How would you revive RTS?
Not really sure how to. It's still alive as is, but obviously not majorly popular. The problem is the genre is just too hard to play properly for most people.
I would hire Chris Taylor and make him do it
>/g/ - Video Games
>>109010195That's why you include a comfy campaign with a difficult setting
>>109010186Doesn't need reviving and has already been solved ( pic related)
>>109010467f(5th)pbp
>>109010221better than an kde/linux/macos/tech is le bad thread
>>109010186remove the casual party game multiplayer side mode and go back to the genre's singleplayer campaign roots
>>109010351I played a lot of RTS campaigns and beyond shit like story / characters which will obviously vary, I find them entertaining but still ultimately lackluster. The whole "fixed scenario with retarded AI and scripted enemy spawns" that every damn campaign out there seems to do is just kind of ass and does not play well with a genre that is supposed to be about strategy.Even the difficult campaigns / modes I've played just devolve into figuring out a strategy which works and then you win. It feels more like solving a puzzle than a strategic battle, there is no dynamism and reactivity from your opponent. Campaigns just cannot reach anywhere close to the heights you can reach when playing a fair match against a real person (or against another team of real people).
This thread was moved to >>>/v/740622557