https://x.com/felixrieseberg/status/2119925633564463609
>>110288951People who never did anything relevant in their life and still struggle at fizzbuzz will now tell you that it's not impressive and shit.
>>110288951Not for much longer, claude is being cockblocked from reverse engineering retail software
When are people going to stop wasting their money for these redundant xitter posts ? What point are they trying to prove? We all know AI is capable now
>>110288962way to tell on yourself brainlet
>>110288951>A single level, 15 minutes long>Cost $550 and 4.5 million tokensYou poor vibejeets think you are going to be making your own GTA 7 HAHAHA
>>110288993What did you make
Is this true, chat?
>>110289012i made you seethe and look stupid
>>110289021Nah that's just your reflection
>>110288993Gta6 budget is over one billion.
>>110288962>i can lift the faucet handle and water comes outIt stops being impressive the second it is possible. There already were a trillions of hours of shooty tooty gaming available. Is it actually better than the best of them? Then it's worth paying attention to.This is like a refined version of loading up a UE engine demo.
>>110288951This looks a lot like Battlefield 2042.Battlefield 2042 devs probably used Claude for their coding and Claude stole their code.
>>110289082Good.
>>110288993A second level with one new enemy, one new level gimmick, and 90% reused assets will probably cost 5% of that.
>>110288951>>110288962>>110288993We went from hexagons to FPS, snailcats are in for a shock
>>110288951>Claude createdCorrect, an AI created it, the problem is that faggots who told it to thinks they are the ones who developed the game.
>>110288951>>110288962Anything with ADS in it is slop of the worst kind, regardless of how it was made.
>>110288962If a human did this, it wouldn't be impressive.Claude doing this is a little interesting, but I wouldn't call it impressive.Really I'm just left with the feeling of "whatever".I'm sure it will get better like it always has to where it's shitting out FPS for $2 a pop, but I doubt I'll ever feel impressed. To be impressed I need to feel something has been achieved through lot of effort or skill. Which is impossible for an AI to put forth.
Gaming.
>>110288951>reverse engineering into a generic slop
>>110288951which one shot prompt should you use to create a hit videogame that sells millions of copies?
>>110288951>I build things @AnthropicAI, Co-Maintainer electronjs.org
>>110289194>Really I'm just left with the feeling of "whatever".same, but that's our world now. games? slop. music? slop. visual arts? slop. books? slop. software? slop. fuck this sad and desolate wasteland that the world has become.
>>110289016Game design doko?
>>110289223Good enough to Jeubisoft desu, they only care about muh graphics and muh kewl animations
how is all this garbage any differrent then copy pasta
>>110289082It came out in 2021 so that's not possible.
>>110289772Claude knows the different between "then" and "than".
>>110289710You say this like things were of particularly high quality before. There is more garbage, yes, but there is just more of everything in general. There are some genuinely interesting things being built with the help of AI tooling.
>>110288951>>110288962>feed the model an exact spec of something it was trained on>it copies it (and not even well)>WOW AGI ACHIEVED
>>110288962People really are pretending that fizzbuzz isn't hard, huh?
>>110288951>More slopI do not care
>>110289841No anon, it isn't.
>>110288962a prophet! and lo, he was correct.
>>110289805claude too knows the period is within the quotes, but nice try ranjeesh. nigga trynna teach me lmao
Bethesda can now type «do me Fallout 5».
>>110288951Qwen created gta7 from one prompt
>>110289808we're getting more shit at 100x speed, yay. post those interesting things anon.
>>110289772Its not. Its like if I downloaded an the source code for Doom 3 and said>Look what github just oneshot! AAA is finished!
Which stage of grief are we at now? Seems like it's probably still the shock/denial stage.
>>110289677Nothing but ai bros in the replies too. They seem to think bloom = AAA. Cryptobros have been spamming threejs slop for about a year and a half now. Are we supposed to he impressed that the clanker cloned a bunch of template projects and added a bloom postprocess pass? They're even admitting to making screenshot bait without any real complexity and these goyim eat it up
>>110289928I've been at depression stage since the beginning of this year. I may never reach acceptance.
>>110288951This just proves that FPS is a shit genre.
>>110289654Claude, create a hit videogame that sells millions of copies, make no mistake.
>>110288951You know you can do the same thing yourself with cobbled together free assets, code functions and following a tutorial, right? Some retard paid to cheat out a student project that you're supposed to do for practice. Congratulations?
>>110288951>nearly 2 second pause on a static map with ~10 entitiesgrim
>>110289928At this point I just eant the opportunity to still be employed, i dnt even care of it's slop or not, i want food on the table man
>>110290021- Of course, Dave. That will be $5.7M in tokens. Please deposit funds. Make no mistake.
>>110288983>We all know AI is capable nowCan I see this capability?
>>110288983Capable of hallucinating? Yes, we are painfully aware.
>>110290109it will fail whatever arbitrary goalpost you set but you are delusional if you think it is useless
>>110290123>noClassic
>>110290123You don't even know what is useful to game development because you've never developed a game in your life. You don't even know what is useful to creating models or texturing or shading because you've not done any of that either. The problem we have now is a bunch of art illiterate mongoloids seeing something they think is impressive without a single clue about how the actual thing is made in the first place and then they'll tell you>you are delusional if you think it is uselessJust tell me one specific thing, process, program, technique, whatever or however it is you want to define it or label it or name it, that one specific thing that's useful.
>>110289016MAKE IT MORE EPIC
>>110289016>Make it small in scope (otherwise the LLM will crap out)Clever kike
>>110290035>>110290051>>110290109>>110290114You were never going to make anything, you were always going to bitch just STFU and let the vibeGODS cook
>>110289078By your own definition even if GTA VI was fully vibecoded by a single person it wouldn't be impressive.So impressing you is not a requirement to make 90% of jobs obsolete.
>>110290154>You don't even know what is useful to game development because you've never developed a game in your life.I am not claiming you can use it from start to finish you goober>Just tell me one specific thing, process, program, technique, whatever or however it is you want to define it or label it or name it, that one specific thing that's useful.matplotlib syntax or parameter names to achieve some specific thingbasically anything that involves "gathering" and processing informationI used it with great success to add rectangles at the locations of a bunch of cities on a map in qgisobviously I checked them for accuracy and it works for what I needed it foridk how long it would have taken me to find those coordinates and do the proper conversions to draw the rects manuallyyou are going to have to be more explicit about what bar you put "capable" at because to me the converse of capable is incapable/useless
>>110290123>>110290154>>110290175I can download the exact model that video game companies are using in their games. For free. With some clean-up work, they're fully ready to go and ready to use. WoW models? You can get them for free. There are millions of free gun models. Free full arenas and levels. Free premade poses and premade animations. What you monkeys are being impressed by are demos and student projects that AI slop machines cobbled together from freely available assets.
>>110290238>What you monkeys are being impressed bynever said I was impressed by opbut to call it incapable is retarded
>>110290238it created it all from scratch
>>110290222>I am not claiming you can use it from start to finish you gooberThen the conversation ends here. The promise being sold is that video games can be prompted into existence. Not that the paint bucket tool in the latest DAW version of your choice was programmed with Claude because programmers are retards and can't code anymore. >you are going to have to be more explicit about what bar you put "capable" at because to me the converse of capable is incapable/uselessNo, you have to be more explicit about what capability is specifically enabled by AI. All sorts of algorithmic tools already existed to vastly speed up the process of creating models and drawing art way before AI came into the conversation. But because now a lot of these tools will be coded with Claude in their latest versions because, once again, programmers are retards and can't code anymore, they're all AI-enabled?
>>110290175>You were never going to make anything,sloppers only make demo porn. They all follow the same pattern.1. Make the (3.js) demo porn video for twxtter2. post and collect dopameme 3. get bored or run into perf issues and move on to a new demoIt's all they do.No actual games or worthwhile software
>>110290264>No, you have to be more explicit about what capability is specifically enabled by AI.I gave you two examples here >>110290222collating documentation and information
>>110290267But enough about your attempts
>>110290279Specific video game use case?
>>110288962Impressive? Yes.Useful? Maybe.Not full of weird marginal errors? No.This is more of the same shit where an LLM shits out something that is exotic and concerning, but it is still definitionally slop.
>>110290292Are you too incapable to even fix marginal errors
>>110290296>incapable to even fix marginal errorsI guarantee the code this monstrosity shit out is beyond Claude or Human's ability to fix. It's basically modern day "write-once" perl.
>>110290285top of my mind>does godot have an ui node similar to <element you have been looking at> which achieves <purpose>?or>what node(s) are usually used for <task>the docs are natural language so this is exactly what llms and natural language processing is made for
>>110288962Post a single project you've done in your whole life that is more impressive than this. I will wait.
>>110290299But no one is going to use one prompt to do a serious project
>>110290303So not enabling anything new to game development, but more your code secretary, which as we've established programmers are retards that can't code anymore.
Vibecoding is giving me a reason to live. World is fake and gay but now we can make our own worlds. I love it.
>>110290312what do you mean not anything new?it greatly speeds up finding what parts of the docs you should look at so you dont have to mindlessly hop around as much looking at less relevant parts of itit can also search through the codebase to find where stuff referenced in the documentation is implementedof course you can look up functions with that name yourself using grep but often times you get false positives you have to sort through feel free to bash vibecoders who cant program but you dont get to call llms incapable
>>110290312Llms will just make good programmers even more productive while tards will always struggle with fizzbuzz because they can't read
>>110290335>it greatly speeds up finding what parts of the docs you should look at so you dont have to mindlessly hop around as much looking at less relevant parts of itCoding for a video game is not very complex. The functions you use from Chapter 1 to Chapter Finale are almost exactly the same, with some added new functions as you get introduced to new systems and mechanics while progressing in the game. You should already know what you want to use, because you're constantly using the same thing all the time, and this "searching the dusty library for the ancient tome" thing isn't useful in this context.
>>110290264>muh promise>The promise being soldWhat an useless thing to focus on. Let's make an analogy. It's like hearing a hypebro talk about "The Cloud" and because this sounds like a buzzword you think "uploading a file to the internet" can't be useful. Let's never upload a file to the internet... duh?? No one cares that it's called The Cloud. It's marketing n all that. Everyone ignores that stuff. I'm shocked by the uselessness of anyone who doesN'T. You check if stuff like >>>/v/751127818 is useful and make use of that, or not.>video games can be prompted into existence.They can. That's a planned obsolescence mindset. People in the past played Tetris and Space Invaders. These games are NOT invalidated because a shiny new game exists...
>>110290325show us the worlds you made
>>110288951>copies COD>bro wtf...
>>110290262AI psychosis...
>>110290368>You should already know what you want to use,if you have already implemented all your systems and you are just building blocks together to make the final game you are kind of past the point of building the systems so that is dishonest to use as a dismissalmodern game engines are not static and get new features all the time and if you have not stayed on top of all the changelogs and new commits maybe you missed something?it is literally what this anon said >>110290339
>>110290377>You check if stuff like >>>/v/751127818 is useful and make use of that, or not.It's not useful. First of all, it's not perfect topology. It's anything but perfect. There's no edge flow. There's no density where there needs to be density so it won't deform nicely in the rigging and posing stage. And this is the problem. You people don't do any of this shit and some moron tells you "It's perfect topology" and you just clap like a retard.
>>110290368and I dont think I believe you if you claim to know the ins and outs of every feature of your engine of choice* <unity/godot/unreal>yeah you can just read the docs but the docs are pretty long and not always contained in one page/section so it is easy to miss out on related modules that solve similar problemsor modules which might solve your use case better than what you are reading about (even if what you are reading about can also be used to solve it)*unless you made the whole thing yourself and add new features as you need them
>>110290429You are a retarded nocoder pajeet, which is also why you have AI psychosis.
>has melee button>pressing it does nothing
>>110290434ok sounds like we are done here
>>110290429Other disadvantages of using commercial game engines is that they could do what unity did, a custom made engine will always perform much better
>>110290458>a custom made engine will always perform much betterlike godot?
>>110290402>modern game engines are not static and get new features all the time and if you have not stayed on top of all the changelogs and new commits maybe you missed something?And good game development projects won't get sidetracked with feature creep because that's how projects die.
>>110290458also not necessarilyyou could have the most minimal engine with no bloat and only the features you need but if you went unga bunga and implemented them in a retarded way you might end up slower than the most monkey wrench premade engine game
>>110289016>the age of prompt engineeringYou can't call a time period of less than a year an "age".
>>110290482Dunno if you're still using other people's engines youre cuck
>>110288962>People who never did anything relevant in their lifeSo, basically vibecoders?
>>110290170>yes it can make level 1... but can it make level 2??Why the fuck wouldn't it? You think stapling two levels together with a loading screen is a bottleneck
>>110290520Because llms constantly shit the bed when you go from hello world to hello world with the option to say hello to the first param on the command line.
>>110289016
Still working on making Gensokyo. AI is still shit and must be constantly micromanaged, but it's still been fun so far. Claude's writing and UI work is fucking atrocious
>>110290566Two levels might as well be different games, retard, they might as well actually have separate launchers. Episodic games actually did that. Level two of a shooter does not need to accommodate for level one