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File: Beast_shield.png (111 KB, 610x434)
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So i need a bit of help, I'm trying to write a blender addon to import .gmo files. I've managed to import equipment meshes although without materials or textures and UVs are kinda fucked too (pic rel). Enemies/NPCs don't import properly and ofc lack bones and animations.
Here are a few .gmo files and gmo.h (not by me, someone tried to help before but seems unavailable now)
https://files.catbox.moe/6yju91.zip
The game is Shiren the Wanderer 3 PSP, thanks in advance
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>>109780556
If you don't have the complete specs for the format, you are going to have hard time implementing anything especially if you don't know anything about 3d file formats.
PSP was that time when they did not have 'skeletons' but used baked vertex caches for animation as far as I know but I could be wrong.
Most commonly used object format was based on .obj which is Alias basic ass model format. It should also include uv data too.
Extracting vertex data and such is probably easy but anything else needs lot more work.
At this point in time I'm pretty sure someone else has done your work for you but you are unable to use search engines in proper fashion.
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>>109781388
Thanks but there's almost no documentation about the format besides some Dissidia models which I'm not sure they apply here, there's also Noesis but i want the animations and bones and I'm on linux
>use wine
Doesn't work for whatever reason. Either way I'm making progress.
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>>109780556
>>109781388
>>109782505
nvm figured it out
>>
You may want to consider asking >>>/3/
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>>109782513
or one of the gamdev threads on /vg/ /v/ or /g/, I forget if PSP is allowed on /vr/.
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>>109782513
>>109782518
Yeah sorry about that, thought this was the most appropriate board for the issue at hand. Besides most some of those threads are a bit empty in my experience
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>>109782511
Eh?
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>>109780556
How much for it?
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File: 1649188788299.jpg (182 KB, 584x717)
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>>109780556
>thinly veiled brahe shill thread
just fuck off already



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