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File: 1778544787726720.jpg (287 KB, 816x713)
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>"Vulkan requires 67 morbillion lines of code to draw a single triangle"
It really doesn't, tho.
>>
DX11 was a 1000 lines and DX12 was 3000 IIRC from when I dabbled in making 3D renderers.
>>
>>109430566
the LLM would write that for me also
>>
Claude Code can one shot nu-Doom's vulkan renderer so who gives a fuck stop living in the 90s you retards
>>
It took me like 800 lines. A similar program in OpenGL was like 100 lines.

I just have Claude/Codex do all my graphics programming now so it makes no difference.
>>
>>109430566
if i ever switch off this ollama setup to vllm, there's no point in choosing vulkan over cuda right?
>>
>>109430641
im recreating that 90s art style thoughever so my game can run on potatoware forever
>>
>>109430641
Let's see your renderer



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