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File: billie_eyelish.jpg (30 KB, 447x447)
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Back in the ancient times (1990s), how did boomers make video games in C or Java. I don't get it. There is no Scene editor, no prefabs, no built-in position variables. Sounds impossible dessukahna. Lol.
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Old videogames are shit
>>
File: XWOUM6.png (1.33 MB, 1232x706)
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>>109522162
They wrote a fucking level editor, it's not rocket science either.
It's the first thing you'd naturally do after completing the renderer and input stack..

I remember writing my first on amiga.
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>>109522180
Nah, you're just a dumb , short sighted nigger, that's all
>>
>>109522162
for simplier games a text editor or an image editor could be your level editor.
>>
>>109522162
>There is no Scene editor, no prefabs, no built-in position variables.
they had all these things since the 80s, wtf are you talking about

let me guess, you want to bait people into saying that le old programmers were better. all the code written before ~2010 sucks dick by modern standards because people back then didn't give a shit about correctness, or efficiency, or readability. it's not like most programmers nowadays do, but at least there is a small minority that has been peer pressured by blogs and books into writing decent code

>but look at this impressive optimization trick that one company used once!
the average demo scene teenager has done way clever stuff. I have read phd theses from the 80s and it's all shit like "implementing a quadtree", the average /g/ retard can do that in 2026
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>>109522762
>I have read phd theses from the 80s and it's all shit like "implementing a quadtree", the average /g/ retard can do that in 2026
“implement a red-black tree” was a legitimate interview question in the early 2000s, I’ve heard.



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