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File: miller(1).png (2.22 MB, 1920x1152)
2.22 MB PNG
How do i make this not suck?
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>>8024019
allow redistribution
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>>8024019
your shadows and colors suck
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>>8024019
post in /beg/ and pray that russianon gives it a paintover
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>>8024019
Your values are too similar, hard to distinguish your foreground/ background. I had a hard time understanding what was going on at first.
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File: 4NJ.png (2.53 MB, 1920x1152)
2.53 MB PNG
>>8024019
I think that this image is a bit hard to read at first, because the foreground and background elements are all lighted quite similarly. The ninja guy in the front should stand out the most, but he has almost the exact same colors as the random dead guy. Here's a quick edit to show what I'm trying to say. I basically just put him and some foreground elements in more shadow, to separate them from the background.
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>>8024032
>>8024031
Alrighty, so more value variation especially with the subject? Thank you so much. Is there anything else I could improve on?
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>>8024039
You could make the image more focused by reducing detail/visibility in less important areas. So for example, the fire extinguisher and medkit in the backround could be tinted a bit purple, to blend in with the wall a bit while still being visible. Also, the ceiling lights are a bit of a distracting element, because they are a lot of straight, pure black lines next to each other. I'd suggest, again, tinting some of those lines so they blend in more, drawing less attention to themselves - maybe you could only do this with the ones in the back, so the closer they get to the ninja, the bolder they look, drawing the eye to him.

This is actually a pretty complicated image, with lots of stuff and some action going on. Hell, I'd be a bit intimidated to draw this lol. Good luck!
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>>8024048
Thanks. I've actually spent over a bit of 20 hours on this illustration. In general, when i started the backgroud I've had zero clue as to what shoud I actually do. In other words, was supposed to be simply a character illustration. Instead, it ended up like this. I was working on it over the past two weekends, and sometimes a little bit after work. As for this illustration, im done with it, but thanks to your feedback I will hopefully be able to make a better illustration next time. Than you so much!
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>>8024052
Also, just a side note, the fact the background was not planned at all is precisely why the layout of the room and the furniture in it doesn't really make sense. However, it's generally too late for that. I have applied the tips you gave me to the artwork atlhough i already posted the old version on multiple platoforms doesn't really make sense to me. I have to reiterate however, your i greatly appreciate the time you took to give me those tips. So thanks again!
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>>8024019
just add some filters and fiddle with the color curve its not rocker science
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squint at it, if you can't see shit, set it to black and white and play with the values
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File: embrace2000scopy.png (1.33 MB, 932x1080)
1.33 MB PNG
>>8024019
here is my take. You really would want to plan the values in a thumbnail, not fix things in post(lost time to things that get covered etc). but it was fun to do anyhow. hopefully its self explanatory, but feel free to ask anything.
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>>8024268
You can't just mog someone like this anon



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