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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: mgp1.png (774 KB, 1376x906)
774 KB PNG
Mechstuff thread. Mechs, robots, robot girls, weapons, armour, vehicles, military, engineering, transportation, scifi, etc. Post 'em.
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Do I need to study engineering and firearms to be able to draw semi-realistic mechs? I started browsing /k/ and have been wondering if it helps.
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>>8018398
Industrial design would definitely help. HR Giger studied industrial design. That's probably one of the reasons why he was able to make his biomechanical paintings look very realistic partly.

I guess studying Scott Robertson could probably help.
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File: IMG_5194.jpg (2.14 MB, 4032x3024)
2.14 MB JPG
Here’s my most recent mech girl, studies and techniques based on Masamune Shirow and rendering techniques inspired by Jim Lees stream. I love the way he uses the black and and white star splatter. I achieved the after burn particles with a tooth brush.
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>>8018395

aww sweet, was hoping we'd have another one of these threads.

here are my WIP floor plans for my kilometer-long covie ship. about 55% done with deck 1 of 12. scaled at M6.667 scale (1 pixel = 15x15 centimeters, or a little less than 6 inches)

full image here: https://itaku.ee/images/1348257

anyone else experiencing a "captcha expired" bug? ublock issue?
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Any tips on drawing guns?
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>>8021319

most important thing is the handle. doesn't matter how big the gun is, the handle has to be the right size for the wielder. handles are usually 1.25 to 1.5 inches wide and around 5 or 6 inches long.



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