but her tone isn't romantic at all, instead she sounds very casual about it and isn't dissapointed if you reject her, insufferable bitch that player have to chase after and please every of her whim's to date her, smart woman with a hobby or duty that she occasionally choses to spend her time on instead of being with you, but she still likes you very much, she just isn't totally consumed by romance to abandon everything else in her life, female matchmaker side character that gelps you to date her friend (bonus for matchmaker being mc's childhood friend or your future wife's mother who is on your side instead of her daughter's.)
>Which ones you think are underused and want to see more?
Reverse trap (bonus if she is trying to steal your wonan, but accident reveal she is a female herself), monser girl but not the attractive type, think of Gwyndolin from DS1 who have multiple snakes for shinhs type of monster girl that will trigger people to look down on you for dating her, non-jealous all-mighty goddess to whom you are just a little more than a sex toy, but you have benefits from being with her, like borrowed magical powers, very tall lanky woman (bonus for being a volleyball player or having black hair and wearing rectangular glasses and maybe being shut-in).
>Do you often go for your favourite and ignore the rest, or are you more of a completionist who wants to see all of them, even if not to your taste?
I go for favorite or few of them if they are as good.
>>
>game full of ai assets
>the writing is extreme wistful purple prose that never goes anywhere
>they deny there's ai in the writing
I don't even mind them using it for art asset, not every dev can be good at everything, but why is this so pervasive.
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>>11581598
you lost me at waifu collector. eroge where the emphasis isn't on the player character doing or being done lewd stuff to that's instantly a fail.
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>>11583848
they're terrible because all transformation is purely cosmetic and the world doesn't react to it, feminization isn't actually happening in any meaningful way. the last real feminization was the centaur training over a decade ago.
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>>11587228
I never really enjoyed games that made you read way too much text in the first place anyway. I always thought that if you want to go read erotica, you already got plenty places for that outside of videogames. Give me a few descriptive lines and move on with the plot.
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>>11581598
>What kind of character archetypes, personalities and tropes you think are a must-have?
I don't think there are any that are a "must-have".
>Do you often go for your favourite and ignore the rest, or are you more of a completionist who wants to see all of them, even if not to your taste?
Completionist, as long as I don't dislike the others.
>>
Some time ago I had an idea for rpg game about healsluts. I imagined it to be co-op 3d action game with third person perspective and rpg elements, one player chooses from a healer classes the other chooses from tank classes and then they start descending into fantasy dungeon to kill mobs and gather treasures. Players can level up to unlock new abilities and equip better gear, but if some floor becomes too hard, they can leave the dungeon and spend their money in the town (menu type) on equpment and useful items, then they can choose where they want to go from the list of dungeons that have different types of enemies in them and recommended level. If players lose, then either they are punished by a gold and lvl fee and sent back in town or lose they characters and start all over again, in either case I think that having cutscene of monsters raping both players as loss screen is cool.
In terms of what would make it a healslut game and not just another action rpg aside: suggestive emotes like dom slapping their healer's butt, patting the head, etc., sex emotes that make one suck partner's dick, rim ass, facesit etc. with emotes that require specific surroundings, like bending over the table as well, and the last feature I could come up with was game being able to synch with healslut's butt plug to either vibrate from applying healing or being controlled by dom via button imputs. Ofcourse it can also have voice chat so it will be easy to play with strangers.

It is all cool but, I then thought about how much people would play it and felt like not being worth developing. People already play MMOs and hero shooters and are doing fine, it feels redundant to have a game that offers co-op against mobs with just you two being there while other games offer much bigger social aspect and/or amount of content. Something makes me feel like such game wouldn't get even a small playerbase despite being tailor-made for healsluts and tankdoms.
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>>11587306
>coop
>porn
No shit it wouldn't work.
>>
>>11587327
>>11587306
Yes, instead you make an MMORPG that has no porn but has dress-up, emotes/posing, healer roles and the ability to whisper to other people.
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>>11587282
Good erotica doesn't have lines and lines and lines of text either.
>>
>>11583766
Not sure about popularity but my favorite lately is Debasing Grounds
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>>11587550
How the fuck do you get into that game, the UI is shit and the scenario I got into (some hucow thing) seemd really barebones.
>>
>>11587553
I like a different game with equally bad ui, it just takes time. You come back often for the content and eventually get used to it
>>
>>11587327
Well, this fetish is rooted in ERP so the game is supposed to be an advanced vehicle for that. If you make it single player, then it would feel hollow to play for subs and pointless for doms.
>>11587344
That's what I'm thinking and talking about. It really feels that making a normal mmo is a better for this fetish because people will just figure out how to do it themselves. But it feels so counterintuitive that something that is made specifically for the fetish is worse than something that doesn't focus on it at all, it makes my brain ache.
>>
>>11587622
Peoples' imagination outweighs anything an h-dev could ever develop. Any developer is likely harnessing that imagination because either
>text game, it describes your character and you just imagine how the sex scene works with that text description of the character
or
>art-heavy game, it doesn't give full details of what's going on but you can imagine it from character expressions and actions

An already existing MMO is good because it gives players all those tools like the emotes/posing, dress-up etc that they can roleplay with.
>>
I've been cooking up an idea for a h-game, discovered this thread, and found out I've basically just been recreating ero dungeons but text only. Shame on me.
>>
>>11587864
Nothing wrong with text-based DD.
>>
>>11587864
I'd prefer that honestly
>>
I like corruption but I kinda wish people, especially japanese devs, would be more open to splitting up into more variables. I like playing a character that becomes more submissive but not as much one that becomes more slutty
>>
>>11588432
>becomes more submissive but not as much one that becomes more slutty
Can you give an (hypothetical) example?
>>
>>11588474
it's about mindset. happily indulging in sluttery isn't for me but acquiescing out of fear or feelings of inferiority is hot. if you mean specific games, there are some, but I don't really keep a database of it in my head, not great at that sort of thing.
>>
More options are almost always better. It’s like making a console game randomizer. You want as many options as possible, even if they’re game breaking
>>
>>11588432
The only time I've seen this implemented is in one of those acerola feMC slut games. In addition to a general lewdness corruption value there's a sadist/masochist axis and you get different dialogue whenever it's too far on either side.

The problem with this kind of system is that dialogue increases exponentially the more axes of corruption you add.
>>
>>11588655
>acerola feMC slut games
can you tell me what this means? acerola?
>>
>>11588747
these guys:
https://store.steampowered.com/search/?developer=Acerola
The McDonald of japanese hentai games. Generally polished and good for gooning, but not much substance inside and for some people it felt like playing one of them means you've played all of them.
>>
>>
lilith's throne be like
>version 0.4.1138
>new since 12 months ago:
>- added jorts
>sorry!
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Hey, is the Discord still alive?
I tried to join, but it says the server is under restriction.
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>>11589778
Yeah, it's under limited access till november sorry about that.
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Post Nut Calamity is kinda good for a dungeon crawler with lots of monster girls.
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Is there a lot of unique dialogue for the MC being a shota in Corruption of Champions? Is it worth the debuffs?
The modded version from the link of course.
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>>11589890
I'm glad someone's finally talking about this game. There's a few problems i have with it, but none of them ruin the core gameplay loop. Hey, speaking of which... does anyone here know how to decompile with Claude/GPT yet? I think it'd be cool, if someone had ai rewrite pnc and daggerfall in RUST, and then combine them together into a procedurally generate porn rpg. You could even add other monster girls into the game, like the hdoom and mgq 3d enemies.
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https://getartcraft.com/

Vibe coders have built a free clone of the adobe creative suite. Unsub and save your money anons, enshittification and SaaS are going down
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https://getartcraft.com/apps
Better link
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Short adobe stock btw, they haven’t noticed yet
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>>11590042
>>11590043
go shill this trash where it's relevant
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>>11590046
It has layer effects which would have saved me dozens of art hours on a really old game I made. I did the work in gimp where it was manual edits, and it still is today. That’s the #1 feature my toolkit wanted
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>>11590041
I like your idea, I think it could be a fun concept.
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>>11590164
Honestly, Daggerfall/arena and ultima underworld are the only games it would make sense. You'd have to make sure the ai only imports the enemies + dioramas + peek scenes; not sure how you'd get the ai to do the game over sex scenes, since it would have to partially override the daggerfall game over screen. You might be able to get the ai to generate reasonable stats for the new monster girls, using the preexisting enemy types as a reference. Another idea, would be to remove game overs; so cumming applies debuffs based on which monster girl gets your cum, rather than depleting your health (unless it's an mgq succubus). If hdooms code is being added, you could have sex scenes regen a tiny bit of health, while making enemies stop attacking you. The biggest hurdle would be the map... would you include the regular post nut calamity dungeon as something that naturally generates on the map, or leave it out entirely, simply integrating the enemies/items/peep holes/dioramas into the daggerfall overworld and dungeons?
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>>11589890
I managed to get this genned on /slop/
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>>11590041
>if someone had ai rewrite pnc and daggerfall in RUST
Daggerfall Unity already exists. gzdoom might be good too. The dao of AI is avoid making AI do anything and especially don't ask it to make judgment calls. Just have it help glue stuff together and do things where there's no specifically wrong answer. There's already tons of good 2.5D engines you could quick slop together some assets for and add some routines for RPG mechanics.
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>>11586196
>>11586280
To be fair you might actually need to be retarded to lose to the Hypnotist given how long it takes for her to do anything.

Also love thorns in general are super strong, Succubus Form is a crazy boss killer.
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>>11590270
Good idea. Thanks. I'll suggest someone use UZDoon.
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>>11579849
>>11584584
>I kind of wonder what typical rules an erogame could break to serve the erotic atmosphere but still work as a game.
You could give the player fewer resources than they need to avoid losing. This could work well in a game where losing from time to time is an intended part of the gameplay cycle.
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I've been experimenting with ai; it's really good at downloading games off the web, install games onto your computer, and adding premade mods to games. I'll try it out some more, but i'd like anyone who's good at modding to try and post their own porn mods here, so i can download them.

>My first successful project with ai, was creating a virtual piano that plays sega saturn midi instruments. I completed it yesterday.
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>>11590763
Don’t have any mods but I’m making an ai game. It’ll be posted here when it’s done tm
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>>11590763
>>11590794
What AI are you guys using? I thought all the most competent ones were too censored for anything adult?
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>>11590844
Download opencode.ai from its website. I used MiMo_V2 (free) as the model.

I managed to mod post nut calamity with it; taking out all of the enemies i found annoying.
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>>11590794
Have you tried porting over the code from other games/hgames, and then having the ai generate animations and artwork in place of the original content?
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>>11590844
For writing porn, GLM 5.0. The China AIs are much less censored. I later upgraded to 5.2. 5.3 is much smarter but it changes tone significantly. It doesn't match my existing content so im stuck at 5.2.

For gamedev, ChatGPT (latest version) Sol, which has a very surprising amount of tolerance for porn. It only bans generating new text/images of penetrative sex. Which means you can use it for:
- Building your entire game engine even though its full of porn concepts and words
- Bulk reviewing and editing preexisting porn text that would normally break its rules

I'm also planning images for my game, and asked it recently if it could generate CoC style sidebar images for combat. It said sure, even if they were naked, because standing nudes are considered tasteful enough to be allowed. I havent actually tested nudes because im working on coding this month. And I doubt itll be trained to make good art for stuff like futas, furries, and dicknipples. But at minimum it can probably mass automate images that can be a base for other AIs to paint over if needed. I tried it with a clothed woman and it worked, generated an accurate image automatically from her ingame texts.
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>>11590869
Nope, side projects are banned until I finish and ship the game
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The one thing I’d warn about is that ai can code like crazy, but it isnt smart enough to do creative writing yet. It can write but itll be filled with slop patterns that you’ll start to notice as time goes on. So expect that stuff to still take a long time to finetune and polish
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>>11590875
The code is just as sloped, you just don't notice that
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>>11590879
Only a bit. As long as you know how to code without ai, you can code review the whole project every few weeks to fix stuff. Takes about half a day
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I'd definitely be interested in hearing more about the process of using AI to code stuff for people who have done it successfully. Even making a simple game seems like too much time and effort to be worth it even with AI.
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Kindly fuck off to any of the numerous slop containment generals, thanks.
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>>11590844
Perchance is a good option for beginners with projects of a smaller scope. And it's better because it's free, so you can experiment with ideas without breaking the bank. The bad thing is that you can't publish anything explicitly NSFW.
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>>11590901
As a wise man once said: it’s not slop if it works, brother
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I started working on a simplish tf tg focused game in twine where you play as a perverted witch. The gameplay is going to be going to be about unlocking spells through random events, then experimenting with them on various townsfolk to get better so you can unlock better spells, though spells also have a chance of backfiring and transforming you as well.

At the same time you have to manage your suspicion so you don't get killed and/or raped by the inquisition. Right now I'm getting together a list of spells to implement so I can write scenes for them.

Any general ideas? So far the only scene I have in mind is one where you try to milfify a guard, only for it to rebound onto you which leads to you getting raped and possibly a bad ending where you get impregnated.
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>>11591096
>a bad ending where you get impregnated
fundamental misunderstanding of game design innit
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>>11591096
>The gameplay is going to be going to be about unlocking spells through random events, then experimenting with them on various townsfolk to get better so you can unlock better spells, though spells also have a chance of backfiring and transforming you as well.
But what's the actual gameplay? Some kind of adventure/puzzle game like Village of Nightmare?
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>>11591100
Where's my game about a witch getting impregnated by all manner of forest/mythical beasts, using their cum to augment existing pregnancy into a bigger and stronger progeny, so that when she gives birth to it she can have her destroy the village that wronged her.
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So I really like Karryn's Prison's gameplay driven corruption. Or, in other words, the way smut and gameplay organically interact and you end up hitting smut by naturally playing the game (unless you're minmaxing for a pure run of course).
However, at some point around level 3 the game becomes a chore in 2 ways:
1. side jobs are extremely repetitive and boring, but ideally you should do them for the income.
2. you see the same enemies over and over and over again especially if you're stuck on 1 particular fight, but also as they start to riot. And of course constant guards if you lose fights over and over.
Are the some mods (or even other games) that improve on these aspects while keeping the core loop?
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>>11591136
Sort of a resource management/adventure game. You travel from place to place, and perform actions to gather necessary resources. You might also be faced with checks that you need the right spell, item or skill to succeed at. You then return to a base where you can research and improve your spells/skills.

>>11591100
>>11591209
I would like to but I feel like impregnation/birth mechanics would be a lot of work. I'm trying to avoid feature creep so I can actually finish the game. That would be something I would definitely want to go back and add though
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>>11591223
>impregnanted=true
>days_until_birth=10
>--days_until_birth
>if(days_until_birth=0) goto birth_event
wow look at this feature creep
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>>11591224
>if goto
stop torturing the coders
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>>11591223
This is sounding more like one of those boring life management twine games where you have to click ten buttons to get dressed every five minutes
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Interactive software doesn’t become a game by pure virtue of being interactive. You have to think about what makes a game fun, at micro and macro scales, including art, music, graphics, and systems, and design for that
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>>11591245
Yeah I kind of agree. I want to avoid having it turn out like that though by not really having any clothing/equipping systems
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>>11591250
If you’re aware of that, and have played better Twine games that don’t fall into the pattern, that’s a strong asset here. Knowing what not to do. Something about twine tends to create design traps where people have big ideas, the engine can’t handle it, and they end up building a game that’s UI cancer to make it happen anyway
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>>11591222
Yes there are mods and if you know how to edit game files, you can modify quite a lot of stuff to make the game less of a chore.
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>>11591209
Depends, do you like angry birds?
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>>11591264
Any examples of mods that will help? Thanks.
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Any of you guys seen a game called:
JIZZCAPE ~ふたなりサヨとでっかいユキと怪奇蠢く妖館のナゾ~
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>>11591231
Nothing wrong with a little goto compared to vibecoding.
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>>11591401
slopwars: boomer vs zoomer
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>>11591459
I would assume anon's pseudocode used goto rather than function call syntax just to make it more readable for non-programmers.
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>>11590120
>layer effects
Is that the same thing Krita has?
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>>11591231
goto birth_event is really just a different way of writing birth_event()
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>>11591474
birth_event() implies we will come back after going to
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>>11591250
Maybe it’d work if you don’t have the usual home base (encourages too much systems management) or calendar system. Then it becomes more like a point-and-click adventure
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>>11591245
Are there a lot of them? I haven't played any except for DoL.
Is there anything you'd recommend to get an impression? Doesn't have to be good, just representative of the genre.
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>>11591657
Go to tfgs and pick some twine games at random, they’re everywhere
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>>11591657
There are many, but that one anon who lost his mind to a tragic wardrobe accident is just one anon.
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okay i just wanted to post a rant ive wanted to post for fucking forever that is probably not relevant to the majority games posted here, but what in the absolute god damn fucking shit is with mongoloid retarded niggers who think its a good idea to create a life sim inside fucking shitty ass gay cunt aids twine ? who actually thinks oh i want to make a game in twine, but its a life sim hey retard its a fucking cyoa system, what faggots want to literally do the equivalent of pressing the proceed button 20x to get a crumb of your shitty writing? 99% of tf themed games are this for the last 10 years. You wake up <click> You get dressed <click> you eat food <click> you go to work of wait you need to shower first.. go shower <click> you go to work <click> wait you forgot your shoes <click> put on shoes <click> go to work <click> is that co worker giving you the stink eye <click> stupid retard minigame <click> you finish work <click> you go to bedroom <click> you have a weird dream <click> You wake up .... Repeat 5 days of this until you proceed in the story. JESUS FUCKING CHRIST DUDE WHAT IS EVERYONE DOING? WHY CAN'T YOU JUST MAKE A NORMAL CYOA GAME? BRO WE DON'T NEED A FUCKING 20 Dialogue block simply for the purpose of artificially prolonging the story? You dumb monkey fuck. Hey retard, you understand you are making the equivalent of a fucking slide show but I have to find the next button on every single slide and go through the same 20 slides between each actual story event? why would you do this? Why is it that 99% of games that use this system end up incompleted? Wha? and they also have positive reviews? fucksake!!!!!!!! it really does my head in when I find a new game, see the tag html and in the preview there is some kind of day system actually kys for real just make a story with meaningful decisions or just fucking post a deviantart story you cretinous streak of pish. or better yet, make a mod for the sims or some gay shit that has a life sim inside it. whytwine?
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>>11591689
because writers don't want to program, draw or do literally anything but write, because that would step even an inch outside of their comfort zone after their 9-5 job stacking shelves
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>>11591707
aren't you replying to a copypasta
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>>11591689
The engine isn't the issue there, it's just bad design. There are competently made games on twine that don't waste the players time with pointless tedium.
As for why they use it; it's 'easy', there's lots of learning resources, being able to host it online means more potential players (and thus potential crowdfunding money), a bunch of popular games were done on it, and they simply aren't aware there's alternatives.
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>>11591924
aren’t you replying to a copypasta
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wtf why is tennis angels on sale but not EX? why would i buy the SFW version of a game over the NSFW



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