Did you do Naoki Saito's 3-month method? Who did you try to emulate? Any success?
anything titled "fastest way" is bullshit made for people who won't follow the "method" anyway because they're too impatient to handle how slow art progress is and give up.
>>8010422pyw
Not sure, what is the method?
ok, checked.>1. choose an role model artist>2. try to do a full original drawing as good as you can trying to replicate the model patterns>3. compare your work with the role model>4. choose and focus in improving one specific pain point referencing your choosen model, but also finding other materials to supplement. Time is relative, he recommends that you practice until you feel "oh, I got it, this might work!"5. Go back to 2 and repeat.
>>8010500The big problem with this method is that I like too many artists to just choose one.
>>8010500The problem with this is the artist I like isn't very good by general/conventional standards
I use artists I look up to as a 'quality metric' to give myself feedback while working on a piecein my experience, you can't really shortcut decades of drawing, and the sense of form and design that comes with itbut it helps to have a clear goal
>>8010510That's a (You) problem
>>8010505I had this too. Just make a list with all the candidates and try the method on them successively. Probably good to filter beforehand based on what you want to be able to do with art as well. (I had a bunch of animators together with illustrators but I'm never going to be an animator).After doing this I ended up realizing that I find a certain artist more intuitive and they have the full range of everything I would need from a style. So the choice became clear on its own.You can still do it with other artists too, especially good if it's more contrasting to your usual style. It's just beneficial to focus most of your time on one.
>>8010526You can shortcut years of being subpar and inefficient though, which is why that method is so kino. So many useless and time-wasting questions just disappear if you have an unchanging and super specific goal, if you started later in life it's invaluable.
>>8010416Yes he‘s the goat
>>8010588pyw
>>8010416No one draws on /ic/, anon. I certainly don't. I love to give people advice and critique though. It's fun to lead them to hell.
>>8010416No, Saito is fucking obnoxious and trying to listen to him makes me want to kill myself.
>>8010586I made lists, I made several lists, the list keeps growing and changing and I keep remembering other artists whose work I like and then adding them. >After doing this I ended up realizing that I find a certain artist more intuitive and they have the full range of everything I would need from a style. I see. It's just that being able to express many different things is ideal, and for that you can't stay locked into one style, hence the inability to decide.
>>8010500the thing is the problem point will end up just being drawing the figure so you end up going back to grinding figure drawing anyway
>>8010626kek, that pretty much sums it up>”Where does it hurt?”>”EVERYWHERE”
>>8010500>the pain point: I can't draw
>>8010500Who's a good artist to copy? I personally like Takehito Harada, Yagaeshi Nan and Amaduyu Tatsuki but I'm not sure if I should try copying any of them.
>>8010500Everyone complaining about this method either needs to git gud, learn to sit down and focus, or is actively being a crab. Is a pretty reasonable way to improve, your necessity to add more complicated steps and bullshit is simply procrastination cope
I haven't seen a single before and after of anyone that has done itat least with the 'draw bridgman twice' meme we have some samples of its effect in the archivesfor naoki's, nothing
>>8011053is there more to it than >>8010500so anons can try it if they wish? i think i probably should put my head down for a bit and just copy since i pretty much reinvent the wheel every drawing and hop between methods. i wonder if many copycats you see around are influenced by him if he promotes the method extensively
>>8011041There are people that can't get accurate or comprehend space. How do you even teach those? Naoki Saito's method seems to be exclusively about copying, so I guess it's meant for intermediates
>>8011053>at least with the 'draw bridgman twice' meme we have some samples of its effect in the archivesWho?I don't think anyone actually completed "Drawing Bridgman Twice". Same with Nikolaides' Natural Way to Draw. Here on /ic/ or elsewhere.
I think Naoki Saito wants you to emulate, not copy. As in "draw in the style of <insert famous artist>. Aka pastiche. It's obviously challenging. But being hard on your brain means you'll definitely learn more. In order of difficulty (more mindless -> less mindless): tracing < copying (drawing from reference) < fill in the blanks (like some exerciese in that cognitive drawing book) < drawing from memory < rotation/change angle or pov (kim jung gi advice) < emulate others' artwork (Naoki Saito) < completely original drawing (drawing from imagination)You learn more as the difficulty increases. I don't even think Naoki Saito wants you to copy the style perfectly. But he wants you to do as much as possible, a serious attempt, a complete artwork. Not just random sketch. And then compare. Figure out what you lack compared to the /pro/. Like your line quality, composition, perspective, color choice. Think about how to improve on that. Rinse and repeat.
>>8011105>wants you to copy the style perfectlyIt's the goal, he even warns about beginners disliking some part of their chosen artist's style and thinking it should be changed as being a symptom of not having good perception/taste yet. I've noticed this myself, the more I come 0.01% closer to drawing like my /pro/ the more I actually think it's the perfect style and understand why everything is done the way it is.You're not going to reach the goal but the hardship is what allows you to grow as you said. And the small divergences due to personal touch will still make your stuff recognizably yours.
>>8010621Any top tier artist who designs characters for storytelling heavy mediums (anime/LNs/VNs) can already express everything you need in terms of range. There are more specialized art styles that tend to be much darker/realistic that don't do the full range, but can do what they do extremely well, but that's just going to be solved by knowing what you want to do with art.You can pick up a secondary style as well or switch later, if you base a lot of your drawing knowledge on copying animators specifically (not necessarily with the saito method) the knowledge transfers over surprisingly well between styles.