>"Vulkan requires 67 morbillion lines of code to draw a single triangle"It really doesn't, tho.
DX11 was a 1000 lines and DX12 was 3000 IIRC from when I dabbled in making 3D renderers.
>>109430566the LLM would write that for me also
Claude Code can one shot nu-Doom's vulkan renderer so who gives a fuck stop living in the 90s you retards
It took me like 800 lines. A similar program in OpenGL was like 100 lines.I just have Claude/Codex do all my graphics programming now so it makes no difference.
>>109430566if i ever switch off this ollama setup to vllm, there's no point in choosing vulkan over cuda right?
>>109430641im recreating that 90s art style thoughever so my game can run on potatoware forever
>>109430641Let's see your renderer