has the memory crisis forced devs to optimize yet
no, but may i interest you in a slopped quarter-functional webapp that no one's even checked the resource usage of yet?
>>110109326SIR my agents have already made 100 of these in the last hour
>>110109307By "optimize" you mean deleting stuff? Yes.
>>110109307perhaps if you look at things shit be flag wave at 400 claymore and fart at some white sugar
>>110109307at best you'll get 10-20% optimisation after two years
>>110109307If you can't afford memory then you're a poorfag who is economically worthless. What use is a poorfag audience? Filtering them out from your userbase is a net gain, not a loss, unless you have some product that relies on the network effect (be it social media or freemium games where poors are just a window dressing for whales to stomp with their cash shop stuff)
>>110109307but devs have all got 64GB RAM minimum. they dont need to accommodate poors
>>110110262I only upgraded my RAM so I can run the latest Qwen. All the actual software other (holy shit) Outlook and Teams fits in like 4GB of RAM.
>>110109307it's funny but the opposite is happening due to ai
Earthbound Map Editor uses 2gb of RAM just to open maps of an SNES game
>>110109307sir what quesion is this i have many doubts????