I'm too stupid to learn shading and values I can't think in 3d to visualize how shadows are cast All I can do is shade random parts of my drawings darker until they looks good via trial and error
>>7974751Ok then just keep trying to visualize in 3d until you can.
>>7974753My brain is literally underdeveloped because I had insomnia throughout my entire childhood and it never had the chance to fully grow. My IQ is probably in the 80s and my frontal lobe is so small I'll probably get dementia when I'm 40. A dog has a better chance at becoming a painter than I ever would to be able to visualize 3d space and shadows
>>7974751Because you are trying to draw digitally you doofus.Grab an actual notebook and pencil and draw shit you see and observe. Drawing is seeing and training your brain to notice details. Obviously you can't see shit and imagine stuff if your brain filters it so force it.
>>7974763You really got a way with words that tear yourself apart. If only you applied that same gusto to your art
>>7974751>>7974763>crabbing yourselfHoly fuck you guys really just want to not draw
>>7974751Don't think. Memorize. The more retarded a human is, the more it should rely on memorization.
>>7974751It's a tricky thing. You can build your figures out of basic forms and then shade those forms independently, but figuring out how those elements shade one another is much more complicated.>draw shit you see and observeThis fella has it right. Sketch or even just observe enough examples, and you'll get a sense for where to place shadows convincingly. They don't need to be mathematically accurate, just convincing. Drawing sculpture is great because it stays still for as long as you need. Indoor sculpture is okay, but it tends to be lit from many angles. Outdoor sculpture is friendly, especially on a clear day. Shadows are bold and obvious.Or, pose a family member. Outside, you can rotate them till the shadows fall interestingly. Inside, a second family member can hold up a lamp while you snap a couple of pics.
>>7974751You can do it the other way around. Paint everything in darker shade, then start adding lights to the surfaces that face the light
>>7974751casting shadows is simpler than you think, it's just vanishing points. you have a light source, and a shadow vanishing point which is the spot on the groundplane beneath the light source, you project your light rays from the light source to where your object will block the light and continue the line towards the ground plane, and trace those back to the shadow vanishing point, then you connect the dots to fill in the shadow.a basic book on perspective covers this.
>>7974751I'll let you in a little secret anon: most artists cheat their shadowsnot only because it's a pain to do it properly, but because accurate shadows don't even look that greatanimation uses a handful of formulas : https://www.youtube.com/watch?v=CROFvtosxOQ cheating, memorizing patterns and doing 2d design with shadow instead is the artist's way
>>7974751Study shading from life
>>7974849How in the bloody hell do I know where the shadow vanishing point is?
>>7974919...it literally shows it in the picture. You draw a line straight down from your light source to the "floor" plane, that's your shadow vanishing point. Then you just treat it like any other vanishing point and make lines extend outwards from it. You combine both the light and shadow vp lines to get your shadow value.
>>7974919As he said, it is the point on the (flat) ground directly beneath the light source. See where the black lines converge in his illustration? The light source must be a local point source, like a lamp or a flashlight. Sunlight falls in parallel rays and will be handled a bit differently.This method works well for vertical elements standing on the ground. (Note the shadow traces pass through the base of each leg, and the light traces pass through the top of each leg.) If the form casting the shadow is irregular, or the surface the shadow falls on is irregular, etc., it gets more complicated.
this doesn't feel right, did I do it wrong?
>>7974944The cube is messed up, the shadow guideline should travel alongside the base of the cube at that angle
>>7974950i fucked up the top edge, but think of it like the shape of the cube being projected relative to the light source onto a surface.
>>7974751Observe and learn
>>7974950ok no i think i fucked up the whole thing by redrawing the cubefuck i'm confusing myself trying to see how to make it work, the way you drew the cube made it at an angle, and the shadow guideline didn't align with that, they should be towards what blocks the lightI don't think i'm good enough to make a good looking example but i hope this makes it a little bit more understandable, maybe
>>7974919directly beneath the light source, get a perspective book seriously it'll explain it in more depth than a 4chan post. if your light source is the sun, then the vanishing point is the horizon line. if the sun is behind you then you treat the sun as being beneath the horizon line.