TAA looks like SHIT! Even with DSR + DLSS! How do I fix this shit besides an 8k resolution?
Tech support threads should be posted to >>>/wsr/
no mods will ever make that ugly piece of shit game look good
>>109130552There is no fix. This timeline is ruined beyond repair. All we can do now is patiently wait until we reincarnate into a timeline where 3d graphics don't suck.
The point of dithering is to avoid expensive blending and use the headroom to up the pixel count to the point where it becomes microscopic.
Crazy how fxaa is still the best option 15 years later.
>>109130848>FXAA
The best AA is literally just a locked 60Hz. Pause this video to see the difference
>>109130552DLAA has fixed this. stop being poor
>>109130899What am I supposed to see, the obvious pixel crawl?
>>109131397DLAA looks better than solely TAA but it still looks like dithered ass when it comes to hair, even with DSR at 1.78x. Like I said, waiting ten years seems like the only fix but that's gay and retarded because the gaming GPU market is withering.
>>109131438I've already told you that this piece of chink-shit game will never look good >>109130778
>>109130552Get some glasses and smear Vaseline on them. Now you won't even notice the hair issue
>>109130552Stop playing games with broken rendering pipeline then
>>109130848FXAA looks too blurry still. It's better than nothing and also costs nothing to implement so all games should have it as an option, but CMAA2 is my vote for deferred rendering pipelines. MSAA looks the best but gets expensive fast.
>>109130848CMAA2 is better
>>109130552I remember fucking around with supersampling settings in the nvidia control panel and thinking to myself "wow, in the future, GPUs are gonna be so powerful that we'll be able to do this instead of enabling anti-aliasing!" Then Nvidia convinced everyone that subsampling was actually supersampling and introduced DLSS.Anyways, the solution is an 8k resolution.
>>109130552Square devs are retarded and the PC port of FFVII sucks, there's no fix for that