Why artists use anti-aliased brushes, figures, and lines when drawing cartoonish images with no complex shading? It creates endless problems for them, it slows them down, it's inefficient, etc. Wouldn't it be better to increase canvas size by 4x and draw with aliased brushes, figures, and lines, and then downsample it with FSAA algorithm during final render to get anti-aliased image?(Of course, vector would be even better, but let's talk about raster)