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File: 450272032.jpg (161 KB, 1028x670)
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>It's all covered with gunk and there's some glitter here and...
What do you want? Thing was probably owned by a 14 year old chav.
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>>108907575
tf does one even do with this crap except display it in his basement horde?
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>>108907589
Play shitty games a British teenager made in six weeks.
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>>108907589
plug it in, load the software, store it, sell it

wait 6 years

buy another one

(loop)
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>>108907589
>he hasn't play zniggy
Missing out
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>>108907589
play robocop
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>>108907575
LUV ME SPECCY
SIMPLE AS
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>its a BBC micro update
Noncesense. The BBC was more powerful and had better graphics and audio
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>>108907589
If you haven't realized this yet you will when you are over the age of 18 but fixing shit just to fix it is more fun then actually playing the games.
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>>108908433
it's worded a bit odd but that part of the title is referencing a bbc micro he was also working on at the time
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>>108907575
I always wondered, are those keys rubber and gummy?
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>>108908959
like pencil erasers, literal trash.
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>>108907589
Write programs in basic
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>>108909552
most people forced to program software for that version of spectrum were using other computers to program it. the keyboard was too terrible.
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>>108909584
that was normal though. you would use a different computer or if it was a large software house a minicomputer with a Z80 cross assembler.
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>>108909813
if it weren't for gaming magazines i wouldn't have known about these chain smoking teens and adults sitting in front of very expensive hardware making slop for 8-bit machines using a 16/32-bit system to compile it all.
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sounds like boomer fuddlore. C64 chips are NMOS and run at a steady state, they're not a modern multicore CPU.
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And you're a very naif person, sir. Everyone knows the thermal environment in these things was lousy.
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>>108910195
the VIC-II and SID had a piece of metal sticking down from the keyboard that attached to the top of the chips to serve as a heat sink. it was not a great design but deemed adequate enough. of course they're not the only hot-running parts--the ROMs particularly the kernal ROM can also get toasty. from a servicing POV however Commodore were only concerned about the two expensive custom chips and weren't worried about the ROMs overheating as those were cheap and easily replaced if one failed.
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>>108909813
C64 games from the early years would often be written on an Apple II, though as games got larger and more complex development shifted to minicomputers with a cross-assembler.
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Heh, BBC micro. Heheheh.
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>>108910217
afaik Commodore's ROMs were a slightly custom design that included some kind of charger circuit to speed up access time
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>>108910149
que?
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>>108910977
NMOS chips are steady state since the transistors require full voltage to hold their state. They don't get hotter or cooler during operation, once warmed up they will stay at a constant temperature/voltage use as long as power is applied. Therefore running Elite can't possibly have made his CPU run hotter, it would be the same temperature if it was idling. CMOS on the other hand only uses full voltage to change a transistor's state, when idling they draw a very tiny voltage. Therefore a CMOS chip will get warmer and use more power the more of the chip is in use, that's why your PC's fan kicks on under high CPU usage.
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>>108911129
and further, CMOS chips don't generate any significant heat or require passive cooling until the transistor count approaches 1 million. the 486 was 1 million transistors and it was the first x86 CPU to need a heat sink.
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it always seemed that NTSC C64s have a higher failure rate than PAL ones. tf were you Americans doing with yours?
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>>108909813
particularly by the late 80s and if it was a big outfit like Ocean or Elite you would definitely use a workstation and cross assembler to code on
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>>108910195
the early 16k ZX Spectrums from 1982-83 had a hot ULA that caused problems. they fixed that on 48k models with a die shrink.
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>>108910217
the CIAs don't really generate any significant heat although they're also NMOS components. i assume they must have a pretty small transistor count. the VIC-II otoh had 13,000 transistors which was high for 5 um and so it did get pretty toasty.
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>>108911267
The VIC-II also had an internal speed of 8Mhz. It is a very busy chip that has to not only perform all graphics functions but also do RAM refresh and control the system bus.
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>>108911247
the ULA is the only custom chip in a Spectrum and there's FPGA replacements, otherwise you could rebuild the entire thing with modern components
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The search on the 4Plebs archive is down.
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>>108911526
they've been having issues lately
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>>108911129
CMOS RAM also used to be used with save batteries for things like PC clocks because you only needed to supply it with a very tiny voltage to hold its contents.
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>>108909552
at least the BASIC had actual sound and graphics commands unlike C64 BASIC
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I don't see the appeal of the Spectrum Next, it tried to be too much and lost the Speccy charm
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a friend of mine repaired a Sega Genesis 2 that didn't power on. he found the culprit was a very small, hard to see broken trace on the PCB.



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