Hive mind of 4chins, What say you?
nohttps://nuclideon.com/
>>109805280If you remember the threads on /g/ when it was first discussed, it was always the most naked scam there ever was, yes.
>>109805689That's 10 levels of backpedaling on the initial tech. First they said local rendering infinite details local computer cpu only. Then they said infinite details point cloud with no lag and no downsampling. Now it's cloud-based point cloud that performs worse than any other software in the industry. They also allow you to deploy their software locally instead of in aws, but they're probably once again lying about capabilities as they've always done. You can also see through the faq answers that the guy still has 0 clue how rendering tech and current tools work on a technical level.
>>109805280The initial tech they demo'd with the suggestion that it was like an infinite detail game engine point cloud thing was obviously a scam. I just think people don't know what instancing is. However as far as I know they do do legitimate point cloud work in fields where that is relevant.
>>109806216It's an actual product now, but it's still a scam because they still claim they do better or different than others, when it's not the case, and other software are better in every way. Good on them to actually have a product at all though.
>>109806091They actually released a demo that you could run in the browser. I cant find anymore, but it was very impressive.
>>109806248You are an easily scammed tech illiterate moron. Thankfully at the time you were the minority on /g/.
>>109806260>They release a demo>You were scammed, the technology didn't existAre you retarded?
>>109806267and yes, I ran the demo and it looked better than every other 3d renderer, despite running in a browser
>>109806267>>109806274Congrats, you are profoundly retarded.
Where's the Ketereon one?
>>109806248Was that in same style as their video with fully static geometry and pretty flat lighting? Essentially a party trick meant to fool rubes. Not something that was even remotely close to being shippable for rendering everything in a game.https://x.com/SebAaltonen/status/1973657748555571652
>>109806776Yes, it was the exact same kind of thing. It was for GIS applications at the time but it was a similar scam. For example they claimed "no loading time ever" and even their demo showed it was clearly doing LOD streaming like anyone else does. The web demo was even worse than they showed in their shitty little video, too. It also had the same basic bugs that babbies make like it was never rendering things if an edge spanned across the viewport border and such.
>>109806248It was slow as fuck, slower than fucking duke nukem 3d on gayboy color. nowhere near to what they demonstrated in the videos.
>>109806776Found it via xcancel and shit. The GIS thing was called https://www.atomontage.com/ and they pivoted it into meme ai shit lol
>>109806838The way I see it is nothing more than voxels, saved in some sort of octree-ish structure streaming from the net and it's nowhere near the level of detail advertised.
>>109807028Correct
>>109806274>>109806248I also got the demo to run, I remember some guy here leaked the PC version. Pretty impressive it ran on CPU only the one with the gas refinery and the tunnel one IIRC I ran it on like a pentium 4 with windows xp of all things.There's really no point about it anymore, geometry rasterization is no longer the bottleneck but shading.They literally wasted their chance.
>>109807359Retarded or just pretending?
>>109805280Oh I actually implemented a variant of their "infinite detail" meme from back in the day, as a voxel renderer that can draw infinitely complex scenes using a single CPU thread, at 1080p with reasonable fps. It combines the pros of raycasting and rasterization, at the cost of becoming painfully sequential and horizontally unscalable. A rendering technique for those 10GHz pentiums we were dreaming about back then. So definitely not snakeoil, just noncompetitive with parallelizable mainstream rendering techniques.Ken Silverman also wrote a variant of this and his is slightly faster than mine... for now.
>>109807359Yeah, amazing demo, inbred.
>>109807446UNLIMITED DETAILS WOOOW
>>109806216It does not use instancing or even a GPU. It's a fusion of a software splatter and a occlusion culler recursing down a spatial tree nearest-nodes-first. Doesn't even need a depth buffer which is quite cool for a rasterization technique. This scene has half a billion visible voxels, and the technique is able to find and draw only the ~700k visible ones with only around 1 million queries.>>109807459>>109807446>>109806825>>109807028This technique requires some fairly heroic assembly-level optimization to run well. You just can't do that kind of baremetal programming in a web browser, not even with wasm. Also there's just practical limits to what data amounts you can stream into a browser.
>>109807865Not sure if retarded or just pretending. There's a bazillion free online such tools including from the era. Now you can even get them in docker anytime. They all work far better than UnLiMiTed DetAIls memes.
>>109807921Yes you can trivially outperform that crude web demo if you use a GPU.
>>109807960CPU only on web, retard.
>>109808107Such as?