Snailcat edition/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_GeneralIRC: irc.rizon.net #/g/gedgProgress Day: https://rentry.org/gedg-jams/gedg/ Compendium: https://rentry.org/gedg/agdg/: >>>/vg/agdgGraphics Debugger: https://renderdoc.org/Requesting Help-Problem Description: Clearly explain your issue, providing context and relevant background information.-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.previous>>110112905
proggy anchor
I think I am just going to write a software renderer and ignore the GPU entirely.
Reminder that raddbg has a linux build now. If you were tethered to windows because gdb is a massive turd you can come home now.
>>110154519Windows is the "home" of gaming buddy
>>110154531It doesn’t have to be anymore.
>>110154544You don't get to decide
>>110154555You’re wrong.
>>110154565Gamers are on Windows, gamedev ecosystem is on Windows
>>110154571It doesn’t matter anymore.
>>110154312Chat, is this real???
this thread has become a barren land once the ai one was made. the only thing here is just 2 autists arguing about agdg-tier bullshit
>>110154320tried porting my game to godot and i fuckin hate that node system and them forcing you to use their python fork instead of C# by making it worse. i guess i will stick with unity
>>110155107Hey, have you used AI?
>>110155180i think you're lost, here's your address >>110152603
>>110154312More like snailcuck
>>110155079t. guy who just arrived 2 days ago
>>110155079The guy who sperged out about babylon.js anon moved on to sperging about ai and three.js anon. Nothing changed.
>>110155079>this thread has become a barren land once the ai one was made. the only thing here is just 2 autists arguing about agdg-tier bullshitI'm hand writing an engine in C
>>110155813is that the candle engine
>>110155817>is that the candle engineno, it's entirely written from scratch
do we have a good engine yet?unity is unityunreal is still a nightmare for agentssurerily someone must be making a good engine??
>>110155443
>>110155835>>110155839why the fuck cant you stick to your own thread
got the resource importer completely feature complete recently as well, with very sophisticated mesh simplification based on one of the epic game's quadrics-based techniques
>>110155835>agentsbrown hands typed this drivel
>>110155847see>>110155839
>>110155813I am aspiring to do this and working my way there slowly day by day. What's the renderer backend? Vulkan?
>>110155847>this thread, topic, and even board got too culturally enriched.i guess i will just stick with the few private discord servers posted here long ago. makes you now understand why good things get gatekept and locked. discord trannies are preferable to the constant baiting from subhumans here.
>>110155965the shitposting will pass eventually. it isn't going to be like this forever
>>110155962it's D3D11 via sokol_gfx, but eventually I will port it to D3D12 with bindless, I wrote a Vulkan renderer years ago, if the compatibility was better I'd go with Vulkan this time too, but I actually want to ship a product on this
>>110155965it's literally a handful of third worlders trying to farm izzat here, only them would think trolling about shitting out code with LLMs is something worth spending time on>>110155978>the shitposting will pass eventually. it isn't going to be like this foreverexactly
>>110155965>i guess i will just stick with the few private discord servers posted here long agothis never happened
Thoughts on my new menu?
>>110156097Nice. I have an idea. Make the text input Steam colored so the mind associates it with Source era.
>>110156097Oh just realized this was the dogshit /gedg/ thread, could you post it in /aigdg/ so we can talk about it there?
hello debugger cat why are you messing witht the draw call
Do people in here use AI or are they anti AI?If I use ai to look up information does that make me a slop coder?
>>110157451who is this AIis with us in the room right now?
>>110157451I don't use AI but I don't have a melty if other people do, if you're just using AI to throw together a game and you have no technical knowledge then what you're doing does not belong in this thread
>>110156019one can only hope, but i know public spaces nowadays are a cesspool from izzat farmers and doomposting chuds alike.
>>110159018we literally need to cut cables to india like yesterday, especially since they are a glaring security risk for the entire internet, not only a nuisance
>>110155107Why not just use C# in godot? I know it's like a second class citizen but it's there and usable. You could also try Flax or Stride. Flax has a better license agreement than Unity and more features than Godot. For C# I don't see a reason to use Unity over it really.
Any good AI for sprite generation?
>>110157451I use AI how I'd use google+stack overflow a few years ago. Also sometimes Ill post snippets to see if it finds anything worth flagging or talking about
>>110155965goodluck anon, i mostly just use twitter now and lurk here from time to time. too many browns and brainlet chuds.
>>110154312So the snailcat represents the homosexual fans of AI correct?
>>110161948it represents my snail in your mom's cat
Vibe Chads won. Three.js won. You lost trannies!
>>110160803>I use AI how I'd use google+stack overflow a few years agothis is pretty much the most productive way, looking up documentation, generating API use boilerplate and so on
>>1101543127
>>110162487>this is pretty much the most productive wayIt's the best way to learn if your goal is to understand things, if your goal is to just ship something fast the most productive way is a couple of max AI subscriptions, a bunch of agents running in parallel using a harness and having you as overseer.
>>110162585>It's the best way to learn if your goal is to understand things, if your goal is to just ship something fast the most productive way is a couple of max AI subscriptions, a bunch of agents running in parallel using a harness and having you as overseer.this is fine to certain project size, even the frontier model agent is going to absolutely shit itself past 50k or so LOC and then you are shit out of luck because it's too large and usually too broken to fix by hand as well. you can't really just let the LLM go without micromanaging
>page 10
Pathfinding is working, but my new challenge is dealing with many units walking and bumping into each other. They are all kinematic, so it is all on me to solve this shit.
>>110164567did you do recast/detour or something custom? I'll probably just integrate recast at least for first version, I know wicked engine uses voxel path method which is also interesting, because voxel grid can be used for other spatial queries in AI systems
Working on the level editor
why do you guys spend years discussing>use C#>not using C++>use C++>not using C>use C>not using assembly>use assembly>not using raw machine code>use raw machine code>not using punch card automationsee you nerds on garbage-collection wednesday
How do I start contributing to drivers and things like Mesa? All my life I have read a bunch of books, but I have no idea how to even start contributing to these things.
>>110167004how is that game related
>>110167004learn how each individual hardware works and probably need some idea of how to work in assembly.
>>110161948forced meme by the /qa/ site