Bit rough because agent chose the locations but it works
>gqt003_extract_and_hold
>Release a captive, escort them through three gates, then defend them
>release_or_rescue_npc, expanded escort_npc, defend_target
All these are tested
| Quest/harness | Tested building blocks |
|---|---|
| Existing GQ001 flow | `phone_job_offer`, `meet_contact`, `hack_access_point`, `deliver_drop_point` |
| Existing GQ002 flow | `phone_job_offer`, `meet_contact`, `reach_area`, `investigate_clues`, `read_shard`, `combat_encounter`, `phone_conversation`, `choice_gate`, `interact_device`, `leave_area` |
| `gqt001_signal_delay` | `reach_area`, `read_terminal_document`, `time_gate`, `phone_conversation` |
| `gqt003_extract_and_hold` | `reach_area`, `release_or_rescue_npc`, expanded `escort_npc`, `defend_target` |
| `gqt004_vehicle_lab` | `enter_vehicle`, `ride_with_contact`, `drive_to`, `steal_vehicle`, `vehicle_cleanup` |
Next is
>gqt002_quiet_install
>Enter a guarded area and plant a device without detection
>stealth_monitor, plant_item