components are in, in addition to a bunch of other things
so the goal is building a UI framework for game engines that's reactive, high performance, and easily written by LLMs
component StatRow(label: msg, bind value: int, can_add: bool) {
emits changed
state fresh: bool = false
fn step(delta: int) { set value = value + delta; set fresh = delta > 0; emit changed }
... <box class="pip" for={i in 1..8} class:lit={value >= i}/> ...
}
<StatRow id="agility" label={msg shop.agility} bind:value={agi} can_add={not spent} on:changed="set done = false"/>
>>110068259
does it support accounts? like say realdebrid or whatever