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File: 1764827739704909.jpg (81 KB, 604x516)
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Discussion and Development otf Local Image, Video, and Audio Models

Previous: >>110296087

https://rentry.org/ldg-lazy-getting-started-guide

>UI
ComfyUI: https://github.com/comfyanonymous/ComfyUI
SwarmUI: https://github.com/mcmonkeyprojects/SwarmUI
SDWebUI: https://rentry.org/ldg-lazy-getting-started-guide#the-stable-diffusion-web-ui-lineage
Wan2GP: https://github.com/deepbeepmeep/Wan2GP
Neural-Pixel (sd.cpp): https://github.com/Luiz-Alcantara/Neural-Pixel

>Checkpoints, LoRAs, & Upscalers
https://huggingface.co/models
https://huggingbay.xyz
https://civitai.com
https://civitaiarchive.com
https://openmodeldb.info

>Tuning
https://github.com/spacepxl/demystifying-sd-finetuning
https://github.com/ostris/ai-toolkit
https://github.com/Nerogar/OneTrainer
https://github.com/tdrussell/diffusion-pipe
https://github.com/kohya-ss/sd-scripts
https://github.com/kohya-ss/musubi-tuner

>MOSS
https://github.com/OpenMOSS/MOSS-Image

>F3K
https://huggingface.co/black-forest-labs/flux-3-image-klein

>Qwen Image 2.1
https://huggingface.co/Qwen/Qwen-Image-2.1

>MiniMax H3
https://huggingface.co/Comfy-Org/MiniMax-H3
https://neta.art/use-cases/en/h3-1000-prompt-list

> MiniMax H3-Image
https://huggingface.co/MiniMaxAI/MiniMax-H3-Image

>Anima
https://huggingface.co/circlestone-labs/Anima
https://animastyles.thetacursed.com
https://tagexplorer.github.io/
https://animadex.net

>Krea 2
https://huggingface.co/krea/Krea-2-Raw
https://huggingface.co/krea/Krea-2-Turbo
https://lumenastrum.github.io/clio-style-preview/gallery/

>Misc
Share Metadata: https://catbox.moe | https://litterbox.catbox.moe/
Txt2Img Plugin: https://github.com/Acly/krita-ai-diffusion
Archive: https://rentry.org/sdg-link
Collage: https://rentry.org/neo_collage

>Neighbors
>>>/aco/csdg
>>>/b/degen
>>>/gif/vdg
>>>/d/ddg
>>>/e/edg
>>>/h/hdg
>>>/trash/slop
>>>/vt/vtai
>>>/u/udg
>>>/hr/pdg

>Local Text
>>>/g/lmg

>Maintain Thread Quality
https://rentry.com/debo
https://rentry.com/animanon
>>
>>110300568
Shitbake

>Maintain Thread Quality
https://rentry.org/debo
https://rentry.org/animanon
>>
>mfw Resource news

11/11/2026

>MiniMax-H3-Image
https://huggingface.co/MiniMaxAI/MiniMax-Images
https://huggingface.co/Comfy-Org/MiniMax-Images

>LTX-2.5 Stage 1: 2-Step Distillation LoRA
https://huggingface.co/lvladikov/LTX-2.5-Stage2-Distill-5step-LoRAs

>Decoupled Mode Connectivity for Base-to-Novel Generalization in Vision-Language Models
https://iemprog.github.io/cli/DMC-git

>Video-Coder: Reinforcing Agentic Coding for Video Generation
https://cywang735.github.io/main/Video-Coders

>ReCaVSR - A one-step streaming video super-resolution built on Wan2.2
https://github.com/PedroMarinhoDev/cli/ComfyUI-ReVSR

>H3 Editor: Timeline video editor for MiniMax H3, inside ComfyUI
https://github.com/igorls/comfyui-editor

>H3MD Director: Seamless long takes with Chained Context Windows
https://github.com/1113800942/comfy-h3-directors

>MOSS-Image Control: Control LoRAs Collection for MOSS-Image-SFT
https://huggingface.co/collections/thedeoxe/moss-image-controller

>moss_image_base_dmd2
https://huggingface.co/data-archetype/moss_image_dmd2

11/10/2026

>Open-H3-Regenerate-2K-IC: Consistent High-Resolution Video Refinement via In-Context Learning
https://github.com/NVlabs/Sana/tree/sol-engine/model/Open-H3-Regenerate-2K/IC
https://huggingface.co/Efficient-Large-Model/Open-Regenerate-2K-IC

>T2I Models Rarely Invert Negation but Often Fail to Suppress Negated Concepts: Benchmarking Negation Suppression in Text-to-Image Generation
https://github.com/IAB-IITJ/T2I-NSA

>MESAM: Enhancing SAM2 for Few-Shot Segmentation through Semantic-Visual Memory Generation and Refinement
https://github.com/tianyu-zou/git/MESAM

>Fizgig v9.3.0: Training maps, faster compile warm-up, and fine-tunes with the optimizer you pick
https://github.com/shootthesound/Fizgig/release/tags/v9.4.0

>LTX x Chroma Awards Season 2
https://submit.chromaawards.com/packs/ltx-2

>HexAnima: Anime image generation that runs entirely on your phone's NPU
https://github.com/ayanoby/hex-animas
>>
>mfw Research news

11/11/2026

>LTX-Video: Realtime Video Latent Diffusion
https://ltx.io/technical-blog/ltx-video-realtime-latent-diffusions

>The RenAIssance: Caption-Guided Diffusion Models for Historical-Art Visual Media
https://arxiv.org/abs/2611.105

>Disentangled Stylized Image Generation via IP-Cross-Attention Rearrangement
https://arxiv.org/abs/2611.107

>ESTRA: Enabling Extreme Attention Sparsity for Training-Free Video Diffusion Acceleration
https://arxiv.org/abs/2611.104

>AR-Edit: Training-Free Autoregressive Video Editing without Inversion
https://arxiv.org/abs/2611.097

>VLM as an Editing Pilot: VLM-Steered Velocity Control for Flow-Based Image Editing
https://arxiv.org/abs/2611.100

>Constrained Look-ahead Guidance for Interference-Aware Flow Editing
https://arxiv.org/abs/2611.107

>On the universal structure in deterministic generative diffusion
https://arxiv.org/abs/2611.103

>Beyond Prompt Attacks: Least-Action Auditing of Concept Erasure
https://arxiv.org/abs/2611.101

>Split and Bridge: Multimodal Generation via Diffusion Bridging
https://arxiv.org/abs/2611.104

>Semantic Synthesis over Brute-Force Search: LLM-Guided Transformation Design for Efficient Learning
https://arxiv.org/abs/2611.109

>Improving the Diffusability of Motion Tokenizer
https://githubhgh.github.io/dit

>STABLE: A Continual Learning Optimizer with Adaptive Drift Control
https://arxiv.org/abs/2611.106

>PoseRieFlow: Riemannian Flow Matching for Whole-Body Text-to-Pose Generation
https://arxiv.org/abs/2611.096

>CompositionEvidence: Controlling Geometric Evidence for Cinematic Composition Reasoning with Frozen Vision-Language Models
https://arxiv.org/abs/2611.105

>MGE: A Membership Guided Data Extraction Attack against Diffusion Models
https://arxiv.org/abs/2611.106

>BEiTScore++: Reference-free Image Captioning Evaluation with BEiT-3 and Conformalized Quantile Regression
https://arxiv.org/abs/2611.095
>>
what model oft [sic] local origin was used to make op?
>>
What's a good workflow setup for making a 100+ page comic book?
The characters and scenes need a consistent look. I dont want inconsistencies from chapter to chapter or from one book to the next.
Hopefully it can frame the content in the heroic Marvel style and not just 6 predictable panels every page from the same camera angle.
Some characters may be based on real people. The style will borrow from comic books of the past. Maybe 1970s Marvel. The characters can't be nerfed to look a little off, because the AI is avoiding intellectual property infringement. (picrel)
I'm a noob btw. All tips and tricks are appreciated. I will be updating my ancient PC to help with this task, but I cant afford a $2K graphics card.
>>
File: 1793383509965152.gif (970 KB, 352x288)
970 KB GIF
>>110300568
Henlo fren.
>>
>>110300568
needs a proper name something like /lamg/ local ai models general
>>
>>110301665
it's a good idea honestly. a new prosperous catjak-free general might be exactly what we need
>>
>>110301665
4chan needs /AI/ as a root level board.
If there's one for MLP, the biggest tech revolution of this century should have one.
>>
>>110301843
Hiro doesn't want to add more porn boards
>>
>>110301896
Me neither. Does it have to have porn? Does it have to say AlSFW or something stupid like that to slow down coomers?
>>
File: Moss-Image-BBox_00091_.png (1.2 MB, 512x2048)
1.2 MB PNG
chris chan wet dream
>>
kill ani
>>
>>110302706
Why would you say this?
>>
>>110302048
Good character renderings and expressions. The panel variety is nice. Backgrounds are a bit flat. The characters look too similar.
The main issue is continuity. Some of which is related to the dialog choices.
What's the best way to maintain consistency throughout pages, without characters morphing into each other?
Is it possible to load character model or expression sheets like the ones animators use for reference?
>>
>>110302717
he needs to be killed
kill ani
>>
>>
>>110301260
Is this the right place for my question?
Wondering if answers are elsewhere.
>>
>>110304188
>Is this the right place for my question?
no



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