For stupid questions and questions that don't deserve their own thread.Post here if you don't expect your thread to reach 100+ replies.Previous thread: >>7884923
>>7938626Normally I use CSP for everything, but what should I be using if I want to do vector colors? For some comics I’m planning on making in the near future I want to futureproof them with vector layers (infinite resolution upscaling) but CSP is insanely anal about not letting you use tools like the fill bucket or noise grain effects on vectors
how do people decide on the colors of the walls of a room? Like the background, obviously walls are white but they're never actually white in colored pieces. Like I dont understand how they decided "okay the ceiling will be GREEN and the walls will be KINDA GREEN and BROEN but also half of it is BLUE
anyone know of a 3d poser for pc? feels like every decent app for posing and anatomy refs, is on mobile.
>How do I define depth in drawing? I tried to draw a calculator on a table but it felt so flat and Idk how to get it to work
>>7938677I just imagine what kind of room the character is supposed to be in. I usually imagine the character in a bedroom with Blue walls at 4pm when the sunlight is kind of golden. So when I render the colors, the background of the character has bluish and golden bounce lights. Just imagine
I don’t want to post here anymore I think you people are assholes how do I quit you?
>>7938730Design Doll?
any anons here do work with oil pastel?interested in what makes a quality pastel set/what brands are good for the pricealso any good videos/resources if you know someive been looking into pastel for a few days and im really liking the jagged lines it leaves in the colors
>>7938626All I understand about clothing folds is that there has to be some gap between the fabric and the skin/body, the fabric has to actually smush together or form depressions/pits that are closer to the body, and the overall form of the clothes must shrink a bit due to being pushed together, but otherwise I’m lost - how do people actually do detailed folds in a way that doesn’t look objectively incorrect?
Is the whole point of doing studies to subconciously put in your mind to draw things correctly? Before I felt like I was just copying lines on paper when using techniques like negative space and measuring lines.
Actually fuck it, I'll fully repost.---I need a little bit of help. (and it's a bit of a stupid question.)So there's an artist I follow, and I saw that they animated their stills with the new animation features from Clip Studio Paint.https://catbox.moe/c/271utjIt looks like you can do actual puppet animations on CSP, but as someone who's a totaI noob at CSP, i don't have a single fucking clue on how to replicate this.I did reached to the artist about this, but they couldn't share the .clip file for personal reasons and, no offense to the artist, they're absolutely terrible on responding; so a demonstration was out of the question.Can anyone figure out how they did this within program? I tried searching for a fresh tutorial YouTube and it's just stuff from 1 to 5 years ago, fucking worthless.
I want to make 4K art using a monitor with a 1366 x 768 screen.how viable is this
Getting back into drawing from a long hiatus. I'm doing sketches of tree roots like Feng Zhu recommends. I'm trying to find some references and I realized Pinterest has sadly become useless with AI, also their interface is more hostile than I remember. Any good alternatives? So far I came across this site:https://pixabay.com/images/search/tree%20roots/
I am 38 years old with AuDHD, can I still learn to draw?
>>7940666depends on the power of your hyper fixation
Why's this thread so dead compared to other stupid question threads on other board?
>>7942740*boards?
>>7942740on /ic/ it's pretty rare to get an answer to your stupid question. after a while you realize it's better to just make a thread and ask, it'll either get deleted or you'll get a few helpful responses.
why less people drawing than 10 years ago
Do people with a soft pen pressure setting change pressure settings during drawing or set brush duplicates with different pen pressure settings? I feel like I can't draw unless my settings lean towards soft but then I can't get any thin lines.
If I am trying to quickly build an audience and maximize profit what kind of art should I draw? Strapped for cash so a side account where I will just draw whatever, so what topics are particularly lucrative? I can draw humans and furries pretty well, any fetishes or niches to focus on or will drawing lewd art of the FoTM cute girl and putting some nude versions behind a Patreon be a good start? I don't care if I have to go into weird fetishes as long as it's enough to build an audience on. Only thing I won't draw is loli/shota because it's literally illegal.
How do I avoid this?
>>7943284don't invent a time machine and you'll be fine
>>7943376haha...
Can bad spatial awareness ruin my chances of drawing pretty images?I'm trying my hardest with this episode of brent's course, and it's filtering me hard. I just can't seem to draw these
>>7943484*the wavy lumps, the eggs and standard ovoids i'm pretty good at. I'm fucking horrible at curves though
what's the source?
>>7944113@artanatomylab on twitter
>>7944113specifically, surface anatomy for artists 7
I'm not sure exactly how to describe this so apologies in advance: does anybody know the method for drawing things that "fan out" in opposite, diagonal directions like wings? For example, when I draw one wing (usually the one further from the viewer) I struggle to know which angle to draw the other one from.
>>7944125sorry, just to clarify further: I mean how to draw the other wing in the same position relative to the body, so both are equally spread out.
>>7944126like your hairy legs
>>7944125what you are looking for is just better perspective skills, fundamentally no different than if you were to hold out your arms in the same manner
>>7944129I have been studying perspective but can't find anything on this yet - or maybe I have but just don't recognise it because of my lack of skill kek
>>7942799AI
>>7940296Pic not related, I guess, since that pic is objectively incorrectIt's impossible to get some of those folds on the arm and the pant on that pose
Could you point me to some good guides about drawing despite being a person who experiences aphantasia?
>>7944125You could imagine the wings roughly wrapping a simple shape as they reach back, like a single cylinder or two faces of a cube (where one edge aligns with the spine and each wing sprouts at 45 degrees). Draw the simple form and then mark out where key points along the wings would be.Another option is draw or imagine a pair of adjacent equal boxes (joined by sharing one face). Each box tightly contains one wing (perhaps they fit in diagonally) and again you can mark out where the wingtips would meet the boxes.If construction isn't your thing, perhaps a rough model will help. Fold a piece of paper in half, draw a wing on one face such that the shoulder meets the folded edge. Cut out the wing (and its reflection). Partially unfold the wings, hold them up, and look at them from the correct point of view.
>>7944259thank you anon, will give these a go
right now, in 2026what is the "experimental" of digital art? what is something jazzy, weird, free and unusual in digital art?I'm really tired of see the same clean art in an anime or western style
Who knows the source?
full-time artists, questions:1. What's your schedule, work hours?2. How do you manage long-term focus while working?3. How to avoid burnout?
Is using more than one color for construction in art optional?Like, whenever I see some other artists do construction in their art process, They would use more than one color (usually 2-3) for their construction.I was wondering, if I could still make good art even with using one color for construction. I can't just do it digitally. I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked screen. I work way more better when I draw traditionally. But, I wanted to expand my construction skills. So I've tried colored pencils, but they're way too hard to erase.
>>7944724>I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked screeUsually digital artists use screen or screenless drawin pad/tablet. I use different colors when constructing and sketching. My clients also say it's good I color the main parts of the sketch to give better sense of pose and composition.With all due respect your question and post itself imply you are very new beginner who lacks in cognitive abilities so coloring your construction should be the least of your worries.
>>7944737What are the cognitive abilities do I lack?
>>7944758>Is using more than one color for construction in art optional?>I was wondering, if I could still make good art even with using one color for construction>I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked screen.>So I've tried colored pencils, but they're way too hard to erase.When you look through pre-digital art artists, what colors did they use on their constructions/sketches? When they inked the lineart in, what happened to their sketches?
Is carpal tunnel one of those things where you would KNOW if you had it? I've been having pain in my wrist for a week or so and I'm feeling a bit nervous about it. It isn't severe enough where I can't grab anything but it burns sometimes and I feel a small jolt at times if I push myself.
>>7945795Starts as either a small pain or a tingle.Mine was just a numbness
>>7945795take it easy, it's way easier to prevent it from getting worse now.
>>7945845Are you still able to draw, and for how long? How long did you have to rest for it to recover?
>>7942746>helpful responseX
>>7938626When people make comics is there any kind of “default” car they use for things like backgrounds? I’ve never been much of a vehiclefag so I genuinely don’t know how people keep track of so many brands and models
>>7938626Anyone knows how to make the skin look greenish or blueish but still looking alive and vibrant? When I try to pull this off it always turns gray and the character looks dead. I found this artist but I’m too embarrassed to ask how they do it
Any advice on how to start learning stylization? I feel like I'm decent at copies, but the moment I try to stray a bit and do my own thing it starts looking like proko's kangaroo.
need some advice for this piece >>7946210
What's the difference between the blue and the pink ice cream
Have you guys found that your commissions have been suffering since AI art entered the scene?
can someone explain this to me? why is only the outline of the shadow so saturated? what is going on here?
>>7947694When light enters a semi-transparent material it scatters a short distance within the material and takes on the colour of the material.The light from the edge of the shadow enters the material and is scattered can exit a bit into the shadow. Causing a small highlight.
>>7946829No. The clients want their fav human artist draw their fantasy, commissioning and chatting with the artist are part of the dopamine factor
>>7947794I’ll dopamine your factor with my dick, faggot.
What's a good roadmap for a 28 year old nodraw whos started late
>>7948332depends on your goals. you need a clear goal to work towards.before you start studying or grinding, building the habit of drawing regularly and making it fun and enjoyable so you can stick with it for the long term is the most important.
>>7948356>depends on your goals. you need a clear goal to work towards.i want to make games, starting with visual novels as they're easier
how do I add models i've downloaded from the assest store to this posemaniacs pose list thingy
>>7947744why doesn't this saturation happen for the rest of the areas in light?
If I want to learn how to draw shapes in 3d from memory, is it just necessary to understand the fundamentals of perspective and copy countless boxes/rectangles/cylinders? I've gotten like halfway into Perspective Made Easy but didn't really find it helpful, mainly because I've already heard of this stuff from videos or tutorials. I understand all of these things about perspective, the hard part is just putting it down onto paper
>>7949306It is happening to all the areas in light but the shadow stops the direct illumination so only the light from subsurface scattering remains in the edge of the shadow. Causing it to be more saturated than the shadow but less saturated than the direct illumination.
>>7949483ohh, I see. thank you so much!
fucking hell why do my colors always look so lifeless
Is there a particular resource that explains the factors of how much the human torso juts out forward when trying to stand up straight? I only have anatomy for sculptors as my main anatomy resource and I'm finding it difficult to search up, but I understand that it's related to the center of balance and the distribution of body weight, but it's something I'm hoping to find more examples of via different body types and seeing how the skeleton/musculature is affected
where do I go to get commissions? I've been trying to get into vgen for months but I can't. My social media is dead. What do now?
When should you give up trying to draw I’ve been drawing 7 years and never improved at all maybe I’m retarded I’m going to kill myself
>>7949823If you're not improving, you're not learning the right way:for begs:>grind shapes and forms>do step by step tutorials aimed at kidsthe General Process:>do blind contours and gesture studies using live models or photographs>draw the subject from memory>collect references and break them down into shapes and forms>observe the references, then hide them and draw from memory, then draw while looking at them
I'm not very tech-savvy or experienced with making speed paints so apologies in advance for the stupid question - do any anons here know how CSP's timelapse feature works? I want to make speedpaints but only have a shitty old ipad so I'm worried it'll use up all of its storage space after only a couple recordings. Does it store them on the cloud until you export them?
>>7950159sorry, by cloud I mean CSP's online storage feature that I think it has?
do you guys use anything else besides interest? i love it, but lately its been hard to find poses, but nothing else is as good as it to find natural/pinup poses. line of action and pose packs are too artsy
>>7948332>>7948332Make working on your art a habit you always make the effort to show up to and see through, like the gym. The time commitment is more important at the start than how quickly you finish or the quality of your work. Once you make the work a regular part of your life, you have made the time for it and can do what you prefer using the time.If structuring study time around lessons or exercises is a challenge for you, motivate yourself by using all your practice time making the personal projects you want to make and learn the specific thing you need to learn to do each drawing/project along the way. As a beg learning anything new + putting it into practice is good for you. You’ll eventually get to a point where you can tell what you want to focus on next or will switch to studying as you see your personal projects improve. >Visual novelsMake visual novels. Start simple, challenge yourself to do more. Exercises:-One character design, first the face and head, then the body and clothing. Redraw/redesign it in six months to see your improvement. 1-2 drawings: Headshot and full body character. Study: facial expressions, drawing characters in the style you want to learn. -A single interactive dialogue with a character changing to a different mood after you select the response. 4 drawings and 75 words maximum: BG, default character pose/expression, 2 reaction poses/expressions. Study: Other VNs, basics of creating a scene and dialogue options in the VN software of your choice-Concept sketches for a VN you want to do with the art you imagine for it as simple drawings and stick figures. 5-10 pages, can be anything, spend less than 5 minutes on any one drawing. Study: anything relevant to the VN concept such as other VNs, character drawings, objects and settings that you want to include. The day to day progress of art feels small, but if you just stick with it while thinking about how to reach your goal, the pieces add up before you know it.
Visual drawing tablets (such as Cintiq and MovinkPad) vs nonvisual (Intuos and stuff), why choose one or another?
okay so what social media(s) are best for posting art / do people here use most? Instagram is kinda balls
>>7950203Oh hey this was me, thanks! i've screencapped this because it's pretty solid and nicely laid out
>>7950790Avoid instagram or facebook or anything by meta unless you are a /trad/ artist who post good looking picture of your finished work in front of your window with those paints, palette, or brushes. Meta took your art and drawing and feed them to their goyjeet AI databank and they do it in the most dirtiest way as possible. If you're a traditional artist, posting your finished work in a composition with a lot of information (brushes, canvas, easel, paints, etc) in there then their goyjeet AI cant take your drawing in a literal sense, they will perceive your pic as a composition rather than drawing; if you're a digital artist posting your art as art in itself, then their goyjeet AI will took your art into their data bank
If you hold in your piss long enough does your body reabsorb it I held off going to the bathroom for an hour because I was into my drawing and now I haven’t gone in a week
how do I learn to do stuff like this? it makes me feel things
>>7950790You are allowed to post to multiple sites.My sites are Deviant Art, Pixiv, Twitter, Instagram, Newgrounds and Tumblr and that's the order from most active and most comms to least active and least comms. How familiar are you with the difference between tag-based sites (Pixiv, DeviantArt, NewGrounds) vs algorithm based sites (Twitter, Instagra, Tumblr)? Because I ain't going to write multiple paragraphs if you already understand the difference in how they operate
>>7950241Screenless tablets allow you to look at your big ass monitor on your eye level and you can wear paper on top of the tablet for better feel and traction. Screen tablets require you either to have a set to draw comfortably or you need to hunch over the tablet and have your drawing hand block the view.
>>7949808I've been drawing for 5 years and I got my first comm after 3 months from starting to post. The most important thing is you reach your intended audience. You need to understand what makes people pick up new artists and art, how they find them and so on. So you need to show your passion and knowledge for the subject people want to commission art of. People don't want commission art from vague artists drawing flowers and landscapes. People want to commission art that tickles their funny bone, that means you need to cater for a sub genre/umbrella of fetish that rings viewer's bell and makes them want to comm you to draw their personal fantasy.
what is this style of painting called?
>>7951614>>7951614>multiple sitesyeah, I plan to. I've used deviantart, tumblr, and twitter the most before>algorithm vs tagI honestly don't know wtf is going on with algorithm sites, tag sites are a lot more intuitive in terms of discovery imo. do you have any good advice in terms of posting on DeviantArt, Pixiv, and Twitter? thanks for the reply man
>sometimes 1K likes, sometimes 200>We've added a label to your account which may impact its reach. Learn more here (pic)>since then, at max 150 likes, everything else is around 60how do I fix this?
>>7952859For Deviant, Pixiv and NewGrounds use tags because they dictate who your stuff gets pushed to if they don't follow you already. The tag system and the site profiles the art and viewers and push undiscovered art and artists to viewers who seem to like/fav/bookmark certain art with certain tags.With algorithm based social media sites like Twitter, Instagram and Tumblr the algorithm first profiles your account and works you post. If you use lot of certain words like, let's say Super Mario, and viewers who are into Super Mario start picking you up, the algorithm starts pushing you to other viewers who also seem to be into Super Mario and art featuring Super Mario. Then there's also networking. If other content producers with shared interest and subjects pick you up, retweet you, comment your stuff and so on, the algorithm realizes that there's something similar between you and them and the algorithm starts to push you to viewers who already interact with the other artists with similar subjects. If you want the algorithm know what's your audience and subject, build your following in Pixiv and DA, then promote your Twitter and other algorithm sites there so that viewers with similar profiles pick you up in the Twitter and other algorithm based sites. The algorithm will notice that your account have sudden surge of similar profiles picking you up, meaning they can farm interaction by starting to push you to the audience with similar tastes that still haven't picked you up
>>7946324Depends on the setting, but most of the time any random civilian car you see on TV works. You could look up common cars easily, I think you're overthinking it
What does a cross contour mean?
>>7953811You can try using this method to find outon a windows computer, press the keys ctrl+tonce having opened a new tab, type in "What is cross contouring" into the internet search bar on your internet browserafter pressing enter, you will get an answer to your question
>>7953811Imagine a series of parallel blades passing through your subject. Drawing in the "cut" lines will reveal something about the form. You can do this from a single direction, or you can reorient the blade set and draw in those lines, too. If your cuts are widely spaced and you do it from two orthogonal directions, you'll get something like a wireframe. Closely spaced lines in one direction will give you something much more subtle, like a deformed Slinky.Pic only slightly related
Anyone else tired of the glum 1girl 3/4 view sketch trope?
>>7938626Anybody know what softwares the person is using for the 3D model ref on the bottom left? I got it from this vid if it helps: https://www.youtube.com/watch?v=oK5eAlf_vz4You can see it at roughly 6:20Is it clip studio's 3D models? I think he is actually painting in PS but I'm not sure, I don't have experience with either programme.
so, sorry for asking a stupid question in the stupid question thread, but since their discord is fucking barren outside of bots posting art, does anybody know how postybirb works with tags?more specifically, am I supposed to tag like "digital_art" or "digital art" ? how does it handle spaces on sites? because I'd prefer to not duplicate all my tags for each variations I can think of.
>>7953937pretty sure it's DesignDoll
I already know construction, cross contours and 1 point to 3 point perspective. I still dont know how to divide a square in perspective. And I don't know elipses that much. From what I know the minor axis divides the elipse and is a tool to know if your elipses are good or botched. Should I move on to anatomy? I really want to start learning human proportions and anatomy.
how do i eventually become able to draw stuff like this? the dynamism, the figures... i don't see the direct path from just copying anime head lineart (all i've really done so far) to manga-style compositions
>>7949872>>do step by step tutorials aimed at kidsWhere do I find these? Honest question, I have no idea what sorts of things are aimed at kids or how I would learn about them. I didn't know drawing resources even existed when I was a kid.>gesture studiesIs there any resource that explains gesture in a way that isn't vague and unhelpful? I have no idea what it means to capture the "energy/motion/soul" of the subject, or how to tell if I'm doing anything correctly.
>>7954449Don't worry, I got you covered:>dragoart>easy drawing tutorials >art projects for kids>easydrawingguides>monkeypen>jeyram>imagidrawIn my experience with gesture drawing, you need to study with line of action dot com, it's probably the best resource available. Focus on the direction and how the body is positioned: if you're having trouble with this, study dancers, take some time to grind arcs and curves, and make sure you're doing continuous line drawing.
>>7954240>DesignDollThanks! I think this is likely it!
>>7954435Spend some time analyzing images that you feel are dynamic. Your post is a great example. What do you see in it?>a strong focus where the lights and darks are strongest>strokes around the periphery of the drawing radiating from that focus>local contrast of straight lines and curves>(like the regular railing bending and twisting away)>(or the starkly triangular shield? against a mass of twirling fibers)>the tilted horizon>the folds of the cloak at the shoulder, clearly wrapped along a curve yet random within that constraint>the broad slashing shang grid duplicated at the end of the sword>the extraneous blackest elements (egg-shaped) and their placement>the hatched and broken boundaries of some elements>even simple things like the black figure rocking sideways on one foot>lots more if you lookThink about how these things contribute to the impression you get. Then adopt one or two of them in your own work and see how it goes. Start building your own internal library of dynamic elements.
>>7955072the triangle thing is her hati think the grid might just be a HEAVILY stylized ザ (with the 2 quote things made super huge) and the egg shaped things drops of blood carried alongside her extreme speedi'd guess getting good at figure drawing (simply being able to copy poses from an existing reference) would be the first step? then just combining that with a well-drawn anime head then adding on shading and color theory?
I was so upset at how little progress I made when drawing in high school that I decided to learn how to make 3D models as an alternative. Now I started writing down my own OC's I have in my head and I am realizing how easier it would be if I could draw these OC's out and then modelI probably have only made 3-4 drawing in the past 4 years, but it is better to learn to draw now than neverThat said, I still want to put these OCs out onto something as I learn to draw. What are some tools that would let me get an approximation to the characters I have in my head? I want something that lets me customize a character, be it realistic or stylized, and finally put these people out of my head so they aren't nebulous and have a real reference
Is lined paper really that bad? I have looked through some of the history of the /ic/ board through archived threads and comments. I have seen a lot of slander for lined paper without following up with a reason telling you to do blank paper or even grid paper instead. It's not really that bad from my own perspective; I have drew countless times on lined paper and yet I feel like I didn't get worse at all by drawing on it. I barely use the lines on the paper at all. So /ic/ what are your reasons?
>>7955515first of all it looks bad and amateurishif you use the lines to as guidelines or to measure proportions, you missing out on the gains you'd get from learning to do it without the lines on blank paper. if you abuse it too much it can become a crutch that you depend on.
>>7955532But what makes it different compared to grid paper?
>>7955538grid paper is bad for the same reasonsi wouldn't recommend either
>>7955532But, I barely used or never used the lines in the paper
>>7955559try blank paper, if it's noticeably harder then you were subconsciously using the lines as guides
>>7951618so... draw porn?
>>7955247Sure, copying poses is great practice. But start keeping examples of work that you feel achieve a variety of impressions you want. Later, if there is a feeling you want to convey, you can refer to a subset of your examples to see what they have in common.>the triangle thing is her hatAhh, I'm daft. The image makes more sense now, thanks.
Can anyone recommend a way to rework faces drawn in alcohol marker and colored pencil on bristol paper (the pad says vellum surface)? Happy with the surroundings, the figures, the clothing, and spent a fair bit of time on it. But if I could, I'd redo the faces from scratch. Do I have any options here? I could blank them with white acrylic but I'm certain it wouldn't behave like paper if I went at it with marker and pencil again. Is there some other paint or media which will become an almost paperlike or otherwise workable surface when applied?Cutting them out and affixing a second sheet beneath? Cutting them out and replacing them with really carefully cut inserts?
Any good resources or videos for working off partial reference, like more using them as an inspiration. Feel kinda stuck where I can draw soemwhat from imagination or do a nice figure drawing but I don't understand how to bridge the two.Walt Stanchfield is a good resource but I'm looking for some longer process videos or courses.
>>7955971https://www.youtube.com/watch?v=RHP6eCgJ8Ws
>>7938626After how much time you are expected to be /int/ or better? After which time do you fail?
>>79561954 to 5 years full time if you're high iq (i.e. asian)https://www.youtube.com/watch?v=EAjZoW6TvW0
Anatomy books and stuff? I want to draw anime and manga, so stuff that has to do with that. But I also have to learn the fundamentals. I prefer pirateable but stuff I have to buy a physical copy for works fine too. Apologies for lack of eloquence; tired
>>7938626I'm wondering if anyone here is either old enough or knowledgeable enough about Japanese Hentai to let me know some good Japanse Hentai artists or doujins from 90s or 00s.I think how Japan used to draw moe anime girls back in the day is incredibly hot and want to actually copy and study them.
My twitter is kinda blowing up recently.If I were to do commissions, do people look down if I'd prefer shit like Steam gift cards or Google gift cards?
I'm thinking of starting a thread about collecting various cartoon art style guides "how to draw in the style of the simpsons" or "how to draw in total drama island style" do you think that'd gain any traction?
i see waifu and trad threads, but where can i post surrealist/experimental work
>>7956970/draw/
i always skew things in the same exact ways. it isn’t just the tilt of my canvas, i’m pretty sure. i even go into it sometimes thinking ‘ok i’ll probably skew it like this, so i’ll work within these construction shape barriers to stop myself, and the results are still skewed. so probably my eye was already skewing the construction phase and telling me it was correct. this happens when i do studies of stylized or mech work. how do i not just do a million early canvas flip corrections to keep covering it up, but really try to fix this tendency?>by the way a few more things for anyone about to answer: i’ve done many years of studies, and my life drawing and realism comes out normally, just not stuff like stylized robots and anime, particularly certain angles of faces. >a shore-up fix i could do might be to draw a full-blown mannequin or something of everything first, but i’ve had this subtle problem for years and years, and would really like to just train myself out of it at the source.>i like to work without 3d tools or mannequins, and i’d like to be able to draw figures with my skill alone to a passable level without relying on this crutch forever, so need to figure out how to fix this problem.>anyone dealt with something similar like always tending to skew things or maybe even to always screw up your figures in a consistent way and fixed this issue without using 3d models? how’d you do it?
>>7957010>>7957010I think you've gotta just train your eyes, by that I mean you need to build your visual library by looking at a lot of art and real life with intent, alongside that make more pieces and you should be growing an instinct of what looks right vs wrong. Flipping the canvas often with a shortcut button as you mention is good practice but also taking a step back and zooming out is also a big help. When you zoom out you are basically looking at the art in a different sorta way, you are making sure the basic composition and piece OVERALL looks good as opposed to being zoomed in when you are focusing on the details. You could even try flipping the art upside down to see if things work that way also.
>>7957020i’ve definitely always done the first part, but you’re right, i rotate a lot, but almost never zoom out. i bet if i could figure out on procreate how to open up one of those mini-viewer floating windows to the side like i used to do in photoshop, or even better, a flipped version of this, it would help. thanks very much for your good advice!>just more thoughts: i’m not sure if my core question is answerable, in finding a targeted fix to the habit, so i don’t do it in the first place, rather than just to keeping on correcting and studying more. >to expand on my consistent bad habits, another thing i do with even life studies is making things too compact, like i always gradate into drawing more compact forms on the same figure as i go, as if you’re running out of space on a page and start shrinking things. i always have to go back and redraw/enlarge the limbs and stuff. >this seems like a really common problem, to have specific long-ingrained bad structural habits, so it’s strange that i haven’t ever heard anyone say how they beat theirs. i mostly grew out of one or two a long time ago, but have not the slightest idea how i did it, and this was after it'd messed up my work for years since i never tried to sit down and address it back then.
Are the 8 heads proportions for the human body really that bad? Like I just watched some videos that criticize this proportion and introduce some new proportions to replace that. Because the eight head proportions doesn't really work well that much and inefficient. Some of the artists seemed to have valid art too; so they aren't throwing rocks from their glass houses. Sadly, I forgot those videos and the names of the artists. So, /ic/ what are your thoughts about this?
>>7957125depends on the type of art you want to make
>>7957130I'm going for an anime style but I realized that It's kind of a stale style. So, I just looked at realism but it's bland as well and slightly grotesque than anime. So I just decided that I wanted a mix of both. So I have decided to do a usogui art style instead.
>>7957132well you'll need a good understanding of both styles to create an appealing mix of both. many artist much better than you have tried and failed to blend anime and realism. that fact that you're asking basic proportion questions indicates that it would be too far above your level. study the proportions of an artist you want to emulate and see how many 'heads tall' they are.
What are some good erasers?
https://www.youtube.com/watch?v=xC47V2Ud-sMwait they just trace 3d dolls?! WHY AM I LEARNING ANATOMY
>>7957675try using some and post the result
>still no answerFuck I don't wanna end up spamming the same shit 5 times as an OP only to get made fun of or crabbed on.
>>7958129I’ll answer your question Anon, what’s up?
>>7958139>>7940588
https://www.youtube.com/watch?v=sRGNl4L3BtMWeird why did he not translate this video specifically? I wonder what hes talking about.
>>7958490you can just copy the transcript and translate itbut it's 20 min of platitudes, you can skip it
>>7958431Oh I have no idea, never used CSP, sorry buddy
>>7958562Time to put my clown makeup on.
I work 60 hours a week. Do you guys have any tips on how I can practice more? I can't draw at work and I'm always drained when I get home. Any advice would be appreciated.
>>7959229Be like Goku, do image training.
>>7959230>do image trainingI like looking at the works of artists I like so that's kind of the same.
Can someone tell me the name of this painting?Also, I want to get educate myself about all masters over the world, where should I start? I was gooning all my life and want to enlight myself of the world of painters
>>7959229Get up early to have free time with your brain still fresh after waking upSpend your energy to draw and go low maintenance at work. After coming home drained from wagecucking you won't do shit and you know that.
>>7959229you only have so much energy in a daythe real answer is quit and get a part time job
>>7938626How does one render skin like this
>>7960791Looks like they made it gray first then added the colors on a masked layerJust my opinion though
Someone reuploaded three pictures I drew anonymously on 4chan to Deviantart. He explicitly said in the description that he didn't draw it Should I care?
>>7961297Why would you? Free exposure. Even if he didn’t credit you, it still at least means that people like your art.
>>7961297Well, he said he didn't draw them.At least, someone is liking your art and thinks it shouldn't be forgotten.But if you care, then you should properly post your own stuff.
this might not be the right place to ask but does anyone have any experience with gaining their creativity back after being on a shit ton of antipsychotics? i've recently come off a few of them (safely) and my will to live and draw is back but my creativity and imagination are completely gone. What can i do
>>7961297There was someone in /v/ fan art drawfag thread saying same and he said he doesn't have public art galleries in any site. If that's you, then you should probably make yourself Pixiv and Deviant Art. There's no reason to hide your art from potential audience.
>>7961297No greater feeling
Is there a foolproof way to adjust the colours of a coloured pencil drawing to make it look good? I'm happy with how the original looks, but as soon as I scanned it, the colours looked washed out.
>>7962070https://helpx.adobe.com/photoshop/using/viewing-histograms-pixel-values.html
>>7962070no it's a pain and also requires a semi-good scanner (the ones used for archival photo storage can be found used semi-cheap). You gotta drag it into Lightroom or GIMP and play with the levels and also the individual hue saturations until you don't hate it. Phone cameras are much much better at 'good enough' accuracy than the default settings of a canon scanner if you just want something with less hassle.
>>7962078I usually use the histogram to adjust the colour of my drawings, but that link contains a lot of interesting information. Thank you, anon.>>7962080I'm glad to know that I'm not the only one with this problem. Perhaps I should try taking photos of my drawings instead of scanning them.
>>7962070What you're really asking is how to preserve colors properly in the scanning & printing process. For the scanning part, this is sometimes done with a color correction card. Searching for "IT8 Calibration Target" will get you to a more complete explanation. Essentially, though, you place a card printed with a set of known colors in your scanner with your pencil work, and then your software adjusts the scanned image such that those known colors to be what they should.
>>7962249sorry for botched English at the end there>and then your software adjusts the scanned image such that the known colors on the card appear as they should
>>7962249>>7962254Sorry for the late reply. I looked into the card you mentioned, and it seems to be exactly what I was looking for. A few years ago, when I mainly drew with graphite, I had a similar card with various shades of gray, as well as black and white. I’m going to look into this further. Thanks!
>>7938626Anyone ever design a character or create an idea where the later/current version of the thing just looks objectively better or fits the concept more but you can't help but always wanna go back to a previous design even if it isn't as good? Is this just nostalgia? Or, let me be more specific, it was a very simple coomer design more traditionally beautiful but, based on the story and personality I expanded upon, it made more sense for me to make them more "hideous?" Thematically, it just fits better but I can't help but sometimes want to make them less so so people weren't so offput or mean about it.
>>7962518Don't make something more hideous. It just shows that you have an ugly soul. Problem fixed.
>>7962523Well it's not that they're hideous per se, I just think looking more monstrous fits the idea of warlord more than the naked anime girl they were before, but people constantly pine for the old one. think of it like a follower of slaanesh becoming a follower of khorne
I feel like it's kind of a long shot to ask here, but I'm doing it anyway just incase.Does anyone have any resources (videos, books, pdfs) that actually go over what happens to the vanishing points of an object as it rotates in perspective? I've so far been able to find only one video on this and it's only three minutes long and no where near as in depth as I'd like. All the perspective resources I find online are teaching perspective from the angle of an architect that seems to only be interested in drawing buildings or other objects that are perfectly aligned with the horizon line/eye level, but I don't want to only be able to draw that I want to be able to draw things that are rotating around at crazy angles too while still being at least close to correct. The only way I've actually been able to get answers to my questions so for has been doing my own experiments mapping out vanishing points on my own, but it's a slow process and it relies upon me being able to ask myself the right questions. Pic related is the kind of stuff I've been doing. I would really love if I could find a 3D model of a cube online somewhere with it's vanishing points visible and mapped out where I can screw around with nudging along the vanishing points myself, but all the ones I can find are only just cubes on a grid that you can rotate your camera around it and only look directly at it.
if i keep drawing my little irl anime figures will i eventually improve and learn spatial awareness naturally?
>>7961297It's in the sea of slop there, don't bother
>>7963563>>7961759
>>7963563The two keys here are that ALL parallel lines in a subject will converge at the same vanishing point and that an apparent angle measured exactly at the eye of the observer is true.If you take a cube and rest one corner against your pupil, sighting down the three edges you see will allow you to place the three vanishing points for that cube. Should you want to draw a cube (or any block) at that same orientation some distance from your eye, that new block will share those same vanishing points.To do this, you'll need to start including a station point (your eye) in your thinking, and it's distance from the picture plane. To help with this, look up something called the Visual Ray Method.Here it is in Robertson's book:https://e-hentai.org/s/62e11471ef/2873461-23(Though he may explain it too tersely.)A youtuber named Dan Beardshaw uses this method sometimes but I'm damned if I can find the video in which he actually explains it fully. A year ago, I was trying to draw distance accurately in perspective. For example, I wanted to draw cubes where the receding lines were the correct length rather than something I just eyed. One method to do this is to find vanishing points that are 45' to the cube's VPs. Drawing diagonals on the cube then allow you to get the depth correct. Anyway, hunting this info down is what found me the answer. But maybe "Visual Ray Method" will get you there in a more straightforward way.
>>7963751This is really cool, but it's still pretty limiting in a few ways. I tried to draw the angles I want to be able to rotate from that the program doesn't let me. In Blender I think they call this the local axis.From what I've started to understand from tracing out the vanishing points in real life photos and in Blender the line that represents eye level/the horizon line itself rotates along with the cube when rotated from the angles I drew out, but what I don't get is if it's just purely as simple as I need to rotate the horizon line correlated to the object along with the object and I'll still be accurate as long as I do that, or if because the original horizon line actually lined up with my eye level still exists despite the cube becoming disconnected if that original line still effects the vanishing points in some way even though the edges are no longer parallel with the ground.
>>7964128The horizon line is the set of all vanishing points for all lines that lie in a horizontal plane. Lines in other planes are independent of the horizon line. It doesn't have some modifying effect on lines in other planes due to the orientation of the viewer.D'Amelio talks about this (but just for vertical planes) in Chapter 12 here:https://ia800406.us.archive.org/26/items/PerspectiveDrawing/PerspectiveDrawing.pdf
why is adding more green good when depicting darker colorsim noticing it in my research material but i assume it has something to do with how our eyes react to light
>>7964241The human is best at seeing the color green because it has 2 of that specific cone.
Is it normal to lose muscle memory after not drawing for a week? It's like my hand can't remember the level of pressure needed to actually draw. It could be my tablet I guess but what could've possibly happened to it, it's not like it fell or got crushed or something. My finger pressure works fine, the tablet registers hover movement of my tablet, but I really have to press harder than I think I was pressing to draw. God damn
>>7964521hover movement of my tablet *pen
>>7964151>It doesn't have some modifying effect on lines in other planes due to the orientation of the viewer.From what I can see you're right, and I really hoping you are too because this already gets kind of complex just doing stuff like this. Also I've never heard of this D'Amelio guy before but looking at this book I like it better than all the other perspective books I've seen so far. I still wish I could find a resource interested in explaining this specific topic though in more detail
>>7964766So what I've noticed by doing these exercises is that if I plot a line between each set of points around the cube, forming a triangle, what seems to happen is as the cube rotates one of the lines between two sets of points will begin to come inward as the plane perpendicular to that point becomes less visible. Whatever point is perpendicular to that line though (so if I had a line plotted between point "x" and "z," point "y" would be the perpendicular one) starts to jump by huge intervals not even near equal to the rate the line is coming inward. Once the line coming in reaches a point where it's perfectly intersecting the cube (when it becomes 2 point perspective) that perpendicular point will become an infinite distance away. Now I'm wondering why that perpendicular point starts to travel so far. I'm suspecting it has something to do with the point going outside the viewer's cone of vision but I never really got a grasp on cone of vision so I'm unsure
in yuming li course, this guy started to talk about Checkerboarding. alternating light and dark to create contrast and focal point. I tried to google it and it gives me nothing. Is this some kind of chinese term or did he came out with this himself?
>>7965031he didn't come up with it. i've heard photographers and cinematographers call it counterchange or checkerboard lighting.https://chrisbrejon.com/cg-cinematography/chapter-6-lighting-principles/https://www.artistsnetwork.com/art-techniques/value-contrast-technique/
>>7964772The unequal intervals you're seeing is a simple consequence of geometry. Imagine this: You tape two laserpointers together into a 90' V. These are two edges of a cube, extended. Stand back from a wall, and hold your V in the horizontal plane. Rotate the V slowly and watch the laser lines and where they impact the wall. When a laser is almost perpendicular to the wall, a 5 degree turn moves the point of impact a small distance. When a laser is almost parallel to the wall, that 5 degree turn moves the point of impact very far.The lesson you're looking for will be easier to grasp in 2D, and once you get it, you'll probably understand the 3D version as well.I'll post a diagram when I have a moment.
>>7965092Yeah I would appreciate an image to explain what you're talking about because it's kind of hard to comprehend with only words. I'm also back with another experiment, but this one I'm not really sure how to apply it.I wanted to get an idea of how objects warp around as they get larger (or zoomed in) on the frame, but also when they're at different positions. So, what I did was set up an image in Blender with cubes all at the exact same level of rotation placed around the image at equal distances from each other. Next I traced out the outlines of the smallest cubes where I understood the view should be the most orthographic, and then I kept applying that same outline to each continuous image for comparison. I can see as I zoom in the vertices of the cubes start to warp toward the direction of the center the further they are from it, but honestly the effect seems kind of minor, at least in this example, and I can't imagine right now how I could accurately draw this effect without relying on just making the whole scene in Blender first and then tracing it. For the purposes of learning I'm trying to figure out what's accurate, but the end goal for me really is to just be able to guesstimate where lines converge by hand. I'd like to be close enough that it doesn't look weird unless you put a ruler to it, but it doesn't have to be perfect. All I can think of to achieve this effect is to draw the object as I would if it was in the center of the image, and then nudge the edges slightly to compensate for the warping effect of wherever in the frame it's positioned, but with how minor the effect really seems to be I feel like I'd already be within an acceptable margin of error where even adepts at this kind of stuff wouldn't notice. I know that different camera focal lengths can also warp in different ways, but currently I'm only interested in doing shots in the 50mm range because I understand that it's the most standard one
>>7965092This is a top-down view of the artist and the picture plane. You can think of the picture plane as a window you are looking through to the subject beyond. Your drawing is the subject traced upon the window glass as you see it. The red line across the top (the picture plane line) is also a top-down view of your horizon line.As I said earlier:>The two keys here are that ALL parallel lines in a subject will converge at the same vanishing point and that an apparent angle measured exactly at the eye of the observer is true.So if you hold the corner of a square at your pupil, symmetrically, so that the center line of your vision follows the square's diagonal, you can project the vanishing points for the square's edges onto your horizon. (Dark blue, labelled 45 VP & 45 VP). These vanishing points will work for all 45 degree lines (both left and right) in the horizontal plane.If you then turn the square at your eye 15 degrees to the left, you'll project two new vanishing points on your horizon line. Those VPs will work for any lines parallel to the edges of this turned square. (Light blue, VP 30, 60 VP). This is similar to what you are doing. Except:-You're tinkering in 3D.-You are using cubes placed and oriented randomly to project your vanishing points. The angles of the projected lines vary from the nominal angles of the subject (i.e., 90 for a cube) when the subject is away from the eye. When the subject (I've been using a flat square) is held exactly at the eye, those projections match the nominal angles. Notice the light blue rays are 90 degrees apart, as are the dark blue rays. I hope this explanation isn't too clunky.
>>7965130Here's the laserpointer / wall thing I was talking about.
>>7940296
>>7965132Okay I'm not totally confident because I haven't been in school in like seven years, but I think I'm beginning to understand this. The corner of the square aligned with my eye is a 90° angle, but because I'm viewing it from the diagonal it's cut in half equally across the center to make two 45° vanishing points, but as the square rotates left, the right 45° vp loses 15 degrees while the left vanishing gains those 15 degrees? So, when that right vanishing point hits the center and reaches 0° the left vanishing points would now be 90°.I was screwing around with that website that got linked to me earlier and made these notes, but if this is how it works that makes more sense than what I was interpreting
>>7965146Sounds like you've got it.>So, when that right vanishing point hits the center and reaches 0° the left vanishing points would now be 90°.Yes, at that particular angle, you are in one-point perspective. Rotate further, and you're back at two.
>>7965146Okay now looking at this 3D model I was playing with before it actually makes a ton of sense how it works now with the context of that top down explanation. I wrote down "45° vp" and "60° and 90° FoV" but I didn't understand why at all they were called that or what the importance of the numbers were. I just wrote those down because that's what the program referred to them as. I see now though. Once one of those vanishing points hits that 60° cone of vision the opposite point starts to jump out of sight because it's now going into the 60° to 90° range
Any help for getting this sort of wet organ surface highlight?I tried gpen on add(glow) layer or a plain airbrush but I can't get the highlights feel wet
is it better to finish a horrible fucking drawing I know will be shit as a beginner? or should I just take the L and keep making new and shitty sketches/ doodles?
>>7966313Grind drawabox, texture chapter. The once where he makes patterns denser.
>>7966323you improve when you make a shit drawing but then figure out how to fix itjust spamming shit drawings won't do shit, except increase the shitpile
>>7966323you learn a lot trying to finish something. every 10 sketches or so, pick the best one and try to finish it. starting from a decent sketch makes it easier to finish the drawing. choosing one you like more will give you the motivation to finish it. for a beginner, the foundation of the drawing is more important since usually you will be struggling with things that happen earlier on in the sketching phase. like the accuracy of proportions, not being able to make the kind of line you want, perspective problems etc. especially when you come back the next day and can see it with fresh eyes.when you try to finish a sketch, you'll find problems with the underlying sketch. solving these problems informs you on what to avoid next time when sketching. some problems only reveal themselves after you try to finish the drawing.neglecting the later stages can also be a trap. if you only sketch you can get stuck never finishing anything because you have never practiced that stage of the drawing.waiting for the perfect sketch is just perfectionism (you can't make a perfect drawing so this is a dead end), or a form of procrastination. mental blocks like these can make you end up not liking drawing.so overall it's about balancing both to develop a drawing method that works for you and produces the results you want and is sustainable for the long term.
Do you guys prefer starting with construction then do the contours or do the opposite?For me whenever I try to draw from imagination. I prefer to always use construction first before I could get anything done. However, whenever I study my favorite anime artists. I would use the contours of their drawings because it tends to result in more accurate results. Then I would add construction to it later, so that I would know how it could exist in 3d space or in other words, feel the form.
A question for solving a problem that will happen eventually.Like this work, my current project is heavily applied pencil on Bristol board which leaves a slick surface. I want to add white paint, or White Out, or whatever would be best to adhere to the picture and not mix too much with the black the white is contrasting. What would be the best medium to use?
>>7938626Recommended tutorials on drawing the vagina?
whats foreshortening
>>7967072Hold your pen vertically in front of you, point up. Slowly tilt the point away from you. The apparent length of the pen becomes less as you do.
>>7966925You know I'd love to see a guide on drawing good pubic hair, but there are so few artists who actually draw pubic hair to my liking anyway that I'm not sure how many of them I would trust to make a tutorial
>>7967072Like when a comic character punches at the screen and their fist is bigger than their head
I'm back again. So, if I was using this method for finding at least two vanishing points at any angle, do you guys have any idea of how I'd accurately find the third vanishing point? I can sort of guess where they would be and I would probably just do that most of the time, but I'd still like something to fall back upon when I'm unsure and so I have a complete understanding. It's kind of the only question I got left at this point when it comes to the specific topic of rotating things in perspective
Anyone manage to stop hoarding courses and actually study? How do you choose which course to do?
>>7967259This is the friendliest answer that I can find:https://tips.clip-studio.com/en-us/articles/1653But I haven't had time to work through the geometry to see if it is true, and if so, why it is true.One way to think about what you're doing:>If you take a cube and rest one corner against your pupil, sighting down the three edges you see will allow you to place the three vanishing points for that cube.If you already have two of the vanishing points, align the cube at your eye such that two of edges point at those points. The third edge will then point at the final VP.Not a complete answer yet.
What's the difference between shape and form?
>>7968127shape is 2d, form is 3dalthough people often say shape when they mean form
What is the lore behind the merc wip meme? The image itself looks okay to me...
>>7968159idk the exact origin, it’s ancient, more than a decade old at least.Part of why it became a meme is that it was making fun of the generic concept art style that /ic/ used to be obsessed with
>>7938626I thought I wanted to become a popular online artist but now that my art is starting to get some traction I'm questioning hard if this is what I really wanted. I'm constantly worried when I'm drawing if this will do well, and I'm drawing more stuff that's just "trendy fanart" rather than my own original stuff. I miss the naivety and fun of just drawing, but then again I don't know if that's how I feel, or if it's just my typical anxieties and fear of change causing me to self-sabotage. I just feel lost and confused - can anyone relate?
>>7969376Depends on if you're gonna cross the r18 line. Remember, for the west, there is no going back to polite company once you've drawn smut.
>>7968159It's a running gag to post merc_wip when asked to pyw
>>7944125try using animal drawing books that include birds! i think that could help
>>7966686I don't know the answer to your question but I just wanted you to know that this is really sick
>>7952667shit
>>7956385
>>7957675you learn anatomy to not be one of those fake tracer artist also, even if u trace u should know the basic at least of how the body works to udnerstand what are you drawing and why
>>7958490learn japanese
>>7962070edit the photo light, contrast, etc, until you like it
>>7969465>anime (western style)>token nigraAuto skip.
>>7938626What are some good resources for me to find more classical paintings and illustrations? I want stuff like this where you can see each and every little bump, every little muscle and tendon cause I wanna do that with my own figures. I'm learning about muscles but it would really help to see it applied in actual work by people who know what the fuck they're doing.
>>7969444They had a white out pen at the dollar store so I am trying that. It will get a background like this eventually.
How to shade in sai 2?
So this might might be stupid, but how do people draw those drawings of their room that show close up in their lap all the way to the walls? I ask because the way my vision works is if I focus on something in the foreground, anything behind it is almost double vision. I can fix that by closing one eye, but is everyone else doing that or is there some other way people are approaching rendering something very close to them and something far away in the same picture?Related question: if I put my hand in front of my computer screen, I can draw it no problem, but my screen itself is blurry. Does anyone ever draw the background for stuff like that blurry? I don't think I've seen it done. I've seen landscapes where things get less distinct towards the horizon, but not really for stuff close up.Or do I just need glasses
>>7969966You might want to spray a fixative before you add white over top so it stays crisp
what's a good platform if i want to build a following (other than deviantart)? is bluesky any good?
>>7970199Pixiv, DA, E-Hentai and NewGrounds to build following based on tags because those are art sites that let users search and see everything with their sought tags. Then Twitter, Instagram and any other algorithm based sites by advertising them in your art site accounts to make the algorithm pick up to whom to push you
>>7970208thanks for the detailed response anon, i'll try out newgrounds it seems to be what i'm looking for
How do I train my analog penmanship/draftsmanship? I learned full digital with a pentab and my art just don't have the same quality without undo and multiple layers.
>>7970219NewGrounds has fraction of users DA and Pixiv have. There's no harm in posting in NewGrounds but I recommend casting wider net and using multiple sites.