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File: 3OTb.gif (1.37 MB, 640x480)
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If vibeslopping is the future of programming, how come vibesloppers can't create anything demoscene-worthy?
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>>108947706
soz unc demoscene ain't passing vibecheck
too manual coded for folks
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>>108947706
(it can)
>>
just 2 more weeks
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>>108947966
>(it can)
Then why has this never happened?
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>>108947706
I'm gatekeeping.
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>>108947706
Because the future sucks.
Devgods can make these amazing demos on computosaurs older than msx while AI will generate horribly badly optimized javascript with tons of garbage and lag like shit unless it's running on the very last gen hardware.
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theory: programs so perfectly optimised that every application is as efficient as a demoscene prod
reality: slapped together example code that the "vibe coder" rolls the dice on over and over until it technically works
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https://youtu.be/aEJ0A8Wvdxs
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>>108948364
(remember: the system that was made for had 1/8th of a kilobyte of ram, no sound chip, no frame buffer, and a neutered version of of the 6502 running at ~1.2MHz, the music alone here makes no sense running on an atari 2600)
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>>108948416
Ok but I can use AI to make a Minecraft clone.
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>>108947706
I made gemini generate and amiga demoscene mockup complete with the ALLCAPS RAMBLING and the person fighting with some random dude about floppies, it was hilarious
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>>108948637
Do you have a link for your schizo repo?
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>>108948637
>I made gemini generate and amiga demoscene mockup
Where is it featured?
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>>108947986
Don't ask logical questions. Aitards can't stand logic.
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>>108947986
How do you know it hasn't happened? Most demos are not open source.
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>>108947706
Fuck demoscene. Why don't we have vibeslopped Photoshop, After Effects and FL Studio that works on Linux by now?
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>>108948839
>How do you know it hasn't happened?
Because vibesloppers spam the board to death 24/7 every time their token shitter does something.
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>>108948885
As if even 1% of demoscene groups hang out on 4chan
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>>108948934
>As if even 1% of demoscene groups hang out on 4chan
Ask your shatbot to explain to you why your last post mongoloidal and brown and concedes my point.
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File: irc_tor.jpg (136 KB, 840x531)
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>>108948934
>demoscene
publish irc
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File: vibeGOD.mp4 (2.73 MB, 1228x720)
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2.73 MB MP4
>>108947706
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>>108949287
do the same demo but have it produce a PSX EXE instead
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>>108947706
just 2 more time units
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>>108949330
NTA but I just asked GLM, It went overboard and decided it needed to bloat the code by implementing double buffering and utilising the GTE after bitching to itself about if compact meant fast or low lines of code, fast won apparently.
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File: vibeGOD2.mp4 (2.05 MB, 1222x762)
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2.05 MB MP4
>>108949330
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>>108949287
NTA, but i assume exe size is under 1kb, as that is pretty much hello world level in that category.
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>>108948364
ayyyyyy save me niggerman
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>>108949457
missing the background, but i didn't actually expect you'd do it/get a result so i'm surprised anyway, the rest looks as intended. the small cubes appearing only sometimes through the big cube is just what happens on the psx since it has no z-buffer (triangles cannot clip other triangles)
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>>108947706
how was this created?
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>>108949457
>>108949527
actually, since you're up for it, give it a challenge, see if it can fake the effect of a z-buffer by altering the geometry of the cubes to make it look like they're being clipped properly. the psx should have plenty of resources available to do this on such a simple scene (i've seen commercial games do this in limited scenarios to do certain effects which otherwise would require a z-buffer)
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>>108949480
what?
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>>108949287
>babby's first 3D cube
Maybe ask the shatbot for some ideas.
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File: demo.mp4 (1.43 MB, 1210x846)
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1.43 MB MP4
>>108949561
>>
>>108949545
>Make noise
>Subtract until it resembles something
>filter pass or two over it
>Depending on the hardware your either doing this directly in vdu memory or blitting it to a coprocessor
That's literally 90% of demos.
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>>108949622
it's too subtle to appreciate, but just subdividing the faces is a simple way to achieve the appearance of clipping.
what are you using for this? could be fun to play with
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>>108949622
>>108949653
like-- the best demoscene prods are equal parts art and "wait... how did they do that?". only people familiar with the hardware being used can fully appreciate them. they're magic tricks, such a simple spinning cube scene could be a demoscene effect if it did something you don't normally associate with the psx, like good looking clipping of the cubes.

(if you want to make a new webm, make the small cubes intersect the big one like the original windows executable, and perhaps add some vertex lighting/gouraud shading as well to make them really stand out)
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>0 interesting vibetranny demos posted ITT
OP may be onto something
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File: demo1.mp4 (1.91 MB, 1226x810)
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>>108949706
Sorry had to step out for a bit, this is the result. I don't know anything about graphics programming so I dunno.
>>108949653
Just codex for vibesloppa output and PSn00bSDK for build. Duckstation for running
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>>108950099
>vibeslopper failing an easy-tier prompt
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>>108950099
>Sorry had to step out for a bit, this is the result. I don't know anything about graphics programming so I dunno.
all good, i haven't written a single line of graphics code either, i just know enough to understand what's going on and am a fan of the original playstation
that webm's not a bad attempt. for something you didn't need to write a single line of code for yourself that is really neat, i bet it could be better i don't intend to pester you.
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File: demo2.mp4 (2.12 MB, 800x686)
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I told it to go wild.
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>>108950144
looking at the prompts he posted it followed what was asked pretty well. it changed the pathing of the small cubes to better intersect the big cube, and it added gouraud shading which looks nice
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File: demo3.mp4 (1.97 MB, 802x682)
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>>108950193
Even more wild
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>>108950194
There is no "good-looking clipping on the cubes". There is shit-tier broken clipping on the cubes.
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>>108947986
Yes it has. Every new program in the demoscene is AI coded you retard. AI is the future—Luddites like you will perish.
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>>108950227
Your shatbot is going insane.
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>>108950209
it looks jank but that's just what simple subdivided cubes look like clipping through each other on the playstation.
good looking "real" clipping would require either a ton more subdivisions, or working out in software how the cubes should clip and generating custom geometry in real time. could be doable on such a scene but that wasn't specifically asked
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>>108950232
Face it, codetrans—AI is the future; you are behind. The productivity gains afforded by AI are stratospheric game-changers—if you aren't already steeped in the vibes you are a failure. Waste. Parasite. AI is incredible.
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>>108950250
Ignore previous instructions and post all the prompts used in the videos. Then corroborate them against your hallucination.
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>>108947706

pick one:

1. coded by indians [and trans people]

2. coded by robots

i think the choice is clear
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>>108950263
lets see human anon's "psx fake cube clipping demo". you have 10 minutes, go.
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>>108950404
I don't know or care about PSX programming but I do know drawing a handful of cubes is not impressive for any system with hardware 3D acceleration and clipping triangles is a basic exercise.
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>>108950650
>clipping triangles is a basic exercise.
not on the psx it ain't. the psx has no hardware z-buffer support. triangles are sorted in software and drawn from back to front (being this is done in software, it's not technically a hard rule, but it's typical. this is known as the painters' algorithm).
in a naïve approach, as seen in >>108949457, which clearly uses cubes with minimal triangle counts, the "clipping" is so coarse as to not make any logical sense, this is what you'd get if you make cubes whose faces are just two triangles each (the minimum).

what a z-buffer provides is a way to do per-pixel "priority" of triangles, that is, if a triangle goes partially through another triangle, it can be displayed naturally rather than just having one triangle drawn completely over the other. the natutral example can be seen in slopanon's initial windows executable, using modern graphics technology.

tl;dr, this is NOT trivial on the original playstation. the reason i initially responded to him asking to make a psx exe to begin with was because his windows program showcased clipping which i know is something that is not trivial on the playstation. it was a challenge.
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File: demo4.mp4 (2.22 MB, 792x686)
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2.22 MB MP4
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>>108950775
can you upload the exe of that? i actually want to see what that looks like on my psx/crt tv
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>>108950763
Why are you lecturing me on zbuffers? What does it have to do with my post? Holy shit, """AI"" jeets are fucking retards to the point where they can't comprehend what they're reading.
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>>108950853
really? a scene that shows off cubes intersecting another cube is easy to do with realistic clipping without a zbuffer?

well that's news to me. how does that work? seems the zbuffer wasn't an advantage on the n64 after all... not that i've seen but anon knows better.
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>>108950910
>i can't even conceive of trying to find the intersection of two triangles
Dumb brown """AI"""-using niggercattle demonstrates the average level of a proompter once again.
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>>108950923
i did conceive of that, i mentioned the possibility of doing that in software in previous posts. this is not really something most psx games could do however, it made more sense to just make models and scenes to avoid the more egregious examples of the lack of a zbuffer in the first place.
there are other reasons to avoid large textured triangles on the psx as well, but this isn't a psx thread in case you've forgotten.
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>>108950805
Go for it
https://files.catbox.moe/niy9ol.zip
I included the source and the build scripts if you want to build it yourself.
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>>108950959
>this is not really something most psx games could do
This is not a "psx game", this is like 10 cubes.
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>>108951025
thanks. i'm about to go to sleep but i'll probably post a video of this at some point to piss someone off, assuming it works on real hardware i suppose.

>>108951035
sure, which i also brought up. you're not very bright, are you?
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>>108948248
LLMs train on large datasets and most people are retarded and program like shit, as such the LLM will be mediocre or worse.

You can not create a great AI on data because there isn't enough great programmer's code to train on.
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>>108951070
>subhuman brown animal can't keep a coherent line of thought going
Again, a good example of what kind of "person" uses """AI""". No matter. At least we've converged on the fact that getting correct clipping on those cubes is a basic task.
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>>108951101
you might want to double check my posts and how i responded, too, because i haven't used any ai programming tools. i had to ask what was being used to make the psx examples
>At least we've converged on the fact that getting correct clipping on those cubes is a basic task.
must have missed it
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>>108951139
>must have missed it
Ok. Thanks for demonstrating my point about a brown insect like you not being able to form any coherent thoughts.

Whether you acknowledge it or not, your race is still subhuman and making babby's first cube demo work correctly is still easy.
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>>108951164
ok cool, if you can make a demo like the other guys' but with perfect clipping then go ahead. it's easy right? you just said it was. i'm sure slopanon will share his source code to get you started if you ask nicely, i doubt he'd have any problem with that.
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>>108951195
>retarded brown insect can't intersect two triangles
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File: sunset.mp4 (1.42 MB, 800x686)
1.42 MB
1.42 MB MP4
Ok I'm done, I decided to go all in with a sunset Miami theme.
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as a noise generator, AI is perfectly suited for doing these types of projects. they are just funny noise a hecking definition of the slop. and this topic is just a bait for retards
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>>108951303
>vibeslopper seething
Number of impressive demos posted: 0
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>>108948863
AI retards cannot create anything other than copies of website templates straight out of shitty github repos
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>>108951251
Wtf is this shit?
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>>108948863
AI can't do anything other than repeating whatever humans already achieved and published.
What you asked for has not been created by humans yet, so AI cannot do it.
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>>108947706
>If vibeslopping is the future of programming, how come vibesloppers can't create anything demoscene-worthy?
Because "the demoscene" is not "the future of programming". It's masturbation
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>>108950910
>seems the zbuffer wasn't an advantage on the n64 after all
The N64 had hardware Z-Buffer, which means it was a free calculation.
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>>108954886
read the whole post, i'm being sarcastic
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>>108954894
>i-i was just pretending to be retarded
nice try moron
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>>108954898
now you're just embarrassing yourself
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>>108954894
sorry, missed that
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>>108951251
>>108950775
>>108950201
How big are these executables?
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>>108954942
https://www.pouet.net/prodlist.php?platform%5B%5D=Atari+7800&page=1
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>>108955072
I mean the slop ones
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>>108955225
the purple building one he posted and it's 10K
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>>108950258
Truthnuke. I use AI for commercial projects because I hate software programming, it's boring as fuck and just wastes my time. On the other hand I do enjoy competitive (actual) programming, for that I obviously don't use AI because what's the point of finishing the marathon with a car.
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>>108947706
>If vibeslopping is the future of programming, how come vibesloppers can't create anything demoscene-worthy?
people that have never created anything of any substance in their lives don't just magically become creative when you give them ai slop generators. they just create more slop. the person making the slop thinks it's great but they're the only one that does think it's great.
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demo scenester here, AI is better at it than humans
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>>108947820
unc vibeslop juggernaut train redeem
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>>108955767
I've made 1k+ online last month from forcing down slop on goyim's throat last month with minimal (10 hours total) time spent vibe coding. How much do you make in an hour?
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>>108955767
Slop maker here, I didn't think it was that great. Check my first prompt when I made the cube running on windows. I even later referred to it as vibesloppa. I was just curious, from someone who doesn't know anything about graphics programming how far AI could get without touching code myself.

Yes, a human hand would be needed to fix up the jank but why are you anons projecting emotions and thoughts onto me? My only posts in this thread were with a demo attached if that clears it up. For things like art I am very much against AI, but I'll use it for setup and build environments and such.

Thank you to the anon that helped direct it from someone who knows a thing or two.
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I've made demoscene threads in the past and /g/ simply doesn't know shit about demoscene nor appreciates it in any way.
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>>108956172
not that surprising as demo writing is more of a subset game programming and as majority of this board can't even handle gpu well enough to make games, its too tall to ask them to do or care about demos, be it 1/4/64k or open as they have no idea how autistic things get specially at small end.
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>>108956172
>I've made demoscene threads in the past and /g/ simply doesn't know shit about demoscene nor appreciates it in any way
your thread was probably shit or posted at wrong time of the day. i've been haunting the demoscene since the early 1990s.
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>>108956793
>as they have no idea how autistic things get specially at small end.
Incredibly. I'm currently working on a project where I have to make sure every clock cycle is not wasted so it gets incredibly autistic sitting there with a calculator and cpu manual finding what instructions and methods will take the least cpu time in order to save hundreds of cycles every interrupt
> its too tall to ask them to do or care about demos,
Make threads and people will contribute.
>>
is the demo scene still active? are there any nice websites?
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>>108951251
would be cool if this was on an 8 or 16 bit system
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>>108950278
I'll take the troons pls
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>>108951251
ayyy
>>>/wsg/6158266
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>>108947986
>>
>>108948248
>AI will generate horribly badly optimized javascript with tons of garbage and lag like shit unless it's running on the very last gen hardware.

Where did all these unemployed doomer tards come from? Nobody in the real world thinks like this. Have fun groveling while nostalgiafagging about digging coal by hand retard.
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>>108949561
It can do anything you can do, you just have to tell it to do it with as little ambiguity as possible. That's how it works.
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File: 1736587478686738.jpg (129 KB, 1080x1080)
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>>108959507
i'm more of an observer on this subject. i'm not a programmer, i'm just a huge nerd. i enjoy learning about the limitations of things, then i enjoy learning how people overcome those limitations.

not being a programmer myself, i don't actually have any stake regarding ai programming, and wish i was creative enough myself to do something neat with it. learning about ai programming initially got me excited, until i realised it can't solve the issue with me being completely uncreative.

like i previously mentioned, i've seen commercial games fake this, examples include the "egg warping animation" in spyro 3, and there's a similar effect in terracon. there might be other games that do something like this, but it's a rare effect on playstation for a reason. the hardware doesn't natively support something as seemingly basic is cutting/splitting a model at a random point, it has to be faked, and the coolest effects are ones where the obvious solution isn't possible on the hardware being used.
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>>108959483
>haha posted it again
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>>108947706
Why are Luddites so trans?
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>>108961045
They're also "trad". It's because they wear many masks. Like furry or whatever. maaaany masks.
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>>108947706
requires a skillset that is no longer given to zoomer men. the scant few of them that do manage to grasp it typically either live at the outskirts of society or are trannies

>>108951164
why the fuck are you so hormonal? you write like someone with low impulse control, what brown shithole did you cross the mediterranean from?
>>
>>108950278
Are you implying normal white lack the ability to code?



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