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>fake frames
Can someone explain this mindset to me? AI or not it's computer graphics on a monitor. None of it is real anyway.
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>>109010612
Human produced art is not the same as AI hallucinated slop.
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>>109010612
>Can someone explain this mindset to me?
it looks slightly better than bilinear upscaling and frame interpolation
that's about it

when the hardware upgrades are incremental and minute but the hardware demand is going up, they're trying to do something with software
it looks worse than native, but native is unusable because developers aren't trained properly anymore
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>>109010685
adding as is necessary, TAA is not native
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>>109010612
Is there a reason why /v/ and /g/ seem so similar to each other? It's just a little bit slower here, but why is this the case?
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>>109010702
pc hardware improvements were subsidized by being able to sell to gamers for around 30 years
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>>109010728
True, but this is "/g/ - technology". Not "g - /desktop PC/".
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>>109010941
yeah it's not "/g/ - indians lusting after phone specs" either but there you go
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>>109011050
Also true. /g/ isn't really a great spot for this stuff. I'd love a place where you could go into all the stuff the showed a GTC like robotics, unique "not made for consumers" stuff, AI (agentic, physical, visual, and other applications), and many other things alongside the gaming PC and phone stuff.
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>>109010612
real frames are rendered based on human input and game logic
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>>109010612
Play a game that has fast animations on screen transitions, flashes, or menus with AI-generated smoothing, then we'll talk.
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>>109010612
I assume you mean frame generation here? It's basically a fancy way of doing frame interpolation and that can look bad depending on the circumstances, such as very fast movements or if your base framerate is low.
I think the upscaling is OK though, the problem is that these technologies are being forced on customers, developers skipping/cut back on optimizing because they'll assume you will just use these features, when in reality these technologies should be to enhance a decent experience, not to achieve one.
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>>109010612
It's fake because there aren't even any frames there, it just changes the number displayed.
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>>109010702
Yeah mean why the board that's filled with users of tech is similiar to the one that's filled with users of tech?
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>>109010612
Its glitches and artifacts are not as the developer intended for his art to be consumed.

Its modding, and modding is all good and well, but the first play through should always be vanilla for the true experience.
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File: 1780944628860388m.jpg (102 KB, 889x1024)
102 KB JPG
I like using lossless scaling with phantasy star online because 60fps fake frames still feels better than 30fps even if its all a delusion, I hope the technology improves even more
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>>109010612
NVIDIA can't do raster at 4k 60 fps locked ULTRA even with their best chips, so they cheated and said they'll just fake the frames upscaled from a lower resolution.

This was lauded as revolutionary technology somehow and Sn0ys ate it up.

Not to mention the insane power requirements.
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>>109010612
the fake frames are pretty dope if you're already generating a very high number of them. I could imagine that gamers with motion sickness would call it a godsend
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>>109010612
dlss isn't frame generation, rather its rendering the game at a lower res that is less demanding, and then using ai (dun dun dun!) to upscale it. this is so ie my 3060 does 1080p pretty well, but my 3440x1440 monitor is just a bit too much to render quickly at high settings, using dlss, i can get 3440x1440 at fast fps with high settings, and you don't really notice any/much difference between dlss and native resolution.

frame generation is kind of like motion tweening, where it generates the in between frame, and in motion it looks fine.

both these techniques allow me to run kcd2 at like 200fps on my 144hz monitor. without using them i would be lucky to get 50. but on the 144hz monitor at 200 fake fps it feels buttery smooth, and it looks really good as well.

hope this helps
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>>109013242
Once again fake cope from NVIDIA and AMD.

They can't even render at full res despite 100s of Watts. What I can't believe is everyone was like "yep, this is the new normal. Totally acceptable." Like total drones.
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>>109013253
sorry bud but i dont want to spend the money to buy a 5070 along with a new big enough power supply just to run games i barely care about at my fancy big monitor's resolution and refresh rate. dlss allows me to do so, so your shitpost is like tears in the rain, i simply don't care what you think!
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>>109013256
Yes so you accepted a 3rd rate experience AND you paid for it.
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>>109010612
You can insert 00.01s sublimal messages into anything and brainwash goyin

How do you know they don't do that with their fake frames bs?
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>>109010612
In scenarios with sub-par frame performance, it yields a potentially smoother yet blurrier/fuzzier moving image with notable increases to latency and micro-stutter, sometimes impairing the game experience anyway. It is a technology marketed as a tool for lower-end systems to make up performance where it is lacking, despite in fact performing much better on more powerful machines. Above all, it is a technology used to vendor-lock people according to the games (software) they want to play to experience the advertised optimal experience. It is in effect a malicious sales tactic being implemented on an industry-wide scale, from engine implementations to the very limited physical hardware options consumers have for a reliable, reasonable experience. It is not there for your benefit as a consumer.
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>>109013222
if the fastest Nvidia GPU can't do 4k 60fps then the fastest AMD GPU can't do 1440p 60fps
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>>109013950
Don't care. Both are fake. Sn0ys accepted this without challenge from the Industry.



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