Wee
Anyone has any idea what's the correct formula for this? I just did
Mat4::from_translation(Vec3::new(0.0, -1.0 - (time / 2.0 * 3.0).sin().abs(), 0.0).rotate_z(time))
* Mat4::from_rotation_z(time * 2.0 + PI)
and it looks nearly ok, but something is off.