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File: out.mp4 (3.55 MB, 964x1080)
3.55 MB
3.55 MB MP4
Gmod IRL edition

/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/

Requesting Help
-Problem Description: Clearly explain your issue, providing context and relevant background information.
-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.

previous: >>109986135
>>
What is your engine roadmap looking like, anon-kun?
>>
>>110064779
I don't have one, but next things are migrating from SDL2 to 3 and making an AppImage for Linux builds.
>>
>>110064779
My engine is mostly finished. I just need to implement more scripting apis and maybe a SDL backend (working with sfml right now).
>>
>>110064779
I'm pretty much done I just have to load the geometry onto the GPU so I can render my triangle
>>
>>110064779
1) fixing random regressions that appeared out of nowhere in recent changed
2) update to newest Vulkan and read about all the renderpass shortcuts and other QoL they added since its inception
3) resolve physics issues, implement missing parts of the physics engine, esp joints stuff
4) full ragdoll physics, procedural animations and basic character behavior
5) Vocaloid integration and automatic speech-like tuning or voice style transfer if former is infeasible
6) consider LLM integration and rich character interactions
7) stereophotogrammetry and inside out tracking -> lighthouse less AR with occlusion and all
Roughly in that order. I keep the AI and HMD related stuff for later because they both are fast changing and there might be some out of the box solutions down the line. Like the fact that Steam Frame doesn't need lighthouse already solves half of 7), but it'd need an attachment for pass through then.
>>
File: fungamescreenshot.jpg (202 KB, 1366x768)
202 KB JPG
working on physics tooling in my editor has been really painful but it's slowly coming along
>>
File: fungamephyseditor.jpg (83 KB, 1366x768)
83 KB JPG
>>110066202
here's what the actual physics editor mode looks like so far also
>>
>>110064779
I've done "draw a basic mesh and move the camera around".
Now I need to actually load a proper model and do shit with that.
>>
is there a way to download or pirate asset packs from like itch and the like? I want to try making a simple platformer to test out what I learned but what I'm finding is crazy limited, especially 3D ones
>>
>>110066712
itch, idk, but there's this on rutracker: https://rutracker.org/forum/viewtopic.php?t=5394283
you will need unity and its built-in fbx exporter to use them though
i'm using a version of unity that's from 2019 or 2020 (shitty pc) and it works perfectly



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