get aseprite here: https://store.steampowered.com/app/431730/Aseprite/get grafx2 here: http://grafx2.chez.com/get graphicsgale here: https://graphicsgale.com/us/
mspaint art is not pixel art
does this count?
Noo, don't die thread.
This is all aliased art, not pixel art
>>7986475There's always one of you faggots in these threads.
>>7986261>>7986475Unironically if you paint in pixel art on a large canvas its basically the same as drawing without anti aliasing in regular software. Picrel is pixel art not the large resolution ones.
random sprite
>>7985496Tried pixel art for one of my OC. Studied a sprite sheet I found online, I think the result came decently but I spent too much time on this, hope practice makes me better. >>7989983That's lovely anon.
>>7986501you made this? If so it's pretty outstanding
oh hey another thread for one of my trade skills.The last few things I've done. sadly I won't be doing much more of these as the project moved to full 3D, but these will be useful for a reason I will show in a moment.
>>7995920basically, I decided that I refuse to allow this aesthetic choice to die, so the models are now texel accurate to the intended pixel resolution of all other assets, making everything feel consistent. pretty good results if I say so myself!
>>7995920I want to do mechas and tank or motorized units but don't know where to start. Metal slug like units look so hard to do. What would you suggest? Also i sometimes struggle with nailing the pixel art, it maybe looks good or not. I've been at this for a week now what would you suggest for a beginner?
>>7996429It looks a lil bit small from here, upscaled it now.
Some study practice
>>7995922Lovely! Is it an asset or for a game?
>>7996430wouldn't be better to make them bit thinner ?or it's just scaling up fucking with my perception ?
idk where else to put this lol
at what resolution does pixel art stop being pixel art?
>>79997191366x768
>>7999706Not pixel art
>>7999719When you can see pixels easily. Which for most people is anything above 540p judging by how many people think switch games look amazing
Some study I just finished on pixeldoshi
>>8000589Oh I love that, I can feel the mood there. Am I still range banned?
some egyptian themed stuff
Working on some cross stitching pattern for my mom. Not a huge fan of the "eyes"... Crits?
>>7985496>>7985633>>7985643>>7986474>PIXEL ARTTU>draws normally>>7986273no only does it count you were the first to post pixel art here
>8003553Damn.... even /beg/'s invade these rare threads.
He's right, though. Drawing without anti-aliasing doesn't magically turn your art into pixel art, it just makes your art look like shittier conventional digital art.
>>8003553first 3 yeah, 4th one is pixel art, albeit a wonky style. could work its way around to https://x.com/aozorapxl kinda stuff
>>8003553Zoomers really did some damage to what is considered pixel art and they flooded the internet with it. 99% are probably also trans and toby fox fans
>>7999192Damn looks neat.
Made a new sprite for my Hat Kid fangame (the one on the right)https://files.catbox.moe/4316tk.png
Color study on Blasphemous>>8005224Thanks
>>8003553What actually qualifies as pixel art to you. Just 1 bit or within a certain size limit? Personally I think the separating line between pixel and art is the artists interpretation of the total work. So:Crunching an image down into a handful of colors? Not pixel art. Manually layering, composing, filtering and hand painting shadows into a pixelated image? Art.
>>7985496i use krita for my pixel art. i like to use APNG format for animations, which i use JDanimatedimageeditor on linux for.
>>7986501"pixel art" is just art where the artist is focused on pixel-perfect resolution. it's entirely possible to draw on 4K images with pixel art, as long as the creator is focused on being absolutely precise.what i hate is when pixel artists blow up their artwork 8 times to overcome the shitty anti-aliasing built into most image viewing software. i use XnView for desktop but i haven't found a good alternative for mobile that supports APNG
Dis one took me 27h
>>7986496No, you think we don't remember the shitty schizo scribbles thread being posted and feed up the ass while ACTUAL pixel art threads with REAL pixel art would be FUCKSHITGNORED or baleted!?You think I don't have memories of how things used to be? PowerFart?
>>7986273>only pixel art in this thread>its just some low effort goon slop>mogs everything ittthe absolute fucking state of this retard infested board
BlueAnyone got any tips for someone new getting into pixel art
>>8024618Work on a project that requires a bunch of pixel art. Make it something with low expectations too, so you can be creative and not worry too much about the quality of what you make. Then practice fundamentals of other shit in-between working on your project.
>>8024618>>8025258what this guy saidMake the sprites for a hypothetical gamei.e.A player sprite with idle, run and jump animations2 enemy spritesa tileset for a scenesome props for said scene - i.e. grass, stumps, hanging lamps etc.slowly build up the scene and - hey look at that your a indie concept artist nowmake sure pixel aspect ratios are the sameadd some elements like health bars etc
>>8024363Whoah dude, that's deep or something.(I do like it though)
>>8025258>>8025353Alright, thanks for the info
>>7985496best pixel art course? preferably teaching aseprite, preferably animation, preferably game dev related.
Do I have to autistically count every single pixel to make it all symmetrical, or just go with the vibe?
>>8025792No such thing.
>>7993315Crazy good for a first timer
>>7995922How the fuck did you convert this? AI pr started from scratch?Awesome work.I am nearing higher /beg/ in lineart... what would you recommend me to get as good as you, besides putting in the hours (naturally). Any resources or techniques that helped you a lot?
>>8027540For symmetry, just flip half the pixels. No pixel artists I know really do much counting...
Am I drastically limiting my audience if I go with a pixel art/binary pen style for my VN
>>8027716Yes, unless it's horror
>>8027716You're limiting your audience by making a VN far more than going with a pixel art style. Plus, it worked for VA-11 HALL-A. Go nuts.
>>8025792there's no real course, best way is basically taking some pixel art you like and learning from it, recreate it, edit it, do your own take on it.
https://files.catbox.moe/jm99t1.png
First try after dabbling in pixel art over a decade ago.Turned out better than expected, but not quite happy with it.Picked "Eroge Copper" form the Aseprite palette presets, but now I can't come up with a background that doesn't clash.I'd say I'm finished with this particular piece for today, but tomorrow I'm going to give this motive another try from the ground up and maybe start with some sort of idle animation.I'm aware that right now there are plenty of flaws, but is there something I should focus on specifically?
>>8027625Very late, sorry.I don't use AI. I'm just really good at what I do. I modelled the thing with the side view sprite directly in the viewport and made sure the silhouette was as close to the pixels as possible.Here's a funny extra I put in the UVmap cuz I optimized it so heavily lol
Anyone know of a program that lets me liquify without anti aliasing? Just pushing raw nearest neighbor pixels with a brush
>>8031263Asesprite.
>>7993315Finished walk cycle for her, although "finished" is a strong word to use here, I will polish her frames further later. For now I want to start working on the environment she will live in.