A serious thread for once. No 3D stuff for this, and let's keep AI discussion to a minimum.How is the job situation for art in general? I'm from the tech world, so the art industry is unexplored territory. What do you anons (/pros/) work for/apply for? I imagine it is mostly digital and not much for traditional. Do you work on illustration covers? Game art? Concept art? What is the environment for professionals at the moment? Do you have a steady art job in a company, or do you have to fish projects?Also, I am curious about working from home and if finding jobs from second/third worlds is easier/better or harder/worse than first world.
>>8005834i mean a lot of forms of digital art are being replaced by generative AI right now
>>8005834>Also, I am curious about working from home and if finding jobs from second/third worlds is easier/better or harder/worse than first world.Every remote art job listing I see always seems to require that you live within driving distance of whatever studio the job is for and be able to come in some days so I'd say its harder for third worlders unless said job is willing to fly you out and apply you for residency. I'm sure there are smaller studios though that are probably ok with paying 3rd worlders on a commission basis than full time
>>8005834I don't think you can have a serious conversation about art jobs without taking AI into consideration, but okay. I'll give you my two cents as a professional illustrator.I work in editorial (magazines) and for board games. Sometimes you do get found, but you should still reach out to art directors and publishers to get noticed. In-house positions usually require formal education, so I never applied for those.You can work traditionally, but digital has massive advantages when it comes to client work (multiple revisions and whatnot). Still, there are ways to make your digital work look more organic (scanned elements, textures, custom brushes...).Editorial and board games are still going strong, and I don't see them disappearing anytime soon. Editorial revolves around "elegant ideas" rather than flawless execution, which is where AI thrives. Board games are still a developing segment, and they tend to be more amateur compared to the rest of the entertainment industry. That makes it easier to stand out if you're good.Clients don't mind your nationality as long as you communicate well. Living in the third world helps make the money go further, though.That being said, illustration is not my sole source of income. I've had a day job for as long as I can remember, and I don't think that's necessarily a bad thing.>I'm from the tech worldMaybe stay there?
>>8006022>without taking AI into considerationYou can take it into consideration, absolutely. I just wanted to avoid the pajeets level of AI discussion.But it was very insightful, anon. Thank you.>Maybe stay there?Well, I have to. But it is nice to learn about other fields.
>>8005834Can a brush pen chad help me tackle the values in this image?
Why not get a domain name, put your work there,and peddle merchandise to your followers?
>>8008741Need followers first.
I guess I'll use this thread to vent a little and ask a couple of questions. Just to not flood the board with more of the same.Anons that work in the animation industry is it really that bad? I'm someone who studied Animation in college (not america) but still could only get a few handful of payed animation jobs done. I make most of my money drawing porn. But not enough to actually rent a place and live comfortably. Almost 30 and still living with my parents (wich is not unusual where I live). While doing commissions I'm also practicing and working on updating my portfolio for animation and storyboarding (wich would be my dream job).Is it really worth it? Is the money good? How's your mental health? Do you feel threatened by AI?Each day I'm thinking about learning a trade and just doing that while drawing porn for extra cash. Working on my passion projects in my free time.
>>8008813>I make most of my money drawing porn.>Almost 30 and still living with my parentsYour psyche must be in shambles. This is a nuclear combo.>Each day I'm thinking about learning a trade and just doing thatDo that. Art always was and always will be a meme job. Trades, certifications, etc are generally safe bets. AI fired more code monkeys and trash artists (e.g. porn) than it did truckers, which is fucking hilarious. Learn a real skill, or how to operate some machine, or some legal shit like accounting or whatever. There's real money and stability in those. And in worst case scenario you'll still be more well-adjusted to the real world from the experiences.
>>8009176nice drawings friendo>>8005834I know some artists that can live off their courses and selling those wine and paint experiences for those Its required good social and teaching skills rather than technical .
>>8009176Meatwad looking extra meaty
>>8005834I dont understand why people want to turn their hobby into a full time job. I get patreon and ko-fi havers since they do what they want and get a shitload amount of money for it, but professional industry like being a concept artist or splash artist? Just why? Wasnt hobby was meant to be an escapism? How do you escape from the hell hole of this life if you let the hell come inside your pristine interest that is art? We're not even talking about commission which happens occassionaly and between client and artist, but literal work environment with id card and 9-5 worktime for 5 days a week; a corporate is a corporate no matter what you do in there.
>>8012544>I dont understand why people want to turn their hobby into a full time job.>I don't understand why people want to do a job doing something they love?I don't understand why you dont understand?
>>8012544My journey into pro territory was always fueled by resentment, lol. I'd see people making money doing bad work, and that would motivate me. Felt like a loser working my office job while they were "living the life".Being paid to draw also feeds the ego, I guess...Was that the right move? Can't say. Just sharing my 2 cents.
>>8005834Whenever I see this image I'm filled with an overwhelming sadness and I want to cry.
>95% of game studios and an estimated 70% of film and television productions today integrate AI tools to some extentmfw
>>8012544Fag
>>8012506its meatwad if he real. i hired that man
>>8012933Professional creative work is just as boring as any other career. You clock in, you clock out, you work on a brief for a client that meets their specifications and trying to put your own "spin" on it is a huge red flag for employers. It's better to find a job/career you enjoy that gives you actual stability. It's unlikely you *only* enjoy doing art. I found I really enjoy working with my hands in carpentry, gardening, and general trades so I'm pursuing that to keep food on the table. It's physical labour but it pays well, its always in demand, and at the end of the day I can draw some cool shit I want to draw and I haven't wasted all my creative energy dealing with managers/clients and churning out shit I don't care for.Point being, make art and build a following for your own satisfaction. Once money gets involved you're just turning a crank and printing out images.
>>8005834one of my all time favourite images. thank you for reminding me of it