Studying is spooky edition/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_GeneralIRC: irc.rizon.net #/g/gedgProgress Day: https://rentry.org/gedg-jams/gedg/ Compendium: https://rentry.org/gedg/agdg/: >>>/vg/agdgGraphics Debugger: https://renderdoc.org/Requesting Help-Problem Description: Clearly explain your issue, providing context and relevant background information.-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.previous: >>109779824
But Jonathan Blow said you don't need math for game dev
Have done some dabbling with Godot making a simple 3d game. However I really suck at getting textures to look right even on simple objects/surfaces. Whether I try to bake them on in Blender and export to the game or attach them inside Godot itself. Is there one way that's better than the other? And is it always so annoying or am I just a noob?
>>109857219I don't watch him but did he really say that? That's retarded.
>>109857219Cope.
Do you lads write your own file loading libraries or are you using something like assimp?
>>109857399I use fastgltf because I'm not a simp
>Having a huge math problem>Put down my engine project for two weeks>Pick it back up>The problem is already almost fixed and I just needed to switch a couple signs around to get everything working like I picture in my headwhy am i like this??
>>109857399Use case for loading files?
>>109857814There is noneAll data should be embedded as raw byte arrays for maximum efficiency
>>109857683It's just mental fatigue from working on something for too long. I become literally retarded after 2-3 hours of focused work.
>>109857602I'm not a simp!
>>109857683That's just how it is. The toughest programming problems are often solved while being away from the computer.
>>109857814Singleplayer offline games that don't need to stream data in small chunks. Memory is not a limitation anymore. (Doesn't mean that you need more VRAM though people are just getting ridiculous nowadays)
how can i make a fun game
>>109859015Make something first. Make it suck less. Your imagination is your measurement.
>>109859015Make a game that you enjoy not what you think others would enjoy.
>>109859015make something you hate
>>109857154Never seen this thread before. The constant ai propaganda drowns this stuff ouf.
>>109859370there can be relatively long stretches between the death of one thread and the creation of anotherthe ratio of discussion to shitposting tends to be pretty decent though
>>109857965but gabe said the biggest contributor to half life was pumping out 3-5k loc per dayIf you can't reach those levels how will you ever complete your game
>>109859467>3-5k loc per day
progress: I started making new engine
>>109859467>3-5k loc per dayFrom a single person?Or the entire team?
>>109860374How is your hello triangle going?