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How does this work and why aren't we seeing the same for PS?

is powerPC easier to reverse-engineer?
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>>109401120
There are no Playstation games worth porting.
Sure, every N64 owner may have had the same 10 games, but they were 10 absolutely amazing games.
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>decamp: Break the game down to the smallest atoms, analyze them all, then remake them down to the absolute smallest one with full accuracy, currently done by hand and takes years.
>recomp: fully automated process that involves ai and takes days or even just hours, but doesn't run straight away and still needs a debug phase for polishing.
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>>109401120
>why aren't we seeing the same for PS?
Dunno. It's not like there aren't solutions for PS1 and PS3 games.
People just don't wanna use these I guess.
https://github.com/flafmg/RecompOne / https://www.youtube.com/watch?v=7IBgpdZGhFY
https://github.com/sp00nznet/ps3recomp
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>>109401120
>why aren't we seeing games made for specialized hardware with unique features easily recompiled on generic hardware
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>>109401157
I personally would like the infamous games ported.
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>>109402117
Xbox isn't specialized?
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>>109402147
XBox has always been a gimped PC. It pretty much signaled the end of game consoles as a serious enterprise.
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>>109401157
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>>109401120
for ps3 because it's way more complex and full of specific SPE behavior
for ps1/ps2 because the emulators are pretty decent and they always had plenty of hacks to fix/improve stuff
though they ported pepsiman (ps1) to webassembly
https://www.notebookcheck.net/A-recompiled-version-of-Pepsiman-lets-you-play-the-PS1-cult-classic-natively-in-your-browser-at-60-FPS.1354060.0.html



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