Why is it that art that's objectively ass and looks like perma/beg/shit can have mass appeal? Nearly 30 years later this character is still hugely popular despite looking like it was drawn by someone who picked up a pencil a year ago at most
>>79494532hus have the scaffolding of the gameplay and music to prop them up. Beyond that they have a certain kind of charm, which is next to impossible to do on purpose.
>>7949453It's a bad drawing but the character design is pretty good and has lots of fanart so it doesn't matter too much
>>7949453sovl
>>7949453Because as much as /ic/ harps on fundies (which are important, don't get me wrong), appeal is what matters the most. Appeal will always matter the most.
>>7949453You'll realize soon enough that ZUN is a really good character designer
>>7949453Because appeal and technical accuracy are different things.>>7949510Look, if the Touhou games weren't solid games with good music, the series would not be nearly as popular. The character designs don't carry the series, it's the whole working together.
>>7949453see >>7949477>>7949478>>79495032hu oozes love. you can tell zun has ideas he wants to communicate at any cost and he's a humble dude to boot. despite creating something that is so integral to nerd culture everywhere he's not constantly demanding the world suck his cock because of it and has said several times that he hopes 2hu never overshadows newer creators. very cool
>>7949870Just don't look at anything he's drawn after swapping to digital. where al the magic and whimsy was lost.
>>7949453if those characters were OCs in a vacuum nobody would give a fuck. They exist within a world and story that makes people care about them. Jfc it's not that complicated to understand.
>>7949940Those are digital, dweeb.But yeah, the art for the newer games just doesn't have the same vibe.
ZUN can draw, but he makes the vast majority of his games with the mindset, “I need to finish this game as quickly as possible.”