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>What's New Page
https://www.blender.org/download/releases/5-3/

>5.3 Overview Video
https://www.youtube.com/watch?v=pvUy69I_Xuk

Some Highlights:

>DLSS 4.5 with Ray Reconstruction is now available as a denoiser in the viewport for much faster viewport rendering and responsiveness (https://www.youtube.com/watch?v=XYvUsBFkJMA)
>Projects support (Multiple blend files inside a project folder can share custom variables, custom per-project asset librares and also color management; you can also set up custom splash screens for each project)
>native 3D Gaussian Splats support
>Dispersion refraction support for objects like glass and gemstones
>Native support for RTX Spark
>Material Lighting nodes for greater control over how materials react to lights
>Panoramic camera support for EEVEE
>Stackable Scene Post-Processing Effects in the new 'Compositor & Effects' menu (you can now easily add and edit post-processing effects like Bloom and Chromatic Aberration the same way you do with modifiers, no more having to go into the Compositor node editor anymore to do it)
>Asset libraries can now be shared as extensions
>Custom sorting in the Outliner
>17 Geometry Nodes now supported in the Compositor
>You can now search in the 3D viewport sidebar by hovering your mouse over it and pressing Ctrl/Cmd+F
>>
blender is obsolete, AI can make models and animations 100x faster than humans
>>
>>110292490
So lots of lighting and rendering updates, not much for modeling and asset management. I don't really use blender for rendering stuff, just modeling to export to my game.
>>
>>110292490
Their release pages always crash Firefox on my phone.
>>
File: IMG_2133.png (403 KB, 1136x640)
403 KB PNG
>>110292490
>Nothing useful
Worthless
>>
I'm interested in using local AI to make images and short anime clips to make music videos to somgs I like. Would blender be useful?
>>
>>110292550
Can it give you the actual models so you can edit accordingly? A lot of the longer ai vids I see suffer from lack of correction. So if I can fix it why wouldn't I.
>>
>>110292579
>asset management

5.2 added support for remote asset libraries which I think is a really cool addition. You can host your assets on an external server.

https://docs.blender.org/manual/en/latest/files/asset_libraries/remote_asset_libraries.html
>>
>>110294070
>5.2 added support for remote asset libraries which I think is a really cool addition. You can host your assets on an external server.
Awww shit that's pretty cool
>>
>>110294070
Aw yiss, give me some of that sweet "bandwidth is infinite latency is zero outages don't happen" shit
>>
>>110294303
Remote can just mean your other laptop within your LAN network retard
>>
>>110294382
So can be SSHFS. If it doesn't provide features like LDAP then it's worthless to have this overhead.
>>
File: 1790064275082919.webm (3.83 MB, 1920x1296)
3.83 MB
3.83 MB WEBM
>>110292490
>dlss denoising for much faster cycles viewport rendering
actual good use for upscaling
>>
>>110292490
And this happens right after I return my 5K Mini LED... FML!
>>
>>110292550
I don't like the idea of giving up on the human brain.
>>
>>110292550
do you also keep talking about ai when you're asleep or taking a shit?
>>
>>110295543
He doesn't get paid during those periods so no.
>>
>>110295543
AI can sleep or take a shit 100x faster than humans
>>
>>110292550
Because god forbid we talk about tech on a tech board. You’re insufferable.
>>
>>110292490
BLENDER USE HERE.
I just downloaded the new 5.3 version (linux system, RTX 3070) and it crashed. The release candidate for 5.3 was working fine, somehow they screw the release build.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Writing: /tmp/blender.crash.txt
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Segmentation fault (core dumped) ./blender
>>
>>110292550
guess what does AI uses to make the models?
>>
>>110297110
Ups, it was my problem. Ark has a nasty bug they refused to fix since forever and the extraction was incomplete. But now I can't use GPU cycles in my RTX 3070.
>>
>>110297224
Wait. For some reason Cuda is not working even with the previews version



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