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File: 1773967880585114.png (1.88 MB, 1134x1418)
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/aigdg/ - AI Game Development General

Edition!

>"Just use AI, nigga" gamejams
Next: >
Previous: https://itch.io/jam/agdg-juan-jam

>Agents
opencode
claude
antigravity
codex

>How to start
Newbie? Ask AI.
Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc)

>But saar I am poor do the needful
Check out opencode and openrouter.

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter (works via wine)

>Links
https://itch.io/games/tag-aigdg

>Friends & Fags
>>>/vg/agdg/
>>>/g/gedg/
>>>/g/vcg/

>Previous
>>110263682
>>
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Anyone else betrayalmaxxing? All my friends are manual artists and hate AI and don't know I'm working on my AI game. I'm going to shadow drop it on steam so they won't have time to react or try to bully me out of doing it. If it fails I will be humiliated but if it does well I can't even begin to imagine the seethe. I really do cherish their friendship but not enough for it to stop me. I'll burn every bridge to realize my dream.
>>
>>110279878
im not friends with trannies
>>
>>110279878
Do any of them have real jobs doing their "art"? I've noticed a lack of jobs within the anti-AI community. Particularly in the "artists who lost their ability to scam people with expensive commissions to Midjourney in 2023" crowd.
>>
>>110280002
Some of them are games journalists or indie devs
>>
>>110280005
Yeah, that's what I thought. So none of them actually work making art for big studios, video games or animation. It's always Indie fags, which means retards who can't get a real job and work for themselves hoping to get lucky and get a few buys on Steam. Might as well be the opinion of coffee baristas.
>>
>>110280039
As opposed to you, who is surely the opposite and very successful
>>
>>110280068
i have a very big deal of a game though
>>
>>110280128
Sure you do buddy :^)
>>
Spent an entire week of tokens trying to get Claude to make a better character generator than just hunyuan + sdxl retexture and it just can't figure it out.
The latest attempt has been creating an H3 video of part segmentation and then generating each part, making it symmetrical, cleaning it up and re-attaching them based on the reference. But even that is just barely decent. It just can't make a quality asset. Tempted to give up and just shell out for tripo/meshy

Any suggestions?
>>
>>110280179
Claude + ChatGPT image generation and letting it iterate is one way, otherwise yeah pay for tripo if you need graphics quality better than PS2 era, it's the state of the art right now. If you need ps2 tier graphics or similar/lower polygon counts you can just work with opus 5.5 and make the model yourself with some back and forth
>>
>>110280128
Lmao why this nigga posing as me
>>
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>>110280224
They just wont get it man, I've made a working battlefield simulation in 3 days that already does what I imagined it doing, creates interesting emergent behaviours in a logically and historically consistent manner, and it took hours of research and 100s of densely packed decisions on where to go with historical and scientific accuracy and where to fudge the numbers to abstract the sim. It all runs smoothly, the bugs are being handled by a tiered test environment, we had one with collisions that genuinely took some thinking on my part to handle, but in the end Opus had an "ah-ha!" moment in our debate and fixed it in like 5 minutes. The code was refactored by Opus at one point too, as it was getting too monolithic, everything is stored on Github with appropriate tags, notes, briefs, you name it. I can't wait to show it to people, maybe a week or two of work, assuming I'll have to slow down further due to the growing complexity.

I have never written a line of code before, not once in my life. I didn't even know what github was a week ago, now I'm running Hermes and downloading local graphic models to do some mockups for the iso pixel art I envision the sim having.

I'm frankly hitting the limits of what I can orchestrate just from my head, I've never done project management like this before, so I'll spend an afternoon designing a system of checks and reminders, maybe refactor the roadmap, make sure I dont get one-tracked or side-tracked with development.

In a spare moment I had sol 6.1 make this little dashboard you see on the right, it shows my rate limits without having to click anywhere, I'm going to make it show claude resets too. It got bugged out at first, but half an hour of effort got it fixed, gonna push it to the public later, its a pretty nifty feature.

It absolutely is an IQ gate, I have never in my life done so much in so little time. Those retards talking about "the journey" as if their experiences matter to anyone else, lmao
>>
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>>110280299
Those are the sorts of decisions to make. Frankly, 90% of the time I just go with what Opus cooked up, about half the time with minor edits and comments. I'm having so much fun with this holy shit
>>
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>>110280346
I have NO idea what any of this means, I have no idea what the damned thing is doing, and that's a-ok with me, because it seems to be working. It's magic, I'm a sorcerer now, I wave my dick and things just happen, if it makes luddites seethe and mald, even better
>>
>>110280359
>I wave my dick
Can I watch
>>
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>>110280375
Will you buy me a Claude Max subscription
>>
>>110280382
No I'll buy you a ChatGPT free subscription though.
>>
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>>110280179
Yeah I haven't been spending a week, but I did spend like 4000 tripo credits for this to make example models to feed claude to try to get it to be good, but it's just too much work.
I mean the results aren't HORRIBLE, but they're far from good still and I'm having a hard time getting it to understand smarter topology and build the models accordingly.

Maybe if I spent the month on it or something, it could turn out okay but I got so much shit going on already zzzz
>>
>>110280542
You the brony from /agdg/ making your own open version of tripo for low poly?
>>
>>110280553
You're confusing multiple guys, I'm not the guy making tripo using local models, I'm the guy making a low poly model character creator but that can run on your PC without any LLMs or anything, this is just all just a godot app.
>>
>>110280598
Cool
*starts jacking off*
>>
When did this general go from “"game dev"" but with AI to just a “lol luddite” circlejerk?
>>
>>110279878
Yeah I have friends with which we were planning on making games, but then there was high school level bullshit drama between two of them about who should direct where the game should go, and it died and both of them want to make games but neither of them want anything to do with AI so... yeah, that's going to be fun to see.
>>
>>110279878
i dont have friends to betray
>>
>>110277248
I think you should keep going, this look pretty gun and the 'be a knight and beat up stupid wizards' is a fun power fantasy for many people.
>>
>>110277248
wut engine
>>
>>110280617
We posted several games last thread. It's dead 4chan hours so no point in posting instead of talking. Nigger.
>>
is Claude turbo-nerfed recently? It was working fine and burning reasonable usage just Friday, but now I run out of usage in one hour when it used to take 4.
>>
>>110280869
I haven't felt any difference on my end.
Context is complex, the more complex the context and the further into development you are in the game, the more context will be fed and needed, and the more it'll consume tokens, you want to make sure to archive old shit and update and condense the important parts as much as possible, ask him directly for tips on how to do this.
You can also see where your usage is going in /usage.

But idk about the retarded part.
>>
>>110280869
Everyone is saying it got nerfed
>>
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>>110278299
sorry i just saw your reply
i put an asuka prompt in the instructions field
>>
https://flowhmr.github.io/
https://hyzcluster.github.io/HairDeck/
henlo /aigdg/
i bring you some things
>>
>>110280934
Mocap via webcam? Based.
>>
>>110280934
the mocap one always has much worse results than what is shown in the images (which by the way are taken in optimal conditions)
>>
>>110280954
I'll put you in an optimal position
*starts raping you*
>>
>>110280954
the mocap one is actually really good since it has a physics thing tied on
different than others, its a big step up it feels like
>>110280942
not just webcam but anything, i ported some dances from youtube to a game before
>>
>>110280965
Hair one works well for drawings but the real girl fucked up
>>
>>110280914
Cringe
>>
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(posted this in the wrong thread first, my bad)
Vibegods please elucidate the path for me for gamedev, I have seen the light of [someone putting the entire working persona 5 battle system and fusion system with all the models and animations into shadow hearts on ps2] and my mind was blown.
How the hell do I learn to do that?
Where do I even begin?

And how uh... how expensive will that be?
I assume all these people making all these crazy mods like the ocarina of time remake online multiplayer are using paid models?
Which ones are they?
How do you give them the games to do that?
How much do you need to know about programming or game dev to achieve anything similar?
Please.
>>
>>110281081
>I assume all these people making all these crazy mods like the ocarina of time remake online multiplayer are using paid models?
yes
the two big options are claude and chatgpt
you use the desktop clients, chatgpt codex, or whatever its called now, and claude desktop
both have a free tier that lets you use it for like a minute
20 dollars for the basic plan, then 100, 200, 500.
20 dollars is fine for most stuff, big projects will take a few weeks

you have the games downloaded
point the ai at them

https://github.com/rehan-remade/universal-modder
https://github.com/morluto/rea
use these two, someone else can paste the glue one i forget the name

you literally don't need to know anything
>>
>>110281081
>how do I do it

You literally just ask the infernal thing how to start, and it tells you. I'd recommend you make it clear to it that you're a newb, and that you need handholding- and it will. I'd start with Claude. It'll cost ya 20 bucks a month to start, and it will probably be enough for you for a while, but I went up to the 100 buck sub in 3 days, because now I'm hooked and fuck waiting for a refresh

Any questions, you literally just ask it. For conversations and small shit use sonnet, Opus is for actual design work and heavy coding.

I have never coded a single line in my life before I started, it literally does not matter as long as you're smart enough to ask a lot of questions when you come across blocks. This takes a lot of mental sweat, don't get it wrong. You have to put in the effort, or you'll get shit results. If you want to be a real baller, skip learning Claude App and research Hermes from the start. I can't imagine living without it now.

And yes, everyone doing anything cool is using agentic coding now, those who say they aren't are either lying through their teeth or terminally retarded.
>>
>>110281157
oh and ask it to teach you best practices, specifically- learning github now and making sure your version control is on point will pay off hugely down the line
>>
>>110281081
You learn to work in iteration. With the LLM you start by grilling your idea, then defining a plan, the tools needed, the blockers, what you can already copy online (and not reinvent the wheel), how to test the features (build the necessary tools for that as needed).
That's where most of vibecoders fail, they start with huge steps and don't plan ahead.
There is only one model: Claude opus 5.5. You start with the $20 plan then increase if you need more quota. If you want to combine games, you'll need to workaround the rules as Anthropic who owns Claude opus 5.5 decided to forbid that kind of work out of the box. You don't need to know anything about programming and gamedev, but understanding why did the LLM do X will help you in the long run.
>>
>>110281194
Second that. What you really need is the right mindset. Are you willing to learn? Are you willing to ask hundreds and hundreds of questions? Are you willing to take verryy small, incremental steps, and resist the urge to prompt "just fix it"? Like, most of my rate usage is literally research
>>
>>110281194
>There is only one model: Claude opus 5.5
astra shits on opus
>>
>>110281205
Code maybe, design decisions? Certainly not. And I'm using both.



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