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File: Claudegam3.jpg (81 KB, 818x452)
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https://x.com/felixrieseberg/status/2119925633564463609
>>
>>110288951
People who never did anything relevant in their life and still struggle at fizzbuzz will now tell you that it's not impressive and shit.
>>
>>110288951
Not for much longer, claude is being cockblocked from reverse engineering retail software
>>
When are people going to stop wasting their money for these redundant xitter posts ? What point are they trying to prove? We all know AI is capable now
>>
>>110288962
way to tell on yourself brainlet
>>
>>110288951
>A single level, 15 minutes long
>Cost $550 and 4.5 million tokens
You poor vibejeets think you are going to be making your own GTA 7 HAHAHA
>>
>>110288993
What did you make
>>
Is this true, chat?
>>
>>110289012
i made you seethe and look stupid
>>
>>110289021
Nah that's just your reflection
>>
>>110288993
Gta6 budget is over one billion.
>>
>>110288962
>i can lift the faucet handle and water comes out
It stops being impressive the second it is possible. There already were a trillions of hours of shooty tooty gaming available. Is it actually better than the best of them? Then it's worth paying attention to.

This is like a refined version of loading up a UE engine demo.
>>
>>110288951
This looks a lot like Battlefield 2042.

Battlefield 2042 devs probably used Claude for their coding and Claude stole their code.
>>
>>110289082
Good.
>>
>>110288993
A second level with one new enemy, one new level gimmick, and 90% reused assets will probably cost 5% of that.
>>
>>110288951
>>110288962
>>110288993
We went from hexagons to FPS, snailcats are in for a shock
>>
>>110288951
>Claude created
Correct, an AI created it, the problem is that faggots who told it to thinks they are the ones who developed the game.
>>
>>110288951
>>110288962
Anything with ADS in it is slop of the worst kind, regardless of how it was made.
>>
>>110288962
If a human did this, it wouldn't be impressive.
Claude doing this is a little interesting, but I wouldn't call it impressive.
Really I'm just left with the feeling of "whatever".
I'm sure it will get better like it always has to where it's shitting out FPS for $2 a pop, but I doubt I'll ever feel impressed. To be impressed I need to feel something has been achieved through lot of effort or skill. Which is impossible for an AI to put forth.
>>
File: aaagaming.jpg (581 KB, 1408x928)
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Gaming.
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>>110288951
>reverse engineering into a generic slop
>>
>>110288951
which one shot prompt should you use to create a hit videogame that sells millions of copies?
>>
File: 1792911595703084.jpg (19 KB, 399x384)
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>>110288951
>I build things @AnthropicAI, Co-Maintainer electronjs.org
>>
>>110289194
>Really I'm just left with the feeling of "whatever".
same, but that's our world now. games? slop. music? slop. visual arts? slop. books? slop. software? slop. fuck this sad and desolate wasteland that the world has become.
>>
>>110289016
Game design doko?
>>
>>110289223
Good enough to Jeubisoft desu, they only care about muh graphics and muh kewl animations
>>
how is all this garbage any differrent then copy pasta
>>
>>110289082
It came out in 2021 so that's not possible.
>>
>>110289772
Claude knows the different between "then" and "than".
>>
>>110289710
You say this like things were of particularly high quality before. There is more garbage, yes, but there is just more of everything in general. There are some genuinely interesting things being built with the help of AI tooling.
>>
File: 1778352094485182.png (269 KB, 1080x1080)
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>>110288951
>>110288962
>feed the model an exact spec of something it was trained on
>it copies it (and not even well)
>WOW AGI ACHIEVED
>>
>>110288962
People really are pretending that fizzbuzz isn't hard, huh?
>>
>>110288951
>More slop
I do not care
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>>110289841
No anon, it isn't.
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>>110288962
a prophet! and lo, he was correct.
>>
>>110289805
claude too knows the period is within the quotes, but nice try ranjeesh. nigga trynna teach me lmao
>>
Bethesda can now type «do me Fallout 5».
>>
File: gta7.webm (1.3 MB, 920x636)
1.3 MB
1.3 MB WEBM
>>110288951
Qwen created gta7 from one prompt
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>>110289808
we're getting more shit at 100x speed, yay. post those interesting things anon.
>>
>>110289772
Its not. Its like if I downloaded an the source code for Doom 3 and said
>Look what github just oneshot! AAA is finished!
>>
Which stage of grief are we at now? Seems like it's probably still the shock/denial stage.
>>
>>110289677
Nothing but ai bros in the replies too. They seem to think bloom = AAA. Cryptobros have been spamming threejs slop for about a year and a half now. Are we supposed to he impressed that the clanker cloned a bunch of template projects and added a bloom postprocess pass? They're even admitting to making screenshot bait without any real complexity and these goyim eat it up
>>
>>110289928
I've been at depression stage since the beginning of this year. I may never reach acceptance.
>>
>>110288951
This just proves that FPS is a shit genre.
>>
>>110289654
Claude, create a hit videogame that sells millions of copies, make no mistake.
>>
File: 1789346116026913.jpg (255 KB, 1032x1032)
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>>110288951
You know you can do the same thing yourself with cobbled together free assets, code functions and following a tutorial, right? Some retard paid to cheat out a student project that you're supposed to do for practice. Congratulations?
>>
>>110288951
>nearly 2 second pause on a static map with ~10 entities
grim
>>
>>110289928
At this point I just eant the opportunity to still be employed, i dnt even care of it's slop or not, i want food on the table man
>>
>>110290021
- Of course, Dave. That will be $5.7M in tokens. Please deposit funds. Make no mistake.
>>
>>110288983
>We all know AI is capable now
Can I see this capability?
>>
>>110288983
Capable of hallucinating? Yes, we are painfully aware.
>>
>>110290109
it will fail whatever arbitrary goalpost you set but you are delusional if you think it is useless
>>
>>110290123
>no
Classic
>>
>>110290123
You don't even know what is useful to game development because you've never developed a game in your life. You don't even know what is useful to creating models or texturing or shading because you've not done any of that either. The problem we have now is a bunch of art illiterate mongoloids seeing something they think is impressive without a single clue about how the actual thing is made in the first place and then they'll tell you
>you are delusional if you think it is useless
Just tell me one specific thing, process, program, technique, whatever or however it is you want to define it or label it or name it, that one specific thing that's useful.
>>
>>110289016
MAKE IT MORE EPIC
>>
>>110289016
>Make it small in scope (otherwise the LLM will crap out)
Clever kike
>>
>>110290035
>>110290051
>>110290109
>>110290114

You were never going to make anything, you were always going to bitch just STFU and let the vibeGODS cook
>>
>>110289078
By your own definition even if GTA VI was fully vibecoded by a single person it wouldn't be impressive.
So impressing you is not a requirement to make 90% of jobs obsolete.
>>
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>>110290154
>You don't even know what is useful to game development because you've never developed a game in your life.
I am not claiming you can use it from start to finish you goober

>Just tell me one specific thing, process, program, technique, whatever or however it is you want to define it or label it or name it, that one specific thing that's useful.
matplotlib syntax or parameter names to achieve some specific thing
basically anything that involves "gathering" and processing information

I used it with great success to add rectangles at the locations of a bunch of cities on a map in qgis
obviously I checked them for accuracy and it works for what I needed it for
idk how long it would have taken me to find those coordinates and do the proper conversions to draw the rects manually

you are going to have to be more explicit about what bar you put "capable" at because to me the converse of capable is incapable/useless
>>
File: 1765418985404503.png (1.29 MB, 1907x990)
1.29 MB PNG
>>110290123
>>110290154
>>110290175
I can download the exact model that video game companies are using in their games. For free. With some clean-up work, they're fully ready to go and ready to use. WoW models? You can get them for free. There are millions of free gun models. Free full arenas and levels. Free premade poses and premade animations. What you monkeys are being impressed by are demos and student projects that AI slop machines cobbled together from freely available assets.
>>
>>110290238
>What you monkeys are being impressed by
never said I was impressed by op
but to call it incapable is retarded
>>
>>110290238
it created it all from scratch
>>
>>110290222
>I am not claiming you can use it from start to finish you goober
Then the conversation ends here. The promise being sold is that video games can be prompted into existence. Not that the paint bucket tool in the latest DAW version of your choice was programmed with Claude because programmers are retards and can't code anymore.
>you are going to have to be more explicit about what bar you put "capable" at because to me the converse of capable is incapable/useless
No, you have to be more explicit about what capability is specifically enabled by AI. All sorts of algorithmic tools already existed to vastly speed up the process of creating models and drawing art way before AI came into the conversation. But because now a lot of these tools will be coded with Claude in their latest versions because, once again, programmers are retards and can't code anymore, they're all AI-enabled?
>>
>>110290175
>You were never going to make anything,
sloppers only make demo porn. They all follow the same pattern.
1. Make the (3.js) demo porn video for twxtter
2. post and collect dopameme
3. get bored or run into perf issues and move on to a new demo
It's all they do.
No actual games or worthwhile software
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>>110290264
>No, you have to be more explicit about what capability is specifically enabled by AI.
I gave you two examples here >>110290222
collating documentation and information
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>>110290267
But enough about your attempts
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>>110290279
Specific video game use case?
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>>110288962
Impressive? Yes.
Useful? Maybe.
Not full of weird marginal errors? No.

This is more of the same shit where an LLM shits out something that is exotic and concerning, but it is still definitionally slop.
>>
>>110290292
Are you too incapable to even fix marginal errors
>>
>>110290296
>incapable to even fix marginal errors
I guarantee the code this monstrosity shit out is beyond Claude or Human's ability to fix. It's basically modern day "write-once" perl.
>>
>>110290285
top of my mind
>does godot have an ui node similar to <element you have been looking at> which achieves <purpose>?
or
>what node(s) are usually used for <task>

the docs are natural language so this is exactly what llms and natural language processing is made for
>>
>>110288962
Post a single project you've done in your whole life that is more impressive than this. I will wait.
>>
>>110290299
But no one is going to use one prompt to do a serious project
>>
>>110290303
So not enabling anything new to game development, but more your code secretary, which as we've established programmers are retards that can't code anymore.
>>
Vibecoding is giving me a reason to live. World is fake and gay but now we can make our own worlds. I love it.
>>
>>110290312
what do you mean not anything new?
it greatly speeds up finding what parts of the docs you should look at so you dont have to mindlessly hop around as much looking at less relevant parts of it

it can also search through the codebase to find where stuff referenced in the documentation is implemented
of course you can look up functions with that name yourself using grep but often times you get false positives you have to sort through

feel free to bash vibecoders who cant program but you dont get to call llms incapable
>>
>>110290312
Llms will just make good programmers even more productive while tards will always struggle with fizzbuzz because they can't read
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>>110290335
>it greatly speeds up finding what parts of the docs you should look at so you dont have to mindlessly hop around as much looking at less relevant parts of it
Coding for a video game is not very complex. The functions you use from Chapter 1 to Chapter Finale are almost exactly the same, with some added new functions as you get introduced to new systems and mechanics while progressing in the game. You should already know what you want to use, because you're constantly using the same thing all the time, and this "searching the dusty library for the ancient tome" thing isn't useful in this context.
>>
>>110290264
>muh promise
>The promise being sold
What an useless thing to focus on. Let's make an analogy. It's like hearing a hypebro talk about "The Cloud" and because this sounds like a buzzword you think "uploading a file to the internet" can't be useful. Let's never upload a file to the internet... duh?? No one cares that it's called The Cloud. It's marketing n all that. Everyone ignores that stuff. I'm shocked by the uselessness of anyone who doesN'T. You check if stuff like >>>/v/751127818 is useful and make use of that, or not.
>video games can be prompted into existence.
They can. That's a planned obsolescence mindset. People in the past played Tetris and Space Invaders. These games are NOT invalidated because a shiny new game exists...
>>
>>110290325
show us the worlds you made
>>
>>110288951
>copies COD
>bro wtf...
>>
>>110290262
AI psychosis...
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>>110290368
>You should already know what you want to use,
if you have already implemented all your systems and you are just building blocks together to make the final game you are kind of past the point of building the systems so that is dishonest to use as a dismissal

modern game engines are not static and get new features all the time and if you have not stayed on top of all the changelogs and new commits maybe you missed something?

it is literally what this anon said >>110290339



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