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https://www.reddit.com/r/nvidia/comments/1vult07/new_dlss_version_3107128_found_in_call_of_duty/

DLSS 4.5 Ray Reconstruction DLL is here, just need the Nvidia graphics driver 615.xx release next week
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>https://www.reddit.com/r/nvidia/comments/1vult07/new_dlss_version_3107128_found_in_call_of_duty/
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>>109617475
Is gaytracing really that good? Outside of some very select gaems like cyberpunk where theres cool ass neon lights everywhere it just seems like a bit of nothingburger
"Look the light emission is so much more realistic indoors!" Nigga i wouldnt even know if you didnt show me the screenshot comparison
I have a gpu good enough to run it (not pathtracing tho) but usually dont even bother
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>>109617527
Literally only useful for making old games with baked lighting feel like how you first experienced them as a kid

Games from around the unreal 3 era benefit massively. I would revisit Mirrors Edge if a proper RTX version came out (and I hope it does, because the PhysX stuff doesn't work properly on Blackwell anymore)
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>>109617545
Why do you lie, faggot? It's been back since last year
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File: otLbe1vzibMmMoDf.jpg (182 KB, 910x643)
182 KB JPG
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fuck that noise, I want my 3d vidya look like unreal 1 in software rendering. that was a beaut.
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>>109617527
It does specular reflections much better than screen space reflections and other workarounds. It's also pretty fast for specular surfaces because you only need to follow a single ray.
On the other hand, it's much worse for matte surfaces because you need an insane number of rays to average out noise, which is too expensive so gamedevs use shitty AI denoisers which stabilize slowly and look like shit.
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>>109617475
Can't they just make it that it can shoot more rays so they don't have to use AI denoiser?
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i don't have a reddit account.
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>>109618607
Central limit theorem says that halving the noise requires quadrupling the samples. Getting enough samples to make the noise imperceptible is not feasible in real time.



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