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File: out.mp4 (3.81 MB, 800x600)
3.81 MB
3.81 MB MP4
Per-voxel path-traced lock-free hashmap-based gpu-side lighting edition

/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/

Requesting Help
-Problem Description: Clearly explain your issue, providing context and relevant background information.
-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.

previous: >>109522598
>>
File: out.mp4 (3.65 MB, 800x600)
3.65 MB
3.65 MB MP4
When shrooms kick in
>>
>>109600105
Guys, is there fast AI asset workflow? Something like
>Generate an asset image
>Image to 3D
>Mesh optimization and clean up
>Texturing
>Profit
??
>>
>>109600286
yeah
>>
Can anyone give me $1000?
I need a new computer for game dev.
>>
>>109601247
same
and I'm currently $150 in debt
>>
File: 6359746.jpg (738 KB, 3072x2304)
738 KB JPG
>>109601247
>>109602588
take this instead and show me your skills
>>
>>109600105
>>109600279
I suspect u culd use gamma correction
>>
>>109600105
>>109600279
very cool
>>
>>109601247
>I need a new computer for game dev
why? if you machine can post on /g/, it can gamedev.
>>
>>109601247
>he does not intentionally code on an old computer to accurately measure performance issues
>>
What's the best file format to store sprites or textures? is png good enough?
>>
>>109603048
raw data for pixel art / fonts and DDS or other GPU formats for textures
>>
>>109603048
>is png good enough?
yes
>>
>>109602732
Yeah. There is a lot of stuff I will change, this was just a test of hashmaps. I need temporal persistence of data, move diffuse pass to a compute shader, add reflections and more interesting BRDFs, etc. Right now everything is crammed awkwardly into one fragment shader on an full screen rect that does everything.
>>
>>109603048
>>109603148
Don't use pngs for textures for God's sake, they don't have pre-generated mipmaps or cubemaps.

Use KTX2, it's literally made to be used for textures.



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