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File: 1780143591408142.jpg (1.28 MB, 3609x2047)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>7902209
>>
why is this thread literally dead
>>
>>7961543
AI must have taken all the anons away. This is now just a desert.
>>
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>>7961552
>>
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I was gonna post it when it was done but I'll break the ice with the sketch of a WIP copy.
>>
>>7961543
Years ago it was kind of the refuge for people who wanted to draw anime but got bullied out of /beg/. There was a stronger anti-anime faction on the board at the time. People don’t seem to get as riled up over the anime vs fundies debate now so maybe fewer people see a need for a dedicated anime thread.
I want to keep the thread going though so I’ll make sure to post something next time I do a study
>>
>>7961543
All the covid tourists have given up and left.
>>
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>>7961623
>copy
>>
>>7961750
That's basically what the data shows. All time peak was right when covid started and it's been a slow decline since then.
Funny enough AI (late 2022 / throughout 2023) and even the hack that took down the site (the gap in 2025) didn't really hurt the statistics, if anything they both actually lead to increased posting.
Not sure why we had such a big dip at the start of 2026 but we're starting to rebound somewhat.
>>
>>7961552
>>7961562
Even their gay ass circle jerk discord is dying because it's just Ganie and Barrel tard dangling the /begs/
>>
>>7961543
Not much of a point to this general nowadays. Another anon already mentioned it but people just post their copies and artwork on the other more frequented threads.
>>
>>7961780
AI brought an influx of jeets shilling their gens like no tomorrow which lasted a couple of years. The board was almost unusable because of all the shills and every thread was just arguing with no conclusion and AI demoralisers replying to every honest effort picture with a deluge of AI pictures claiming AI did it better. I think that was the nail in the coffin for most of the covid tourists thinking it was over for art. Then I guess the AI shills left as well when they got bored.
>>
>>7962098
Huh I’m glad I missed that.
The board’s a bit slower compared to when I was most active (like 2018-2019) but it’s pretty comfy so it’s not a big deal.
>>
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I need to figure out how to use the sketch phase to take the opportunity to actually correct things. It’s so easy to get into the mindset that once I’ve put a piece down I can’t really change it and I have to work around it.
>>
Do any of you use Krita? I know none of the artists I like use it.
>>
>>7963276
fosstard shit is too fucking annoying
>>
>>7963276
90% of art software is fundamentally the same, doesn't matter that much.
>>
>>7963371
Kinda , except Krita decided not to be a Photoshop clone making anybody using the major 3 types of software (PS CSP or Sai) completely confused on how the fuck to navigate their shitty UI. It is so easy to pirate CSP or Photoshop and even if you're too retarded to do that you can just pay for CSP 5.0 perpetual license on sale and get objectively the best performing art software in the market as long as you're not painting high res with large brushes. The only Krita based software that's decent is Drawpile and only because of it's brush performance and connectivity with shared canvases.
>>
>>7963415
>pirate CSP
tell me how
>>
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Made this color practice app, what do you think?
https://files.catbox.moe/c66c0q.zip
>>
>>7963418
dumb zoomer you dont know how to google or what
>>
>>7964535
Apps like these are neat, thanks for sharing.
The HSV target scoring might be helpful to figure out why you are off, but as practice it seems lacking compared to something like this exercise.
https://www.ctrlpaint.com/digital-painting-101/blending-paint
Setting up a blending scenario like that in the app might be difficult, but you could probably get somewhat closer by having the app choose two (or more?) colors and the user has to decide what color is the midpoint between them.
>>
>>7964535
>Made this
You or Claude?
>>
>>7964540
>just trust and click links with "FREE CSP + Browser Toolbar"
>>
>>7964606
I don't think it's worth it, different painting apps have different color blending algorithms and the colors are also biased by the brush settings

>>7964667
Claude of course, this is not /dpt/
>>
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I'm actually very interested in this method. this and studying plotting things on existing backgrounds (I literally never knew what a vanishing point was) (I drew vehicles but as a child always isometric, I wanna finally evolve) But anyway have something old.
>>
>>7964535
a bit useless due to color relativity
can be more useful if you can modify / randomize the background color for different setups
>>
Are we all in /beg/ now or what? I see more anime-style drawings in there than I do here.
>>
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>>7965000
You're right, I added this mode
I'm going to practice with it for a month to see if it will really improve my color sense

https://files.catbox.moe/eq5q75.zip
>>
>>7961543
4chan has lost 50% to 75% percent of its users across several boards.
>>
>>7965006
Anime website, so checks out.
>>
>>7965276
nice, it might be useful to have a mode where it focuses on your weakness (i.e for example I notice that I tend to be less accurate when dealing with dark values, so it should start giving me more of those)
cool stuff
>>
>>7965356
Anime used to be VERY contentious on /ic/. In the early years of the board it was all about western-style concept art for film and video games. Anime was aggressively shat on (exacerbated by the fact that most anime people were on the intuition side of the intuition vs fundies debate) and people tried to quarantine anime to its own threads like /asg/.
Now anime is a lot more normalized and is arguably the default style of the board now so people don’t care as much.
>>
>>7961543
Several factors but the biggest one is the bad moderation imo. As a result people have splintered away to niche groups and even then these niche groups are also suffering from the lack of volume. Let's be honest about art, it is a luxury most people do not have because it demands time and most of the time is spent in a cage wageslaving away.

>>7960503
You faggots have been running these generals for almost a decade now, has there been anyone of you who've managed to draw something on your own? What did you learn? Can you draw something without copying?
>>
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>>7965554
>You faggots have been running these generals for almost a decade
>>
>>7965554
I never wanted to learn construction, but now that hide is teaching me construction (Japanese) I’m guaranteed to be gmi now
>>
>>7965564
I don't think you even know what construction is, you are suffering from /ic/ brainrot.
>>
>>7961543
My hope is that most people here have realized what a dead end copying is, but that's optimistic.
Copying isn't without merit, but copying anime is not different from any other kind of observational practice insofar as the skills it develops. Whatever insight you gain into style is of minimal use when it's not paired with foundational imaginative-drawing skills.
Simple question for people who want to draw like the artist they are copying: do you think this is how they drew? If not, what are you doing?
>>
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>>7965647
copying is half way there, what everyone should have been doing is stealing. Nothing is new under the sun, you are not a special snowflake, you're not original, you are not being creative and you most certainly do not own anything you create since it can easily be stolen by somebody else. So why haven't you stolen art yet, everyone's been doing it they just don't want you to know.
>>
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>>
>>7966156
Overlay your drawing onto the ref and line up the chins and see how far off you were
>>
>>7966158
No duh lol
>>
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>>7965554
>Can you draw something without copying?
i can draw from imagination sure but it's nothing special, but im happy with it i just wanted to draw some 4koma style stuff and im almost there but i didn't learn anything from /asg/ since i already knew the secret to leave /beg/dom was just to practice, copying was never a part of that kek.
>>
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>>7966156
another
i like this style of face but unfortunately the artist has only drawn it once and it's not a regular thing
>>
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>>7960503
I just started dabbling into this thing. Any pointers on establishing a basic bitch anime head at any angle?
>>
Also is the mouth level with the bottom of the initial circle or slightly elsewhere?
>>
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any tips on copying nomuras style?
>>
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>>7966156
You are too focused on contours.
When you are hatching, make it a habit of lifting the pen/stylus.
>>
>>7967107
Not to be overly hash or anything but it’s too early for you to be worrying about style. Just focus on getting the basic structure of the heads more accurate. If you want to do studies of Nomura’s work and use his drawings as refs then that’s fine, no issues there
>>
>>7967396
i had the feeling... guess its back to grinding loomis with portrait refs...
>>
>>7967306
Simon , what do you usually do these days? What keeps bringing you back to dunk on clear beginners?
>>
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>>7967018
another (another)
satsuki's head is so long (and in my copy i ended up flattening it a little) but it doesn't look weird
maybe i just haven't internalised it yet but i think if i drew something without copying i'd struggle to get both eyes to look correct. i understand that the further one is gonna be slightly shorter because it's slightly angled outwards (hence why you can see the corner from a side view) but i can only guess
>>
>>7967306
please stream again simon, it's been years...
>>
>>7965376
The absolute state of current art trends in the west probably also made a push to anime at least here on this board.
>>
>>7968184
>a push to anime at least here on this board.
All the sudden I don't like drawing this shit anymore.
>>
>>7968185
I'm talking in general terms. The late zoomers and gen alpha that grew up with anime going mainstream while the west was going full DEI retardation would increase the count of new learners wanting to draw anime instead of middle aged woman with gorilla face for example.
>>
>>7967542
Because I've been in this position. Countless people have been in this position before every poster here and gone through the same trials, faced the same frustrations, ignored the same advice only to regret it later. The young become old, then tell the next group of young people that they wish they had listened to the old while they were young.
I am somewhat desperately, or pointlessly, trying to show that copying is ironically not the best way to copy. Doing studies is not time wasted, but not taking the next step beyond studies as soon as possible, is.
Focusing on another artist's results instead of identifying their processes is a fool's errand. One may spend days, months, possibly years trying to perfectly copying one single face, only to find themselves back at square one when tasked with drawing that face from a slightly different angle, of which there is an infinite number. Multiply the time it took you to learn one drawing with infinity, and any rational person should conclude that they will never achieve their goal this way.
>>
>>7968241
I only came to these threads a couple days ago because I came to a conclusion where I found myself needing to steal from others for the first time since I've been having issues with proportions. Either the head is too big compared to the torso or the hands and feet are out of proportion relative to the rest of the figure and because animu is heavily stylized I'm beginning to believe there's no other way but to steal from someone else. Reinventing the wheel has been a colossal waste of time.
>>
>>7968431
>Reinventing the wheel has been a colossal waste of time.
This is not what I was talking about. I was discussing the need to learn to draw for real, versus trying to replicate a drawing without understanding the process that created the original in the first place. Or basically, (re)constructing a drawing versus copying.
If one learns proper drawing processes, that makes you a *better* thief. When I look at a piece of character art, I look past what that solitary image is, and begin reading its proportions and taking note of stylistic choices. That is infinitely faster than trying to learn by copying, because learning by copying takes infinitely long.
That's the point of posting these demonstrations. Someone who can construct is better at being a "thief" than someone who can't. Just because the final result does not show the construction, does not mean it wasn't there. It's removed just as a scaffold is torn down after the building is complete.
>>
>>7968453
That last part about reinventing the wheel is unrelated and came from personal experience, which did no good. Being a thief already implies you have the tools necessary to steal therefore it wouldn't be copying it's stealing.
>>
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>>7967901
another^3
>>
>>7968645
>when your reference is a /beg/ drawing
Yours is unironically better lol
>>
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>>7968645
>>
Does anyone have that old image that was like a japanese explanation of going from a realistic style to a more anime style?

it was like 3 images side by side: photo of gloomy asian girl > realistic value sketch > anime girl

I remember it being really useful for understanding how to stylize different parts of the face.
>>
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>>7961754
>>
>>7965326
Internet is truly dead.
>>
>>7968651
The reference is the settei, is literally original artwork from the animators.
>>
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i tried doing one (1) drawing from nothing using minimal reference and just my memory of what lina looks like and it turned out like hot ass
>>
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and another copy
>>
>>7970008
>>7970011
So, have you drawn anything from the neck down yet?
>>
>>7970008
I can see the likeness, main issue is that you forgot the rest of her skull/hair
>>
>>7970015
like once maybe
my reason for focusing so hard on heads is because being able to draw a good head (and nothing else) is better if i want to show other people imo
>>
>>7970024
>I'm too afraid to draw anything but floating animu heads
You need to get out of your comfort zone, get used to making mistakes and start drawing what nobody likes to draw which are the hands and feet.
>>
>>7970011
The orientation of your construction does not match the reference.
>>
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Is studying/copying frames from anime fighters (a la Guilty Gear, BlazBlue, Melty Blood, Under Night) a worthwhile use of my time if I've never done figure drawing in basically any capacity before?
like pic rel
>>
Currently doing the hyped hide course, starting with the head one. Not gonna lie, I think it was a mistake. It is a bunch of boring repetitive sloppy skull drawing... It's getting harder to get knowledge from it, though I will still grind it to the end.

Once he begins teaching actual anime heads, maybe things will improve. Since the lessons on realism aren't good, I'll have to use other materials later to really learn how to properly draw a human head skull and such.

The guy vibe is very "see, it's easy!" while he makes arbritrary decisions that actual begginers would get lost.
>>
>>7970660
ngmi
>>
>>7970660
Well his skulls definitely aren’t “sloppy”, his method works and is pretty easy to follow along with as long as you already understand basic perspective principles.
Can you try asking a more specific question? Either something specific from the course you don’t understand, or a drawing that you tried to do that looks wrong and you can’t figure out why
>>
>>7970431
No, anime fighters are notorious for bullshitting their anatomy and proportions for style effects in 2D. Same advice to all /beg/s applies here, study your god damn Loomis first.
>>
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>>7971987
GMI, actually. As if criticizing, but properly doing the hyped course, would hinder my progress.

>>7971993
I just got to lesson 9, when he starts shading it as well. It does look a lot nicer with the full skulls, so I will be focusing on that now. But it was sloppy in previous lessons. First, the heads are made all in arbritrary angles and arbritrary length cuts, so following him is awful (I already know perspective, so it is fine for me. Still, unlikely to be good for real beginners) as you end up with different perspective lines and negative spacings from his drawings. Also, freehanding of contours on the spheres add to the injury.

His methods aren't "easy to follow along" at all. For example, instead of just going through the skull aspects then drawing each of the skull section direct on the angled faces, he could have first drawn just the simplified sections shapes by themselves, and after it draw them on the angled head.
>>
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>>7972029
Still, I'm doing it. I like that he uses the real skull as reference, because even if I don't like how he teaches, it is useful and I can study more in other ways later.
>>
>>7972029
>As if criticizing, but properly doing the hyped course, would hinder my progress.
it will make your study less effective
you can't look down on your teacher and expect then to readily absorb all the information presented, it will get subconciously deprioritized by your brain
the effect goes the other way too: if you look up at your teacher you'll get even more out of it, and your brain will categorize it as important and worth remembering
>>
>>7972069
>look down on your teacher
I am actually looking down on his teaching methods, especially as the course is said to be for true beginners.

>it will make your study less effective
I don't believe in such psychological gimmicks as you described. Teaching is hard, and people learn differently. All it matters is that hide is a professional animator, so he has knowlegde I can make use of and study from. Absorbing information has nothing to do with silly things as your opinion about a teacher. I don't like his methods, but I'm still learning a lot. Same shit as don't liking realistic drawings or anatomy, but learning greatly improves your ability to draw anime.

I don't make excuses, but I'm critical. Hide might be remarkable professional animator, however being a teacher is an entirely different category of skill.
>>
>>7961780
the decline of post rate of /ic/ may be in part due to 4chan slowing down in general
many boards have a similar curve
>>
>>7968453
I know you've gotten this asked probably a million times but in essence then your advice would be to not do copies at all? Or is it more just the use construction when copying. Just currently lost in limbo between "copying even if blindly is good" and "copying is a waste of time". I've done some krenz/bargue type copying and now I'm wondering if I've just wasted all those hours besides the mileage I possibly extract. I almost wish I could pay you just to have a weekly 1 hour chat but also then again I don't want to waste your time
>>
>>7972359
Not him, but I have some thoughts on the topic.
You should re-read his posts first. It's really good advice and answers your questions, you just maybe haven't understood it yet.
>>7968241
>>7968453
Copying has it's use, but the diminishing returns ramp up fast, and it's too easy to get absorbed in the process and do it mindlessly or get comfortable copying and never apply what you are learning or challenge yourself.
When he says to take the next step and to reconstruct drawings it's not about specifically using construction. It's about analyzing what you are seeing to the point that you can add it to your visual library. For learning stylization an example might be mapping out what parts of an eye the artist omits, what parts they exaggerate, what shapes they use, and then drawing eyes using those observations.
>So what should I do?
I think it's fine to do copies from time to time, as long as you keep in mind the process rather than the results like that anon said. And it shouldn't be the bulk of your studies. Better to draw from life, and do anatomy studies. Understanding your subject will make it much easier to make confident decisions on your drawings or reverse engineer what decisions other artists made in stylizing.
But even more important is to draw an original work to completion. Periodically, not just once. It's an opportunity to internalize what you've learned. The parts you struggle with are the best indicators for what you should spend your time studying.
>>
>>7972359
I do studies all the time, but it's not to learn a design. It's to test and prove a method or process to myself.
We need to be more careful and specific about the meaning of "copying." If you're trying to replicate an existing drawing stroke by stroke, as if you were doing a contour drawing, the benefit of that will be very limited. That's also mostly what I see in these threads.
>I've done some krenz/bargue type copying and now I'm wondering if I've just wasted all those hours
You're not wasting time, you're just learning an approach to copying. You're not learning the subject itself, nor are you learning design. This is a very important distinction.
Let's zoom out from this question of copying or not. What are we even learning? What is the goal? Since this is ASG, the assumption is you all want to learn how to draw like a Japanese animator. So what separates them from other artists?
Most of you seem to want to "internalize" a design, or a design philosophy. But that's not what an animator does. Why should they expend the effort to memorize a design that they'll likely only draw for one season, when they can simply pull up a model sheet?
What is actually special about what these animators do is that they can take a very small set of data, like a model sheet with front, side, quarters views and some expressions, and deduce how to draw the character from any kind of perspective, in any kind of pose and conditions. Those are the skills you should be building.
Move away from the idea of learning anime as a style. All designs are just inputs. You should be design-agnostic. If you really learn how to draw, then styles should not make a difference to you. I draw way more western characters in styles that ASG would find revolting, like "calarts" or "beanmouth." The challenge and the fun is in taking those characters beyond the limits of their design.
>>
>>7963371
having to deal with krita and gimp, there are two types art software, shit that just works, and shit you have to fight with.
FOSS has a huge problem with being designed by engineer, where UI, UX, ease of adoption, user friendliness, ease of use is all secondary to whatever the fuck the developers are doing while refusing any suggestions to make it more like the proven software(photoshop, csp) that it's acting as an open source alternative for.
>>
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>>7972359
>I've done some krenz type copying
But did you really? Did you went through his content and understood why you should copy and what are the important aspects of it? How to use it to learn and understand the drawing?

Krenz doesn't just copy. The copy is made up of analysing the contruction of drawing, line direction, negative spacing, precision, simplifying forms, etc. Then, the most important part, is to redo the copy from memory, to really internalize what you copied. Then, it comes the challenge, take that copy and redo it in another perspective/rotated, modifying part of it (add new furniture to a room, or change part of the pose of a character).

The idea of copying is to create an visual internal library that will be your foundation for drawing anything. It is not about the copy itself, but the extraction of information about that art.
>>
Does anyone have their Discord invite link?
>>
What is in your opinion THE method to draw the anime head? Book or video course, doesn't matter just post what you use
>>
>>7973846
Loomis, but unironically.
>>
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>>7973849
I feel like the proportions are so different though, and the anime head isn't a 3D model that can be rotated freely, it distorts as you view it from different angles. That's my problem with applying Loomis to anime
>>
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>>7973854
>I can't into Loomis because anime can't into 3d
I'll just leave this here.
>>
>>7973846
>>7973854
You can always look though the "how to draw" tag on pixiv for tutorials from japanese sources, but most of them are just going to be modified Loomis heads
>>
>>7973846
I'm not sharing the golden anime ratios that easily...
>>
>>7973868
Don't you need a pixiv premium account to sort by popularity or something/
>>
>>7973956
Oh yeah, searching pixiv is kind of a pain I guess. Boorus are good too https://gelbooru.com/index.php?page=post&s=list&tags=how_to+
>>
I find pixiv accounts through the recommendation system, and I stick to the ones I like the most rather than finding them through random searches.
>>
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Does this artstyle have a proper name?
It's not quite early 2000s moe, it feels very specific.
This guy here https://x.com/glyvees also seems to be heavily influenced by it.
Grand Chase/Elsword also used to have artwork in this distinct style https://static.wikia.nocookie.net/grandchase/images/1/17/Lire_archer_new.jpg

I need some references so I can try drawing it but i'd like to collect more information on it first.
>>
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>>7973854
ugh............... you are probably a baitranny or a tourist but this has been answered millions of times.

learn basic shapes such a boxes balls cilinders etc... this is to train you brain to see forms instead of the 2D visuals(anime style) who are based on 3D forms

start relaying less on basic shit like boxes and just practice more

start applying a bit more of details and keep doing the same

after this you can then start applying loomis shit and whatever the fuck style you are trying to make.

a lot of /beg/ s make the fatal mistake of trying to learn all in one go, you niggas heavily understimate how difficult this shit really is(specially the head)

tldr: learn ze fundies you fucking retard.
>>
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>>7974494
I don't think it has a name? It is just a common art style of games for that time. While the face is similar (very characteristic of the 2000 anime era), Grand Chase actually has a distinct feature of giant forearms and hands (which appears to be due to easier 3D rendering as well).

Are you perhaps a man of culture? Grand Chase is absolute kino and soul.
>>
>/asg/: i will now copy yet another screenshot like an NPC! thats how im GMI
>reality: >>7973637
>>
>>7960503
Not particularly anime specific, but there isn't a broader stylized art thread up -
I'm looking for something to listen to / watch on the subjects of stylized artwork, capturing appeal in stylized artwork, addressing stylized characters in extreme perspectives, quirks of more heavily stylized art (like how certain anime styles alter head/facial structure for different viewing angles) etc.
Would anyone here be able to recommend some material(s)? Books would be fine too I suppose.
>>
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>>7974790
correct
>>
>>7974507
You know that your drawings are /beg/ too right?
Like why should anyone take your advice when you haven't demonstrated that it works?
>>
>>7975068
holy newfag
>>
I'm only starting to draw and just grinding basic shapes is agony. I want to draw anime girls, do I just start copying anime and manga I watch? And it works?
>>
>>7976201
>just start copying anime and manga I watch
that's how most japanese artists started out, copying the stuff they liked as a kid. keeping things fun is more important than grinding the fundamentals but hating the process. it works if you copying mindfully. ask yourself why they drew it like that. copying sketches from pros helps too, since you can see more of their process and what they were thinking.
>>
The last pewdiepie video was really good. We don't have an art store in my area anymore, I also bought same calligraphy that he didn't know how to use, I did the same thing in the past.
>>
>>7960503
Is there an anon here who likes and draws Xiao? He mentioned he used this general.
>>
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This thread is more dead than my social media accounts. Jesus christ. Sad.
>>
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Hi /asg/ its been a while. Its been a month since my last UI's styled Watame drawing progress lol. Anyway this progress, I draw her horn, gave some shading on her right side of her hair, and fix her chin's proportion (might improve it later). Anyway this is my progress for this week (i'll try give progress every monday)
>>
so what's the /asg/ approved anime head construction method?
>>
>>7974790
Every single panel that looks decent in that was copied directly from a Tsutomu Nihei comic
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>>7979846
Anime Loomiz

or uh hide_channel
>>
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>>7972040
I'm doing the course too right now. It's a little hard to follow along that quickly. Sometimes he "just draws" things in some way and I don't really know why. But most of the time it's intuitive and he gives good guidelines for proportions and stuff. Also I think he wants (you) to draw by yourself and not just copy what he draws.

After chapter 4 I will grind some skulls by myself as I'm not really happy with the ones I did until now.
>>
>>7979954
nigga unless you are drawing anime girls getting fucked by spokklers just start drawing anime bitches
>>
>>7965326
did people die or just left?
>>
>>7979957
what the fuck's a spokkler
>>
>>7980204
do you even anime
>>
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He looks more pissed on the right idk why.
>>
>>7976719
/Ic/ it's been on decline in general
>>
Guys, what can I do to learn how to draw soft bodies? (I literally mean how to depict the softness of a character's body (even without color)? It makes you want to reach out and touch it.) Right now, my anatomy looks ordinary, but I want to make it look softer, kind of like Nekojira and other
>>
Could someone give me a hand here?
Im having a hard time understanding the arms perspective, they just feel really awkward.
>>
>>7981037
You can slightly tilt the arm outward from the elbow without breaking the bone. Looks good to me.
>>
>>7981037
>>7981072
Im still bugged about it, but im pretty sure i've seen people with forearms bending like that irl before. It just bothers me how mine feel like they're about to break with the slightest nudge further than the regular extended angle.

Also, im pretty pumped to start trying some colors on this one. Anything looking off for me to correct before I start?
>>
What a terrible place for artists. Instead of competing with people from ic who barely get commissions anyway you should be doing your own thing.
Whats the point of being the best drawer of ic if you don't get commissions. What do you get from mogging begs?
What a waste of time
>>
>>7981431
I don't understand your complaint. Is this thread a competition? I didn't realize. How do you know who here gets commissions and who doesn't?
>>
>>7981431
what did you honestly expect???
>>
>>7981431
What do you mean?
>barely get commissions.
Why do you want commissions? they don't pay well and they're stressful.
>Do your own thing.
agreed. do your own thing, don't live in the shadows of these other people and corporations.
>What do you get.
I get to see artwork from others and compare. occasionally i like to see art drama about like pantsu ripper and stuff. Because it's like, are they really making money drawing flavor of the month, like you look at their comments and pity the people cause it's like they ain't spending shit or are they? that's off topic.
>>
>>7981431
this nigger really thinks i'm here to learn to draw to make money. if all I cared was about money (through illustrations for some reason), I'd be tracing goyslop AI images and scamming people on patreon
>>
What are the best Japanese books to copy from?
>>
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Practice
>>
>>7981542
Don't copy. You need to learn it. Use a good 3D model or books and study it, Take notes.
>>
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>>7981542
>What are the best Japanese books to copy from?
>>
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>>7982306
who's the original artist?
>>
>>7982374
Looks like Yoh Yoshinari but not sure
>>
>>7981431
Nigga im a /biz/fag. If you want quick money go to /biz/'s /smg/. If you want to promote yourself as an open commission artist, go to /vg/'s /agdg/. This place is for hobbyists.

>>7976908
Anyway here's another update. I only able to draw her right hair and right ear today. Thats all for this week's progress. I'll post again next monday
>>
>>7981024
Puffy cheek. Emphasis on roundness, and give some ( on things that should have been a straight line
>>
>>7982380
yeah
>>7982374
https://youtu.be/c5j7lpWprro
>>
>>7972100
>>7961780
Posting has become on a chore with the constant change in captcha and now being forced to use an email to post, practiacally the reason to post in this place is gone.
>>
>>7982796
this is only an issue if have a preference for phone posting which is typical of the younger people on the site these days
>>
>>7982815
captcha is annoying as fuck on pc, idk about phones never used it
>>
Is this artist https://www.pixiv.net/en/users/106657780 (Otokakoto) legit? I like the art, but it is 2026. I see this nit looking art and keep trying to guess if it is AI behind it.
>>
>>7983281
probably not, AI does not make these type of weird /beg/-ish mistakes
https://www.pixiv.net/en/artworks/142948656
could just be tracing 3d models like most of these artists
>>
>>7983281
I don’t really see the point in following anyone anymore who doesn’t have at least a couple livestreams or process videos posted
>>
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>>7981037
1. You may be misreading the location of the elbow and thus the length of the forearm. Keep in mind that this is a somewhat foreshortened view, so the forearm overlaps the upper arm.
2. The curvature is not just the arm itself, but because the artist applied some curvilinear distortion to it, which gives the sense that the arm and hand are extremely close to the viewer.
>>
any tutorial hell for composition?
>>
Doing a hide course in trad is kind of painful. He keeps going back to previous drawings to add new features to them. In the paper, I have to basically redo everything, as it is not as clean as digital, and I want to keep the references in their respective stages.

On one side, I get to practice more. However, I am more comfortable with my own pace of practices. It slows down progress on the course with diminishing benefits.
>>
>>7981607
>>7981932
fuck you
>>
>>7984497
Oh yeah that really frustrated me in the skulls section, I wish he would have just done one drawing straight through instead of skipping around
>>
>>7984725
You bite the hand that feeds you, you'll never make it.
>>
Could you please recommend the best course or book (or anything at all) on coloring anime illustrations?
>>
>>7965326
Oy vey the normalfags did a heckin holocaust on our website
>>
>>7984862
>How can I do X?
>You should do Y instead.
FUCK YOU
>>
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>>7985042
>>
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Practice
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>start hide course to learn ANIME
>"here is how realistic noses change based on climate region"
>>
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>>7984725
>>7985042
my bad
here's a japanese book for you
>>
>>7985221
Hey, you might wanna draw NTR in the future. He's helping you just in case
>>
>>7965326
Those "users" that "left" were bots
>>
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>>7985221
Sometimes I can't tell if you niggers are trolling or are you really this fucking stupid
>>
How are you guys using the Hide courses? I think following the videos are so slow, maybe it is my own autism slowing me down as I try to replicate each stroke near perfectly.
>>
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Am I just dumb and not understanding how ink looks like in person, or does yoshimura kana's manga art get blacked in with marker? It's been bothering me for awhile now especially since I'm using his art as a reference study.
>>
>>7985587
I just take notes and stuff. Maybe I'll draw something if I really want to commit it to memory or if I think it's super important
>>
>>7985576
First, I am not a nigger. Second, I am not stupid. Third, I am not trolling.

Learning realistic humans as fundamentals is completely fine. Learning this retarded biological level of detail is useless.
>>
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>>7985659
You're talking about the visible overlap of ink, right? I can't say for sure that it's not marker, but some of the lines have a significant variation in thickness that looks like a brush pen.
I'm not that knowledgeable about brush pens, but I think you might see that kind of effect depending on the paper used or if you dilute the ink. It also doesn't have to be a brush pen, obviously, and can be done with a brush and ink.
>>7985692
>Learning this retarded biological level of detail is useless.
Maybe, if you only want to draw moe anime girls with dot noses from a frontal view. However, different nose stylizations, side views, males, adults, any time an artist has to make a decision about where to place the marks? Knowledge about how age, race, and lifestyle affects the shape will be important to inform those decisions.
Take a look at picrel. One anime, all characters with different noses. It wasn't drawn arbitrarily.
It's your freedom to dismiss knowledge as useless, but expect to get responses like that anon gave you.
>>
>>7985692
>Learning this retarded biological level of detail is useless.
retard
>>
>>7985659
Could be using a marker or brush pen with different ink than he uses for lines. Every brand of ink is a little different, and even using the same brand of ink can result in a streaky look like that if you're applying it very fast/carelessly (meeting the deadline is more important than perfection)
>>
>>7985980
>>7985955
Thousands of animators and manga artists that do not use any of this level of bullshit biological detail proving me right, though.

>>7985955
Also, your pic related has no correlation to different noses from different climate regions. It is just stylized common noses. There are hundreds of them, some following realistic noses and others completely breaking the fundamentals for unique styles. Furthermore, don't bring up based Cowboy Bebop when you have no idea what you are talking about. The noses there are stylized based mostly on male/female and age.

Hide just tried to add random anatomy knowledge to look more professional, bullshit. And even he himself brings up a lot of anatomy details to just dismiss with "I don't think any of this is needed or improves your drawing, so you don't need to learn/memorize it".
>>
>>7986051
>your pic related has no correlation to different noses from different climate regions.
>The noses there are stylized based mostly on male/female and age.
From my own post:
>Knowledge about how age, race, and lifestyle affects the shape will be important to inform those decisions.
I never said anything about climate regions being used in the stylization of Cowboy Bebop. But I would put climate regions in the the lifestyle category of things that an artist CAN use to stylize, although it might be better to call it "background".
>don't bring up based Cowboy Bebop when you have no idea what you are talking about.
Between us, the one who doesn't know what he's talking about is you. These lines are where your thinking is wrong:
>just stylized common noses
As I said, they were not drawn arbitrarily. It's not "just" stylized. The differences between them even down to the angle and length of the lines are choices made to help establish the character.
Knowing lets you make the decision, so it's useful information. The more decisions you are capable of making, the greater the potential in your art.
Whether you want to use that knowledge (now), or whether you will use it often is a separate point.
>Thousands of animators and manga artists that do not use any of this
Most artists don't create a background for their character that includes a different climate region. But whether other artists know or use it is a separate point and has nothing to do with your art.
>he himself brings up a lot of anatomy details to just dismiss with "I don't think any of this is needed or improves your drawing, so you don't need to learn/memorize it".
Because it's a beginners course and that's not the focus. He very briefly covers something not mentioned often and then moves on to more important things. If you want to pick at Hide's teaching there are plenty of actual problems to choose from.
>>
>>7986114
Hide's defense army in full swing.
If Hide went on a tangent talking about how the Moon affect our bodily fluids or whatever, you'd go on mental gymnastics to defend that too.
Hide is a good artist, but if he's going to give you information, he'd better practice what he preaches.
>>
>>7986116
>Hide's defense army in full swing.
From my own post:
>If you want to pick at Hide's teaching there are plenty of actual problems to choose from.
I now believe this post >>7985692 is a lie.
Either you are being disingenuous or you have poor reading comprehension. Have a nice day.
>>
>>7986120
Actually, you got you'ed by a second anon, not me. My post is not a lie. It is a fact.

And the other anon said it better than I do. Hide is just embellishing his course without actual substance. Anatomy for Sculptors covers more useful information in less time/space, also based on realistic human proportions.

Hide is a good animator but awful at the skill of teaching.

>As I said, they were not drawn arbitrarily. It's not "just" stylized.
And as I said, they do not rely on a very specific autistic level of biology facts, but just basic anatomy stylized.
>>
>>7986152
>Anatomy for Sculptors covers more useful information in less time/space
I would agree with that assessment except that they aren't comparable at all. Anatomy for Sculptors is an anatomy reference and doesn't teach anything about drawing. Hide course is a drawing course and only touches on anatomy as a foundation for the drawing part.
>Hide is just embellishing his course without actual substance.
The substance of his course is drawing. He says and draws the same things over and over again and you are expected to do it with him, which is what the average beginner needs the most. If you are at the point where you need more and you take babby's first drawing course instead of something more advanced, that's on you.
>they do not rely on a very specific autistic level of biology facts, but just basic anatomy stylized.
Did you read past the part you quoted? What most artists do and what you make yourself capable of are (or should be) completely separate things. The value of the autistic biology facts relates to the latter.
I suspect we will have to agree to disagree on the topic, so that's all from me.
>>
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>>7986210
>hide
>"babby's first drawing course"
>>
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Can anyone make heads or tails of this? Original -> Lens blur -> unsharp mask does not add saturation like this.
>>
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You should be obligated to pyw whenever you make a claim about something. I can't take anyone seriously when they're just talking without being able to back it up. Here's my work btw
>>
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thoughts on this
>>
>>7986441
We already established that artists don't construct guidelines like that when they make their own artwork. These lines are drawn simply as an example to explain. You should simply use your trained eyes when drawing. A beg doesn't see that his drawing is off and therein lies the root of the problem. Just draw more, observe more, more effort.
>>
>>7986441
bottom left girl drawing looks nice
>>
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Sakura from memory
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>>7986658
cute
>>
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>>7986441
>this meme again
>>
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>>7973846
>>7973849
I'm still not sure how to draw anime heads from the side but that's a me being a /beg/ thing. But I think I get the point here.
>>
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>>7987264
>>
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>>7987522
Tiny eyes…
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>>7987522
Cute.
>>
The hardest part of hide courses... It is listening to hide voice for so long. Some teachers are really challenging to listen to for too long. Not sure if it is the voice signature or the way they pace their lectures.
>>
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>>7987522
Nice tits
Here's something similar to use as a ref, just happened to have saved it
>>
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>>7987264
>>7987381
At least I made it exist I guess...
>>
>>7987729
I think it’s kind of relaxing actually
>>
what are your favorite places and recommendations for finding anime references?
with everything being AI, Im not really sure where to look
>>
>>7988547
I tend to watch anime
>>
>>7988547
gelbooru
>>
>>7988547
Anime FLV
>>
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are large lips antithetical to anime? are there good solutions for tasteful large anime lips? the look good outside of closeups?
>>
Please share this course: https://coloso.jp/products/illustrator-siwaa-jp In return, I can share Hide 3 or other courses that aren't currently available
>>
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>>7986433
>>
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>>7989419
just post it nigga, karma comes back
>>
>>7989485
If I upload everything, it will take a long time
>>
>>7989491
anything thats not up for download on telegram would be nice
>>
>>7989475
cute
>>
>>7964535
I have a form of color blindness that makes certain shades of color hard to distinguish. I wonder if this would help at all.
>>
>>7982306
Where did you get the raw drawing on the right from? Did someone finally scan the new Yoshinari artbook (Chocolat Cadabra)?
>>
blargh
>>
>>7990640
yeah
https://e-hentai.org/g/4027806/196059011f/
>>
Finished the hide head course. I will just speedrun the body one, as it is not worth investing that much time in his courses. He spent much more time teaching realistic heads than the anime ones (not kidding, the later part of the course is just a long video form of what you will find in pinterest random how-tos, except hide's is less complete/more summarized). However, it is a good entry for /beg/s, I guess.

4.1 out of 5.

I think if you prefer video form and are learning with digital, it might be a more enjoyable journey. If not, I would not recommend it.
>>
How does the face and neck look.? something looks odd but i can't place it. I think it's the line weight.

>>7990843
You aren't learning if you aren't applying what you learn.

>>7988145
at least put some effort into it.
>>
>>7991163
Of course I apply what I learn. I have many notes from the course, especially from the skull practices and a few of the human face features. But I also judge the quality of the resource.
>>
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How do I draw clothes + color?
>>
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>>7991163
the torso really feels off to me too round? idk, i would change the orientation of the leg in the right and the perspective on the left one but this just for aesthetics, left hand fingers need to be longer it looks like its missing the the tips, idk about the tits i don't thing they should be that tilted back, not idea about the neck and face they seem alright.
>>
I've been drawing since 2014 yet I still can't understand the most basic of beginner things what to do
>>
>>7991612
Kind of in a similar boat. I have hyper anti talent. It blows my mind how hard this shit is. I’m not retarded, I can do other complex cognitive skills. Just not drawing
>>
>>7991628
It's quite depressing. I can draw somewhat appealing stuff thanks to muscle memory and grinding for years (and a ton of blind guessing/trial and error everytime I draw) but I still don't know how to properly study and apply fundamental stuff to the stylized moeblob characters I want to draw. I asked a bunch of artists about it but nobody was able to help so far so might as well try my luck here as well
>>
>>7991630
I was in a similar boat, and then started making rapid progress when I went heavy into studying form and how it's constructed, i'm talking about the basic forms like cylinders, boxes and all that, and then manipulating them to more unique forms and then modifying even further to fit things you want to draw.

It's basically the "secret" to art, of course, there are other principles that are just as important like shape design, but once you understand form. It changes everything.
>>
>>7991482
Thanks anon, you draw some really appealing feet. I'll make changes when I get back.
>>
>>7991612
Post examples of what anime art you've done.
>"moeblob"
Also thinking in these demeaning terms is already part of the problem anon.
>>7991636
>most common goyslop pushed by everyone who can't draw anime art is actually le secret to drawing
Anon please...
>>
>>7991678
I mean, hide's courses start with basic perspective and form exercises
>>
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>>7991678
I mean I can draw at this level from imagination; it's not pro level or anything, but it's a whole lot better than where I was at previously, but i'm sure you know much more than all the professionals in the industry :)) and that all this advice is just "goyslop"
>>
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>>7991636
I was feeling like that's one of the main things holding me back as well. I just couldn't figure out how am I supposed to study it if that makes sense? I tried a couple books on perspective and did all the exercises in them, tried breaking down a bunch of figures into boxes and cylinders for months. But at the end it never sticked when it came to actually applying the stuff to my "real" drawings as opposed to just practice
>>7991678
Here are some of the stuff I did this summer, the quality is all over the place. Sometimes I get lucky and manage to draw something decent-ish looking relatively quickly but most of the time I get stuck at the very start when I can't figure out how to sketch the torso/shoulders/face etc. for hours without making any progress
>>
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follow up
>>
>>7991744
Well, boxes and cylinders are just level 1; you can't just stick to level 1 and think that's it. The next step is to modify the cylinder, make it wider at the top and thinner at the bottom, this gets you closer to a leg for example. Level 3 is taking the cylinder and changing its silhouette, meaning you add certain parts to some places of the form to create the object you want. This can basically get you the leg and arms.

Level 4 would be combining multiple forms to make one object, example the feet. Which is a combination of a box for the bottom part + slanted box for the slope of the feet + half cylinder for the heel, and a cylinder, thick to thin for the lower leg. Then you can add another combination for ankle bone itself and etc. Once you have done enough, you can refine using shapes you've learned through reference.
>>
>>7991756
the same shit that has been preached since day 1 but the retards are gonna keep screaming that boxes and fundies are pointles cus talent is everything and copying is the final cope/solution then they shat the bed the moment they need to draw from imagination.

Loving
Every
Laugh
>>
>>7991761
Need to? Like when someone makes u do it at gunpoint or what do u mean?
>>
>>7991838
when they need to prove copying only isn't retarded usually after someone brings up that basic fundies is all you need.
>>
>>7991756
>lil bro can't distinguish korean from japanese
oh no no no no
>>
>>7991761
There's nothing wrong with fundamentals, but you're just trying to be cool when you shorten it to "fundies." It sounds dumb. Filtering this word.
>>
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>tracing thread
its never been more over.

>>7991612
It doesn't help that most of these faggots online gatekeep actual art techniques and love to give lipservice non-advice that makes the loomisfags look sincere. While actually helping their faggot groomer/streamer buddies in private discord servers.
>just study lighting bro
okay? so how do i pick out midtones and different colors that look similar to whatever im drawing? How do i portray different materials? Since skin and clothing and metal all have different levels of lighting and reflectivity.
>just study anatomy bro
What if the problem isnt anatomy but making clean uniform line art?

Again, nothing but silence and maybe a permaban for making their poser ass look bad. Teaching is a skill sure, but im sure them drawing a brief rundown is not too big of an ask, but they just wont do it. Drawfags will just vaguepost the entire time and just be complete assholes for no reason:
>1.start drawing program- but not that one. But not that one either.
>2.start making drawing but if its not a naked anime girl I swear to satan I will have everyone ostracize you!
>3.?????? *Does some random speedrun shit*
>4.profit and tons of updoots on xitter and commissions on whatever dark web EPI groomer site they all frequent.(vgen, etc)
>>
>>7992060
nani sore
>>
>>7992060
>dark web EPI groomer site
>vgen
kek wtf
>>
>>7991756
Not your work.
>>
>>7992060
Sure, I'd agree with some of this. But have you've considered that your speaking with neets and or Asians.
Other than that there's some truth to the "just draw bro" mentality. A vast majority of casuals just don't draw enough or attempt the first steps required for these questions.
I do wonder sometimes. What if I became popular and rich?...? Would I do the same? Or just ignore people for fun?

Something else you might have to consider too. Are these fools even passionate about their own work, or are they just brainless zombies pumping out the next generic anime girl from the current gacha banner.

I'd like to imagine myself as not an artist compared to others. I want to be the guy on the other side of the fence. Get artists and youtubers with adhd splurging on my intellectual property.
>>
>>7991744
Master, could you share what you consider to be the best resources? Or methods?
>>
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>>7992250
I don't think I'm qualified to give advice but there you go
>resources
It probably varies from person to person. I tried a lot of art courses and youtube tutorials but I didn't find them very helpful, it's 100% my fault though. If you mean resources in terms of reference stuff, I just use photos from pinterest and bookmark artists I like
>methods
Here's a quick sketch I just made
It's far from being efficient or even somewhat decent but this is what I do.
-I make a very rough simple sketch of what I had in mind with stick limbs and a simple box/square shape for the torso.
-Then I look up some references that could be helpful with the idea I want to draw
-Then I draw the body on top of the rough sketch (I sort of skipped the first step this time and just draw the body from the start).
-Then I do a couple more passes refining the body until it looks good enough for it's purpose
-Then I do the same with clothing/face/hair etc. doing multiple passes if needed for each part
>>
>>7991482
Hi DanDan!
>>
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>>7989259
It's possible but unsure how well it would work when animated.
Looking up something to the tune of "Anime hentai big lips" will likely help you find some decent inspiration.

(Not my art , source is YKshelter)

>>7974507
beggiest cubes I have ever seen but the advice is decent.

> start relaying less on basic shit like boxes and just practice more
Unsure about this but obviously you do want to also learn to do organic shapes unless you plan on never drawing anything other than cubes.

t. fellow beg
>>
>>7974507
>see forms instead of the 2D visuals(anime style)
If this doesn't stir up immediate resistance and anger in your soul then you never had it as a true anime fan.
>>
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>>7992769
>>
>>7992769
what did he mean by this
>>
>>7993226
He meant that he doesn't draw
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>>7993226
>>see forms instead of the 2D visuals(anime style)
>see abstract concepts instead of the concrete 2D anime visuals you should be focusing on
The reason why westerners can't into anime. They're obsessed with anything but actually doing and understanding 2D art.
>>7993247
I mean that you should be drawing anime instead of simpler feel-good substitutes.
>>
>>7993226
that he's so enamored by the outcome that he can't accept the process
and >>7993247
>>
>>7993282
> he can't accept the process
The actual process for learning anime has nothing to do with what's being shilled by the forms snake oil salesmen on youtube thobeit
>>
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>>7993294
>>
>>7993301
t. draws gaijinime and is in denial about it
ask me how I know anon.
>>
>>7993302
how do you know anon?
>>
>>7993321
You can't see even after all this time drawing using the muh forms snake oil mentality that your stuff isn't moving towards being more and more like Japanese anime. You can't reach even the barely-beyond-starting-point level of early Japanese learners after years of grinding muh forms but you still refuse to do the proper things because of the western anti-anime brainwashing that forces you to ignore actual 2D fundies.
>>instead of the 2D visuals(anime style)
if this isn't deeply wrong to you on a gut level as a purported learner of anime you need to rethink your whole approach.
>>
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>>7993364
>>
>>7991744
I think you have based-adjacent and redpilled-leaning qualities judging by the hikari drawing, made me do a double take when I first saw it (almost never happens on 4chan).
You could get a lot of gains by going hard on precise settei copy and chosing an art style model to hone in on.
>>
>>7993364
>2D fundies.
What are these 2D fundies?
>>
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>>7993440
>>
>>7985221
>>7985576
>>7986227
>>7987381
>>7989485
>>7993090
>>7993301
>>7993370
Wait for this faggot to leave. Stop shitting up the thread retard. Draw a picture you pathetic loser. Every second passes by you'll die as a sad fuckless loser.
>>
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Does this look appealing and is the silhouette okay?
>>
>>7993495
Fuck I posted in the wrong thread
>>
>>7993440
2d anime linework tech and 2d shape systems found in anime settei, 2d gesture, 2d composition
these are irreducible and are prior to any notion of forms or other marketing terms, i.e. actually fundamental in the proper sense
>>
>>7993511
Jibber blabbering. Stop talking and draw.
>>
>>7993522
Based cope. Hope the snake oil is at least making you decent money.
>>
>>7993511
>2d anime linework tech and 2d shape systems found in anime settei
That's fine, that's pretty much the theme of /asg/.
>2d gesture
I don't understand this, how is gesture specific to 2D or 3D? Putting aside figure drawing gesture, gesture in other things is rarely talked about and mostly used as a term for the rough block in of the components in the picture. Studying that seems like it would fall under composition.
>2d composition
I get how this could be 2D specific, but how does one study it? Animation keyframes?
>>
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>>7992760
>beggiest cubes I have ever seen but the advice is decent.

im just pointing out the basic idea is not a tutorial on how to draw animei, you can google in 5 second how to draw a box and the loomis ball workout from anywhere.
> start relaying less on basic shit like boxes and just practice more
>Unsure about this but obviously you do want to also learn to do organic shapes unless you plan on never drawing anything other than cubes.

that's a given but for what the anon was asking im just giving a simplified version of what the loomis ball teachs and some fundies you can get from anywhere.

but that's just the gist of it, there's nothing deep just grind the basic shit, shouldn't take more than a few hours unless you are a brainlet or a copycel.

here's something more detailed i guess.
>>
>>7993445
So... 3D fundies?
>>
>>7993558
I posted this as a joke anon, just ignore the 2d cretin
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>no no that's westoid!
meanwhile, reality:
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>>7993844
hidechannel also recommended Loomis, Vilppu, Morpho, etc
https://youtu.be/TBqEj3tKD6o?si=VJciNwoIF7PJcb7c
>>
>>7993865
he is selling snake oil while hiding secret folded thousand times anime techniques
>>
>>7994038
the asian secret:
>>
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>>7960503
>>
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>>7994190
version without the schizo autism
>>
>>7994190
what color space are you using?
>>
>>7994194
Just RGB/Alpha 8 bit.
Why? Is there something wrong with my colours?
>>
>>7994214
Some artists use different color spaces, yours seems alright.
>>
>>7993542
>pretty much the theme of /asg/.
sadly muh construction and forms dominate the headspace of most users here instead of settei, kinda inevitable given how hard it is and how compromised the western community is in general in its ideals.
>how is gesture specific to 2D
just added that in to specify that 2d lines are more important than whatever brainwashing people think of when hearing gesture.
>seems like it would fall under composition
yeah they are related, gesture = direction, but composition adds "weight" because it has value contrast too. by studying gesture I mean organizing how every 2D direction works together in your drawing as a whole. hide channel's croquis is kino for this, and breaking down existing illustrators using that method.
>but how does one study it?
simplified (~5-6-7 values) value studies of 2D illustrators' work.
>>
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Found this in my old sketchbook. Must have been around 2018-2019, when I sat in my boring office job all day and just copied random anime drawings with a ballpoint pen.
>>
>>7994596
Looks interesting. I like it. Might be worthwhile to bring it to digital.
>>
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used a figurine as a ref to work on skin shadows
>>
>>7994581
PYW 2d nigger
>>
>>7994581
>sadly muh construction and forms dominate the headspace of most users here instead of settei, kinda inevitable given how hard it is and how compromised the western community is in general in its ideals.
I haven't interacted with the western art community outside of this board so I may be ignorant to many things, but it just seems like a culture gap to me. It shows up not just in artstyles but the content as well.
>specify that 2d lines are more important
>organizing how every 2D direction works together in your drawing as a whole.
>simplified (~5-6-7 values) value studies of 2D illustrators' work.
Thanks for these, it gives me a lot to think about.
>hide channel's croquis
And this is an interesting mention as well, since the problem you have with forms is kind of abstract and hard to understand. Hide himself uses and teaches forms and construction and many of his videos are about making characters look less flat. If you recommend him, it clarifies that you don't have a problem with forms and construction in the sketching process, but rather with overly adhering to it in the final result. And that I do understand because I've seen some images with overly 3D faces on "anime" girls and I was repulsed.
>>
>>7994772
cute red zundamon
>>
Hey guys, does anyone have any courses by 駿恆Antilousart they can share? Here's a link to his courses: https://www.dragon-art.tw/course
>>
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give honest opinion abt her..
>>
>>7994892
It's a good start. Some proportions are off and the character design itself isn't particularly memorable, but you have a solid base. Honestly the only thing you need is just more time and practice.
>>
>>7994772
Amazing rendering
>>
>>7994892
Pretty cute aside from the arms being fucked
>>
>>7994795
yeah it's cultural too, this is changing though and you're already in a better position than most in the past if you can see the importance of settei.

hide is an animator who fully understands 2D and isn't pushing simplified 3D ideas, animators will have a more "physical"/literal view of perspective than certain types of illustrators but it's still fully 2D shape reliant.
"forms" tends to suggest a naive 3D view tied to volume/mass while downplaying or ignoring 2D linework, so I consider it poisoned language almost designed to confuse you.
if it's a real thing worth caring about it's all already part of anime and fully integrated into the art styles in a much deeper way than the marketing people shilling forms or anatomy (as prescriptive abstraction instead of inspiration for shape/painting design) realize.
>>
>>7994892
>honest opinion
very western/korea coded. needs to be more anime.
>>
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>>7982685
Next progress. Not have too much time to draw this monday, so i decide to make something that can be quick to draw: her right arm and some of her boobs
>>
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slowly working my way through taco's point character drawing books and copying all the drawings but i'm getting hard filtered by box torsos
>>
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>>7995162
the page in question, for reference
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>>7995163
bc its not a box
>>
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>>7995162
Anon... What the fuck are those color choices for the background and line? Can't oou do normal black/white? Looks like you are drawing in negative filters.
>>
>>7995168
i thought "let me pick a colour that is darker than pure white but also has some saturation" and then just picked a DIFFERENT colour that i could see well enough as the pen
i was using red before but that was hard to make out

>>7995166
the ribcage is enclosed in a box though
>>
>>7995173
>the ribcage is enclosed in a box though
yeah, but you are drawing the ribcage as a box unlike the ref that has some curves in certain areas
>>
>>7981442
Best
>>
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>>7991761
Where is even a single box here?

>talent is everything
I’ve been trying to learn to draw for six years without success. Talent is the most important thing.
>>
>>7995326
>Where is even a single box here?
you might not believe this but, once you get better you need less and less landmarks or construction at all. But don't let the /beg/s know this or they might actually try to draw more.
>>
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>>7960503
How do you draw and render black hair in a style that emphasizes the individual strands of hair?
This is my attempt. I have never really drawn hair before.
>>
>>7995505
Don't scribble back and forth, learn how to hatch and how to control your pen pressure.
Here's a good channel, he mostly does black hair.
https://www.youtube.com/watch?v=YzlYmpziED0&t=816s
And here's one that's not anime but the level of detail might be closer to what you want.
https://www.youtube.com/watch?v=67OBQyRWzS4
>>
>>7995529
Aha, I see the method now... thank you.
>>
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i don't really see a whole lot of people ever mention this or do this

but imo learning anime proportions off anime figures helps a ton,
seeing the forms in a more 3d context is helpful

seems to help me more than trying to learn off strictly 2d diagrams or ref sheets anyway
maybe it will help someone else
>>
>>7995578
>seems to help me more than trying to learn off strictly 2d diagrams or ref sheets anyway
>seems to help me more
the reason is simply because it's easier and there is no way to actually test scientifically that you did things correctly because 3d has no lines, it's just your subpar interpretation of the 3d into 2d (because you can't do good 2d yet because you avoid 2d settei). it's a sense of comfort you get from hardship avoidance. the next stage is usually either stagnating technically or ditching anime altogether and settling for a korea-adjacent/western-twitter style.
>>
>>7995646
nigger
>>
>>7995578
you are still copying from a 2D photo
you could at least challenge yourself to draw bigger than the reference or even rotate it
>>
>>7995699
blud got mindbroken by truth.
>>
>>7995578
I love using action figures as references. Especially the higher-quality ones, because the 3D artists behind it are very talented in modeling. Many of them publish many angles of the original model as well; drawing the same figure from multiple angles is so good to practice.
>>
>>7995750
still waiting for you to post anything at all 2d nigger
>>
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>>7995646
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>>7995857
Nice!
>>
>>7995699
>>7995806
>racisms
pol is this way
o
l

i
s

t
h
i
s

w
a
y
>>>/pol/
>>
>>7996456
Sorry mbappe, its obvious that you are a nigger, its impossible to be this retarded otherwise, also kys
>>
>>7996465
>racisms
are you lost?
>>>/pol/
>>
>>7995578
I have this figure, white one too. I should draw her.
>>
>>7960503
>male hand draw this



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