"RAYTRACING IS BAD BECAUSE... BECAUSE I'M POOR OKAY"
>>109173164looks like shit
>>109173164>>>/v/
>>109173191You know being a faggot is technology, you should make a thread about it.
>>109173211OP beat him to it
>>109173164Raytracing is bad because the shimmer looks like ass. It's extra terrible in requiem.
>>109173164>artificial blur filter on the left>regular image on the rightuh huh
>>109173164third world solution for a problem that didn't exist, also >>>/v/
>>109173164>rightokay>leftSOVL
>>109173164>copypasting /v/ thread on /g/
>>109173164Real-time ray tracing really shines if you're using something like Unreal Engine for rendering movies. You get to crank the graphics settings beyond what is typical for AAA games.https://www.youtube.com/watch?v=bIGnx2jvrbg
>>109173164different perspective and lighting, also dlss AA and sharpening is not a factor or RT, they only turn it off on native to make it look worse
>>109173164You made this thread on /v/ already, faggot.
>>109173164Are you rich?
raytrace is really great
>>109173164why should i be compiling locally what the game studio is supposed to ship in it's product?
>>109173950stop being antisemitic
>>109173164left looks better
I've lived through the transition from 2D to 3D, to programmable shaders and real-time lighting. Intel's first attempt at a GPU, graphics APIs coming and going, gimmicks like PhysX when it was still an add-on card, the death of S3, 3dfx, PowerVR, XGI etc.With all that out of the way, I can't think of any other technology that has been on the market for 8 years and failed so miserably at gaining mass adoption.If you need frame gen and ML upscaling, and ray reconstruction, and god knows what else just to get a decent frame rate, maybe it's not worth it.
>>109174031All of those were just for the sake of furthering real-time graphics.They eventually got surpassed by better hardware/software, and ray tracing will stick around until it gets surpassed cause its just that, furthering of real-time graphics.
>>109173164OMG ARE THOSE CONTACT SHADOWS???TECH WE"VE HAD FOR 15 YEARS BUT NOW LOCKED BEHIND 20FPS RAYTRACING FOR NO REASON? ???OMG OMG
>>109174071>All of those were just for the sake of furthering real-time graphics.But all the new technologies introduced in the beginning of this century were adopted much quicker and didn't come with such a horrendous performance penalty. The only thing that took a while was the transition from DirectX 7 cards to DirectX 8/8.1 because the budget options were all DX7 - there was no budget GeForce 3 and the 4 MX cards were closer to an updated GeForce 2 than GeForce 4.The R200 and R300-based cards from ATI were great, but they couldn't move the whole market on their own.
>>109173164120 fps vs 37 fpst. RTX 4090 owner
no pedo accusations? wow.
>>109173459nobody needs it. it's dumb. still, nobody can find an actual gaming application for it.
>>109173164Raycasting is more than enough, raytracing is just a waste of money.
>>109173223>3d games are bad because my supernintendo can't handle them
>>109174099No, it's not contact shadows, you muppet, it's normal shadows, we had those for even longer
>>109173177thisframerate halved, looks like shit
>>109174383
>>109174362The raycasting timeline would be superior. Ray casting would eventually evolve into hardware accelerated voxel based ray tracing. But unlike how RTX ray tracing is garbage, this alternative timeline would actually have good ray tracing evolved incrementally from ray casting.
>>109173164why couldn't they bake that thing?From what I understand the game consists of hallways with set lighting no?
>>109173940great example of how raytracing only looks good in brightly lit outdoor areas. it's dogshit for any other usecase and op's pic is proof of that. yes i have a raytracing card
>>109174379Shimmering doesn't disappear on any settings, bozo.
>>109174591I bet it looks better in a different game than WoW but you're completely right.
>>109174293There's never been a gameplay loop for atmosphere, yet it still affects the entire game.I like ray tracing because sometimes a real time hard shadow is just worth it.
>>109174031Funny you should mention Feame Gen and ML Upscaling, because those are the exact technologies that are being mass-adopted right now. Next Gen consoles will all have FP4 upscaling models baked into every game.
>>109173164The non-RTX is obviously lower quality settings.
>>109173164I mean the shadow casting looks good but now the other 95% of the door looks like wet clay, of course nobody wants to pay 2000 dollars for these capabilities.
>>109173177/thread
>>109173164now show it in motion
>>109173164nu 'nology is bad okay pardon me I'm a 'dite
>>109173164>144 fps vs 44 fpswhich way white man?
>>109175708reddit way brown man
>>109173164I got a 4090.Yes games that were designed with rt in mind look ass without.However rt games where rt was used as a crutch looks like ass compared to games that do proper rastering.
>>109173164But is the game any fun to play?
>>109174858I'm well aware, the "killer feature" of PS6 will be beefed up hardware RT paired with ML upscaling and frame generation. Hopefully they'll be targeting 1080p 60fps native and upscale to 4k 120Hz, because the current generation has some games running at 720p native, and 30 fps to 60fps is god awful.
>>109174507Those are still normal shadows, despite what UE calls them. Contact shadows are usually just ambient occlusion
>>109173940Left can be completely done without gay tracing and real time
>>109173164It looks better with RTX off
>>109173459Yah really going for that plastic shimmer look with vaseline sludge blur
>>109176079bits of it.
>>109173164Its cool, but hardly worth the performance hit for the majority of games its in. Cyberpunk is the only one where I have it on.
>>109173164
>>10917316420 year old techdemos could do lightning at this level without RTX raymeme garbage.
>>109173164your gameplay is so riveting you end up staring at bas-relief?
>>109173164>poorStill haven't found a game that maxes this stuff out. Can somebody help me find the most beautiful game I could play in 4K RTX?
this place really hit rock bottom
>>109173164raytracing is bad because even a 575w gay factor $3600 graphics accelerator is reduced to its knees for extremely marginal fidelity increasewith some bonus fun features like shadow pop in
>>109173164>I'll take a blurry picture of the game while moving the camera while the memetracing one is a perfectly still picture where all rays have been properly cast and without using upscalers or lowering the resolutionYou sure told us, jensen, now I'll buy six 5090s at 5000€ each just so you can buy yourself another 50 million dollars mansion.
>>109173164that's not how lighting works
It's bad because it's immature and affordability counts as well for games.
>>109173164m8 it's been years... In 2026 you can get 3080 for like $350, or some low end modern one if you're into fake framerates and gay resolutions.
>>109173940congrats on changing the entire atmosphere to a generic minecraft inspired indie gamelooks exactly like those minecraft "real life" shader videos people would go crazy over back in 2012
>>109173164which one is supposed to be better? left looks more natural.