[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: mgp1.png (774 KB, 1376x906)
774 KB PNG
Mechstuff thread. Mechs, robots, robot girls, weapons, armour, vehicles, military, engineering, transportation, scifi, etc. Post 'em.
>>
Do I need to study engineering and firearms to be able to draw semi-realistic mechs? I started browsing /k/ and have been wondering if it helps.
>>
>>8018398
Industrial design would definitely help. HR Giger studied industrial design. That's probably one of the reasons why he was able to make his biomechanical paintings look very realistic partly.

I guess studying Scott Robertson could probably help.
>>
File: IMG_5194.jpg (2.14 MB, 4032x3024)
2.14 MB JPG
Here’s my most recent mech girl, studies and techniques based on Masamune Shirow and rendering techniques inspired by Jim Lees stream. I love the way he uses the black and and white star splatter. I achieved the after burn particles with a tooth brush.
>>
>>8018395

aww sweet, was hoping we'd have another one of these threads.

here are my WIP floor plans for my kilometer-long covie ship. about 55% done with deck 1 of 12. scaled at M6.667 scale (1 pixel = 15x15 centimeters, or a little less than 6 inches)

full image here: https://itaku.ee/images/1348257

anyone else experiencing a "captcha expired" bug? ublock issue?
>>
Any tips on drawing guns?
>>
>>8021319

most important thing is the handle. doesn't matter how big the gun is, the handle has to be the right size for the wielder. handles are usually 1.25 to 1.5 inches wide and around 5 or 6 inches long.
>>
File: m.jpg (494 KB, 2481x1008)
494 KB JPG
>>8018395
This stuff is impossible. Wheels leave me confused the most.
>>
File: mg2.png (712 KB, 1369x1307)
712 KB PNG
>>
>>8028691
>>8024137
into the inspo folder.
How long have you been drawing? Hours per day practice on average?

Would be happy to hear back from you. It's sort of the level I want to reach.
>>
File: IMAG0002 (2).jpg (2.61 MB, 3473x2503)
2.61 MB JPG
good night mechbros!
>>
>>8024137
just wait until you start trying to do car suspension and understand what all the parts of an engine do. makes anatomy look like easymode.
>>
>>8031505
anatomy is easy mode, the only people who think it's some demanding undertaking are the type to spend 5 years "studying gesture"
>>
File: colony drop.jpg (3.77 MB, 4427x6116)
3.77 MB JPG
>>8018395
Some of the mech stuff i've drawn
>>
File: colony drop scan.jpg (3.94 MB, 4427x6116)
3.94 MB JPG
>>8031544
>>
File: deltarune x gundam 2.jpg (3.75 MB, 4167x5533)
3.75 MB JPG
>>8031546
>>
>>8031537
At least I can copy it. With machines I can't even do that. Like, how the fuck am I supposed to do this? >>8031544

>>8028711
I think you missclicked on me. I am just a permabeg.
>>
File: s1.png (2.32 MB, 1287x935)
2.32 MB PNG
>>
File: ttgl.png (169 KB, 942x1156)
169 KB PNG
Bump
>>
It might be milquetoast but akira toriyama had amazing vehicle designs.
>>
>>8018395
how do you study/ learn perspective, any advice/ videos/ courses you could send
>>
>>8040986
expanded, how do you eyeball it
>>
>>8018395
need to make some land vehicle assets for this scale, to put in my light cruiser
>>
>>8040997

not sure if i've shared my seraph yet
>>
>>8028691
Do you have a blog?
>>
File: temp.png (387 KB, 641x731)
387 KB PNG
>>8044116
nah
>>
>>8045898
Looks like a dragon Hollow
>>
File: s2.png (1.09 MB, 641x876)
1.09 MB PNG
>>8045905
I remember wanting to draw like Kubo when I was a kid
>>
File: mg3.png (57 KB, 549x1068)
57 KB PNG
>>
File: file.png (1.27 MB, 3425x3223)
1.27 MB PNG
>>
File: file.png (1011 KB, 3425x3223)
1011 KB PNG
>>
File: dwoid.png (325 KB, 791x821)
325 KB PNG
>>8018395
to lazy to finish this...
>>
>>8053551
bro looks like a lawnmower
no offense
>>
>>8019001

i'm getting this ship 3D modeled so i can create more accurate plans. i paid for it two days ago, artist finally started on it today. should take 149 more days lmao. i need to find something else to draw in the meantime.
>>
File: Arwing Wolfen Update.png (3 KB, 280x261)
3 KB PNG
>>8053814

i made my interpretation of the assault-era wolfen. the versions on the left are based on adamkop's designs. i think that the star fox ships would look better with typical scifi barrel engines.
>>
File: file.png (891 KB, 3538x3196)
891 KB PNG
>>
File: mg1.png (338 KB, 1596x1118)
338 KB PNG
Bump
>>
File: snowglobe98.jpg (330 KB, 1076x776)
330 KB JPG
I did a story about an invasion of rabbit mechs. This is one fighting a Chaos Beest called the Heart of Blizzards.
>>
File: snowglobe100.jpg (333 KB, 1077x781)
333 KB JPG
>>
File: snowglobe102.jpg (365 KB, 1188x844)
365 KB JPG
The mech never had a chance. Chaos trumps conventional forces,especially technology.
>>
File: snowglobe86.jpg (365 KB, 1181x865)
365 KB JPG
And here is it's splash page.
>>
File: IMG_4386.png (446 KB, 921x1095)
446 KB PNG
>>
File: IMG_4385.png (491 KB, 1178x946)
491 KB PNG
>>
File: IMG_4304.png (688 KB, 1023x1188)
688 KB PNG
>>
File: Week 2 WIP.png (970 KB, 750x1000)
970 KB PNG
>>8053814
>>8019001
Day 13 of this project
>>
>>8061271

there is something sickly about this piece, perhaps the tubes are subtly visceral and the legs are insectoid, both things humans are naturally averse to. i like that it's creepy without actually being disgusting in any way. does this unit-16 have a purpose?
>>
>>8062297
there is rarely a sort of elaborate lore to my pieces, i can however say what my inspirations were. the mountainside was inspired by those afghanistan combat videos, with lots of broken up rocks for cover. that terrain would make it difficult to impossible for wheeled or tracked vehicles to maneuver, hence why the thinly legs would actually be useful. the armaments with 6 rockets could be something like atgms, so i guess overall that would make it into a sort of backcountry ambusher unit. there is quite a lot of room in the superstructure for fuel, so these could operate independently for prolongued periods of time, maybe sitting idle in the harsh weather for weeks, unless called into action.
>>
File: mg4.png (346 KB, 1227x1258)
346 KB PNG
>>
>>8066053
Youre too good for this board
>>
What resources do you guys recommend to learn to draw this stuff? Any books especially? I've been wanting to try for a long time but don't know where to start or how to.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.