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File: 1750436862521055.png (204 KB, 614x615)
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I think after like 20 years of practice, I've found the perfect workflow.

>Art tools
Aseprite, libresprite, unionbytes, blender, blockbench, crocotyle3d, pixelover, pixel composer, kenney shape, asset forge, trenchbroom, Krita, Inkscape.

>Music tools
LMMS, 1bitdragon

>Audio tools
Audacity

>GameEngine
2D fighter maker 2002, easy rpg, gdevelop.

>Writing
Google docs, Obsidian
>>
post your art
>>
>>109956092
Post everything that you made then
>>
>>109956092
You got too much larp on there that will do no good in the real-world.
>Art Tools
Adobe CC Suite.
>Music Tools
FL Studio.
>Audio Tools
FL Studio.
>Game Engine
Unity and/or UE5.
>Writing
Writing is dead, but for work MS Office.
There you go, now you can make actual money in the non-larp real world.
>>
>>109956092
ok, but what is the workflow?
>>
>>109956158
Unity is an overengineered piece of slow ass garbage just like UE.
>>
File: .jpg (75 KB, 640x412)
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>>109956158
that doesn't run on linux and is like thousands of usd.
>>
Cool.

I don't do any art, music, writing, or game dev, though.
>>
>>109956092
>Music tools
>LMMS, 1bitdragon
What about a fucking instrument you poser?



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