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>free
>open source
>very good
>every body refuses to use it for some reason
Why is free software like this?
>>
>>every body refuses to use it for some reason
People started switching to Godot en masse after Unity's pricing scandal.
>>
>>109341901
Yes I remember, tons of games were released shortly after
>>
>>109341894
>very good
sause?
>>
>>109341894
Too many people use it now. Thats the problem.
>>
>>109341894
Chicken-and-egg problem. Tools like Unreal and Unity already built some reputation, knowledge basis and developers with skills in this particular engine.
>>
>>743711825
>>743711825
>>743711825
>>
>>109341894
>bro it's very good. why does no one use it then? bro it's very good!
>>
>>109341894
It's good but it's too easy to decompile, maybe devs don't like that
>>
>>109342104
Unity games can be easily decompiled too
You can even see the scripts, like they did with yanderedev
>>
>>109341894
Slay the Spire 2 uses Godot.

https://store.steampowered.com/app/2868840/Slay_the_Spire_2/

It currently has over 67,000 active players playing it right now.

https://steamdb.info/app/2868840/charts/
>>
>>109341894
Maybe a lot of game devs just gave up creating games altogether now that it's impossible to make a cent with games anymore.
>>
>>109341894
>>free
>>open source
Big studios don't care. Small studios often aren't technical enough to understand what that means. Mid sized studios might be scared of change. So the only interest group are single devs, which just often don't bring out a notable product
>>
>>109341894
It's fine for 2d but the 3d is a complete copefest and looks like a 2007 game in a bad way
>>
>>109342285
Retard
>>109341894
>Why is free software like this?
Only bad free software is like this.
"Bad" meaning "designed for the programmer's enjoyment Rather than the user's".
>>
Every game should be written in Rust exclusively. No one's gonna decompile it then.
>>
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>>109341894
Unityfag hands typed this post
>>
I tried but I just can’t bring myself to like it
>t. tinkered in godot for one hour total
>>
>>109342285
Make a good game if you want me to buy it
>>
>>109341894
>latching onto a swiss army knife engine with 6 gorillion features you will never need
>not using a foss framework like monogame or fna to create your own engine
NGMI
>>
>>109342797
>spend the next 5 years of your life creating a subpar engine and never publishing a single game
>>
>>109342791
You will never hear of it, because your attention itself costs a lot of money. Money are dumped to grab it by corpos and state actors for purposes that range from shilling your products all the way to subversive propaganda.
>>
>>109341910
How many games have you even played in the last two years?
>>
>>109343375
Finally someone asked
Last year: Sekiro, Doom Eternal
This year: Hollow Knight Silksong, RE9
I also tried playing some other games but I haven't gotten more than 30 minutes into them
>>
>>109342797
Any examples that have made more than $1?
>>
>>109343469
>free and open source
>but what about the money????
>>
>>109343548
Everyone here wants to make money
>>
>>109343614
nigger do you know what free means?
>>
>>109343402
You missed out on a lot
>>
been using godot for 3 years now
for small projects it's alright, can't complain, unity's still better if you need to upscale so godot is never gonna be an industry standard, but i respect it
i'd say the biggest advantage of godot is that, being free, you know israel does not benefit from it
>>
>>109343734
>Create products for the jewish entertainment industry
>Israel doesn't profit
Anon...
>>
>>109342104
I mean everything is pretty easy to decompile for Unity and Godot.
The nice thing about Godot is that its open source so
I figured if I made a great game I would just fork Godot right before release and add custom obfuscation/encryption that would break the existing reverse engineering tools.

If someone wanted the game they could maybe still figure it out but it would stop the script kiddies/indians/chinese.
>>
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>>109343751
mh good point
>>
>>109343469
animal well is made by scratch, handmade hero style
>>
>>109341894
https://www.youtube.com/watch?v=p2Qr9jsmp74
>>
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>>109341894
Which one should I use big guy?
>>
>>109343793
>7 years for a pixel platformer
>only reason it sold at all is because dunkey published it
nta but imma change his goalposts and say it doesn't count

>>109342542
big and medium-sized studios absolutely care about being able to compile a customized version of a commercial engine lmfao

>>109342797
custom engines suck because indie game development is extremely volatile and based on rapid prototyping
you don't want to waste months creating systems you don't know you'll need because you likely have no fucking clue what your game is going to play like unless you have 20 years of experience as a game designer or something

>>109343921
c# if you really want one of the following
>interfaces
>structs
>ecs
gdscript is more than enough for normal use
>>
>>109342797
>not making your own framework with sdl / raylib
NGMI
>>
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>>109342646
That's a child
>>
>>109341894
>>very good
LMAO
>>
>>109344064
>big and medium-sized studios absolutely care about being able to compile a customized version of a commercial engine lmfao
Last I checked the big three engines are all open source. Even if they aren't, established studious care more about their tools still working properly.
>>
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>>109344114
>SDL
ick
>raylib
MAJOR ICK
>>
>>109343402
Great example of how subjective impression of "games being made with" an engine isn't really useful. Three of the four games you played are big studio titles on proprietary engines and two of those are pre-2023 which was the year of the great Unity fiasco. The only Unity game on the list is Hollow Knight Silksong. Team Cherry was heavily invested in Unity and chose to just suck it up and deal rather than switch, as Mega Crit did with Slay the Spire 2.

Not a godot shill here, I'm agnostic on game engines and the game I'm never finishing uses Odin and Raylib, but what I'm seeing looks like this:

Big studios use in-house engine or Unreal..
Unity remains biggest indie engine but Godot is growing especially in the 2D space.
Gamemaker Studio still has decent share but Godot is chipping away there also.

>>109342849
I can successfully fail to publish a game with any engine, I have tried them all. But for the kind of 2D game I want to make, I don't need a fancy engine. And as far as making progress goes, the login/licensing hoops you need to jump through just to use Unity is a major discouraging factor.
>>
Jew developer.
>>
>>109342613
>No one's gonna decompile it then
You need to be able to compile it first
>>
>>109344534
>Odin and Raylib
Based and gingerpilled. Genuinely a great language to work with.
>>
>>109344163
wow she's pubescent already!
>>
name 1 successful godot game that isn't buckshot roulette or slay the spire. even fucking gamemaker has more memorable games
>>
>>109342646
I will now download your engine
>>
>>109341894
The problem is with me. I don't know how to code. I keep forgetting syntax. I always end up following tutorials instead of making my own code. Without tutorials, I am blind and disabled.
>>
>>109345016
>name 1 successful godot game that isn't these successful godot games
Why are you a child?
>>
>>109345203
just vibe it bro
>>
>>109345016
Webfishing
Cassette Beasts
>>
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>>109341894
Have you made any games?
>>
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>>109341894
I used it but found out it was infected by trannies, gave up on game development since you never know what they will put in the code. Then I got rich from stocks so I don't have to try to make money any longer. I guess there's the Redot project I could use if I still wanted to make something.

Honestly wondering how long this system can keep going, earning free dividends from just owning stocks.
>>
>>109346479
so what you're saying is trannies are the ones actually making things while you're doing nothing
>>
>>109346608
I'm not denying they are good coders, it's just risky to run it because they might have gotten angry over a discord comment or something and added something to the code that nobody caught during review.
>>
>>109342222
I cannot beat a10 iron for the life of me. I'm too addicted to big rock
>>
>>109343469
You mean made with MonoGame? Stardew Valley, Crystal Project, Celeste, Bastion to name a few.
>>
>>109341894

>free
sure

>open source
sure

>very good
lmao, you are obviously shitposting

>every body refuses to use it for some reason
itchio is flooded with tens of thousands low quality shitware made with godot

so you know all the jeets are using it.
>>
>>109345016
backpack battles
>>
>>109345016
>name 1 successful game but DO NOT name successful games
>>
>>109345016
Cruelty Squad

you lost.
>>
>>109348088
cope, jeets have flooded the games industry at every level, it's not like they aren't using unity and unreal.
They won't use anything else however.
>>
>>109341894
>quake1 style graphics requires a 5090 for 60fps gameplay
into the trash it goes
>>
>>109349015
cruelty squad could play on my T440, a 2013 era laptop,
you lost
>>
>>109343762
>I figured if I made a great game I would just fork Godot right before release and add custom obfuscation/encryption that would break the existing reverse engineering tools.
would you be able to update Godot to a new version or you'll be forced to stay on that forked version forever on that game?
>>
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>>109342849
best I can do is 10
>>
>>109345016
name 1 successful Unity game that isn't a successful Unity game
>>
>>109341894
>>free
>>open source
So is dog shit

>very good
That not true

>every body refuses to use it for some reason
It's dog shit, that's why no one uses it.
>>
>>109341894
Everything that should be trivial to implement has at least three shitty hacks to do it instead of the obvious way. If you report the obvious thing you want to do not working as a bug, they close the issue and tell you to open an "Improvement Proposal" instead. If you open one of those, they tell you to use one of the three official shitty hacks instead. The amount of random, officially developer approved papercuts is fucking annoying.
>>
>>109341894
Because paid software is better than open source.
>>
>>109341894
>>every body refuses to use it for some reason
what? lol
>>
>>109341894
Because now you make games by telling AI to make it.
Free AI doesn't exist so you're paying anyway.
AI doesn't use godot so basically there we go. There's nothing.
>>
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>>109341894
they actively made their project inseparable from transsexual ideology and "map acceptance"
>>
I think Godot is the best game engine to learn game development with.

I think Unity is faster to pump out games/ asset flip slop so if youre looking to rush out projects its better than Godot in that regard.

Unreal Engine can allow you or a small team to make AAA looking 3d games which no other public engine can do.
>>
>>109351299
>Picture unrelated?
>>
>>109350655
>>109351319
These
hot take frankly i see unity and unreal joining next decade to consolidate
>>
>>109341894
Wokot, I'll never ever ever touch, I went with unreal engine instead, its opensource so I forked and did plenty of modifications with fable.
>>
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>>109341894
>>very good
https://www.youtube.com/watch?v=NiOKud5JHDA
>>
>>109345016
brotato
>>
>>109345239
>Successful
Yeah idk
>>
>>109346796
Streets of Rage 4 is what sold me on monogame
>>
Godot is gay. I would rather roll my own tech. I have in the past.
>>
>>109341894
gay scripting language
>inb4 C# and C++
second class citizens
>>
>>109346675
use unreal engine. timmy is unironically a right wing chud
>>
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>>109341894
Because they allow talks like this "You don't hate your audience enough: Learnings in player-hostile design – Snek – GodotCon 2026"
https://www.youtube.com/watch?v=hqr2KVyT18Q

Their game is called Snuff Puppy Shelter, and if you look at the itch.io comments there are tons of people saying this game convinced them to transition and become, by their own words, a worse person.
>>
>>109353989
Funny that MonoGame doesn't get much attention considering a lot of successful indie games were made with it. Plus, it's C#.
>>
>>109342104
If someone wants to decompile your shitty Unity indie game they will find a way to do it.
>>
>>109342797
>if you want to make a home made apple pie first start by creating the universe
>>
>>109351264
What do you mean Godot has fully integrated AI
>>
>>109354048
the PR for traits, one of THE most requested features that would have made gdscript at least somewhat good, recently got shut down because the guy behind the PR had been stonewalled by the trannydev maintainers for YEARS. and honestly i don't blame him
>>
>>109355677
https://github.com/godotengine/godot/pull/107227#issuecomment-4913525554
>At the moment, I don’t see a clear direction for how to move this PR forward
...is a nice way of saying "these niggas be retarded"
>>
>>109341894
I'm learning it slowly and it's pretty fun
>>
>>109344480
what's ick about SDL or raylib please explain...
>>
>>109356576
They're not low level enough. You're using other people's libraries to please your daughterwife (your game).
You're essentially a cuckold.
>>
It's used by australian /g/irls si it's great
https://youtu.be/GQyZc6cr20A
>>
>japanese dev releases a game made in godot
>zero plugins to translate it like for unity
>no way to extracts strings and make a translation patch
yeah it can get fucked
>>
>>109357708
skill issue. there are literally tools to turn godot game back into an editable project.
>>
>>109357731
none worked in this case as far as i'm aware since no one managed to release a working translation
>>
>>109357747
god forbid you do it yourself, right? maybe nobody else cares?
>>
>>109357781
i did look it up and nothing worked
>>
>>109357795
godot version? what game? what tools have you tried?
>>
>>109357859
i used GDRE and it would just crash during extraction/recovery
>>
>>109341894
Godot is an obvious Jewish name as such we are naturally inclined to distrust
>>
>>109345016
Cruelty Squad
Valkyrie Saga
>>
>>109341894
Trannies enshittified it and keep using it as a platform for political insertion and propaganda. It seemed promising before, but it's been several years, and it just doesn't hit the mark. There's a reason people are seldom using it for any 'serious' projects. This isn't a case of FOSS being a reasonable and respectable choice over consumer/pro options otherwise, but the alternatives to the FOSS being far better supported, documented, and reliable for a greater range of projects and scalability for larger, experienced dev teams as well. Doesn't mean there cannot be or haven't been successes in projects using Godot, but it comes with too many challenges, too much baggage, and dim look for the future.
>>
>>109359609
>Trannies enshittified it and keep using it as a platform for political insertion and propaganda
how? where?
>>
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I don't like what they did to the UI in 4.6. Feels soulless.
>>
>>109341894
I'm enjoying it so far. You can do simple 3d games pretty fast. I'm just a hobbiest, but I don't think I'd recommend it over unity or unreal for professional stuff. The tools and plugins for unreal and unity are way better. I know there's some commercial projects like slay the spire that have done really well. So its definitely possible, but the trade off is you gotta do everything yourself in godot since the godot asset store is pretty small and the engine doesn't give you a ton of features out of the box. That said it's really fast and easy to get started with. It's fun for game jams once you got a grasp on things. I really have to learn the lighting and enviroment stuff.

https://hinicholas.itch.io/gta-pacman
>>
>>109357431
Nigga I wanna make games, not engines
>>
>>109357970
probably a locale issue
>>
>>109361969
i got back to it and it would crash randomly, sometimes at 10%, sometimes at locale extraction. finally after several tries it managed to decompile, but then opening the project it seems to be done partially and when playing the assets are missing. godot itself also crashed a few times when exporting the project.
so it is a piece of shit
>>
>>109362046
skill issue
>>
>>109361563
It would have been good if they didn't add more padding
>>
>>109355677
>the PR for traits, one of THE most requested features that would have made gdscript at least somewhat good
What are traits?
>>
>>109354311
This is pretty much what I'd expect out of a Godot game hosted on Itch. I'm sure the dev's main social media is Bluesky too.
>>
>>109341894
>very good
you never used it
>>
>>109341894
they were just about to become relevant, because of the Unity billing spergout... and decided to IMMEDIATELY go on twitter to declare that they are an anti-fascits trans-rights project that will kick out all chuds.

They are irrelevant ever since.
>>
>>109346608
trannies are the ones who infest already existing things and destroy them
>>
>>109361563
I like the black better, I don't like the blue, but sure this shit should be customizable so everyone gets what the want
>>
>>109341894
How do I stop relying on tutorials so much? Most of the time I just end up copying what's on screen then forget it soon after. I try to avoid tutorials but I come up with blank. I can't figure out how to move a sprite left on my own.
>>
>>109367573
If you're lacking some general programming knowledge, i'd start with that (if you dont know how to program then you cant make a game despite what people may have told you).
Then you probably just need to learn the very fundamentals of the engine by reading the docs, instead of trying to learn this information through high level tutorials, so read all of this: https://docs.godotengine.org/en/stable/ (or at least the getting started part)

>I can't figure out how to move a sprite left on my own.
every node has a position variable which you can access through the global "position" variable in your godotscript. To move something left you just decrease the x value of its position variable. i.e.
func _process():
position.x -= 100

this is all explained in the docs & API reference
>>
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>>109341894
>very good
>>
>>109367573
You’re going to have to look shit up constantly as you learn and do new things which is in a sense a tutorial, you should ween off video tutorials unless you just want to see in general how someone did something if you’re drawing a blank
>learn some basic programming
>use documentation
>look things up
Over time you’ll just be able to recall how to do basic stuff but for me programming has always been an up hill battle just how it is
>>
Godot runs like dogshit. Not sure why they bothered
>>
>>109367573
stop doing bursts of learning and forgetting, and just make it a daily habit
>>
>>109345016
Dome Keeper



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