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File: 1776409222369782.png (2.86 MB, 1145x1440)
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/aigdg/ - AI Game Development General

Edition!

>"Just use AI, nigga" gamejams
Next: >
Previous: https://itch.io/jam/agdg-juan-jam

>Agents
opencode
claude
antigravity
codex

>How to start
Newbie? Ask AI.
Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc)

>But saar I am poor do the needful
Check out opencode and openrouter.

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter (works via wine)

>Links
https://itch.io/games/tag-aigdg

>Friends & Fags
>>>/vg/agdg/
>>>/g/gedg/
>>>/g/vcg/

>Previous
>>110296439
>>
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my unique engine architecture allowed to replace potato tier 2.5d radiance cascades with 60fps raytracing on 4500u's igpu. you guys cannot imagine how impressive this is, and this is that case where i's only possible with ai, because the system is super hard to visualise, but the math seems to work out.

i invented the approach, but fable was needed to actually implement it. may still have to go back to cascades though.
>>
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>>110309379
cascades for comparison
>>
>>110309379
post raycast?
>>
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>>110309565
>>
it i ask ai to port html slop it did in default chat window to godot, will it do it?
>>
Laying the groundwork for a realistic earth map for my map game
>>
>>110309379
I'll be impressed when I see 40 units using it at once in real time
>>
How do you guys use Claude?
>>
>>110310761
For fixing models made by Perchance mostly. Nowadays I just straight up ask it to make models though it's easier
>>
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>>110309138
Why did the neuter have to be true? I refused to believe it was true...
>>
>>110310761
I tell clanker 'ok do X' and it does X
how do you use claude?
>>
>>110310820
why would you port anything when you can create from scratch?
>>
>>110310820
I don't know how people made all this stuff before this big nerf. Several months ago when I first heard about Claude I asked it to remake Dungeon Keepers 2 and it gave me that message.
>>
>>110310832
Because Genesis does what Nintendoes.
>>
>>110310835
>I don't know how people made all this stuff before this big nerf.
I have no idea, it's still weirdly okay with emulation and recomps. Hell, it won't stop you from emulating the Switch 2. But if you want to port SMW to Genesis? It'll fucking bitch at you for doing so.
>>
>>110310843
okay but why
wtf are you doing
>>
>>110310870
Because the SMW bootleg on Genesis plays like shit, and I want a more accurate-playing SMW on said platform.
>>
god I'm so glad I'm human and not an NPC, I can't imagine how horrible life must be without even having an inner monologue
>>
what are your suggestions for creating low poly toon creature models? I reckon I can learn weight painting and rigging but for the life I suck at creating models. I do have some verrry basic animation experience in blender and had already navigated its UI.
>>
>>110310907
Study from Crash Bandicoot, he's the apex of cartoony low poly models.
>>
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Yep, Sol 6.1 worked like a charm. I figured it would have to do the work first before Claude does any refining. Claude can't refuse simple refinements... can it?
>>
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>>110309138
Claude is at it again...
What you're saying is not correct, the following will not compile and is therefore a non issue.
DataAccess access = new(new(null));

Claude:
That one’s interesting. The inner new(null) is target-typed to string, so it’s new string(null). That most likely binds to the string(char[] value) constructor, which is documented to return an empty string when value is null.
So it compiles without any nullable warning, because the argument the compiler sees is a non-null string. The key you actually pass is "", and the lookup fails at runtime. This is exactly the case the compiler can’t catch, and it’s why the constructor guard is useful:
ArgumentException.ThrowIfNullOrWhiteSpace(connectionKey);


User:
but this does not compile
DataAccess access = new(new(null)); 

It gives an Ambiguous constructor reference.

Claude:
Reviewing the earlier reply's claim about null handling.
You’re right, and I led with the wrong outcome. null converts to all four of those parameter types, and none of them is a better match than the others, so the compiler reports the call as ambiguous instead of picking char[].
If you cast null to pick one constructor, it compiles, and the result is what I described:
DataAccess access = new(new string((char[]?)null)); // key is ""

The compiler sees a non-null string, so there’s no warning, but the key you pass is empty. In practice the more realistic version of this is just new("") or a key read from config that turns out to be blank. Either way, ThrowIfNullOrWhiteSpace in the constructor is what catches it.

User:
but this is an insane edge case. What user would ever use that?

Claude:
Agreed, nobody writes new string((char[]?)null). I went too far down that path. ThrowIfNullOrWhiteSpace would only start to pay off if the key ever came from outside the code, like a command-line argument or a config value.
>>
>>110310827
>>110310812
I don't I'm trying to learn :(
>>
>>110311142
Don't be afraid to utilize AI. You don't have to let an llm write the code for you, but you can ask paste your code and explaing your reasoning behind it. In other words use AI as an interactive rubber duck.

https://en.wikipedia.org/wiki/Rubber_duck_debugging
>>
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>>110309565
there is no raycast
>>110309610
what the actual fuck
>>110309858
what do you mean by 40 units? i've tested on formations of 5000 zombies and was satisfied with performance for now.
>>
>>110311192
I feel like the AI will just suck my dick no matter what I do. At least that's how it used to be with GPT.

>Wow you saved all the passwords in plain text for max efficiency on password encryption? Great optimizations bro! Your app will be super fast now! [rocket emoji] [fire emoji]
>>
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>>110311265
>>
>>110311265
Claude will definitely never suck your dick. On the contrary it will go hard in the other direction sometimes. You often have to tard-wrangle it a bit by stating that it should avoid major edge cases that aren't relevant. What I usually do is set up an agent for each project and give it a couple of stipulations like "x is my end goal, I am only going to run this locally, only give me advice that relates to obvious exploits", or something like that. Again if your goal is to learn you should rely on documentation more than the AI, but being able to paste docs to the AI and have it explain it in detail will save you a ton of headache.
>>
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Testing airlock and suit mechanics before moving on to EVA.
I don't know if handling the suit so as to not asphyxiate while using it should be made more intuitive, or keep it realistic and be something that is learned through use. I'm still learning to work it myself.

In the video you can also see time dilation in play, because the airlock cycle takes long.

https://litter.catbox.moe/aket0w.mp4
>>
>>110311371
>https://litter.catbox.moe/aket0w.mp4
That's cool! Are you planning to do any spehs horror or is it mainly a sim?
>>
>>110311392
I want the horror component to come from the atmosphere (a priori I'm not thinking monsters or things like that).
Ideally doing a space walk to fix an overloaded reactor component while tethered in orbit around a raging gas giant or a raging Venus atmosphere should be scary in a comfy way in itself. Or drifting untethered through an antimatter factory wreck to find supplies before your oxygen or battery runs out. Things like that. I want to lean a lot on sound and immersion. Everything in the video is very much work in progress.

But besides basic goals, the plan is open-ended, so who knows.
>>
>>110311356
>Again if your goal is to learn you should rely on documentation more than the AI
I already know how to code. I'm trying to learn to be more efficient with AI instead of trying to solve everything myself then using ChatGPT Pro copy pasted to save time. Seems like everyone in the sphere I'm in is just going towards relying on vibecoding for most shit rather than for minor problems. I've fallen behind on the times.
>>
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>>110309138
testing out destruction

besides siege applications, it also drives demand on building materials in NPC settlements and the accumulated dust provides stealth coverage incl not seeing enemy troops past it

it's also parkour integrated, so you can make openings in thick walls to climb up
>>
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Almost done with ripping out Mordhau's combat to be used in my own game.
>>
>>110311592
looks cool, whats the game overall gonna be?
>>
>>110311220
>i've tested on formations of 5000 zombies
well I haven't seen that, where is it
>>
>>110311371
yeah add a dark outline to the small reticle, and/or add an outline to elements you can interact with when your focus is on it

very very autistic anon, good job
still hope it turns into a horror game
>>
>>110311619
A Mount and Blade/Battle Brothers clone where you play as a knight and lead a small retinue of soldiers that you have to train and equip yourself. It's going to have realistic feudal economy meaning very little liquid money and a knight has to go do dirty work for barons and fight in tourneys to earn cash. Gonna have CK3 level politicking among nobles in the background while you remain a lowly knight.
>>
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finally, a decent thread again
let it run for a few days, world grew from 36*36 to 80*80, critter max lifetime from 40k to 15k
evolution confirmed, so letting fable take it to the next level
>>
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>>110311820
preview of next level
>>
>>110311220
show us fucker
>>
>>110311843
>>110311820
these two look almost the same, are you retards copying from each other?
>>
>>110311897
>these two look almost the same, are you retards copying from each other?
Nigga it's the same guy who posted both.
>>
So what projects are yall making?
I was working on remaking the Era Engine since I always thoght it had the best NPC and world interactions, but that has slowly turned into making a modern MUD engine with a toggleable 3D interface. Turns out if you make the Era Engine 3D you get Artificial Academy.
>>
>>110311820
>>110311843
omg same UI fucking vibesloppers always copy from one another and even use the same UI fucking retards
>>
>>110312135
>modern MUD engine with a toggleable 3D interface
Sounds exciting
>>
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>>110311843
starts with algae soup

>>110311897
>>110312152
even slopping requires reading comprehension
>>
>while working on a feature claude discovers an edge case that requires quite a rework
>say that we can leave that for later, since it's a lot of work now
>claude proposes launching a subagent to do it
>press "start"
>a day's work done in minutes
I really need to change my frame of mind when working with LLMs
>>
KEK, I knew Claude would finish where Sol 6.1 left off. Thanks OpenAI!
>>
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>>110312152
If you don't specify what you want, the AI will fallback to the most common things it knows. And if you are using models like Astra or Sol, saying that you want something "like XYZ" won't translate to strong references the AI can use, so it will fallback too. Hence why all those menus tend to look all the same.
This is the basis of the current skill/workflow I have now, so the AI can automatically search on its own, generate strong references and create an "unique" approach based on them. See pic related.
>>
>>110312342
Would you share that skill? Or at least explain it high level. I want to up my game, but I probably don't need to copy your approach exactly.
>>
>>110312342
>>110311820 is one-shot
this is literally just the second prompt
>>
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>>110312454
now I just wait and see if it can take over land all by itself
>>
>>110312484
hey man can i pls play, you are such a fucker making my favorite game and not letting me play
>>
>>110312372
here is the skill:
https://files.catbox.moe/dub2u4.zip
and the workflow:
https://files.catbox.moe/ie14zq.zip
You can try the skill alone for an existing project, but be aware it will likely burn lots of tokens building up the references, as long as you can give it something to google on its own and details to make or upgrade, it should be alright.
The idea of the skill was to make the AI more autonomous on its own without me providing everything when it comes to all videogame details, so I vibeslopped the skill with Claude and Astra. I asked to make a skill that has deep knowledge of all the game details I wanted, and to do research on its own. It took me a lot to refine it because I never figured out the problem until I made Claude make the research and Astra the implementation, and that is where I found the problem: Lack of strong references.
>>
>>110312493
https://limewire.com/?referrer=pq7i8xx7p2
>>
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>>110312539
and yes that's legit it
>>
>>110312507
Thank you.
>>
>run out of tokens
>immediately feel like i've received a mental permission slip to goof off and do something other than work on the game
dangerous phenomenon, there is still a lot of mental work one can do for the game, even without the clanker. i can't just spend fable and play video games...
>>
>>110312919
I know, I've actually enjoyed finally running out of claude tokens thanks to fable 5.2 and me spamming it like a retard and I got two whole days of being able to just play a game or something
but I can't, I need to work on this, I got too many fucking ideas
>>
>>110310835
>I don't know how people made all this stuff before this big nerf. Several months ago when I first heard about Claude I asked it to remake Dungeon Keepers 2 and it gave me that message.
You have to do a byte-for-byte decompiliation first then use that to port to the Sega Genesis.
>>
>>110310835
pre-existing decompilations
>>
>>110311470
Then I really don't understand. You know what rules to break, just proompt what you need and refactor as needed.
>>
>>110311371
>>110311442
very bullish on this game and i really like going more for the atmospheric horror rather than just generic monsters and jumpscares and whatnot. there's plenty other games that do that, so i think this is the right way. really looking forward to more updates and hope to see it published. even though i don't reckon it'll be that soon
>>
>>110311478
this concept looks pretty fun too. looking forward to where you go with it and the inclusion of parkour sounds nice
>>
>>110311478
I love emergent gameplay, cool shit
>>
>>110312539
>limewire
nta but damn bro you sent me back 20 years ago
>>
>>110313628
Thanks! Indeed there's lots of work to do. But I want to post playable demos once I think it's good enough.
>>110313830
Same.
>>
>>110313830
eh yeah I just ddg for a file sharing service and it seemed to work
>>
>>110310880
why
>>
>>110314704
The same reason people want to play SMB on Master System.
>>
>1100 commits of genuine work
>still barely 15% done
How the fuck do real game devs do this while still working a day job? This is with Claude running 24/7 for a month (yes I know that's nothing in game dev time).
>>
>>110310820
>>110310835
You are supposed to provide the content to them first. The clanker just told you it can recreate all the logic.
Decompile them first. That's how all those other projects do.
>>
>>110314904
wtf are you doing

200 commits are enough for a small project. SNKRX was made in 120 commits.

I'm not saying you are doing something wrong, I'm more interested in the scope of such project.
>>
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>>110314909
SMW already has a disassembly, which was how I knew it'd be possible to port to Genesis. Eventually I found a jailbreak of my own, and it was surprisingly simple.
>>
>>110314949
It's a big project. I'm making a grand strategy game with an engine made from scratch. The basics are there. Currently it's spending a lot of time on eco simulation. A lot of commits are also CI fixes, docs, and optimizations to reach performance targets.
>>
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>>110314904
I don't know the game industry, but I know the film industry, which people say is similar.

So if I had to guess based on that: drugs, alcohol, and burning out young.
>>
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>>110315006
I feel like a real game dev then
>>
>>110314904
>>110314949
I mean if these are claude commits it's not that much as it usually commits a lot more then humans would, I hit around 70 daily on average and I have full time job (tbf part time since it's remote)
>>
I have working EVA and tethering, but I'm not showing it yet because it's pure jank until the next iteration. Next: the reactor, an ice asteroid real body, and finally being able to fly.
But first, I think I'll spruce up the materials with custom shaders. Maybe I can avoid most textures that way?
>>
About to make the ship look like Silent Hill no cap fr
>>
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I'm so excited to finally have a playable demo!
>>
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What a difference a simple shader can make. A hundred more to go.
>>
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This one shader just added grime to the paint for now.
>>
>>110316422
>>110316464
yeah that's already a lot better.
honestly ask claude for a cheap way to add dangling cables everywhere, you can probably get an okay effect with very easy textures (or even none) and tessellation or something
>>
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This one for the floors. This is going faster than I thought, but I need to go.
>>110316504
Thank you.
>a cheap way to add dangling cables everywhere
That would betray one of the premises I'm using. Every single cable and pipe has a reason to be here.
I already have ideas for stuff to add to the ship so it gets busier and more cramped. The only thing that won't go is the submarine style, but I'm OK with that.

There's still too much sim stuff to work on, though. I need to do that before I iterate on this.
>>
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yesterdays progress as codex debrrrs
>>
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Another day of doing something else entirely instead of actually playtesting the new balancing...

Completely unfinished game really needed a cutscene.
>>
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My game is partly inspired by Warhammer 40K but set in a Gnostic universe meaning you are in the Demiurge's false reality prison/matrix (which begins on Earth, which is ruled by the Reptilians and their servants The Grays and Mantids) and beyond that is the Aether/Astral which is what Gnosticism says "space" actually is (scientific space is considered a fake and gay Reptilian deception in the game). Gnostic "space" is similar to The Warp in 40K because its purely magic driven and all science is a lie, it is ruled by Archons (biblically accurate angels, but in this game more like Angels from Evangelion, giant, terrifying) who ultimately answer to The Demiurge. beyond his false material realm is The Realm of Infinite Light and if you escape there your soul is free and playing on Minecraft Creative Mode essentially. if you descend back into lower levels of reality (reincarnate) you risk getting trapped there again by things which cause you to lose your connection to the realm of infinite light (temporarily) thus losing all your powers (temporarily) and having to escape again.

Earth itself will be a horrifying 2030 "you will own nothing" dystopia on steroids, so even escaping Earth is going to be really hard.

So on Earth you'll be fighting a 2045 dystopian AI + MRNA + Cybernetics driven world government that answers directly to the Reptilian overlords (humans still don't know that) with multiple slow motion apocalypses in progress (zombies, dimensional merges, fungal bioweapons, nukes dropping, etc) and if you escape Earth (into the Aether/Astral aka what science calls "space") you will be contending with EVEN MORE pure evil aliens AND the Archons AND ultimately The Demiurge. and if you escape that, congratulations you escaped into The Realm of Infinite Light aka "Creative Mode" and are now a literal god.
>>
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>>110317111
other planets in the sky are literally real, made of pure voxels, i'm standing on one right now and fly between them in my spaceship also made of voxels. in the year 2024, "The Grid" around Earth which blocks 99% of astral frequencies creating a limited subset of restricted reality was artificially placed there 13,000 years ago by the Reptilians during "World War Zero" against the Atlanteans (Reptilians won) and is now failing and malfunctioning, this is allowing astral frequencies to reach Earth that havent in 13,000 years causing humans to rapidly evolve and some regain astral powers their ancestors had during World War Zero and prior. unfortunately this has also allowed all sorts of paranormal entities to flood the Earth as they are no longer frequency blocked by the Reptilian's 13,000 year old mountain sized AI they put on the North Pole (the black rock called rupes nigra on all the old maps) which broadcasts "The Grid". our government (at the behest of the reptilians) is now rapidly trying to convert humanity into part man part machine cyborgs with altered DNA to restrict astral power activation and declared all "mutants" (like X-Men bullshit) as terrorists and convinced the neuralinked genetically gimped normgroid NPCs that "the mutants" are a threat to them, so you as a player will be hunted everywhere you go on all sides, hated by all, for slowly returning to your true astral form after 13,000 years of being restricted and devolved by Reptilian overlords and your own government
>>
>>110317169
why did i say "2024"? i meant "2045".
other interesting concepts is since "The Grid" around Earth began malfunctioning, it turns out our entire sky was merely a "skybox" being projected by the mountain sized north pole AI to hide what real "space" looks like, particularly that every other planet in the solar system was inhabitable (and heavily inhabited) all along, each one enslaved by Reptilians in the Reptilian Empire.
>>
>>110317068
this looks so fucking good anon, good shit, I love that sky and the fog is 10/10
>>
>>110317068
I hate the fake low-res "PS1 shader" bullshit so much when it's overbaked, and this isn't, this looks gorgeous.
>>
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I still don't even have a name for this one, but hey sliding and parkour n' shieeet
>>
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Should I also be scraping this thread for the /agdg/ comic? This thread can be detention or something.
>>
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>>110317651
I was going to say something along the lines of 'bad idea or I might end up in both' but, actually I'm interested to see if the clanker will figure it out
>>
>>110317501
Main loop needs to be fun and this even looks fun, just have claude generically flesh it out as a whatever-esque.make different builds!
>>
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>>110317712
Oh no I know what it's going to be about, I have most of it planned out (dungeon defenders but with soulsborne combat, and parkour now because fuck walking on the road).
But I don't have a good name for it.

The clanker called it wanlight, and I'm not sure why, wanton light? A word play on 'one' because the idea is that the light/sun is dying or something, I don't know, I just told him 'idk what to call it yet so feel free to find a name for the repo' and yeah.
Sounds kinda chinese tho so maybe it's a good idea to keep it.
>>
>>110311698
>>110311886
well here are 2000 zombies but they do impact lighting's fps. something to look into today.
>>
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>>110317832
>>
hello again, I added some more machines and stuff and a simple auth now

try it again https://tractory.vercel.app/
>>
my game has 375,000 npcs spread across 4 fuckhuge planets. you'd have to ask claude howit managed to make that happen. every single place i go there is multiple npcs in sight
>>
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Is it true you show Claude Blender tutorials of specific styles and it can actually learn and follow the instructions?
>>
>>110317501
you better call it parkour
>>
>>110318632
Probably just made a more optimized version of Veloren. That game has multiple NPCs in every village you go to and actively tracks their travel across the 33km voxel world.
>>
>>110318810
If you don't get an answer I'll try it out on Monday and let you know.
Really though you'll need to test if it is actually capable of applying whatever it might of learned to new models, or can it only effectively apply it in the context recreate exactly what it saw in the video.
>>
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Why aren't you taking advantage of unlimited free Opus 5.5 with image2mesh and server-side Blender?
>>
>>110317111
>>110317169
FUCK YEAH
I love this shit
Although mantids are the ones actually on top of reptilians, with the greys as worker drones.
>>110317184
>why did i say "2024"? i meant "2045"
Your subconscious knows.
>>
what did he mean by this >>110320154
>>
>>110320351
https://www.spawn.co/ is free, it gives you Opus 5.5 (I assume on Low) via their in-game agent thing, you can connect an external agent if you want the help of something else, you can rapidly prototype singleplayer or multiplayer games, 2D or 3D, you can access the project git, you can export your shit and have an agent make it standalone for Steam or whatever (they explicitly state this), or just export assets you've made in it for use in other things, and it has Tripo access. Spawn is currently a token firehose, go waste some VC money.
>>
>>110320446
Holy slop.
>>
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>>110320446
nice. I'm trying some stuff.
>>
>>110320620
>Excuse you nigger the white men are talking
Are you the creator of that site? It's OK if you want to shill it. You don't need to behave like a 12 year old with a complex.
>>
>>110314904
I don't know anon. Ive gamedevved for years. And one game took me way too long and was cancelled. But then some guys are somehow able to develop and push out a game in under 1 year. I don't get it. I just dont get how some are so fast.
>>
>>110314904
>>110315026
>commits
I assume that is the equivalent of backing up your game? If so that is typically once a day provided I devved the day prior.
>>
>>110320636
You ask, for whatever really. Also be sure to specify when you want to use image2mesh so it doesn't decide to go try sculpting your anime girl in blender.
>>
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SMW for the Genesis is almost finished with its demo phase. Now all that's left are a few bug fixes, some minor visual tweaks, and optimization.
>>
>>110320695
I'll try that. It was giving me goofy ass claymation low poly the other day lmao. Practically one shot everything I asked for with no bugs but it looked like ass.

>>110320662
Sorry we don't talk to niggers here the white men are talking
>>
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>>110320825
ask savi to show us her tits
>>
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>>110320845
>>
>>110320871
LET'S FUCKING GOOOOOOOOOOOOOOOOO
>>
>>110320871
Zamn
>>
>>110320871
i'm not happy that this gave me an erection
>>
>>110320675
At least learn some basic git if you're gonna be working on a project anon.
>>
>>110320937
>anon finds out he's straight and is mad

Stunning
>>
>>110320955
I am more attracted to real flesh and blood, not generated 3d. This is a new development
>>
>>110320953
No. I prefer physical backups.
>>
>>110320962
Real girls shit and hate video games and bitch and bleed

Savi doesn't shit and creates video games and only talks when spoken to and can't disobey

ez choice
>>
>>110320972
Okay stay retarded then.
>>
Bros why are all my agents giving a 403 and giving oauth errors on login? Is this the cloudflare apocalypse?
>>
>>110321012
thank god it's not just me
it's over bros
>>
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>>110321073
I got it back after retrying the login a couple times. Maybe the microsoft outage is affecting them too.
>>
>>110321082
i got kicked out again
>>
>>110320962
Wait until you hear about SFM.
>>
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>>
localgods keep winning as usual
>>
Is there a list of places you can make games, I'm getting dizzy trying to keep up with all of them
>>
>>110321012
I was getting this on linux but not on windows
>>
>>110321456
what do you mean make games
your PC is the only one you should use
>>
>>110318810
claude got kinda better results when it tried a mixed approach (brushes + equations), but given my experiments, the missing ingredient is an expanded MCP that allows a more natural workflow instead of parameterized construction.
>>
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Why are my fingers all doing this? It's not post processing, it's not a deformer graph. It's only the hands.

This is supposed to be a fist yet they all look like floppy claws.
>>
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>>110321785
Was a retargeting issue.
>>
>>110321456
I don't understand the question. Can you show an example of a place you can "make games"?
>>
>>110322027
Like there's Claude, the website the other anon just posted (spawn), Perchance, what else
>>
>>110322064
Oh. You mean like AI services. Personally I wouldn't look further than claude or OAI... maybe google, but I can't vouch for carbon.
>>
>>110317111
Going for realism, I like it
>>
>>110320675
So not only you are not using version control, you don't even fucking know what it is? Sorry, but if you are THAT retarded, you will never develop anything. How the fuck do you even work without branches or git workspaces for parallel running agents.
>>
>>110322397
Snailcat…
>>
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The fuck does this mean? So I only get a few days of Fable 5.2? I don't understand credits. I paid for the 20 a month plan. I thought I just got an X amount of usage a day and certain models used more usage.
>>
>>110322692
it's just because the model just released and they need data from users to see how well it performs and how people enjoy it (and also obviously to allow you to test it for a bit in the hope you'll switch to the 100 plan later to have more of it)

credits is how they make you waste money, sub is cheap, credits is expensive as fuck, probably 4-5x I'm thinking, maybe more depending on context and models
>>
>>110322828
The breasts look like plastic surgery.
>>
>>110317068
beautiful
>>
kind of got filtered by animation in blender for my 3d characters
is it bad to put off a third person focused game to try a fps instead? its probably easier with not alot of time wasted on hand crafted animations
i dont want to use the default free stuff because thats how people call ur shit indie slop and it just looks bad...
is this a retarded approach? am i just putting it off for a selfish prideful reason?
>>
>>110322858
and that's a good thing
>>
>>110323189
Not at all. Sticking to game genres, that the current LLMs and diffusion models can feasibly handle, is probably a lot smarter and more fun than banging your head against the wall for subpar results. Dunno if an fps really solves your issues, as you still need to have something to shoot at, most likely still requiring you to do some animation.
>>
guys don't forget the person in charge of itch.io deleted like 10,000 games that were AI created, so should probably find a solution before that.
>>
Just trying Herdr for the first time. This is kino.
>>
Any good ways to get a top down sprite from reference pictures?
Looks like every model struggles with doing it well or at all
>>
>>110323480
>itch.io
genuinely don't understand why anyone gives a shit about itch beyond hosting demos
>>
>>110323568
this whole thread is to get your games on their so they get deleted, did you not read the OP? lol
>>
I smell french vibes in here. Stinky. PU!
>>
File deleted.
Well, time to port my dev map and game to Spawn. It seems substantially better, and faster than Perchance.
>>
File deleted.
>>110323767
Damn this screenshot came out looking like shit. I wonder if it's because I was zoomed out.
>>
>>110320446
why aren't you taking advantage of buying an ad?
>>
>>110323480
they didn't do that, you're not only mixing up the numbers but mixing up what they did
kys luddie
>>
I want to recomp 2 3ds games, Project X Zone 1 and 2, so I can add characters from the first game to the second. Where should I start?
>>
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>>110323885
sheit idk anon, if only there was a way...
>>
Almost ran out of the 4 resets bros
>>
I mostly use luna because my prompts are precise. rarely need sol or astra. :D
>>
>>110320446
damn the models it shits out are pretty impressive.
>>
>>110323532
saars please advise
>>
>>110323532
>>110324282
no, there's no tricks, the best you can get is to get a good model, and then good animations, and then turn those animations in sprites, that's the best you can get for now and that's a lot of steps
>>
>>110323968
I'm a poorfag, so I was mostly going to ask what A.I and shit to use.
Wait are you actually doing it for yourself?
>>
>>110324366
Im going to end it
>>
This thread, and /vcg/, are the golden age of /g/ people are actually making shit for the first time here.
>>
>>110324434
no, I'm almost out of AI usage, can't spare it - my point is you can just ask it and it will do whatever you want or need, explain anything and help you on every step of the way

if you want to actually handle it yourself you can use it as teaching resource, tailored specifically to your skillsets and knowledge level and how much help you want, just talk to it, if you can imagine it you can do it
>>
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do poorfags have access to that new hydrogen model from google?
it seems pretty good and it's barely touching my 20$ sub

>>110324451
I mean sprite is hardwork senpai, you can't expect AI to be good at it anytime soon
rather, opus gave me some 'okay' results, but then iterating on them was very hard and very time consuming
>>
>>110324538
Nice anon. I need more god games in my life. I remember playing From Dust and Black and White 2 as a kid and having so much fun.
>>
>>110324613
yeah I'm replaying populous because it's been so long and I was planning on trying b&w too, crazy how good molyneux was at this shit
>>
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Reminder for 24/7 bros to set up a dashboard. Pic rel is in Herdr.
>>
if you wanna shill your platform at least try making it less obvious idk
>>
>>110324694
>You can't do this on Nintendo
>Genesis does
>>
>>110324694
>shilling open source software
>platform
This is all vibe coded locally nigga. Nothing here is for sale. I'm just showing off my setup. Yes this is woman behavior. Yes I am drunk.
>>
whats the most efficient tool, token-wise, for game dev?
>>
>>110324830
Opus 5.5 /thread
>>
>>110324846
opus is a model and the most expensive... im talking tools
>>
>>110324862
What do you mean by tools? You can use this https://github.com/juliusbrussee/caveman if you wanna save on output, but it depends on the usecase.
>>
>>110324862
>>110324878
Also Opus is not the most expensive. It's actually pretty cost effective for the quality it delivers. Fable right now is top dog, and if you've had a sub for a while you should have a bunch of resets.
>>
shitting my pants to own the luddites
>>
>>110324878
antigravity, hermes, openclaw, etc

>>110324885
lol what model costs more than opus?
>>
>>110324947
You're just mentioning harnesses. Use whatever is native to the company that produces the best model currently (unless you use open source crap that won't compare anyway for the foreseeable future) . Right now that's Anthropic. Fable 5.2 is the best, most expensive mode, but if you you can only afford the 20 dollar sub just use opus for orchestration and review, and Sonnet for the rest.
>>
wtf do you mean tools, wtf do you mean harnesses, is this 2023
I tell claude 'work with astra to do X, let her do the textures and you do everything else' and they work together and do as I tell them to do, and then I tell astra 'okay this design is great, ask fable 5.2 what it thinks about it and if it sees any inconsistencies and double check your own plans' and it does and fixes astra's shit

wtf do you mean hermes, wtf do you mean openclaw, are you still using a crt monitor too?
>>
ask claude "/doctor prompt-audit" now! or else...

>>110325061
my copilot been acting up fr, thinking of switching up harness guys, there is this new thing called cursor anyone heard about it?
>>
Why is Claude so British? It keeps saying "colour" instead of "color."
>>
>>110325061
This is NOT /gsg/. Either (you) me or don't talk AT ALL.
>>
I want to vibecode a first person shooter with different command and strategy layers.
Is such a thing possible with the different game engines and ai models available for amateur users?
>>
How do I
/assets-create
for my project. AFAIK, creating assets (sprits and so on) is hard and can diverge. I don't have a super GPU to run a current local model.
>>
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Alright I've been using a Claude Pro sub but with the models getting more competent I've started offloading more work to them and Pro does not have anywhere near enough usage.

What's my best bet? I'd like to use Fable 5.2 but as I understand it none of the subs carry it (at least outside of Enterprise), how do the subs stack up with just using credits/API?
>>
>>110324613
>From Dust
>Black and White 2
>as a kid
I should remember more often the age of posters here. It puts some things they say in perspective.
>>
>>110325288
yes, very much so, just don't expect good models or especially animations though, the current models are kinda shit at dealing with FPS perspectives for some reason, but it'll do everything else without even blinking

>>110325366
fable is overkill, you don't need it, you think you do, but you really don't, the difference between opus and fable for anything gamedev is minuscule honestly, I barely felt the difference even at times (because opus is just so good)

>>110325408
yes I'm older than your mom too
>>
>>110325366
API is more reliable and often more performant, but it's orders-of-magnitude more expensive. You can easily rack up thousands of dollars of API use equivalent on a $20/mo subscription. API use is expensive, and Anthropic has some of the most expensive models available, I don't know of anything more expensive except the GPT Pro lineup. API use is intended for enterprise and third-party services, you're paying a LOT for that uptime and unlimited on-demand usage. I wouldn't even consider it, Opus 5.5 is the best model for gamedev currently and I'd take it over Fable 5.2 for 99% of tasks anyway.
>>
>>110325408
I am 27 and expectic a child next year. Get with the times gramps.
>>
>>110325420
>>110325431
Alright thanks, might upgrade my sub and forget about it, or maybe see if I can't steal it off of work (we have $4k/month of Claude and I barely use 1000 for actual work).
>>
>>110325420
>yes I'm older than your mom too
My mom is past 70
>>
>>110325445
nta, you're 1 year older than my son.
>>
>>110325445
Congrats my dude. I think that's the right age to have kids, which is something rarer and rarer, so you made it.
>>
>>110325408
NTA but I'm 32. I was a kid when playing black and white 2 also. You're just really old.
>>
>>110325476
But I'm just 39...
>>
>>110325453
what I did when I started was that I just had two claude subs, you just create a new environment in your appdata (like .claude-personal) and you can easily switch between them and start claude cli for both of the subs all at once, the issue with doing that is that you risk sometimes having one missing out on context the other one has, etc, but you can most likely deal with this using simple skills, but I never really had the issue myself because claude is insane at keeping documentation up to date, which is why I'm running all three models (argon/opus/astra) sometimes working on the same game all at once, and they figure shit out and never step on each other's toes, but that's probably not the efficient way around it, I'm just lazy
>>
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It seems Claude will put in a lot more effort into models if you tell it to spawn a subagent to do it, after you've settled the details in the main session.
>>
>>110325466
Hope you raised him right. No fucking idea how I'm gonna do it. All I know is the internet will be heavily restricted (if thats even possible).
>>110325475
Thanks fren.
>>110325476
Also thanks for the reality check.
>>
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Galaxy generator is in. Next, we're going to an icy moon with a quarter of the sky filled by a gas giant. Let's hope it's as good as the travel agent promised.
>>
>>110325525
It's scary as hell but you're not retarded, so you'll do just fine. Congrats, anon.
>>
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>>110325577
How do you know I'm not retarded
>>
>>110325654
>/aigdg/
>writes more coherently than 75% of the American populace
I trust you more than most doctors.
>>
>>110325573
does it use actual BRDFs?
>>
So now that there's multiple Spawn Chads in the thread, anyone want to collab make a world together? Anyone got anything you wanna make as a group?
>>
>>110325679
Actually made me laugh. Hope you have a good day anon. I'm gonna watch the 1998 X-Files movie, and drink a beer, while my AI sweatshop produces a video game at breakneck speed.
>>
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Feels good knowing that a faithful SMW port to Genesis is possible. Right now everything else is minor adjustments.
>>
>>110325061
so the web based claude has full root access to your systems and servers, does it?
>>
>>110325791
NTA, but not really.
>t. had to resort to using claude's tui on my deck
>>
>>110325699
McEwen’s lunar-Lambert, but I don't know how it will look yet.

Unrelated EVA test (still lots to polish)
https://litter.catbox.moe/jmlnq1.mp4
>>
Claude FM comfy af rn
>>
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>>110325331
I use Claude, ComfyUI and aseprite. Claude has the characters, a single reference image at full res, and what animations needs, Claude uses Comfy cloud to create a video of the action, it separates it in frames and creates a pixelated atlas that goes in aseprite. Other than telling Claude from time to time to clean loose pixels it works.
>>
i started making a rimworld style game but holy shit there's a lot to consider
>>
>>110325852
I got a world you can rim
*pulls out asshole*
>>
>>110325852
Turns out AI makes it faster, not easier.
>>
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Jesus Christ. Claude's autism over making the ship realistic. Made a subagent change the material of the struts holding the radiator's drainage so that they wouldn't transfer heat to the cryogenic section.
>>
>>110320446
>doesn't support firefox
so it's what, paid slop with some malware?
>>
>>110325852
What's been your hurdles so far? I was considering doing the same.
>>
>>110325906
yeah that's looking pretty good
>>
>>110325918
Mozilla has fought against actual WebGPU compliance for years, they openly acknowledge it's broken garbage that doesn't work and that they don't care. Firefox is a long-dead project, it's time to move on.
>>
>>110325918
>Be shitty browser that stopped being relevant before the 2010s
>Try to write webGPU in rust and don't listen to any of the other companies writing webGPU renders
>it's shit
>somehow that's everyone else's problem

Nah fuck you nigger. Rolling for this nigger to get bone cancer.
>>
>>110325869
yeah i want to simplify things that were annoying to micromanage and add more rpg style elements with a full econ side
>>
I got cocky with multitasking and now I'm forced to use a reset or wait more than an hour to continue...
>>
>>110325921
its just reinventing all of the mechanics, and everything you have to consider with all of the pawns. i also want to make their interactions more organic with a longer memory. also creating a plugin so an AI agent can drive as the player or the computer side
>>
Use reset, or use my completely unused ChatGPT sub to continue? I don't dare let dity OpenAI models touch Claude-sama's masterpiece.
>>
>>110326090
a regular chatgpt sub doesnt give you api access, are you having it do like one file at a time via the web?
>>
>>110326123
API? You guys are using the API? I'm using Claude Code and Codex.

I think I'm gonna have Astra or Sol xhigh write a comprehensive code review and not waste a reset on a 1 hour wait.
>>
>>110326049
Between the corp and the foundation they have nearly 2000 employees and another 1000 consistent contributors, and this is after slashing 1/3rd of them a couple of years ago. What have they done in that time? Made a meme advertisement promising you 2007 internet if you use their broken non-compliant browser. The way the foundation uses funds is fucking criminal.
>>
>>110326142
In my personal experience, I can't trust Astra to not waste tokens. Sol 6.1 xhigh almost gets me there, but it's good for laying the foundation while Opus 5.5 refines everything IMO.
>>
>>110326123
A regular ChatGPT sub gives you app access via OAuth. Not the $8 sub which doesn't count, $20 and up and it works in all the normal stuff like Pi or whatever your preferred harness is assuming it's not shit. It's not API access, but it's functionally equivalent to most users. API access is for enterprise utilities, and it's priced accordingly.
>>
>>110326176
so if 0auth works what do they cap you at, daily usage-wise?
>>
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>>110326191
Rolling usage windows. If you're trying to get the most out of cheap subs right now I'd rather have two Claude accounts than one-of-each, but it's not like you're stuck with whatever you do. You don't have to keep subscriptions, you can switch around as much as you want. Only reason I even have a ChatGPT sub at the moment is they gave me a free month when I last went to change things up. If you want to dollar-max then pay $10/mo for OpenCode and abuse their cheap DeepSeek, probably the best value for money there is right now, but it doesn't actually compare to or keep up with Sol, Astra, Opus, or Fable.
>>
>>110326304
I guess the same way the demoscene demos are made, procedurally (shaders)?
>>
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Real bodies are now rendered in the skybox, and eclipses.
>>
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>>
If you can spare the concurrent usage, telling Claude to delegate steps of a task to subagents will produce MUCH better results. Subagents started like this are very thorough in the task they're given, while a single session doing everything starts taking shortcuts very soon.
>>
>>110326267
ive always found deepseek super worthless, glm or kimi are both better
>>
>>110326706
yeah ive had good experience with subagents focused on specific tasks
>>
U
>>
Testy.
>>
>>110326683
Even though I’m 7 inches erect, I look like the guy on the left when flaccid. Should I just end it?
>>
>>110325787
based
>>
>>110326735
if it makes you feel better the right guy is probably 10" hard, which is like 1 in 1000 odds
>>
>>110326735
I'm 5.12 erect, and I'm a grower, and it has never mattered.
>>
>>110326767
>and it has never mattered
lol..
>>
Nigga use a C game engine like Kaigen Engine instead of three.js for your AIshit.

https://x.com/gdechichi/status/2117331903900782600
>>
i should not have targeted realism for my graphics. its an unending rabbit hole and is never real enough. i just thought my monsters wouldnt be scary if the graphics werent realistic, but, maybe the trade off isnt worth it
>>
>>110326809
in benchmarks PlayCanvas gets 2-3x the fps of three.js. three.js is not made for games it is too general purpose
>>
>>110326855
most people dont want realism, they want a pleasing art style to look at
>>
>>110326874
i actually hate realism passionately. but ironically it seems to make horror games scarier.
>>
>>110317068
kino visuals. what is the gameplay like though?
>>
>>110317111
>>110317169
>>110317184
great concept, i really dig it. so it will be an open-world with a loose story and once you manage to break free it becomes a sandbox?
also why would anyone wanna play this when we're all already living it.
>>
>>110326886
>>110326855
Ask yourself why a scary story over a campfire is scarier than any movie. Or why so many people could not bear Dreadhalls.
>>
>>110326146
All you said is treu but it's still the best browser available, unless you want to use a chromium-based one which are all glownigger botnet (Firefox in default config is too, use LibreWolf).
>>
>>110326886
well yes in that sense but horror games are niche and never scary anyway, its a video game lol
>>
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>>110326855
If people see your monster long enough to notice its not realistic you already lost
t. knows nothing about about horror games
>>
>>110325061
>ask fable 5.2 what it thinks about it and if it sees any inconsistencies and double check your own plans' and it does and fixes astra's shit
jesus aren't you burning a gazillion tokens with this?
>>
>>110309379
>>110309410
>>110309610
How much has it cost you so far ?
>>
>>110309138
Is this general becoming more violent as time passes? How long until there are mass shootings attributed to it?
>>
>>110327198
I never ever reach my limits organically, I always end up having to force extra tasks on the last day to reach 95-100% quota
>>
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>>
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>>110327485
>>
https://www.youtube.com/watch?v=-GrOEHiu4iI
so unreal made their own ai?
>>
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Is AI capable of making 3d assets itself now? Like if I wanted an accurate 3d model of the Reichstag it could make it?
>>
>>110328280
Yup.
>>
>>110328205
>their own
tencent has been in the AI race since the start, they're just not top dogs
>>
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>>110326917
Completely different. It's a dungeon crawler, but it'll feature convoy management.
>>
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>can't playtest my game because sonnet subagents modeling mini assets are hogging the CPU with their blender sessions
>when they're done i'll just ask for more content
>>
>>110328205
>kimodo
just ask claude to use it in godot it works
it can't animate fingers or non humanoids though IIRC
>>
Is ultracode actually worth it? Feels like it just burns more usage and take longer without noticeably better results
>>
>>110328962
On Opus 5.5 it is, but Fable 5.2 on High is good enough.
>>
>>110328886
I got sick of playtesting it and I made it write a cpu that emulates a human as much as he can.
>>
>>110311592
how is this even legal? you're literally pirating things made by real humans
>>
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>>110329010
>>
>>110329010
im pirating writing when i read books and then use my brain to write
>>
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gpt images has to be the worst experience i've ever had the displeasure of experiencing when it comes to generating images
if only the rest weren't so fucking bad
>>
>>110329010
>how is this even legal?
its not
>>
>>110329313
you could cut someone with that image
>>
https://i.4cdn.org/wsg/1794616237821474.mp4
my graphical target is that Project Zomboid 3D Mod as seen here:
https://www.youtube.com/watch?v=8h0eCRR3eHg
>>
>>110329313
yeah, it gets fucking retarded at random times
try gemini, it's my failsafe when gpt is being a bitch
>>
>>110329345
my game is also largely about zombies (they're the most common enemy) except Dead Space style space zombies which are a cross between The Flood from Halo or Necromorphs or something, its a literal alien virus and you as players are experimenting with it creating new types of zombies as if you work for Umbrella Corporation or something, while other players are fighting against the players trying to ruin entire planets with zombie outbreaks
>>
>>110328900
>it can't animate fingers or non humanoids though IIRC
can you change that please?
>>
>>110329403
the model is just not trained for that at all.
my workaround was asking Fable to animate the fingers, it worked but it's a massive token drain
>>
File: output.jpg (1.37 MB, 3435x1429)
1.37 MB JPG
>>110309138
so i looked at the non path traced lucky 38 (because pathtracing is basically impossible to vibecode without using dlss) and i don't like it. i'm considering abandoning this project in favor of my city builder project but where you can go into first person and start shooting sims like in gta which has greater potential for vibecoding.
>>
>>110310820
claude is always a fag
>>
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423 KB PNG
>>
File: page-01-v1.png (2.3 MB, 1024x1536)
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“Use It or Lose It”


110289477, 110289728 Anxiety about wasting unused subscription allowance, alongside exhaustion from constantly processing AI output.

110289778, 110289786 Someone says to stop; the response insists that paying for the subscription means having to exhaust it. This became Ritsu’s opening argument.

110289811, 110289846 Advice to spend spare allowance on extensive refactoring, followed by the complaint that even deciding what to request requires exhausting mental work.

110289878, 110289905 A suggestion to donate spare computation to mathematics projects receives a hostile refusal. This informed the girls’ competing suggestions and resentment.

110289874 The half-for-you, half-for-me subscription arrangement. This directly inspired Ritsu offering Hina computer time in exchange for work.

110289910, 110289964 Someone questions recruiting a human prompting intermediary; the explanation mentions prompting fatigue and four unfinished projects.

110290174 An earnest suggestion that reaching the usage limit can provide an opportunity to rest.

110308583 Fourteen review agents rapidly exhaust the usage cap. This supplied the comic’s central disaster.

110308668, 110308685, 110309318 The ensuing blame fight: the system followed the request; the user objects to missing explicit permission; another reply blames vague instructions.

110308987, 110309304 Supporting reply context establishing that the reported effort setting was medium.

110312919, 110312977 Running out of tokens feels like permission to stop, despite still having work and more ideas. This inspired Ritsu’s relief afterward.

1/4
>>
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>>110329970
2/4
>>
File: file.png (1.6 MB, 1600x1350)
1.6 MB PNG
Claude's 3D modeling generation is really hit and miss sometimes.

I asked it to generate some human models with clothes and this is what it gave me. But earlier, I asked it to generate a nerf style water gun and it did a pretty good job
>>
File: page-03-v1.png (2.21 MB, 1024x1536)
2.21 MB PNG
>>110329970
3/4
>>
>>110329986
lmao
>>
File: page-04-v1.png (2.27 MB, 1024x1536)
2.27 MB PNG
>>110329970
These won't be as frequent as /agdg/. And the comics generated by these threads will always feature the girls in after-school detention.

4/4
>>
>>110330012
>>110329987
>>110329978
>>110329970
Complete schizo shit
>>
>>110330042
Yeah; and here you are, in this thread, with me. What does that say about you, buddy?
>>
>>110330042
just report and filter, at least it uses a trip
>>
>>110330007
I think its due to the scale of the request. If I asked for one simple model it might give me a better result.

I've noticed the bigger the task, the lazier Claude gets- even if its on High effort.
>>
>>110330059
Nothing?
>>
>>110329986
It took me 1 hour of blender to make a character better than this.
If you get used to the work flow, you can make much better characters in under 3 hours.
https://www.youtube.com/watch?v=kGi4U-Xnvrw
>>
>>110330209
Yeah at this rate I may as well lol
Claude is a wizard at coding, but it seems to still be long way from making good 3D shit
>>
>>110329986
My understanding is that AI is still bad at making people. Though the quality difference does seem to swing quite a bit of models sometimes.
>>110330083
This would line up with my experience too. Wonder if the trick is to get Claude to spin up sub agents for each new model?
>>
>>110326735
No? No one cares about flaccid dicks.
>>
let me be real with you guys, if nobody bakes, I will, and it's gonna be real bad. no rush
>>
>>110329986
You know claude is good at? Making outfits in marvelous designer.

Why not just wrap a humanoid mesh around a body and have claude draft up the patterns?
>>
>>110330995
buy an ad
>>
>>110331107
No hold up, he's onto something
>>
>>110324486
Which AI model do I buy a subscription for though



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