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I noticed that with wider adoption of LLMs we now have a lot of old games decompiled and open-sourced.

But can the similar process also be used for liberating other proprietary software, for example Photoshop? How realistic is this, if we ignore all the legal aspect?
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>>109936701
It would take a lot of water
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>>109936701
its possible but a big project that isnt worth doing given pirated ps is already easy to get
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>>109936701
And most of the projects started before LLMs were capable of anything regarding code
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>>109936727
But it won't make it free (as in 'freedom').
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>>109936701
you can literally live disassemble any program you want if you know how to set it up nowadays, and build a MCP server to let SOTA models pick it apart and live read/write the memory regions.

there is literally no point in paying for or not circumventing software licenses or use restrictions anymore lol
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>>109936701
It's not a decomp, but Seth Robinson (dink smallwood guy) made Patchy. Seems to work well, but I haven't done a large project in it yet.
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>>109936726
ur a big gay
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>>109936701
That's not legal and for a good reason.
Reimplementing code in a correct manner would be, however "AI" assisted translation would retain the copyrights as it's a derivative work.
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>>109937095
Very jewish post.



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