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File: Card Walker_1791928000.mp4 (1.88 MB, 1024x668)
1.88 MB
1.88 MB MP4
You can play on browser here:

https://agdg-lad.itch.io/card-walker

Stack love2d + opencode + Muse Spark 1.3 Free

## Post-mortem

I want to learn a workflow on how to create games using agentic AI. I remember having this idea on my mind since Balatro went out and we all went insane on /agdg/ to create card games, but never really tried because I was sure it wasn't good enough to even try. But now we can create shit prototypes like this "easily" so I decided to give a try.

It took me 2 days to finish the game. I started with a basic core loop that I wrote some time ago.

After this I started to fine tune the mechanics and once it played good enough I started to improve the visuals.
29 messages later and this was the result https://arch-img.b4k.dev/vg/1791873906494.mp4

The main game was done but I went to improve the visuals further. Trying to mimic the style of Playdate games.

This was the final result after 99 messages: https://arch-img.b4k.dev/vg/1791928115719.mp4

### Lessons learned

- You can create games with the free models, if you do it the traditional way of iterating over your idea;
- AI models take prompts too literally. If you say something in some abscract way, it will use that concept everywhere, in variable names, in comments, in-game text, etc;
- Pseudocode works great, even simple ones;
- Fine tunning is almost impossible, at least using a code-only framework. Next time I'll for sure ask it to create an editable resource and expose in-game variables to finetune them. This could be easily done using godot/unity via the editor;
- I must find some "typed" way to create assets via text;
- Every time I asked it to create something by itself it was horrible. If I wanted a particular layout I had to write pseudocode or send a picture.
- All text written by the agent
>>
>>110059288
# card-walker

Score attack map traversal game with playing cards.

You start with a hand of 3 cards + a joker.
You draw a card and must choose if you want to discard it or walk it. You earn points by walking on cards.

Walk rules:

>same suite + previous/next rank
>same rank + previous/next suite
>joker can walk to any card

ie A2 -> [A3, AA, B2, D2, joker]
ie joker -> [all cards]

The game ends once there is no more cards on the deck.
>>
>>110059288
>##
And stopped reading right there.
>>
>>110059288
did not read your word slop, but I just trained my brain model on your image and filed it under "design and animation patterns that signify slop"
>>
File: 1785631483935518.mp4 (3.52 MB, 720x720)
3.52 MB
3.52 MB MP4
imagine this shit but x10 worse and on EVERY comm channels
this is the future hindu sloppers want
>>
File: 1786322535585544.png (492 KB, 809x532)
492 KB PNG
>>110059942
>>
>>110059288
Based vibeGOD creating stuff
>>110059427
>>110059942
>>110059996
Snailcat seethe
>>
>>110060040
he called his own garbage slop you slavefaggot. where is your game, where is your imageboard?
>>
>>110059288
Nice. Im working on a turnbased chess-like game, because I love chess but the game is too boring sometimes. I want to make it similar to it but with more lengthy skirmishes and more moves to form attacks with larger board. So far I have a pretty nice core part built with claude and tweaked with my own coding.
$0.00 spent
>>
>>110059942
nah his visuals are actually nice. The trick to using AI is to actually have a pre-defined plan on what you need to build and eventually the model will do what you want exactly.
>>
>>110060118
You lost, nobody needs you anymore
>>
>>110060357
SWEs don't deserve anything more than $100k anyway. AI is actually BASED. The profession does not rival real PEng or MD professions.
>>
>>110060364
Codetrans don’t deserve anything
>>
>>110059288
>- All text written by the agent...
Fucking sucks
>>
>>110060357
if someone actually needed you you wouldn't be in bosnia and horseagofnia
>>
>>110059996
Based kike
>>
>>110059288
This looks like a "game" you could make in a couple hours by hand.
>>
>literally every subhuman makes an AI 2D shit game in 2 hours and quickly publish it like a sperg on any social media they find, including 4chan
why?
>>
>>110061597
Yea, I wrote a prototype by hand in some hours but wanted to give agentic gamedev a try.



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