[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: adobe director 11.5.png (251 KB, 1920x1146)
251 KB PNG
Hello, everyone!
A short preamble. I got interested in a 2009 game Solium Infernum made entirely in Adobe Director. To better understand its code and potentially to mod its graphic assets, I spent some time searching for decompilers, and found two great tools:
- https://github.com/ProjectorRays/ProjectorRays/releases which produces readable .dir files from protected Director .cxt format which allowed me to access the game code in GameEngine.cxt;
- https://github.com/n0samu/DirectorCastRipper/releases/tag/v2.5 which allowed to extract graphical assets.

However, I got a problem - if I am to modify the game code, I somehow need to convert .dir file back into .cxt for the game to read. I managed to find one of the later Adobe Director releases (v 11.5) but it fails to read the .dir file, and overrites it into an empty file. For comparison, the same .dir file opened in a text editor (barring garbled symbols at the start and the end, it's all readable code).

Given the year of the game release, I probably need older versions of the Director, perhaps, Adobe Director 10 / Macromedia Director MX 2004. But I failed to find any way to download them, including piratebay and the internet archive.

Does anyone know a repository of older Adobe / Macromedia Director versions?
>>
>>109052535
does this work?
https://archive.org/details/dmx2004
>>
File: macromedia.png (177 KB, 1920x1148)
177 KB PNG
>>109052862
Thanks a lot for the link. I didn't get any messages about an incorrect version, but I can't seem to properly open it anyway - it just shows empty everything. Probably ProjectorRays .dir is too garbled to be readable by Macromedia. Or I don't understand something. I feel like I'll to take to some specialized forum. If any links to such communities exist, it would be helpful.
>>
>>109053712
I am not familiar with Director, but for a lot of such things the best bet to modify is to use some sort of disassembler instead of hoping to rely on rigorousness of a decompiler.
>>
>>109054092
Thanks for the suggestion but it still doesn't resolve the core issue that whatever disassembler produces, I need to convert back into a readable .cxt file.
>>
Oh man. I began programming with Director when I was a child.
Nothing to contribute, but have a nostalgia bump.
>>
>>109052535
dont decompile at all, reverse engineer & patch the binary directly. Thats how we reverse engineers do it in java land



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.